The tool removes black bars from the game at 21:9, 32:9, 48:9 and other wide resolutions.
Download and unpack the archive using software like 7zip or PeaZip. The password is pcgw Launch the game Launch the tool Press the "Enable" key While in the game, briefly switch to the Borderless or Fullscreen mode. Use the tool to manually adjust the UI size at 32:9 and wider resolutions. Known issues:
Stretched loading screens and rare FMVs. Minor UI display and alignment issues. Use the UI adjustment keys if necessary. The window mode switching requirement is also undesirable, hence the version number!
Tested the latest Epic version at 2560x1080, briefly at 3840x1080, 5760x1080, 5120x2160 and 7680x1080 on a single monitor.
You can buy me a coffee here.
This patch disables Temporal Anti-Aliasing and Depth of Field on Detroit: Become Human.
If you own Steam version of the game, you need to unpack the executable with Steamless first.
You can take a look at this video footage, where I compare some cutscenes in the original version with the patched one.
Also, some screenshots:
due to the nature of the problem TAA tries to solve, you may see some artifacts on screen (especially on hair, some reflective surfaces, etc.). Nevertheless these are minor glitches that should not bother you too much. in order to disable TAA, DoF needs to be disabled as well (the patch automatically disable both)
Should you encounter any issue, feel free to leave a comment 😉
Unpack the archive with software like 7zip, then patch the main game exe with the tool.
This will remove the letterboxing (black bars) from the game, resulting in more vertical FOV than ever before. There will be some vertical stretching of the menu and subtitles.
If you have the game on Steam, you will first need to adapt and follow the first steps of my DQB2 guide in order to apply the patcher. Such are the rules!
Support with a donation.
Unpack the included trainer with software like PeaZip (password is pcgw) and apply the fix after launching the game.
This will turn the gameplay and menu FOV from vert- (less vertical) to hor+ (more horizontal).
The few pre-rendered cutscenes and the tutorial sprites will remain vert-, while the loading screens and bonus artwork will be stretched.
Tested at 3840x1080 and 5760x1080.
You can buy me a coffee here.
Marty Stratton, executive producer of Doom Eternal, has announced that Denuvo Anti-Cheat (not to be confused with Denuvo Anti-Tamper) will be removed from Doom Eternal in Update 1.1 which will be "rolled-out to players within a week". This follow the recent patch which implemented Denuvo Anti-Cheat in Doom Eternal faced backlash last Thursday.
The developers will consider "giving campaign-only players the ability to play without anti-cheat software installed":
The initial reason id Software implemented anti-cheat in the first place is clarified:
The main announcement can be seen here on the /r/Doom subreddit:
It remains remains to be seen whether id Software's decision to remove Denuvo Anti-Cheat again in Doom Eternal is permanent.
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