Gamepad configurations
39 files
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Harry Potter and the Prisoner of Azkaban - Controller support patch
By nikoro
Patch that enables hidden controller support for HP3 (Harry Potter and the Prisoner of Azkaban)
Instructions:
Download archive Move files from "Documents game folder" folder inside the archive to the users\%userprofile%\Documents\Harry Potter and the Prisoner of Azkaban Add the game to the Steam as Non-steam game and run the game only from steam.
Notes:
1. Running a game without adding it to the Steam as a non-steam game
Game, if used without being added to the Steam as a non-steam game - supports only Xbox controllers. For generally better experience it is recommended to add game to the Steam and use whichever controller you prefer!
- Using Xbox controller without steam though will lead to a problem: camera starts spinning while using controller. Same applies for emulation of any other controller as an Xbox controller (DualSense for example). Here is the solution for this problem:
Open User.ini and change DeadZone parameter of the JoyR and JoyU lines to the value of 1.
Should be like so: JoyR=Axis aBaseX SpeedBase=9.0 DeadZone=1 ; ^X axis of the right stick (left and right) JoyU=Axis aLookUp SpeedBase=6.0 DeadZone=1 Invert=-1 ; ^Y axis of the right stick (Up and down)
- If you want to use any other controller while running the game outside of steam, please, copy xinput9_1_0.dll file from Support for non-xbox controllers folder in archive to *Game installation path*\Harry Potter and the Prisoner of Azkaban\System
Still requires to apply fix for camera spinning mentioned above!
2. Adjusting sensitivity for sticks (and modifying controls in general):
You can modify both sensitivity for left and right sticks and mapping for any button of the controller in User.ini.
To adjust sensitivity:
Change SpeedBase parameter for JoyR and JoyU lines:
JoyR=Axis aBaseX SpeedBase=9.0 DeadZone=1
; ^X axis of the right stick (left and right)
JoyU=Axis aLookUp SpeedBase=6.0 DeadZone=1 Invert=-1
; ^Y axis of the right stick (Up and down)
For button mapping:
Every button were marked right in the document so you can copy input data from one button and move it to another.
Example:
I want to change A button mapping to Y and vise-versa:
Joy1=Jump | EndCOMCPopup | WingFlap | bWingFlap ; ^A Joy4=Use ; ^Y I have to change to:
Joy1=Use ; ^A Joy4=Jump | EndCOMCPopup | WingFlap | bWingFlap ; ^Y
3. Default button mapping layout:
A - Jump
B - Skip cutscene (not all cutscenes are skippable)
X - Fire
Y - Use
LB - Jump
RB - Fire
LT - Camera left
RT - Camera right
Select - toggle walking
Start - pause menu
Left Stick - Movement
Right Stick - Camera control
38 downloads
0 comments
Updated
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Controller fix for Deadly Premonition
By vini1264
Controller fix for Deadly Premonition using the Xidi wrapper, which converts the game to actually use Xinput instead of winmm (Windows Multimedia API). To install just drop the files from the zip inside the folder where your game is located.
Limitations:
It's not possible to use LT and RT at the same time, so you can't aim and shoot at the same time with the triggers, leave aiming and shooting to the LB and RB bumpers instead.
Credits:
Xidi by samuelgr: https://github.com/samuelgr/Xidi
DxWrapper by elishacloud: https://github.com/elishacloud/dxwrapper
21 downloads
0 comments
Updated
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Colin McRae Rally 3&04&2005 Force Feedback Restore Module
By luminousnox
This module is based on the open source software Xidi (https://github.com/samuelgr/Xidi).
(Functions solely on Windows 10 and Windows 11.)
I just configured a dedicated ini file for CMR345 so that these games can use Xinput to use the force feedback function normally.
And added a pause function to the controller (that is, mapping the Start&Back button to the Enter and ESC keys of the keyboard)
If you want only one virtual controller to be displayed in the game, please add these parameters to the last line of the xidi.ini file.
[Workarounds] ActiveVirtualControllerMask = 0x01
617 downloads
Updated
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Hitman Contracts controller fix
By mutantx20
Adds native xinput support for hitman contracts
Add The Following Lines of Code to Hitman Contracts.ini in your Game Directory
UseGameController
ConfigFile=HMCGPAD1.cfg
715 downloads
0 comments
Submitted
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Submitted
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SEGA CT3 Xinput fix Reuploaded
a reupload of the 2021 Xinput Plus controller mod that fixes the config apps crashing. was taken down by mistake. this version is the fixed 2023 version 1.0.1 as version 1.0.0 was broken since 2021. this mod should now allow you to play the game with an Xbox 360 or Xbox one/series controller.
1,189 downloads
0 comments
Submitted
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Xbox controller fix for Need for Speed The Run
By radishface
By default, Need for Speed The Run tends to ignore Xbox controllers on newer versions of Windows. This .zip archive aims to fix the issue. The files included are:
dinput8.dll x360ce.ini xinput1_3.dll Installation instructions:
Download the attached archive (NFSTheRun-XboxControllerFix.zip). Extract the archive. Copy and paste the files in the game's installation directory. By default, it should be: Program Files\EA Games\Need for Speed The Run Connect the controller and play the game. Credit for the fix goes to Vikram Kalidindi on YouTube.
4,523 downloads
0 comments
Submitted
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Mortal Kombat Komplete Edition Official PlayStation Button Prompts Mod
By Jigen123
PlayStation button prompts mod for the PC port of Mortal Kombat Komplete Edition. It uses the official prompts extracted from the PS3 version of the game.
1,629 downloads
- mortal kombat
- controller
- (and 2 more)
0 comments
Submitted
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Injustice Gods Among Us Ultimate Edition - PlayStation Button Prompts Mod
By Jigen123
PlayStation button prompts mod for Injustice Gods Among Us Ultimate Edition.
I'm not the author of the mod. This is a reupload as the mod was originally uploaded on the now defunct Zippyshare.
328 downloads
- mod
- controller
- (and 2 more)
0 comments
Submitted
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Assassin's Creed 2 Dualsense gamepad fix
By Wolfinston
To install simply drag and drop the files into the root folder (where the .exe is).
The fix will work automatically but do make sure to disable steam input for Assassin's Creed 2 by right clicking AC2 on steam, then properties, controller, disable steam input.
This is a simple pre-made fix similar to the one offered in the pcgamingwiki page for Assassin's Creed 2 Xbox 360 & Xbox One controllers.
I made this because that pre-made fix is incompatible with the dualsense controllers made by Sony.
1,652 downloads
Submitted
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DS4Q2
By stankbuddha
Controller must be connect prior to launching Quake2
works wired(USB) & wireless(BT)
place files in baseq2 folder
the autoexec.cfg just auto runs DS4Q2.cfg so you dont have to every time you launch the game
the DS4Q2.cfg just brings out hidden in console settings and binds the appropriate axis to the DS4 (feel free to make adjustments)
bind (18) buttons in game
NOT FOR XBOX CONTROLLERS
DOES WORK WITH LOGITECH F310*
*(must be in DInput mode, can NOT bind the "guide" button, limited to 16 buttons)
77 downloads
0 comments
Submitted
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Donvermo's Doom VFR - Smooth Turning Config
This is a mirror (for safety as original is on sendspace) for Donvermo's Doom VFR - Smooth Turning Config.
You can find original config and the guide here: https://steamcommunity.com/sharedfiles/filedetails/?id=2198179438
125 downloads
0 comments
Submitted
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Fall of Cybertron Debug Camera controls
By tak02
This file is only allowed since the multiplayer in FoC no longer works, so it can't be used for cheating.
From https://web.archive.org/web/20151211054918/http://www.deadendthrills.com:80/forum/discussion/301/guide-transformers-fall-of-cybertron
I ported over what I think are all of the texture streaming changes from the modified TWfC Coalesced.ini and have added the re-enabled debug camera and other useful binds. Backup the Coalesced.ini file you have in ..\Steam\steamapps\common\Transformers Fall of Cybertron\TransGame\Config\PC\Cooked and replace it with this one. Also, here is the decrypted ini file with these changes added.
You can edit the ini file yourself if you want with the decrypter/encrypter (and here). Just make sure to backup your original ini file before making changes.
Key Binds Used
Bindings=(Name="C",Command="Debug_DebugCameraStrategy",Alt=True)
Bindings=(Name="F",Command="Debug_FreezeRendering",Alt=True)
Bindings=(Name="T",Command="Debug_TimeStepRun",Alt=True)
Bindings=(Name="Backspace",Command="Debug_TimeStepRun")
Bindings=(Name="Insert",Command="Debug_TimeStepDisable")
Bindings=(Name="R",Command="Debug_TimeStepDisable",Alt=True)
Bindings=(Name="Backspace",Command="Debug_TimeStepDisable",Alt=True)
Bindings=(Name="F1",Command="showhud")
Bindings=(Name="F1",Command="togglehud",Alt=True)
Bindings=(Name="F2",Command="FOV 0")
Bindings=(Name="F2",Command="FOV 25",Alt=true)
Bindings=(Name="F3",Command="FOV 30")
Bindings=(Name="F3",Command="FOV 35",Alt=true)
Bindings=(Name="F4",Command="FOV 40")
Bindings=(Name="F4",Command="FOV 45",Alt=true)
Bindings=(Name="F5",Command="FOV 50")
Bindings=(Name="F5",Command="FOV 55",Alt=True)
Bindings=(Name="F6",Command="FOV 60")
Bindings=(Name="F6",Command="FOV 65",Alt=true)
Bindings=(Name="F7",Command="FOV 70")
Bindings=(Name="F7",Command="FOV 75",Alt=true)
Bindings=(Name="Subtract",Command="PlayersOnly")
Bindings=(Name="NumpadTwo",Command="Slomo 0.1")
Bindings=(Name="NumpadThree",Command="Slomo 0.3")
Bindings=(Name="NumpadZero",Command="Slomo 1")
Bindings=(Name="Delete",Command="Debug_CameraDefault",Alt=True)
Bindings=(Name="End",Command="Debug_CameraFirstPerson",Alt=True)
Bindings=(Name="PageDown",Command="Debug_CameraThirdPerson",Alt=True)
Bindings=(Name="PageUp",Command="Debug_CameraFixed",Alt=True)
Bindings=(Name="Home",Command="Debug_CameraFixedTracking",Alt=True)
Bindings=(Name="Insert",Command="Debug_CameraFree",Alt=True)
Bindings=(Name="X",Command="ToggleDebugCamera",Alt=True)
Bindings=(Name="Left", Command="DebugCamStrafe -400 | OnRelease DebugCamStop")
Bindings=(Name="Right", Command="DebugCamStrafe 400 | OnRelease DebugCamStop")
Bindings=(Name="Left", Command="DebugCamTurn -20000 | OnRelease DebugCamStop",Alt=True)
Bindings=(Name="Right", Command="DebugCamTurn 20000 | OnRelease DebugCamStop",Alt=True)
Bindings=(Name="Up", Command="DebugCamMoveForward 400 | OnRelease DebugCamStop")
Bindings=(Name="Down", Command="DebugCamMoveForward -400 | OnRelease DebugCamStop")
Bindings=(Name="Up", Command="DebugCamPitch 20000 | OnRelease DebugCamStop",Alt=True)
Bindings=(Name="Down", Command="DebugCamPitch -20000 | OnRelease DebugCamStop",Alt=True)
NoHud
F1 -- Toggles HUD
FOV Control
F2 -- FOV 0 (resets to default FOV)
F3 -- FOV 30 (+ALT for 35)
|
F7 -- FOV 70 (+ALT for 75)
Time Control
Subtract-- PlayersOnly (freezes everything but your avatar)
NumpadTwo -- Slomo 0.1
NumpadThree --Slomo 0.3
NumpadZero -- Slomo 1
Alt + T or Backspace -- Debug_TimeStepRun (stops all motion including your avatar and allows you to increment time by pressing Alt + T again)
Alt + R or Insert or Alt + Backspace -- Debug_TimeStepDisable (disables time step)
Debug Camera Control
ALT + C -- DebugCameraStrategy (this is your normal free camera, use this to move around and then switch to DebugCamera for fine control)
ALT + X -- ToggleDebugCamera
Left Arrow -- Strafe Left (+ SHIFT for fine control)
Right Arrow -- Strafe Right (+ SHIFT for fine control)
ALT + Left -- Turn Left (+ SHIFT for fine control)
ALT + Right-- Turn Right (+ SHIFT for fine control)
Up Arrow -- Move Forward (+ SHIFT for fine control)
Down Arrow -- Move Backwards (+ SHIFT for fine control)
Alt + Up -- Pitch Up (+ SHIFT for fine control)
Alt + Down -- Pitch Down (+ SHIFT for fine control)
Note: If the camera is too slow and you need to move it a large distance, you can increase the movement speed quite a bit by slowing down time with slomo. Slomo 0.1 makes the camera move very quickly, just remember to set slomo back to 1 before trying to turn the camera.
Not sure how these are useful below but I left them in just in case the camera gets screwed up. If it does, set the camera to "default" and it should be back to normal.
Alt + Delete -- Set Debug Camera to Default
Alt + End -- Debug_CameraFirstPerson
Alt + PageDown -- Debug_CameraThirdPerson
Alt + PageUp -- Debug_CameraFixed
Alt + Home -- Debug_CameraFixedTracking
Alt + Insert -- Debug_CameraFree
444 downloads
0 comments
Submitted
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War for Cybertron Debug Camera controls
By tak02
This file is only allowed since the multiplayer in WfC no longer works, so it can't be used for cheating.
From https://web.archive.org/web/20181226213402/http://www.deadendthrills.com/forum/discussion/297/guide-transformers-war-for-cybertron
This was an amalgamation of a Coalesced.ini file modified for better texture streaming (source1, source2) with the re-enabling of debug camera and other useful binds. Backup the Coalesced.ini file you have in ..\Steam\steamapps\common\Transformers War for Cybertron\TransGame\Config\PC\Cooked and replace it with this one.
You can also edit the ini file yourself if you want with the decrypter/encrypter (and here). Just make sure to backup your original ini file before making changes.
Key Binds Used
Bindings=(Name="C",Command="Debug_DebugCameraStrategy",Alt=True)
Bindings=(Name="F",Command="Debug_FreezeRendering",Alt=True)
Bindings=(Name="T",Command="Debug_TimeStepRun",Alt=True)
Bindings=(Name="Backspace",Command="Debug_TimeStepRun")
Bindings=(Name="Insert",Command="Debug_TimeStepDisable")
Bindings=(Name="R",Command="Debug_TimeStepDisable",Alt=True)
Bindings=(Name="Backspace",Command="Debug_TimeStepDisable",Alt=True)
Bindings=(Name="F2",Command="FOV 0")
Bindings=(Name="F2",Command="FOV 25",Alt=true)
Bindings=(Name="F3",Command="FOV 30")
Bindings=(Name="F3",Command="FOV 35",Alt=true)
Bindings=(Name="F4",Command="FOV 40")
Bindings=(Name="F4",Command="FOV 45",Alt=true)
Bindings=(Name="F5",Command="FOV 50")
Bindings=(Name="F5",Command="FOV 55",Alt=True)
Bindings=(Name="F6",Command="FOV 60")
Bindings=(Name="F6",Command="FOV 65",Alt=true)
Bindings=(Name="F7",Command="FOV 70")
Bindings=(Name="F7",Command="FOV 75",Alt=true)
Bindings=(Name="Subtract",Command="PlayersOnly")
Bindings=(Name="NumpadTwo",Command="Slomo 0.1")
Bindings=(Name="NumpadThree",Command="Slomo 0.3")
Bindings=(Name="NumpadZero",Command="Slomo 1")
Bindings=(Name="Delete",Command="Debug_CameraDefault",Alt=True)
Bindings=(Name="End",Command="Debug_CameraFirstPerson",Alt=True)
Bindings=(Name="PageDown",Command="Debug_CameraThirdPerson",Alt=True)
Bindings=(Name="PageUp",Command="Debug_CameraFixed",Alt=True)
Bindings=(Name="Home",Command="Debug_CameraFixedTracking",Alt=True)
Bindings=(Name="Insert",Command="Debug_CameraFree",Alt=True)
Bindings=(Name="X",Command="ToggleDebugCamera",Alt=True)
Bindings=(Name="Left", Command="DebugCamStrafe -400 | OnRelease DebugCamStop")
Bindings=(Name="Right", Command="DebugCamStrafe 400 | OnRelease DebugCamStop")
Bindings=(Name="Left", Command="DebugCamTurn -20000 | OnRelease DebugCamStop",Alt=True)
Bindings=(Name="Right", Command="DebugCamTurn 20000 | OnRelease DebugCamStop",Alt=True)
Bindings=(Name="Up", Command="DebugCamMoveForward 400 | OnRelease DebugCamStop")
Bindings=(Name="Down", Command="DebugCamMoveForward -400 | OnRelease DebugCamStop")
Bindings=(Name="Up", Command="DebugCamPitch 20000 | OnRelease DebugCamStop",Alt=True)
Bindings=(Name="Down", Command="DebugCamPitch -20000 | OnRelease DebugCamStop",Alt=True)
NoHud
F1 -- Toggles HUD
FOV Control
F2 -- FOV 0 (resets to default FOV)
F3 -- FOV 30 (+ALT for 35)
|
F7 -- FOV 70 (+ALT for 75)
Time Control
Subtract-- PlayersOnly (freezes everything but your avatar)
NumpadTwo -- Slomo 0.1
NumpadThree --Slomo 0.3
NumpadZero -- Slomo 1
Alt + T or Backspace -- Debug_TimeStepRun (stops all motion including your avatar and allows you to increment time by pressing Alt + T again)
Alt + R or Insert or Alt + Backspace -- Debug_TimeStepDisable (disables time step)
Debug Camera Control
ALT + X -- ToggleDebugCamera
Left Arrow -- Strafe Left (+ SHIFT for fine control)
Right Arrow -- Strafe Right (+ SHIFT for fine control)
ALT + Left -- Turn Left (+ SHIFT for fine control)
ALT + Right-- Turn Right (+ SHIFT for fine control)
Up Arrow -- Move Forward (+ SHIFT for fine control)
Down Arrow -- Move Backwards (+ SHIFT for fine control)
Alt + Up -- Pitch Up (+ SHIFT for fine control)
Alt + Down -- Pitch Down (+ SHIFT for fine control)
Note: If the camera is too slow and you need to move it a large distance, you can increase the movement speed quite a bit by slowing down time with slomo. Slomo 0.1 makes the camera move very quickly, just remember to set slomo back to 1 before trying to turn the camera.
Not sure how these are useful below but I left them in just in case the camera gets screwed up. If it does, set the camera to "default" and it should be back to normal.
Alt + Delete -- Set Debug Camera to Default
Alt + End -- Debug_CameraFirstPerson
Alt + PageDown -- Debug_CameraThirdPerson
Alt + PageUp -- Debug_CameraFixed
Alt + Home -- Debug_CameraFixedTracking
Alt + Insert -- Debug_CameraFree
76 downloads
0 comments
Submitted
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PS4 Button prompts for Naruto UNS4
By yps
Drag and drop the "data" folder from the archive to your game installation folder (and overwrite).
If you want to be able to revert to the vanilla Xbox buttons, back up movie1.cpk in your install folder by renaming it.
Notes:
This mod is missing the L1-R1 prompts for defending against the "Strike Back" support type. This mod is safe to use in Online Battle mode.
Author: Josou Kitsune
1,263 downloads
- ps5 buttons
- sasuke sucks
- (and 14 more)
0 comments
Updated
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Just Cause 2 DualShock Button Prompts
By DerpyChap
Adds DualShock button prompts to Just Cause 2 for PC, accomplished by copying the button icon values from the PlayStation 3 version of the game.
Create a folder named "dropzone" in your game's root directory, then download the zip file and extract the "JC2DualShockPrompts" folder to the dropzone folder.
The resulting file path should look something like this: ../steamapps/common/Just Cause 2/dropzone/JC2DualShockPrompts/text/button_prompts.csv
Not all prompts have been replaced, most notably the D-Pad that appears when switching weapons and the LT/RT prompts on the map screen. The control settings in the menus also still reference the Xbox 360 controller. As far as I can tell, though, everything else has been swapped, including all A/B/X/Y prompts being swapped with their DualShock counterparts (X/O/□/∆).
Also this does NOT add native DualShock support to the game, this only replaces the existing Xbox prompts with DualShock ones. An input wrapper, such as Steam Input, is still required.
A GitHub mirror can be found here: https://github.com/DerpyChap/JC2DualShockPrompts
359 downloads
0 comments
Updated
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Xbox One Controller Fix for Assassin's Creed: Director's Cut and Assassin's Creed II (AC1&2)
By stepdaddy
Configuration files for x360ce to enable support for Xbox One controllers in Assassin's Creed Director's Cut and Assassin's Creed II, including vibration.
This is a more up-to-date version of the AC1 and 2 fix that improves compatibility with the latest build of x360ce (3.2.10.82) and Xbox One controllers.
To install simply download and extract the contents of the zip file into the game's installation folder.
x360ce is not required for the fix to function but is useful should you wish to make any configuration changes. Download the 32-bit (x86) version here and extract it to the same location as the other two files.
Known issues: Fix does not support simulatenous trigger inputs. To workaround this issue disable "hold to lock" in the game's options menu (disabled by default). This issue only affects AC1 as AC2 does not appear to support "hold to lock" on PC.
AC1-2-Xbox-One-Controller-Fix.zip
18,093 downloads
- xbox one controller
- x360ce
- (and 5 more)
Updated
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Spider-Man (2002) AntiMicro profile
By Hman360
This is an AntiMicro profile for the Spider-Man 2002 movie PC game for mapping the inputs that the game won't register in an XInput controller to the keyboard & mouse controls.
You can import it into AntiMicro and set it to autorun with the SpiderMan.exe file in AntiMicro's settings.
Specifically, the mappings are as defined below:
Right Stick -> Mouse (default - camera)
LT -> Shift (default - web action & recenter camera)
RT -> Numpad 5 (default - web swing)
The other inputs should be configurable in the game's gamepad settings, except the Left Stick which automatically is set to movement.
729 downloads
- spiderman
- spider-man
- (and 5 more)
0 comments
Submitted
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Midnight Club II Xbox 360 Controller Configuration
By Camranbant
This is an Xinput Plus configuration for Midnight Club II to work with 360 controller input
2,537 downloads
0 comments
Submitted
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Need for Speed: Hot Pursuit 2 DualShock 4 Configuration
By Camranbant
Replace these two files in the Controllers folder of your game installation. Ingame, you may have to enter the options menu and reset to default for the new configuration to take effect.
2,400 downloads
0 comments
Updated
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Knights of the Old Republic Xpadder profile
By SirYodaJedi
Source: https://www.mediafire.com/download/7o45clddee7xm58/SWKOTORV3.rar
1,467 downloads
0 comments
Submitted
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Monster Hunter World DualShock 4 Button Prompts
By Aemony
Monster Hunter: World - DualShock 4 prompts v1.0
Mod by MHVuze
Tested and working with game build 151639.
Use at your own risk! Play in offline mode if you fear a ban or whatever.
How-to:
1. Move the nativePC folder from this archive to your install dir (i.e. D:\Steam\steamapps\common\Monster Hunter World)
2. Profit
If the controller detection is fixed in an upcoming patch or you want to get rid of it for some other reason, just remove the nativePC folder.
If you have other mods installed, remove the two files of this mod to keep the other mods intact.
If you downloaded this mod from anywhere but the release post linked below, be wary of malicious modifications.
Release Post @ ResetEra: https://resetera.com/posts/11334316/
Enjoy!
---
Tips are appreciated: https://streamlabs.com/mhvuze
Twitter: https://twitter.com/mhvuze
1,575 downloads
- DualShock
- DualShock 4
- (and 5 more)
0 comments
Submitted
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Unreal Tournament 3 Split-screen Controllers-Only Config
By Aemony
This is the config file needed if you want to play with just controllers. Split-screen with controllers just from second player onward does not need this config file.
Go to %USERPROFILE%\Documents\My Games\Unreal Tournament 3\UTGame\Config\
Replace UTInput.ini with the one in this archive.
360 downloads
- Unreal Tournament 3
- Splitscreen
- (and 2 more)
0 comments
Submitted
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Rogue Legacy
By Marioysikax
https://pcgamingwiki.com/wiki/Rogue_Legacy
Replaces button prompts with Dualshock 4 ones.
Source: https://www.reddit.com/r/RogueLegacy/comments/2uluih/pc_i_made_a_mod_for_ps4_icons_today_interested/
Mirror: http://www.mediafire.com/download/b5888d18fmax8m6/RL+Icons+Mod.zip
MD5: 0CFA8A96D1371EDAA7D463CBD8B0CC35
213 downloads
- Rogue Legacy
- Dualshock 4
- (and 4 more)
0 comments
Submitted
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Payday 2 DualShock 3/4 Button Prompts
Replaces all of the button prompts in Payday 2 to either DualShock 3 or DualShock 4 button prompts. It is recommended that you disable the Loading Screen: Controller and Loading Screen: Hints options in the User Interface section of the Options menu, or else loading screens will look really messy.
342 downloads
- Payday 2
- DualShock 3
- (and 2 more)
0 comments
Submitted
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