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  1. Version 1.5

    402 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio and field of view in the action third-person shooter game "Made Man: Confessions of the Family Blood" (2006), since the game stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/MadeManConfessionsOfTheFamilyBloodWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired hipfire and weapon zoom FOV factors in MadeManConfessionsOfTheFamilyBloodFOVFix.ini. - Issues: :-: HUD and menus are stretched.
  2. Version 1.3

    648 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio, field of view and HUD in the third-person racing game "Corvette Evolution GT" (2006), since the game stretches/crops the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/CorvetteEvolutionGTFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired FOV factor in CorvetteEvolutionGTFOVFix.ini.
  3. Version 1.2

    348 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio and field of view in the third-person arcade racing game "Motorhead" (1998), since the game stretches the view at resolutions with an aspect ratio wider than 4:3. Credits also go to: Automaniak Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/MotorheadFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired FOV factor in MotorheadFOVFix.ini.
  4. Version 1.4

    402 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the third-person platform game "Croc 2" (2000), as the game stretches the image at resolutions wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/Croc2FOVFix Instructions 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput.dll), and also extract it to the game folder. 3. Set the desired FOV factor in Croc2FOVFix.ini.
  5. Version 1.2

    131 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio, field of view and framerate in the third-person skateboarding game "Disney's Extremely Goofy Skateboarding" (2001), since the game only runs at 640x480 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/DisneysExtremelyGoofySkateboardingWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution, FOV factor, framerate and also if you desire to skip the intro videos in DisneysExtremelyGoofySkateboardingWidescreenFix.ini. Issues: :-: Menu backgrounds and HUD are stretched.
  6. Version 1.1.0

    42 downloads

    This file contains a widescreen patch for a game called Resurrection The Return Of The Black Dragon. Extract it into the game directory. You can adjust the gameplay field of view in the scripts/ResiFixer.ini file. This patch was created in collaboration with AlphaYellow. Features: Unlock the resolution selector Fix a crash on widescreen resolutions Correct the field of view on widescreen resolutions (gameplay and cutscene) Correct the aspect ratio of 2D elements Fix the cropping in the main menu on widescreen resolutions Center the HUD
  7. Version 1.3

    187 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the third-person adventure game Barbie Horse Adventures: Riding Camp (2008), since the game only runs at 1024x768 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/BarbieHorseAdventuresRidingCampWidescreenFix Instructions 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in BarbieHorseAdventuresRidingCampWidescreenFix.ini.
  8. Version 1.4

    501 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and field of view in the third-person adventure game "Barbie Horse Adventures: Mystery Ride" (2003), as the game only runs in 640x480 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/BarbieHorseAdventuresMysteryRideWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired FOV factor in BarbieHorseAdventuresMysteryRideWidescreenFix.ini. 4. In the startup launcher, select the desired resolution from the list. - Issues: :-: Menus and HUD are stretched.
  9. Version 1.3

    363 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the third-person adventure platform game "Barbie in The 12 Dancing Princesses" (2006), since the game only runs at 1024x768 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/BarbieInThe12DancingPrincessesWidescreenFix Instructions 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired FOV factor in BarbieInThe12DancingPrincessesWidescreenFix.ini. 4. In the startup launcher, select the desired resolution from the list. Issues: :-: HUD isn't fixed.
  10. Version 1.0.0

    35 downloads

    This file contains a widescreen for a game called Catechumen (2000). Unpack it into the game directory. Recomended to install the 1.02 patch. Features: Unlock the resolution selector Scale the field of view on widescreen resolutions The menu elements won't get pushed together on widescreen resolutions Scale the clicking zones according to the new positions Prevent the HUD elements to get pushed together on widescreen resolutions Notes: This fix limited to 16:9 or narrover aspect ratios but you can unlock every resolutions in the scripts/CatechumenFixer.ini. Not recomemded to change the default FOV value.
  11. Version 1.3

    361 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and field of view in the tactical FPS game "Tom Clancy's Rainbow Six" (1998), since the game only supports resolutions up to 1024x768 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/TomClancysRainbowSixWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of ddraw.dll), and also extract it to the game folder. 3. Set the desired FOV factor in TomClancysRainbowSixWidescreenFix.ini. 4. In the in-game video options, choose the desired resolution from the list. Notes: - The engine doesn't enumerate high screen resolutions if the available resolutions equal to or exceed 50. - To make dgVoodoo2 work with this fix, rename dgVoodoo2's DDraw.dll to DDrawHooked.dll.
  12. Version 1.5

    200 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, HUD and field of view in the action FPS game "Beyond Normandy: Assignment Berlin" (2003), since the game only supports limited 4:3/5:4 resolutions by default. This fix only works in version 1.05. Credits also go to: AuToMaNiAk005 Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/BeyondNormandyAssignmentBerlinWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution, FOV factor and HUD offset in BeyondNormandyAssignmentBerlinWidescreenFix.ini.
  13. Version 1.3.3

    466 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, field of view and HUD in the open world first/third-person shooter game "Torrente" (2001), since the game only supports a limited amount of 4:3 resolutions (640x480, 800x600 and 1024x768). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/TorrenteWidescreenFix Credits also go to: Automaniak Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution, third-person FOV, first-person FOV and sniper zoom factors in TorrenteWidescreenFix.ini. - Issues: :-: Backgrounds in main menu and loading screens are still stretched at non-4:3 resolutions. :-: Above ultrawide resolutions or with higher FOVs, parts of the map randomly start disappearing for some reason (I have no idea why this happens). :-: On the 1.0 version of the game, the cursor escapes the window on ultrawide resolutions and higher, even when in-game. 1.1 releases solve this issue.
  14. Version 1.0.2

    25 downloads

    This package contains a widescreen patch for Ominous Horizons: A Paladin's Calling (2001). Created in collaboration with AlphaYellow. Installation: Extract the contents of this archive into the game's bin directory. Installing the official version 1.1 update before applying this patch is recommended. Notes: Increasing the field of view beyond the default values is not recommended, as it may cause visual issues with the game's pause menu and main menu. Redistribution of this patch, whether in its original or modified form, is permitted for non-commercial and commercial purposes. Credit to the original authors is appreciated.
  15. Version 1.0.3

    31 downloads

    This file contains a widescreen for a game called: G-sector (1999). Unpack it into the game directory. You can adjust the field of view in-game. Features: Unlock the resolution selector Remove some engine restrictions Scale the FOV on widescreen resolutions In-game FOV changer Default keybindings for the in-game FOV changer: / enable the fovFactor * disable the fovFactor + increase the fovFactor - decrease the fovFactor
  16. Version 1.0.0

    31 downloads

    This file contains a widescreen patch for a game called Deep Fighter (2000). Extract it into the game directory. You can adjust the gameplay field of view in the scripts/DeepFixer.ini file. This patch was created in collaboration with AlphaYellow. Features: Unlock the resolution selector Fix a problem which caused certain elements to disappear on unsupported resolutions Adjust the field of view on widescreen resolutions Correct the position of the radar and the crosshair Remove the unsupported Windows message on startup
  17. Version 1.5

    201 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the action-adventure FPS game "Arthur's Quest: Battle for the Kingdom" (2002), as the game only supports a few 4:3/5:4 resolutions by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ArthursQuestBattleForTheKingdomWidescreenFix Instructions: 1. Create a folder in the game folder called "scripts". 2. Inside it, create a file named "global.ini" and put the following contents inside it: [GlobalSets] LoadPlugins=1 LoadFromScriptsOnly=1 3. Extract the fix files to the newly created "scripts" folder. 4. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and extract it to the root game folder. 5. Set the desired FOV factor in ArthursQuestBattleForTheKingdomWidescreenFix.ini. 6. Choose the desired resolution in the launcher (ArthursQuest.exe) or in the in-game video options.
  18. Version 1.0.1

    59 downloads

    This file contains a widescreen fix for a game called Sniper: Path of Vengeance (2002). Recomended to install the latest patch (2.33). You can adjust the field of view in the scripts/SniperFixer.ini file. Installation: Unpack the archive into the game directory Set the desired Resolution in dgVoodoo.conf at the [DirectX] section Set the game to 1024x768x32 and the texture size to 512*512 in the launcher Notes: Using alt+tab breaks the game.
  19. Version 1.3

    381 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the action FPS game "America's 10 Most Wanted" (2003), since the game stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/Americas10MostWanted Instructions: 1. Extract all files to (path-to-game)/MAKE/. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to (path-to-game)/MAKE/. 3. Set the desired hipfire FOV and zoom factors in Americas10MostWantedFOVFix.ini.
  20. Version 1.0.0

    268 downloads

    This file contains a widescreen fixer for a game called: Alpha Protocol. Works for any version of the game. Unpack into the game folder and check the .ini for the settings. Features: FOV changer HUD and Menu correction
  21. Version 1.3

    98 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the beach soccer game "Ultimate Beach Soccer" (2003), since the game only supports a limited amount of 4:3/5:4 resolutions. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/UltimateBeachSoccerWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired FOV factor in UltimateBeachSoccerWidescreenFix.ini. 4. In Resolution.exe, choose the desired resolution in the list.
  22. Version 1.2

    330 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view and HUD in the first/third-person racing game "Michelin Rally Masters: Race of Champions" (2000), since the game crops the view at resolutions with an aspect ratio wider than 4:3 (Vert-). Credits also go to: Automaniak Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/MichelinRallyMastersRaceOfChampionsFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired FOV factor in MichelinRallyMastersRaceOfChampionsFOVFix.ini. - Issues: :-: The car interiors are not complete and that will be visible at wider FOVs/resolutions, this isn't an issue of this fix but from the game itself.
  23. Version 1.4

    1,390 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio, HUD and field of view in the third-person adventure game "Arthur and the Invisibles" (2006), since the game only supports a limited amount of 4:3 resolutions. Credits also go to: Automaniak Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ArthurAndTheInvisiblesWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired FOV factor in ArthurAndTheInvisiblesWidescreenFix.ini. 4. In the video options in-game, select the desired resolution from the list.
  24. Version 1.4

    211 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and HUD in the simulation strategy firefighting game "Emergency Fire Response" (2003), as the game only runs at limited 4:3 resolutions by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/EmergencyFireResponseWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired main menu resolution and FOV factor in EmergencyFireResponseWidescreenFix.ini. 4. In the in-game video options, choose the desired resolution in the list. - Issues: :-: Disappearing geometry at very wide aspect ratios when the camera is at a lower zoom level (wider than 32:9 or so).
  25. Version 1.4

    396 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and field of view in the stealth third-person game "Secret Agent Barbie" (2001), since the game only runs in 640x480 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/SecretAgentBarbieWidescreenFix Credits also go to: AuToMaNiAk005 Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in SecretAgentBarbieWidescreenFix.ini. - Issues: :-: Main menu stays at a 640x480 area, and doesn't scale to fit the resolution chosen. :-: HUD doesn't scale, so use a display wrapper like dgVoodoo2 to upscale it. :-: Letterboxed black bars during cutscenes no longer appear at any resolutions other than 640x480 (Might or might not be an issue, depends on your preferences).
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