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Gamepad configurations

41 files

  1. Barnyard XInputPlus Patch

    Reupload due to the original link being dead

    79 downloads

    0 comments

    Submitted

  2. Shark Tale - Controller enhance patch

    Patch that enhances controller experience for Shark Tale game

    Instructions:
     
    Download archive Move files from "Documents game folder" folder inside the archive to the users\%userprofile%\Documents\Shark Tale Add the game to the Steam as Non-steam game and run the game only from steam.
    Notes:

    1. Running a game without adding it to the Steam as a non-steam game
    Game, if used without being added to the Steam as a non-steam game - supports only Xbox controllers. For generally better experience it is recommended to add game to the Steam and use whichever controller you prefer!

    - Using Xbox controller without steam though will lead to a problem: camera starts spinning while using controller. Same applies for emulation of any other controller as an Xbox controller (DualSense for example). Here is the solution for this problem:
    Open User.ini and change DeadZone parameter of the JoyR and JoyU lines to the value of 1.
    Should be like so: JoyR=Axis aBaseX SpeedBase=9.0 DeadZone=1 ; ^X axis of the right stick (left and right) JoyU=Axis aLookUp SpeedBase=6.0 DeadZone=1 Invert=-1 ; ^Y axis of the right stick (Up and down)  
    - If you want to use any other controller while running the game outside of steam, please, copy xinput9_1_0.dll file from Support for non-xbox controllers folder in archive to  *Game installation path*\Shark Tale\System
    Still requires to apply fix for camera spinning mentioned above!
     
    2. Adjusting sensitivity for sticks (and modifying controls in general):

    You can modify both sensitivity for left and right sticks and mapping for any button of the controller in User.ini.

    To adjust sensitivity:
    Change SpeedBase parameter for JoyR and JoyU lines:
    JoyR=Axis aBaseX SpeedBase=9.0 DeadZone=1
    ; ^X axis of the right stick (left and right)
    JoyU=Axis aLookUp SpeedBase=6.0 DeadZone=1 Invert=-1
    ; ^Y axis of the right stick (Up and down)

    For button mapping:
    Every button were marked right in the document so you can copy input data from one button and move it to another.
    Example:
    I want to change A button mapping to X and vise-versa:
    Joy1=Fire | Use ; ^A Joy3=LaunchUrchin ; ^X I have to change to:
    Joy1=LaunchUrchin ; ^A Joy3=Fire | Use ; ^X
    3. Default button mapping layout:
    A - Dash/Interact
    B - Skip cutscene
    X - Throw
    Y - [none]
    LB - Dash/Interact
    RB - Dash/Interact
    LT - Camera left
    RT - Camera right
    Select - [none]
    Start - pause menu
    Left Stick - Movement
    Right Stick - Camera control

    42 downloads

    0 comments

    Submitted

  3. Harry Potter and the Prisoner of Azkaban - Controller support patch

    Patch that enables hidden controller support for HP3 (Harry Potter and the Prisoner of Azkaban)

    Instructions:
     
    Download archive Move files from "Documents game folder" folder inside the archive to the users\%userprofile%\Documents\Harry Potter and the Prisoner of Azkaban Add the game to the Steam as Non-steam game and run the game only from steam.
    Notes:

    1. Running a game without adding it to the Steam as a non-steam game
    Game, if used without being added to the Steam as a non-steam game - supports only Xbox controllers. For generally better experience it is recommended to add game to the Steam and use whichever controller you prefer!

    - Using Xbox controller without steam though will lead to a problem: camera starts spinning while using controller. Same applies for emulation of any other controller as an Xbox controller (DualSense for example). Here is the solution for this problem:
    Open User.ini and change DeadZone parameter of the JoyR and JoyU lines to the value of 1.
    Should be like so: JoyR=Axis aBaseX SpeedBase=9.0 DeadZone=1 ; ^X axis of the right stick (left and right) JoyU=Axis aLookUp SpeedBase=6.0 DeadZone=1 Invert=-1 ; ^Y axis of the right stick (Up and down)  
    - If you want to use any other controller while running the game outside of steam, please, copy xinput9_1_0.dll file from Support for non-xbox controllers folder in archive to  *Game installation path*\Harry Potter and the Prisoner of Azkaban\System
    Still requires to apply fix for camera spinning mentioned above!
     
    2. Adjusting sensitivity for sticks (and modifying controls in general):

    You can modify both sensitivity for left and right sticks and mapping for any button of the controller in User.ini.

    To adjust sensitivity:
    Change SpeedBase parameter for JoyR and JoyU lines:
    JoyR=Axis aBaseX SpeedBase=9.0 DeadZone=1
    ; ^X axis of the right stick (left and right)
    JoyU=Axis aLookUp SpeedBase=6.0 DeadZone=1 Invert=-1
    ; ^Y axis of the right stick (Up and down)

    For button mapping:
    Every button were marked right in the document so you can copy input data from one button and move it to another.
    Example:
    I want to change A button mapping to Y and vise-versa:
    Joy1=Jump | EndCOMCPopup | WingFlap | bWingFlap ; ^A Joy4=Use ; ^Y I have to change to:
    Joy1=Use ; ^A Joy4=Jump | EndCOMCPopup | WingFlap | bWingFlap ; ^Y
    3. Default button mapping layout:
    A - Jump
    B - Skip cutscene (not all cutscenes are skippable)
    X - Fire
    Y - Use
    LB - Jump
    RB - Fire
    LT - Camera left
    RT - Camera right
    Select - toggle walking
    Start - pause menu
    Left Stick - Movement
    Right Stick - Camera control
     

    101 downloads

    0 comments

    Updated

  4. Controller fix for Deadly Premonition

    Controller fix for Deadly Premonition using the Xidi wrapper, which converts the game to actually use Xinput instead of winmm (Windows Multimedia API). To install just drop the files from the zip inside the folder where your game is located.
     
    Limitations:
    It's not possible to use LT and RT at the same time, so you can't aim and shoot at the same time with the triggers, leave aiming and shooting to the LB and RB bumpers instead.
     
    Credits:
    Xidi by samuelgr: https://github.com/samuelgr/Xidi
    DxWrapper by elishacloud: https://github.com/elishacloud/dxwrapper

    50 downloads

    0 comments

    Updated

  5. Hitman 2 controller fix

    Adds xinput controller support for Hitman 2.

    644 downloads

    4 comments

    Submitted

  6. Colin McRae Rally 3&04&2005 Force Feedback Restore Module

    This module is based on the open source software Xidi (https://github.com/samuelgr/Xidi).
    (Functions solely on Windows 10 and Windows 11.)
    I just configured a dedicated ini file for CMR345 so that these games can use Xinput to use the force feedback function normally.
    And added a pause function to the controller (that is, mapping the Start&Back button to the Enter and ESC keys of the keyboard)
    If you want only one virtual controller to be displayed in the game, please add these parameters to the last line of the xidi.ini file.
    [Workarounds] ActiveVirtualControllerMask = 0x01  

    727 downloads

    7 comments

    Updated

  7. Gamepad Files (Republic Commando)

    In this zip folder, will have the files and the instructions on how to get Star Wars: Republic Commando (mostly) working with a Xbox 360 controller (note: Xinput Plus was used for some of these files). It also includes a control guide for Republic Commando on a Xbox 360 controller.
     
     
    ---------From the Readme---------
     
    Readme by: Coates87 (on PC Gaming Wiki)
     
    How to enable Xbox 360 controller for Republic Commando-
     
     
    1) Editing User.ini
     
    To enable joystick support for Republic Commando, first open up the User (joysitck).ini file (in notepad, preferably Notepad++) that is in the same directory as this readme file and copy all of the text. Then create a user profile (example: John) in the game and exit. After that, go to the game's save file directory (<path-to-game>\GameData\Save) and open your profile folder (example: Profile_John). Then open the User.ini file in that folder and paste the text from the User (joysitck).ini file to this file and save it.
     
    For more information on how the User.ini reads your joystick, scroll to "3) User.ini Details"
     
    2) Final Touches
     
    After all of that, make sure to go into this directory (<path-to-game>\GameData\System) and open up System.ini and do a text search for "UseJoystick" and make sure it is equal to "True" and save the file. Place the files that is in the "Xinput Plus Files" folder (but not the folder itself) in same directory that has the game's executable (<path-to-game>\GameData\System).
     
    Close those ini files and enjoy.
     
    3) User.ini Details (optional)
     
    Here are the lines in the User.ini that is being add to the added (This applies to all Unreal 2 engine games, including UT 2004):
     
    --Gamepad Axes
    JoyX=Axis aStrafe Speed=950 DeadZone=9500.0 ; Left Stick Left/Right
    JoyY=Axis aBaseY Speed=-900 DeadZone=49.9 ; Left Stick Up/Down
    JoyZ= (Represents LT & RT for Xinput controllers)
    JoyR=Axis aBaseX Speed=690 DeadZone=9500.0 ; Right Stick Left/Right (for Xinput controllers)
    JoyV=
    JoyU=Axis aLookUp Speed=560 DeadZone=9500.0 ; Right Stick Up/Down (for Xinput controllers) (Put Invert=-1 to remove inversion)
     
    For this game only, the DeadZone doesn't for some reason, but for most other Unreal 2 engine games (here on known as U2e) the deadzone portion of the joystick is where no action is recorded. The larger the deadzone, the further you have to push an analog stick's axis to do something. Speed just controls how sensitive that action is to the analog stick's axis.
     
    --Explaination of Axis Types
    "Axis aStrafe" controls analog-based Strafing (moving left and right)
    "Axis aBaseY" controls analog-based Moving Forward and Backward
    "Axis aBaseX" controls analog-based Horizontal Looking (sometimes called aTurn)
    "Axis aLookUp" controls analog-based Vertical Looking
    "Axis aUp" controls analog-based Z motions (postive for Jumping / negative for crouching)
     
    --Gamepad Buttons (for some reason Rupublic Commando only listens to these buttons in this .ini file)
    GameRStick=SwitchWeapon 2
    GameLStick=SwitchWeapon 5
    GameBack=SwitchWeapon 3
    GameStart=SwitchWeapon 1
    GameDRight=Fire | onrelease StopFire
    GameDLeft=ThrowGrenade
    GameDDown=AltFire
    GameDUp=Toggle bDuck
    GameRTrig=ShowMenu
    GameLTrig=ShowGameStats
    GameWhite=SwitchGrenade 6
    GameBlack=ToggleHeadlamp
    GameY=Jump
    GameX=ForceReload
    GameB=fov 0
    GameA=Use | CommandFormUp | CommandSearchDestroy | CommandRecall | CommandSecurePosition | onrelease StopUse
     
    You probably notice that there are several other mapped to "GameA". A neat feature of the Unreal 1 & 2 engine is that you can bind several actions and aliases (more on that below) to a single button or key, provided that each action is separated by a "|".
     
    --Gamepad Aliases (custom commands)
    Aliases[29]=(Command="set input GameLStick Recall | onrelease set input GameLStick SwitchWeapon 5",Alias="CommandRecall")
    Aliases[30]=(Command="set input GameRStick Search & Destroy | onrelease set input GameLStick SwitchWeapon 2",Alias="CommandSearchDestroy")
    Aliases[31]=(Command="set input GameBack Form Up | onrelease set input GameBack SwitchWeapon 3",Alias="CommandFormUp")
    Aliases[32]=(Command="set input GameStart Secure Position | onrelease set input GameStart SwitchWeapon 1",Alias="CommandSecurePosition")
     
    Now here is are some aliases (custom made commands) that I've made which will the user (when called from an assigned button like above) to do very differnt things than what you normally can do in the game. In the Gamepad Aliases for Alias # 29, I've created an alias that, when active, will set "DPad Down" (for some is read as "GameLStick" in the file) to issue the Recall command. Then I place a divider (|) and have DPad Down set back to "SwitchWeapon 5" which is the Secondary weapon and named the alias "CommandRecall".
     
    So to put in laymen's terms, pressing the down dpad button will have me equip the Secondary Weapon, but when I hold the A button (GameA), I can tell my comrades to retreat with the Recall command.

    3,070 downloads

    5 comments

    Submitted

  8. Xbox One Controller Fix for Assassin's Creed: Director's Cut and Assassin's Creed II (AC1&2)

    Configuration files for x360ce to enable support for Xbox One controllers in Assassin's Creed Director's Cut and Assassin's Creed II, including vibration.
    This is a more up-to-date version of the AC1 and 2 fix that improves compatibility with the latest build of x360ce (3.2.10.82) and Xbox One controllers.
    To install simply download and extract the contents of the zip file into the game's installation folder.
    x360ce is not required for the fix to function but is useful should you wish to make any configuration changes. Download the 32-bit (x86) version here and extract it to the same location as the other two files.
    Known issues: Fix does not support simulatenous trigger inputs. To workaround this issue disable "hold to lock" in the game's options menu (disabled by default). This issue only affects AC1 as AC2 does not appear to support "hold to lock" on PC.
    AC1-2-Xbox-One-Controller-Fix.zip

    18,579 downloads

    17 comments

    Updated

  9. Hitman Contracts controller fix

    Adds native xinput support for hitman contracts
     
    Add The Following Lines of Code to Hitman Contracts.ini in your Game Directory
    UseGameController
    ConfigFile=HMCGPAD1.cfg

    855 downloads

    0 comments

    Submitted

  10. SEGA CT3 Xinput fix Reuploaded

    a reupload of the 2021 Xinput Plus controller mod that fixes the config apps crashing. was taken down by mistake. this version is the fixed 2023 version 1.0.1 as version 1.0.0 was broken since 2021. this mod should now allow you to play the game with an Xbox 360 or Xbox one/series controller.

    1,314 downloads

    0 comments

    Submitted

  11. Xbox controller fix for Need for Speed The Run

    By default, Need for Speed The Run tends to ignore Xbox controllers on newer versions of Windows. This .zip archive aims to fix the issue. The files included are:
    dinput8.dll x360ce.ini xinput1_3.dll Installation instructions:
    Download the attached archive (NFSTheRun-XboxControllerFix.zip). Extract the archive. Copy and paste the files in the game's installation directory. By default, it should be: Program Files\EA Games\Need for Speed The Run Connect the controller and play the game. Credit for the fix goes to Vikram Kalidindi on YouTube.

    5,173 downloads

    0 comments

    Submitted

  12. Mortal Kombat Komplete Edition Official PlayStation Button Prompts Mod

    PlayStation button prompts mod for the PC port of Mortal Kombat Komplete Edition. It uses the official prompts extracted from the PS3 version of the game.

    1,884 downloads

    0 comments

    Submitted

  13. Injustice Gods Among Us Ultimate Edition - PlayStation Button Prompts Mod

    PlayStation button prompts mod for Injustice Gods Among Us Ultimate Edition.
     
    I'm not the author of the mod. This is a reupload as the mod was originally uploaded on the now defunct Zippyshare.

    385 downloads

    0 comments

    Submitted

  14. Wireless Xbox 360 fix for Assassin's Creed I and II

    x360ce fix for Assassin's Creed and Assassin's Creed II.
     
    This fix was made by Khemitude and originally downloaded from FilePlanet.
     
    The original RAR archive has been repackaged as Zip.

    20,520 downloads

    2 comments

    Submitted

  15. Assassin's Creed 2 Dualsense gamepad fix

    To install simply drag and drop the files into the root folder (where the .exe is).
    The fix will work automatically but do make sure to disable steam input for Assassin's Creed 2 by right clicking AC2 on steam, then properties, controller, disable steam input.
     
    This is a simple pre-made fix similar to the one offered in the pcgamingwiki page for Assassin's Creed 2 Xbox 360 & Xbox One controllers.
    I made this because that pre-made fix is incompatible with the dualsense controllers made by Sony.

    1,808 downloads

    4 comments

    Submitted

  16. DS4Q2

    Controller must be connect prior to launching Quake2
    works wired(USB) & wireless(BT)
    place files in baseq2 folder
    the autoexec.cfg just auto runs DS4Q2.cfg so you dont have to every time you launch the game
    the DS4Q2.cfg just brings out hidden in console settings and binds the appropriate axis to the DS4 (feel free to make adjustments)
    bind (18) buttons in game
    NOT FOR XBOX CONTROLLERS
    DOES WORK WITH LOGITECH F310*
     
     
     
    *(must be in DInput mode, can NOT bind the "guide" button, limited to 16 buttons)

    87 downloads

    0 comments

    Submitted

  17. NieR: Automata DualShock 4 Button Prompts

    Texture mod replacing Xbox button prompts with DS4.
     
    Copy "data" folder from archive to "steamapps\common\NieRAutomata\".

    67,939 downloads

    2 comments

    Updated

  18. Donvermo's Doom VFR - Smooth Turning Config

    This is a mirror (for safety as original is on sendspace) for Donvermo's Doom VFR - Smooth Turning Config.
    You can find original config and the guide here: https://steamcommunity.com/sharedfiles/filedetails/?id=2198179438

    133 downloads

    0 comments

    Submitted

  19. Fall of Cybertron Debug Camera controls

    This file is only allowed since the multiplayer in FoC no longer works, so it can't be used for cheating.
    From https://web.archive.org/web/20151211054918/http://www.deadendthrills.com:80/forum/discussion/301/guide-transformers-fall-of-cybertron
    I ported over what I think are all of the texture streaming changes from the modified TWfC Coalesced.ini and have added the re-enabled debug camera and other useful binds. Backup the Coalesced.ini file you have in ..\Steam\steamapps\common\Transformers Fall of Cybertron\TransGame\Config\PC\Cooked and replace it with this one. Also, here is the decrypted ini file with these changes added.

    You can edit the ini file yourself if you want with the decrypter/encrypter (and here). Just make sure to backup your original ini file before making changes.

    Key Binds Used
    Bindings=(Name="C",Command="Debug_DebugCameraStrategy",Alt=True)
    Bindings=(Name="F",Command="Debug_FreezeRendering",Alt=True)
    Bindings=(Name="T",Command="Debug_TimeStepRun",Alt=True)
    Bindings=(Name="Backspace",Command="Debug_TimeStepRun")
    Bindings=(Name="Insert",Command="Debug_TimeStepDisable")
    Bindings=(Name="R",Command="Debug_TimeStepDisable",Alt=True)
    Bindings=(Name="Backspace",Command="Debug_TimeStepDisable",Alt=True)
    Bindings=(Name="F1",Command="showhud")
    Bindings=(Name="F1",Command="togglehud",Alt=True)
    Bindings=(Name="F2",Command="FOV 0")
    Bindings=(Name="F2",Command="FOV 25",Alt=true)
    Bindings=(Name="F3",Command="FOV 30")
    Bindings=(Name="F3",Command="FOV 35",Alt=true)
    Bindings=(Name="F4",Command="FOV 40")
    Bindings=(Name="F4",Command="FOV 45",Alt=true)
    Bindings=(Name="F5",Command="FOV 50")
    Bindings=(Name="F5",Command="FOV 55",Alt=True)
    Bindings=(Name="F6",Command="FOV 60")
    Bindings=(Name="F6",Command="FOV 65",Alt=true)
    Bindings=(Name="F7",Command="FOV 70")
    Bindings=(Name="F7",Command="FOV 75",Alt=true)
    Bindings=(Name="Subtract",Command="PlayersOnly")
    Bindings=(Name="NumpadTwo",Command="Slomo 0.1")
    Bindings=(Name="NumpadThree",Command="Slomo 0.3")
    Bindings=(Name="NumpadZero",Command="Slomo 1")
    Bindings=(Name="Delete",Command="Debug_CameraDefault",Alt=True)
    Bindings=(Name="End",Command="Debug_CameraFirstPerson",Alt=True)
    Bindings=(Name="PageDown",Command="Debug_CameraThirdPerson",Alt=True)
    Bindings=(Name="PageUp",Command="Debug_CameraFixed",Alt=True)
    Bindings=(Name="Home",Command="Debug_CameraFixedTracking",Alt=True)
    Bindings=(Name="Insert",Command="Debug_CameraFree",Alt=True)
    Bindings=(Name="X",Command="ToggleDebugCamera",Alt=True)
    Bindings=(Name="Left", Command="DebugCamStrafe -400 | OnRelease DebugCamStop")
    Bindings=(Name="Right", Command="DebugCamStrafe 400 | OnRelease DebugCamStop")
    Bindings=(Name="Left", Command="DebugCamTurn -20000 | OnRelease DebugCamStop",Alt=True)
    Bindings=(Name="Right", Command="DebugCamTurn 20000 | OnRelease DebugCamStop",Alt=True)
    Bindings=(Name="Up", Command="DebugCamMoveForward 400 | OnRelease DebugCamStop")
    Bindings=(Name="Down", Command="DebugCamMoveForward -400 | OnRelease DebugCamStop")
    Bindings=(Name="Up", Command="DebugCamPitch 20000 | OnRelease DebugCamStop",Alt=True)
    Bindings=(Name="Down", Command="DebugCamPitch -20000 | OnRelease DebugCamStop",Alt=True)

    NoHud
    F1 -- Toggles HUD
    FOV Control
    F2 -- FOV 0 (resets to default FOV)
    F3 -- FOV 30 (+ALT for 35)
    |
    F7 -- FOV 70 (+ALT for 75)

    Time Control
    Subtract-- PlayersOnly (freezes everything but your avatar)
    NumpadTwo -- Slomo 0.1
    NumpadThree --Slomo 0.3
    NumpadZero -- Slomo 1
    Alt + T or Backspace -- Debug_TimeStepRun (stops all motion including your avatar and allows you to increment time by pressing Alt + T again)
    Alt + R or Insert or Alt + Backspace -- Debug_TimeStepDisable (disables time step)
    Debug Camera Control
    ALT + C -- DebugCameraStrategy (this is your normal free camera, use this to move around and then switch to DebugCamera for fine control)
    ALT + X -- ToggleDebugCamera
    Left Arrow -- Strafe Left (+ SHIFT for fine control)
    Right Arrow -- Strafe Right (+ SHIFT for fine control)
    ALT + Left -- Turn Left (+ SHIFT for fine control)
    ALT + Right-- Turn Right (+ SHIFT for fine control)
    Up Arrow -- Move Forward (+ SHIFT for fine control)
    Down Arrow -- Move Backwards (+ SHIFT for fine control)
    Alt + Up -- Pitch Up (+ SHIFT for fine control)
    Alt + Down -- Pitch Down (+ SHIFT for fine control)

    Note: If the camera is too slow and you need to move it a large distance, you can increase the movement speed quite a bit by slowing down time with slomo. Slomo 0.1 makes the camera move very quickly, just remember to set slomo back to 1 before trying to turn the camera.

    Not sure how these are useful below but I left them in just in case the camera gets screwed up. If it does, set the camera to "default" and it should be back to normal.
    Alt + Delete -- Set Debug Camera to Default
    Alt + End -- Debug_CameraFirstPerson
    Alt + PageDown -- Debug_CameraThirdPerson
    Alt + PageUp -- Debug_CameraFixed
    Alt + Home -- Debug_CameraFixedTracking
    Alt + Insert -- Debug_CameraFree

    497 downloads

    0 comments

    Submitted

  20. War for Cybertron Debug Camera controls

    This file is only allowed since the multiplayer in WfC no longer works, so it can't be used for cheating.
    From https://web.archive.org/web/20181226213402/http://www.deadendthrills.com/forum/discussion/297/guide-transformers-war-for-cybertron
    This was an amalgamation of a Coalesced.ini file modified for better texture streaming (source1, source2) with the re-enabling of debug camera and other useful binds. Backup the Coalesced.ini file you have in ..\Steam\steamapps\common\Transformers War for Cybertron\TransGame\Config\PC\Cooked and replace it with this one.
    You can also edit the ini file yourself if you want with the decrypter/encrypter (and here). Just make sure to backup your original ini file before making changes.

    Key Binds Used
    Bindings=(Name="C",Command="Debug_DebugCameraStrategy",Alt=True)
    Bindings=(Name="F",Command="Debug_FreezeRendering",Alt=True)
    Bindings=(Name="T",Command="Debug_TimeStepRun",Alt=True)
    Bindings=(Name="Backspace",Command="Debug_TimeStepRun")
    Bindings=(Name="Insert",Command="Debug_TimeStepDisable")
    Bindings=(Name="R",Command="Debug_TimeStepDisable",Alt=True)
    Bindings=(Name="Backspace",Command="Debug_TimeStepDisable",Alt=True)
    Bindings=(Name="F2",Command="FOV 0")
    Bindings=(Name="F2",Command="FOV 25",Alt=true)
    Bindings=(Name="F3",Command="FOV 30")
    Bindings=(Name="F3",Command="FOV 35",Alt=true)
    Bindings=(Name="F4",Command="FOV 40")
    Bindings=(Name="F4",Command="FOV 45",Alt=true)
    Bindings=(Name="F5",Command="FOV 50")
    Bindings=(Name="F5",Command="FOV 55",Alt=True)
    Bindings=(Name="F6",Command="FOV 60")
    Bindings=(Name="F6",Command="FOV 65",Alt=true)
    Bindings=(Name="F7",Command="FOV 70")
    Bindings=(Name="F7",Command="FOV 75",Alt=true)
    Bindings=(Name="Subtract",Command="PlayersOnly")
    Bindings=(Name="NumpadTwo",Command="Slomo 0.1")
    Bindings=(Name="NumpadThree",Command="Slomo 0.3")
    Bindings=(Name="NumpadZero",Command="Slomo 1")
    Bindings=(Name="Delete",Command="Debug_CameraDefault",Alt=True)
    Bindings=(Name="End",Command="Debug_CameraFirstPerson",Alt=True)
    Bindings=(Name="PageDown",Command="Debug_CameraThirdPerson",Alt=True)
    Bindings=(Name="PageUp",Command="Debug_CameraFixed",Alt=True)
    Bindings=(Name="Home",Command="Debug_CameraFixedTracking",Alt=True)
    Bindings=(Name="Insert",Command="Debug_CameraFree",Alt=True)
    Bindings=(Name="X",Command="ToggleDebugCamera",Alt=True)
    Bindings=(Name="Left", Command="DebugCamStrafe -400 | OnRelease DebugCamStop")
    Bindings=(Name="Right", Command="DebugCamStrafe 400 | OnRelease DebugCamStop")
    Bindings=(Name="Left", Command="DebugCamTurn -20000 | OnRelease DebugCamStop",Alt=True)
    Bindings=(Name="Right", Command="DebugCamTurn 20000 | OnRelease DebugCamStop",Alt=True)
    Bindings=(Name="Up", Command="DebugCamMoveForward 400 | OnRelease DebugCamStop")
    Bindings=(Name="Down", Command="DebugCamMoveForward -400 | OnRelease DebugCamStop")
    Bindings=(Name="Up", Command="DebugCamPitch 20000 | OnRelease DebugCamStop",Alt=True)
    Bindings=(Name="Down", Command="DebugCamPitch -20000 | OnRelease DebugCamStop",Alt=True)

    NoHud
    F1 -- Toggles HUD
    FOV Control
    F2 -- FOV 0 (resets to default FOV)
    F3 -- FOV 30 (+ALT for 35)
    |
    F7 -- FOV 70 (+ALT for 75)

    Time Control
    Subtract-- PlayersOnly (freezes everything but your avatar)
    NumpadTwo -- Slomo 0.1
    NumpadThree --Slomo 0.3
    NumpadZero -- Slomo 1
    Alt + T or Backspace -- Debug_TimeStepRun (stops all motion including your avatar and allows you to increment time by pressing Alt + T again)
    Alt + R or Insert or Alt + Backspace -- Debug_TimeStepDisable (disables time step)
    Debug Camera Control
    ALT + X -- ToggleDebugCamera
    Left Arrow -- Strafe Left (+ SHIFT for fine control)
    Right Arrow -- Strafe Right (+ SHIFT for fine control)
    ALT + Left -- Turn Left (+ SHIFT for fine control)
    ALT + Right-- Turn Right (+ SHIFT for fine control)
    Up Arrow -- Move Forward (+ SHIFT for fine control)
    Down Arrow -- Move Backwards (+ SHIFT for fine control)
    Alt + Up -- Pitch Up (+ SHIFT for fine control)
    Alt + Down -- Pitch Down (+ SHIFT for fine control)

    Note: If the camera is too slow and you need to move it a large distance, you can increase the movement speed quite a bit by slowing down time with slomo. Slomo 0.1 makes the camera move very quickly, just remember to set slomo back to 1 before trying to turn the camera.

    Not sure how these are useful below but I left them in just in case the camera gets screwed up. If it does, set the camera to "default" and it should be back to normal.
    Alt + Delete -- Set Debug Camera to Default
    Alt + End -- Debug_CameraFirstPerson
    Alt + PageDown -- Debug_CameraThirdPerson
    Alt + PageUp -- Debug_CameraFixed
    Alt + Home -- Debug_CameraFixedTracking
    Alt + Insert -- Debug_CameraFree

    92 downloads

    0 comments

    Submitted

  21. South Park: The Stick of Truth DualShock Button Prompts

    A texture mod that replaces Xbox button prompts with Dualshock ones without using an external application.
     
    Instructions: Extract then copy the "data" folder to steamapps\common\South Park - The Stick of Truth

    1,622 downloads

    1 comment

    Submitted

  22. PS4 Button prompts for Naruto UNS4

    Drag and drop the "data" folder from the archive to your game installation folder (and overwrite).
    If you want to be able to revert to the vanilla Xbox buttons, back up movie1.cpk  in your install folder by renaming it.
    Notes:
    This mod is missing the L1-R1 prompts for defending against the "Strike Back" support type. This mod is safe to use in Online Battle mode.  
    Author: Josou Kitsune

    1,397 downloads

    0 comments

    Updated

  23. Just Cause 2 DualShock Button Prompts

    Adds DualShock button prompts to Just Cause 2 for PC, accomplished by copying the button icon values from the PlayStation 3 version of the game.
    Create a folder named "dropzone" in your game's root directory, then download the zip file and extract the "JC2DualShockPrompts" folder to the dropzone folder.
    The resulting file path should look something like this: ../steamapps/common/Just Cause 2/dropzone/JC2DualShockPrompts/text/button_prompts.csv
    Not all prompts have been replaced, most notably the D-Pad that appears when switching weapons and the LT/RT prompts on the map screen. The control settings in the menus also still reference the Xbox 360 controller. As far as I can tell, though, everything else has been swapped, including all A/B/X/Y prompts being swapped with their DualShock counterparts (X/O/□/∆).
    Also this does NOT add native DualShock support to the game, this only replaces the existing Xbox prompts with DualShock ones. An input wrapper, such as Steam Input, is still required.
    A GitHub mirror can be found here: https://github.com/DerpyChap/JC2DualShockPrompts

    384 downloads

    0 comments

    Updated

  24. Spider-Man (2002) AntiMicro profile

    This is an AntiMicro profile for the Spider-Man 2002 movie PC game for mapping the inputs that the game won't register in an XInput controller to the keyboard & mouse controls.
    You can import it into AntiMicro and set it to autorun with the SpiderMan.exe file in AntiMicro's settings.
    Specifically, the mappings are as defined below:
    Right Stick -> Mouse (default - camera)
    LT -> Shift (default - web action & recenter camera)
    RT -> Numpad 5 (default - web swing)
    The other inputs should be configurable in the game's gamepad settings, except the Left Stick which automatically is set to movement.

    754 downloads

    0 comments

    Submitted

  25. Midnight Club II Xbox 360 Controller Configuration

    This is an Xinput Plus configuration for Midnight Club II to work with 360 controller input

    2,647 downloads

    0 comments

    Submitted

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