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Showing results for tags 'ultrawide mod'.
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Version 1.0.0
19 downloads
Disclaimer This software is a modification for the game Dragon Ball Z Kakarot and is not affiliated with or endorsed by the Game developers or publishers. Description: Adds native ultrawide support and fixes visual issues caused by extended aspect ratios. Fixes: HUD scaling & centering FMVs Targeting system alignment FOV Tested with the following aspect ratios: 16:10, 21:9, 32:9, 48:9 How to install Windows: Extract the zip file to the game's installation directory. For HD remaster in ...\dlc\Remaster\AT\Binaries\Win64. For old version in ...\AT\Binaries\Win64. Enter your data in the .ini file and ensure width and height match your resolution. You can also change FOV, FPS and HUD settings here. Don't forget to save. Start the game. Steam Deck/Linux: Extract the zip file to the game's installation directory. For HD remaster in ...\dlc\Remaster\AT\Binaries\Win64. For old version in ...\AT\Binaries\Win64. Enter your data in the .ini file and ensure width and height match your resolution. You can also change FOV and FPS settings here. Don't forget to save. Open the game properties in Steam (Right-click game -> Properties). Under General -> Launch Options, paste exactly this command: WINEDLLOVERRIDES="winmm=n,b" %command% Start the game. Additionally: To ensure having better performance start the game with dx12 by using the following start command in steam launch option: -d3d12 For steam deck/linux you need to paste this command with a space after the %command% If something isn't working, feel free to leave a comment here or in the WSGF Discord. How to uninstall Delete the mod files from the game directory. Support my work Developing complex logic and maintaining updates takes a lot of time and coffee. If this mod improved your game experience, consider buying me a coffee! It helps me keep going and working on fixes for future games. Paypal Ko-fi Credits ThirteenAG - Ultimate-ASI-Loader -
Version 1.1
114 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio, HUD and field of view in the third-person racing game "Corvette Evolution GT" (2006), since the game's engine, RenderWare, stretches/crops the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/CorvetteEvolutionGTFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching/cropping and FOV factor in CorvetteEvolutionGTFOVFix.ini.- 5 comments
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- fov fix
- fov changer
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(and 42 more)
Tagged with:
- fov fix
- fov changer
- fov
- fov patch
- widescreen
- widescreen fix
- widescreen patch
- multimon
- multimonitor
- multimonitor fix
- superwide
- superwide fix
- superwide fov
- superultrawide
- superultrawide fov
- ultrawide
- ultrawide fix
- ultrawide fov
- ultrawide mod
- ultrawide patch
- 16:9
- 16x9
- 16/9
- 15:9
- 15x9
- 15/9
- 16:10
- 16x10
- 16/10
- 32:9
- 32x9
- 32/9
- 48:10
- 48/10
- 48x10
- 45:9
- 45x9
- 45/9
- 32:10
- 32x10
- 32/10
- 64:27
- 64x27
- 64/27
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Version 1.0.5
511 downloads
Disclaimer This software is a modification for the game Sonic X Shadow Generations and is not affiliated with or endorsed by the Game developers or publishers. Description: Adds support for all ultra-wide resolutions HUD, FMV's are scaled to 16/9 pillarbox -> no stretching Corrections: Classic Generations: removing black bars hud scaling + centering removing the unnecessary text and overlay at level start fmvs Shadow: scaling for hud + overlays + fmvs + cutscenes expanding the vignettes like chaos control scaling error of Shadow when selecting act targeting system Correctly positioning the camera for triple monitor setup in 2D section Tested with the following aspect ratios: 16:10 21:9 32:9 48:9 How to install This ASI file works with both games by their original executable file name. Make sure it's present in the original: SONIC_GENERATIONS.exe SONIC_X_SHADOW_GENERATIONS.exe Extract the zip file to the game's installation directory. If you download this mod first time a Ultrawideconfig.ini with your specs will be created. Make sure that your width and height in the ini file is right. There is also a option for 16:10 Hud Scaling. Don't forget to save. If you've used other mods before, make sure they don't conflict or have something to do with aspect ratio or vignette. Check in-game that your resolution is correct. You can use the overlay to fine-tune the camera for the 2D sections and the rain in Shadow Gens. The mouse wheel can also be used for fine-tuning. Once you're satisfied with your configuration, you can save it. The saved settings will then be applied directly every time you start the game. Gamepad controls will still be passed through to the game. Only compatible with borderless and window mode. Toggle the overlay with "F9". The UI Fix will not be fully active at the start of a new game in Classic, during the first level with Classic Sonic (before the first FMV), because the values only become available afterwards. For Steam Deck/Linux you need to add WINEDLLOVERRIDES="winmm=n,b" %command% to the Steam launch options for the game. If something isn't working, feel free to leave a comment here or in the WSGF Discord. How to uninstall Delete all files from the directory. If you enjoy my work and want to support future improvements or new projects, you can do so here: Paypal Ko-fi Even small contributions mean a lot, thank you! Credits ThirteenAG - Ultimate-ASI-Loader- 4 comments
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- ultrawide fix
- uw mod
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(and 7 more)
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Version 1.1
229 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio and field of view in the third-person arcade racing game "Motorhead" (1998), since the game stretches the view at resolutions with an aspect ratio wider than 4:3. Credits also go to: Automaniak Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/MotorheadFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in MotorheadFOVFix.ini.-
- 25/16
- 25x16
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(and 36 more)
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- 25/16
- 25x16
- 25:16
- 5/4
- 5x4
- 5:4
- 12/5
- 12x5
- 12:5
- 64/27
- 64x27
- 64:27
- 16/10
- 16x10
- 16:10
- 15/9
- 15x9
- 15:9
- ultrawide patch
- ultrawide mod
- ultrawide fov
- ultrawide fix
- ultrawide
- unofficial
- unofficial patch
- 16/9
- 16x9
- 16:9
- widescreen resolution
- widescreen patch
- widescreen fix
- widescreen
- 43:18
- 43x18
- 43/18
- 256:135
- 256x135
- 256/135
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Version 1.3
800 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio and field of view in the third-person action game "The Mummy" (2000), as the game's engine, SR Engine, stretches the image at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/TheMummyFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in TheMummyFOVFix.ini.- 6 comments
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- 48:10
- 45:9
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(and 29 more)
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- 48:10
- 45:9
- 48:9
- multimonitor
- widescreen
- widescreen patch
- widescreen fix
- ultrawide
- widescreen resolution
- ultrawide fix
- the mummy
- 15x9
- 16:9
- unofficial
- ultrawide mod
- ultrawide fov
- unofficial patch
- ultrawide patch
- 15:9
- 16x9
- 16x10
- 21/9
- 16:10
- 32x9
- 32:9
- 32:10
- 21:9
- 21x9
- 32x10
- the mummy widescreen
- the mummy widescreen fix
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Version 1.2
315 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the arcade racing game "Hugo: Bukkazoom!" (2003), since the game only runs at up to 1280x1024 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/HugoBukkazoomWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll and dinput.dll, both files are required), and also extract it to the game folder. 3. Set the desired resolution in HugoBukkazoomWidescreenFix.ini. 4. Run the game's configuration executable (Config.exe) and select any resolution in the list and click OK to apply it (the actual resolution being saved is the one set in the fix's ini file). - Issues: :-: HUD and menus are stretched.-
- unofficial patch
- unofficial
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(and 26 more)
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- unofficial patch
- unofficial
- hugo bukkazoom
- hugo bukkazoom widescreen fix
- 21x9
- widescreen fix
- 5x4
- windows 8.1
- widescreen patch
- 25:16
- widescreen
- ultrawide patch
- ultrawide fix
- hugo bukkazoom widescreen
- 1920x1080
- 16x9
- widescreen resolution
- 16:9
- ultrawide
- 15x9
- 5:4
- 16:10
- ultrawide mod
- 2160p
- 21:9
- windows 10
- windows 8
- windows 11
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Version 1.5
635 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the action FPS/TPS game "MechWarrior 3" (1999). Credits also go to: AuToMaNiAk005 Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/MechWarrior3FOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in MechWarrior3FOVFix.ini. - Note: :-: To use this fix with the Zipper Fixup patch, use a DLL injection tool like Xenos to inject it into the game instead of the ASI loader, since the ASI loader doesn't work with the Zipper Fixup exe.-
- superwide fix
- superwide
- (and 17 more)
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Version 1.1
408 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the action-adventure puzzle game "The Da Vinci Code" (2006). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/TheDaVinciCodeFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching in TheDaVinciCodeFOVFix.ini.-
- ultrawide patch
- ultrawide mod
- (and 8 more)
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Version 1.0
2,340 downloads
All credits go to: lk19 This is a mirror from the author's GitHub page (https://github.com/lukek19/CPAGameFixes), for easier reachability. This widescreen fix contains improvements to the game. Instructions (taken from GitHub): Note: This fix is intended for the retail version of the game only. DO NOT USE IT WITH ANY PRE-PATCHED EXE FILES. The official Russian "portable" edition (the one with bugfixes.dll in the game directory) was not tested, but should be compatible with the fix. It simply has a few of the same patches hardcoded into the game's exe. In this case, please set CompatibilityPatch, NoCD and MakePortable to false, although it shouldn't do any harm to patch the code twice). Please note that the Russian version is not really "portable", as the game stores its savegames and configuration in %appdata%\Disney\DonaldDuck. Copy the folder "Donald" from the CD anywhere on your harddrive (e.g. C:\Games\Donald). In the following this will be referred to as <GameDir>. Copy the folder "Data" from the CD to <GameDir>. From the fix, copy Donald.asi, Donald.ini & ubi.ini to <GameDir>. Also copy \dll\GliDX6vf.dll to <GameDir>\dll. Download Ultimate ASI Loader (Win32 version of dinput.dll), and extract it to <GameDir>. Set up a Direct3D wrapper. Instructions for either dgVoodoo or DDrawCompat can be found below. To change aspect ratio and for advanced options, edit <GameDir>\Alex.ini with a text editor. Setup of Direct3D Wrapper dgVoodoo 2 Download the latest stable version of dgVoodoo from here: https://github.com/dege-diosg/dgVoodoo2/releases Copy dgVoodooCpl.exe & dgVoodoo.conf from the main directory as well as D3DImm.dll & DDraw.dll from the \MS\x86\ subdirectory to <GameDir>. Open the configurator dgVoodooCpl.exe. In the "DirectX" tab under "Resolution", choose "Desktop". Under "Miscellanneous", uncheck "dgVoodoo Watermark". Click "Apply" to save the changes. DDrawCompat Download the latest release of DDrawCompat. Also download DDrawCompat.ini. Copy ddraw.dll and DDrawCompat.ini to <GameDir>. Open DDrawCompat.ini with a text editor. Uncomment (remove the "#") the relevant rows and set the following parameters: AlternatePixelCenter = on DisplayAspectRatio = display LogLevel = none ResolutionScale = display(1) Using a game controller To use XInput devices: Download the latest version of Xidi. Find the Win32 version of dinput.dll and rename it to dinputHooked.dll. Copy dinputHooked.dll to <GameDir>. Download the pre-configured Xidi.ini and place it in <GameDir>. Adjust the the configuration to your own taste. FAQ / Known Issues Weird looking symbols in the top left corner This is actually not a bug. The symbols are actual HUD elements, stored in this position when they are not needed. At 4:3 aspect ratio they are off-screen, but at wider aspect ratios (which the developers never intended) they become visible. If you press "9" on the keyboard, they will magically teleport to their proper position in the HUD. To fix this, one would likely need to edit \Data\World\Levels\MapMonde\MapMonde.sna, which is currently out-of-scope for this patch. Background elements in 2D sidescrolling levels In the sidescrolling levels, the 3D background elements will sometimes clip in and out of view. This is likely related to the game's draw distance and I currently do not have a fix for this. GliDX6vf.dll The included file GliDX6vf.dll has been patched to fix the game's internal frame limiter sometimes altering between 60 and 30 FPS. It is almost identical to the one created by Dege (the author of dgVoodoo) for Rayman 2 and Goin' Quackers. However, I have updated it so that it also works with DDrawCompat. Disable internal frame limiter To disable the game's internal frame synchro completely, you may set DisableInternalSync = true in Donald.ini. In this case, there is no need to replace the game's original GliDX6vf.dll with the one provided in this fix. Please make sure that you are using an external frame limiter (e.g. dgVoodoo/DDrawCompat's built-in functionality) and limit the framerate to 60 FPS to avoid speed-up and crashes. FMVs are too small and stretched Plese refer to the separate FMV Troubleshooting Guide.-
- windows 10
- ultrawide
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(and 28 more)
Tagged with:
- windows 10
- ultrawide
- fps unlock
- 21:9
- 21x9
- 16:10
- 16x9
- 16x10
- 16:9
- widescreen resolution
- 5:4
- donald duck quack attack widescreen fix
- donald duck goin quackers widescreen fix
- donald duck quack attack
- fps fix
- fps cap
- donald duck quack attack fps fix
- widescreen
- donald duck goin quackers widescreen
- fps
- widescreen fix
- widescreen patch
- donald duck goin quackers fps fix
- donald duck
- ultrawide fix
- ultrawide patch
- ultrawide mod
- windows 8
- windows 8.1
- windows 11
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Version 1.0.0
471 downloads
Project Ethan (A ultrawide mod) for Resident Evil 7 --------------------------------------------------------------------------------------- Installation --------------------------------------------------------------------------------------- Follow the steps below in order. 1. Download and drop the mod files in your Resident Evil 7 steam game folder beside the .exe. 2. Start game. Happy Gaming. --------------------------------------------------------------------------------------- All fixes are listed below. --------------------------------------------------------------------------------------- All Ultrawide Aspect Ratios Supported. Render Resolution affixed to Fullscreen. Main menu and in game mouse pointers affixed to 16x9. All UI affixed to 16x9. Black overlays, Transition overlays and in game Tape Vignette affixed to Fullscreen. 2d backgrounds affixed to 16x9. Movies affixed to 16x9. (starting and intro videos do not have black bars) Custom Blood Effects Overlay for ultrawide. Custom Visor Overlay for ultrawide. --------------------------------------------------------------------------------------- You can report anything wrong with the mod on here or on WSGF discord channel. --------------------------------------------------------------------------------------- Shout out to the team from WSGF for the support! This mod couldnt have been done without Phantom's SUWSF module. Big shout out to PhantomGamers! https://github.com/phantomgamers/suwsf#module --------------------------------------------------------------------------------------- Cheers everyone and I hope you enjoy the ultrawide fix.- 1 comment
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- ultrawide mod
- resident evil
- (and 4 more)
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Version 1.4
1,116 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and field of view in the arcade racing game "Antz Extreme Racing" (2002), since the game only supports a limited amount of resolutions. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/AntzExtremeRacingWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in AntzExtremeRacingWidescreenFix.ini.- 2 comments
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- antz extreme racing widescreen
- fix
- (and 23 more)
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Version 1.5
6,458 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and field of view in the stealth first-person game "Project IGI 1: I'm Going In" (2000), as the game's engine crops the view at wider resolutons than 4:3 (Vert-). This fix supports the American, European 1.0 and Re-release, Italian, Chinese and Japanese versions. Credits also go to: AuToMaNiAk005 Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ProjectIGI1WidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution, camera FOV and weapon FOV in ProjectIGI1WidescreenFix.ini.- 14 comments
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- 48x9
- 48:9
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(and 28 more)
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- 48x9
- 48:9
- unofficial patch
- ultrawide
- unofficial
- widescreen patch
- 1080p
- 15x9
- ultrawide fix
- ultrawide mod
- igi 1 widescreen fix
- widescreen fix
- 32x9
- 1920x1080
- widescreen resolution
- widescreen
- 5:4
- 21/9
- igi 1
- igi 1 widescreen
- 16:10
- 16:9
- 3840p
- 2160p
- ultrawide fov
- project igi 1
- 21:9
- ultrawide patch
- 32:9
- 21x9
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Version 1.6
906 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the action-adventure game "Aladdin in Nasira's Revenge" (2001), as the game's engine, Blazing Renderer, stretches the image at resolutions wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/AladdinInNasirasRevengeFOVFix Instructions 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in AladdinInNasirasRevengeFOVFix.ini. -
Version 1.7
267 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the fantasy action horror FPS game "KISS Psycho Circus: The Nightmare Child" (2000), as the game's engine, LithTech 1.5, crops the image at resolutions with an aspect ratio wider than 4:3 (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/KISSPsychoCircusTheNightmareChildFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the cropping and FOV factor in KISSPsychoCircusTheNightmareChildFOVFix.ini. - Issues: :-: Light coronas are stretched.- 1 comment
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- 48x9
- 48:9
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(and 41 more)
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- 48x9
- 48:9
- 48/9
- 32/10
- 32:10
- 32x10
- 32/9
- 32x9
- 32:9
- 15/9
- 15x9
- 15:9
- 16/10
- 16x10
- 16:10
- superultrawide fov
- superultrawide
- superwide fov
- superwide fix
- superwide
- multimonitor fix
- multimonitor
- multimon
- ultrawide patch
- ultrawide mod
- ultrawide fov
- ultrawide fix
- ultrawide
- 16/9
- 16x9
- 16:9
- fov
- fov changer
- fov fix
- fov patch
- widescreen patch
- widescreen fix
- 48:10
- 48/10
- 48x10
- 45:9
- 45/9
- 45x9
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Version 1.2
330 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the puzzle adventure game "Largo Winch: Empire Under Threat" (2002), since the game's engine, OpenSpace, stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/LargoWinchEmpireUnderThreatFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in LargoWinchEmpireUnderThreatFOVFix.ini. Issues: - The pause menu PDA is affected by the FOV change.- 2 comments
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- fov
- fov fix
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(and 39 more)
Tagged with:
- fov
- fov fix
- fov patch
- fov changer
- widescreen
- widescreen fix
- widescreen patch
- 16:9
- 16x9
- 16/9
- 16:10
- 16x10
- 16/10
- multimon
- multimonitor
- multimonitor fix
- superwide
- superwide fix
- superwide fov
- superultrawide
- superultrawide fov
- ultrawide
- ultrawide fix
- ultrawide fov
- ultrawide mod
- ultrawide patch
- 32:9
- 32x9
- 32/9
- 48:9
- 48x9
- 48/9
- 48:10
- 48x10
- 48/10
- 32:10
- 32x10
- 32/10
- 15:9
- 15x9
- 15/9
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Version 1.1
92 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the life simulation game "7 Sins" (2005), as the game's engine, RenderWare, crops the view at resolutions with an aspect ratio wider than 4:3 (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/7SinsFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the cropping and FOV factor in 7SinsFOVFix.ini.-
- fov
- fov changer
-
(and 36 more)
Tagged with:
- fov
- fov changer
- fov fix
- fov patch
- widescreen
- widescreen fix
- widescreen patch
- 16:9
- 16x9
- 16/9
- 16:10
- 16x10
- 16/10
- 48:9
- 48x9
- 48/9
- 45:9
- 45x9
- 45/9
- 32:9
- 32/9
- 32x9
- 64x27
- 64:27
- 64/27
- 15:9
- 15x9
- 15/9
- superwide
- superwide fix
- superwide fov
- superultrawide
- ultrawide
- ultrawide fix
- ultrawide fov
- ultrawide mod
- ultrawide patch
- superultrawide fov
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Version 1.6
109 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the tactical FPS game "Elite Forces: WWII - Iwo Jima" (2001), as the game's engine, LithTech 1.5, crops the image at resolutions with an aspect ratio wider than 4:3 (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/EliteForcesWW2IwoJimaFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the cropping and FOV factor in EliteForcesWW2IwoJimaFOVFix.ini.-
- widescreen fix
- fov patch
-
(and 43 more)
Tagged with:
- widescreen fix
- fov patch
- fov changer
- fov fix
- widescreen
- widescreen patch
- 16:9
- 16x9
- 16/9
- 16:10
- 16/10
- 16x10
- 21:9
- 21x9
- 21/9
- 32:9
- 32x9
- 32/9
- 48:9
- 48x9
- 48/9
- 48:10
- 48x10
- 48/10
- 45:9
- 45x9
- 45/9
- 32:10
- 32x10
- 32/10
- 15:9
- 15x9
- 15/9
- ultrawide
- ultrawide fix
- ultrawide fov
- ultrawide mod
- ultrawide patch
- superwide
- superwide fix
- superwide fov
- superultrawide
- multimonitor
- multimon
- multimonitor fix
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Version 1.4.1
275 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the action FPS game Die Hard: Nakatomi Plaza (2002), as the game's engine, LithTech 2.0, stretches and crops the image at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/DieHardNakatomiPlazaFOVFix/ Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching/cropping and FOV factor in DieHardNakatomiPlazaFOVFix.ini.-
- ultrawide fov
- ultrawide fix
-
(and 31 more)
Tagged with:
- ultrawide fov
- ultrawide fix
- ultrawide
- 48x10
- 48:10
- 48x9
- 48:9
- 32x9
- 32:9
- 21x9
- 21:9
- 16x10
- 16:10
- 16x9
- 16:9
- 15x9
- 15:9
- widescreen patch
- widescreen fix
- fov changer
- fov patch
- fov run
- fov fix
- ultrawide mod
- ultrawide patch
- multimon
- multimonitor
- multimonitor fix
- superwide
- superwide fix
- superwide fov
- superultrawide
- superultrawide fov
-
Version 1.2
223 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and field of view in the third-person adventure platform game "Barbie in The 12 Dancing Princesses" (2006), since the game only runs at 1024x768 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/BarbieInThe12DancingPrincessesWidescreenFix Instructions 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in BarbieInThe12DancingPrincessesWidescreenFix.ini. Issues: :-: HUD isn't fixed.-
- widescreen
- widescreen fix
-
(and 40 more)
Tagged with:
- widescreen
- widescreen fix
- widescreen patch
- widescreen resolution
- fov fix
- fov changer
- fov patch
- fov
- 15:9
- 15x9
- 15/9
- 15:4
- 15x4
- 15/4
- 16x9
- 16:9
- 16/9
- 16:10
- 16x10
- 16/10
- 32:9
- 32x9
- 32/9
- 48:9
- 48x9
- 48/9
- 45:9
- 45x9
- 45/9
- 48:10
- 48x10
- 48/10
- ultrawide
- ultrawide fix
- ultrawide fov
- ultrawide mod
- ultrawide patch
- superwide
- superwide fix
- superwide fov
- superultrawide
- superultrawide fov
-
Version 1.1
26 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio and HUD in the hospital building and management game "Hospital Tycoon" (2007), since the game's engine, Gamebryo, stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/HospitalTycoonFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in HospitalTycoonFOVFix.ini.-
- fov
- fov fix
-
(and 32 more)
Tagged with:
- fov
- fov fix
- fov patch
- fov changer
- widescreen fix
- widescreen
- widescreen patch
- widescreen resolution
- 16:9
- 16x9
- 16:10
- 16x10
- 15:9
- 15x9
- 21:9
- 21x9
- ultrawide
- ultrawide fix
- ultrawide mod
- ultrawide fov
- ultrawide patch
- superwide
- superwide fix
- superwide fov
- superultrawide
- superultrawide fov
- 32:9
- 32x9
- 32:10
- 32x10
- 48:9
- 48x9
- 45:9
- 45x9
-
Version 1.0
60 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the business simulation game "Tycoon City: New York" (2006). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/TycoonCityNewYorkFOVFix Instructions: 1. Extract all files to the game folder. 2. Set the desired resolution to fix the stretching and FOV factor in TycoonCityNewYorkFOVFix.ini. 3. Download Xenos from here. 4. Extract Xenos.exe to the game folder. 5. Run the game and then alt+tab. 6. Start Xenos.exe, choose the game's process in the dropdown menu right next to "Process" (choose udh.exe). 7. Drag TycoonCityNewYorkFOVFix.asi to the white box below "Images". 8. Press "Inject" and that's it. - Issues: :-: This process has to be repeated everytime you run the game. Since the executable hangs on startup when it attemps to load any DLLs that the ASI loader supports, this was the only fast way I found to load the ASI file into the game.-
- fov fix
- fov changer
-
(and 41 more)
Tagged with:
- fov fix
- fov changer
- fov patch
- fov
- widescreen fix
- widescreen
- widescreen patch
- multimon
- multimonitor
- multimonitor fix
- 16:9
- 16x9
- 16/9
- 16:10
- 16x10
- 16/10
- 15:9
- 15x9
- 15/9
- 32:9
- 32x9
- 32/9
- 32:10
- 32x10
- 32/10
- 48:9
- 48/9
- 48x9
- 48:10
- 48x10
- 48/10
- 45:9
- 45x9
- 45/9
- superwide
- superwide fix
- superwide fov
- superultrawide
- ultrawide
- ultrawide fix
- ultrawide fov
- ultrawide mod
- ultrawide patch
-
Version 1.1
50 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the casino business simulation game "Vegas: Make It Big" (2003), since the game's engine stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/VegasMakeItBigFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in VegasMakeItBigFOVFix.ini.-
- fov changer
- fov fix
-
(and 39 more)
Tagged with:
- fov changer
- fov fix
- fov
- fov patch
- widescreen
- widescreen fix
- widescreen patch
- 16:9
- 16x9
- 16/9
- ultrawide
- ultrawide fix
- ultrawide fov
- ultrawide mod
- ultrawide patch
- superwide
- superwide fix
- superwide fov
- superultrawide
- superultrawide fov
- 32:9
- 32x9
- 32/9
- 48:9
- 48/9
- 48x9
- multimon
- multimonitor
- multimonitor fix
- 48:10
- 48x10
- 48/10
- 32:10
- 32x10
- 32/10
- 45:9
- 45x9
- 45/9
- 16:10
- 16/10
- 16x10
-
Version 1.0.0
464 downloads
Disclaimer This software is a modification for the game NARUTO SHIPPUDEN: Ultimate Ninja STORM 2 and is not affiliated with or endorsed by the Game developers or publishers. It is an independent project created for the purpose of enhancing the gaming experience. This project does not modify the original game files. This patch only changes the graphical representation and not any values that affect player stats such as health points etc. I don't know what will happen if you use this in online battle mode and I take no responsibility for any bans. Description The game has a very strong 16/9 limit. This often affects overlays and designs, as well as 2D textures. In 32:9 you will see vignette effects more often. Ultrawide support: Cutscenes: 98.5% // 3D areas and battle stages: 100% // Boss battles: 80% // 95% 2D areas with custom pillarbox. // Other adjustments for ultrawidescreen: - Target fix -> Deidara vs. Gaara - Matrix fix -> Jiraiya vs. Pain - FOV adjusted to match resolution - HUD scaled to 16/9 -> no stretching - UI elements have been repositioned where possible - Pop-in fix 2D pillarbox created for the following resolutions: 2560x1080 3440x1440 3840x1080 5120x1440 How to install Go to the game's installation directory and open the config.ini. Change aspectx and aspecty to 0 and write your resolution in width and height. Extract the .zip file to the game's installation directory. How to uninstall Delete all files from the directory. If you like my work you can support me here: Patreon Paypal Credits ThirteenAG -
Version 1.1
999 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the WW2 tactical first-person shooter game "Commandos 4: Strike Force" (2006), since the game's engine, RenderWare, stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/Commandos4StrikeForceFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in Commandos4StrikeForceFOVFix.ini.-
- windows 8.1
- windows 10
-
(and 25 more)
Tagged with:
- windows 8.1
- windows 10
- superwide
- windows 8
- multimonitor
- 48:9
- commandos strike force
- widescreen
- commandos strike force widescreen fix
- widescreen fix
- ultrawide
- ultrawide fix
- widescreen patch
- widescreen resolution
- 16x9
- ultrawide fov
- ultrawide mod
- ultrawide patch
- 16:9
- 16:10
- 16x10
- 21:9
- 21x9
- 32:9
- 32x9
- unofficial patch
- unofficial
-
Version 1.1
87 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the third-person driving game "Super Stunt Spectacular" (2005), since the game's engine stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/SuperStuntSpectacularFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in SuperStuntSpectacularFOVFix.ini.-
- widescreen
- widescreen fix
- (and 26 more)