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By CamranbantThis is an Xinput Plus configuration for Midnight Club II to work with 360 controller input
By CamranbantReplace these two files in the Controllers folder of your game installation. Ingame, you may have to enter the options menu and reset to default for the new configuration to take effect.
By GarrettXbox 360 Controller mod for Mass Effect by Atari1980 from the BioWare forums.
Download an extract into the following folder, replacing the existing files:
%USERPROFILE%\My Documents\BioWare\Mass Effect\Config
This file was originally downloaded from ME1 and ME2 XBOX 360 Controller Support - Steam Users' Forums.
By GarrettXbox 360 Controller mod for Mass Effect 2 by Soulfly1811 and SRIMK from the BioWare forums.
Extract into the following folder within the installation folder, replacing the existing file:
This file was originally downloaded from ME1
and ME2 XBOX 360 Controller Support - Steam Users' Forums.
By GarrettXbox 360 Controller mod for Mass Effect 3 by Gets Shot and Ichigo-16 from the BioWare forums.
Download and extract into the following folder, replacing existing files:
Mass Effect 3\BIOGame\CookedPCConsole
According to Ichigo-16, "The only buttons working are A, B, X, both triggers and joysticks are functioning. The mouse is still required in menus and conversations. Just use xpadder or pinnacle to map other functions as needed."
If you have made other changes to Coalesced.bin you will need to redo them after applying this fix.
This file was originally downloaded from - Hacking in gamepad support on PC - Coalesced.bin (Mass Effect 3 - Mass Effect 3 PC Technical Support) | BioWare Social Network.
By GarrettAlternate joystick DLL for Wing Commander III: Heart of the Tiger to resolve calibration issues. See readme.txt for installation instructions.
This file was originally downloaded from Game Front.
By RaTcHeT302Article: The Saboteur
Contains an already fixed text file, refer to the article for further instructions.
This is the collection of all known gamepad configurations for Vessel.
The files can only be used with the OS X and Linux versions. They are not compatible with the Windows release.
A Joystick Detector program by the developer has been included also.
Full details and instructions are included with the download.
DualShock 3 (PS3) Controller
Xbox 360 Controller (for the xpad and xboxdrv drivers)
Nintendo Wii Classic Controller Pro
Logitech Gamepad F310
Logitech RumblePad 2
By RaTcHeT302Article: Race Driver: Grid
A x360ce vibmod configuration file that disables the XBox 360 Controller. It's useful when a game automatically detects and uses a controller, but doesn't let you to disable it without unplugging it, or disabling it via hardware manager. Some known games to have this issue are Metro 2033, Mount & Blade Warband.
All credit goes to the x360ce team for creating the tool, and JottiLF from the Steam Forums for making the config.
A collection of configuration files that will add Xbox 360 Controller support to the game and its expansions. It uses the existing joystick support included with the game.
Note that only official versions of the game (i.e. WinQuake and GLQuake) are confirmed to work. The files may not be completely compatible with source ports (assuming the port has joystick support).
Full details and instructions are included with the download.
By Coates87In this zip folder, will have the files and the instructions on how to get Star Wars: Republic Commando (mostly) working with a Xbox 360 controller (note: Xinput Plus was used for some of these files). It also includes a control guide for Republic Commando on a Xbox 360 controller.
---------From the Readme---------
Readme by: Coates87 (on PC Gaming Wiki)
How to enable Xbox 360 controller for Republic Commando-
1) Editing User.ini
To enable joystick support for Republic Commando, first open up the User (joysitck).ini file (in notepad, preferably Notepad++) that is in the same directory as this readme file and copy all of the text. Then create a user profile (example: John) in the game and exit. After that, go to the game's save file directory (<path-to-game>\GameData\Save) and open your profile folder (example: Profile_John). Then open the User.ini file in that folder and paste the text from the User (joysitck).ini file to this file and save it.
For more information on how the User.ini reads your joystick, scroll to "3) User.ini Details"
2) Final Touches
After all of that, make sure to go into this directory (<path-to-game>\GameData\System) and open up System.ini and do a text search for "UseJoystick" and make sure it is equal to "True" and save the file. Place the files that is in the "Xinput Plus Files" folder (but not the folder itself) in same directory that has the game's executable (<path-to-game>\GameData\System).
Close those ini files and enjoy.
3) User.ini Details (optional)
Here are the lines in the User.ini that is being add to the added (This applies to all Unreal 2 engine games, including UT 2004):
JoyX=Axis aStrafe Speed=950 DeadZone=9500.0 ; Left Stick Left/Right
JoyY=Axis aBaseY Speed=-900 DeadZone=49.9 ; Left Stick Up/Down
JoyZ= (Represents LT & RT for Xinput controllers)
JoyR=Axis aBaseX Speed=690 DeadZone=9500.0 ; Right Stick Left/Right (for Xinput controllers)
JoyU=Axis aLookUp Speed=560 DeadZone=9500.0 ; Right Stick Up/Down (for Xinput controllers) (Put Invert=-1 to remove inversion)
For this game only, the DeadZone doesn't for some reason, but for most other Unreal 2 engine games (here on known as U2e) the deadzone portion of the joystick is where no action is recorded. The larger the deadzone, the further you have to push an analog stick's axis to do something. Speed just controls how sensitive that action is to the analog stick's axis.
--Explaination of Axis Types
"Axis aStrafe" controls analog-based Strafing (moving left and right)
"Axis aBaseY" controls analog-based Moving Forward and Backward
"Axis aBaseX" controls analog-based Horizontal Looking (sometimes called aTurn)
"Axis aLookUp" controls analog-based Vertical Looking
"Axis aUp" controls analog-based Z motions (postive for Jumping / negative for crouching)
--Gamepad Buttons (for some reason Rupublic Commando only listens to these buttons in this .ini file)
GameDRight=Fire | onrelease StopFire
GameA=Use | CommandFormUp | CommandSearchDestroy | CommandRecall | CommandSecurePosition | onrelease StopUse
You probably notice that there are several other mapped to "GameA". A neat feature of the Unreal 1 & 2 engine is that you can bind several actions and aliases (more on that below) to a single button or key, provided that each action is separated by a "|".
--Gamepad Aliases (custom commands)
Aliases=(Command="set input GameLStick Recall | onrelease set input GameLStick SwitchWeapon 5",Alias="CommandRecall")
Aliases=(Command="set input GameRStick Search & Destroy | onrelease set input GameLStick SwitchWeapon 2",Alias="CommandSearchDestroy")
Aliases=(Command="set input GameBack Form Up | onrelease set input GameBack SwitchWeapon 3",Alias="CommandFormUp")
Aliases=(Command="set input GameStart Secure Position | onrelease set input GameStart SwitchWeapon 1",Alias="CommandSecurePosition")
Now here is are some aliases (custom made commands) that I've made which will the user (when called from an assigned button like above) to do very differnt things than what you normally can do in the game. In the Gamepad Aliases for Alias # 29, I've created an alias that, when active, will set "DPad Down" (for some is read as "GameLStick" in the file) to issue the Recall command. Then I place a divider (|) and have DPad Down set back to "SwitchWeapon 5" which is the Secondary weapon and named the alias "CommandRecall".
So to put in laymen's terms, pressing the down dpad button will have me equip the Secondary Weapon, but when I hold the A button (GameA), I can tell my comrades to retreat with the Recall command.
By Coates87This mod allows full Xbox 360 controller support for MDK 2 within game play and for menu navigation. See the readme and Controller guides for details.
By ICode03A texture mod that replaces Xbox button prompts with Dualshock ones without using an external application.
Instructions: Extract then copy the "data" folder to steamapps\common\South Park - The Stick of Truth
By Garrettx360ce fix for Assassin's Creed and Assassin's Creed II.
This fix was made by Khemitude and originally downloaded from FilePlanet.
The original RAR archive has been repackaged as Zip.
By ErewegoTexture mod replacing Xbox button prompts with DS4.
Copy "data" folder from archive to "steamapps\common\NieRAutomata\".
Replaces all of the button prompts in Payday 2 to either DualShock 3 or DualShock 4 button prompts. It is recommended that you disable the Loading Screen: Controller and Loading Screen: Hints options in the User Interface section of the Options menu, or else loading screens will look really messy.
Replaces button prompts with Dualshock 4 ones.
By AemonyThis is the config file needed if you want to play with just controllers. Split-screen with controllers just from second player onward does not need this config file.
Go to %USERPROFILE%\Documents\My Games\Unreal Tournament 3\UTGame\Config\
Replace UTInput.ini with the one in this archive.
By AemonyMonster Hunter: World - DualShock 4 prompts v1.0
Mod by MHVuze
Tested and working with game build 151639.
Use at your own risk! Play in offline mode if you fear a ban or whatever.
1. Move the nativePC folder from this archive to your install dir (i.e. D:\Steam\steamapps\common\Monster Hunter World)
If the controller detection is fixed in an upcoming patch or you want to get rid of it for some other reason, just remove the nativePC folder.
If you have other mods installed, remove the two files of this mod to keep the other mods intact.
If you downloaded this mod from anywhere but the release post linked below, be wary of malicious modifications.
Release Post @ ResetEra: https://resetera.com/posts/11334316/
Tips are appreciated: https://streamlabs.com/mhvuze
By SirYodaJediSource: https://www.mediafire.com/download/7o45clddee7xm58/SWKOTORV3.rar