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  1. Version 1.1.3

    318 downloads

    Disclaimer This software is a modification for the game Sonic Frontiers and is not affiliated with or endorsed by the Game developers or publishers. Description: Adds support for all ultra-wide resolutions HUD, FMV's are scaled to 16/9 pillarbox -> no stretching Corrections: Aspect ratio for cutscenes Target system matrix Camera sway for triple monitor, where sonic would be too far left or right in 2d sections Overlays Vignette is expanded to the ar -> no longer visible Jukebox Tested with the following aspect ratios: 16:10 21:9 32:9 48:9 How to install Windows: Extract the zip file to the game's installation directory. Start the game. Steam Deck/Linux: Extract the zip file to the game's installation directory. Open the game properties in Steam (Right-click game -> Properties). Under General -> Launch Options, paste exactly this command: WINEDLLOVERRIDES="winmm=n,b" %command% Start the game. Additionally: If you are downloading this mod for the first time, an Ultrawideconfig.ini with your system specs will be automatically created upon launch. Check the .ini file to ensure width and height match your resolution. You can also enable/disable 16:10 HUD scaling here. Don't forget to save. Check in-game that your resolution is correct. You can adjust the FOV in-game. It's called Camera Angle and Distance. Note: If you have used other mods before, make sure they don't conflict (e.g., mods changing aspect ratio or vignettes). If something isn't working, feel free to leave a comment here or in the WSGF Discord. Overlay & Configuration You can use the mods overlay to fine-tune the camera for 2D sections and rain effects. Toggle overlay with F9 Mouse wheel can be used for fine-tuning values. Once satisfied, click "Save Config". Settings are applied automatically on the next startup. Gamepad controls are passed through to the game even while the overlay is open. Note: The overlay is only compatible with Borderless or Windowed mode. How to uninstall Delete the mod files from the game directory. Support my work Developing complex logic and maintaining updates takes a lot of time and coffee. If this mod improved your game experience, consider buying me a coffee! It helps me keep going and working on fixes for future games. Paypal Ko-fi Credits ThirteenAG - Ultimate-ASI-Loader
  2. Version 1.1

    58 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio, HUD and field of view in the third-person racing game "Corvette Evolution GT" (2006), since the game's engine, RenderWare, stretches/crops the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/CorvetteEvolutionGTFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching/cropping and FOV factor in CorvetteEvolutionGTFOVFix.ini.
  3. Version 1.0.1

    35 downloads

    Disclaimer This software is a modification for the game Sonic Colors: Ultimate and is not affiliated with or endorsed by the Game developers or publishers. Description: Adds ultrawide support and fixes issues caused by extended aspect ratios. Additionally, stuttering is reduced, but it cannot be completely eliminated. Fixes: Aspect Ratio Performance (Reduces Stuttering) HUD + Fmv's are scaled to centered 16:9 Tested with the following aspect ratios: 16:10 21:9 32:9 48:9 How to install Extract the ZIP file to the game's installation directory where the game's .exe is located. Open the Ultrawideconfig.ini and write your resolution in width and height, then click save. Additionally, further settings like FPS can be made in the ini. Make sure you have enabled the shader cache in your graphics driver settings. For Steam Deck/Linux you need to add WINEDLLOVERRIDES="winmm=n,b" %command% to the Steam launch options for the game. If something isn't working, feel free to leave a comment here or in the WSGF Discord. How to uninstall Delete all files from the directory. If you enjoy my work and want to support future improvements or new projects, you can do so here: Paypal Ko-fi Even small contributions mean a lot, thank you! Credits ThirteenAG - Ultimate-ASI-Loader
  4. Version 1.0.5

    206 downloads

    Disclaimer This software is a modification for the game Sonic X Shadow Generations and is not affiliated with or endorsed by the Game developers or publishers. Description: Adds support for all ultra-wide resolutions HUD, FMV's are scaled to 16/9 pillarbox -> no stretching Corrections: Classic Generations: removing black bars hud scaling + centering removing the unnecessary text and overlay at level start fmvs Shadow: scaling for hud + overlays + fmvs + cutscenes expanding the vignettes like chaos control scaling error of Shadow when selecting act targeting system Correctly positioning the camera for triple monitor setup in 2D section Tested with the following aspect ratios: 16:10 21:9 32:9 48:9 How to install This ASI file works with both games by their original executable file name. Make sure it's present in the original: SONIC_GENERATIONS.exe SONIC_X_SHADOW_GENERATIONS.exe Extract the zip file to the game's installation directory. If you download this mod first time a Ultrawideconfig.ini with your specs will be created. Make sure that your width and height in the ini file is right. There is also a option for 16:10 Hud Scaling. Don't forget to save. If you've used other mods before, make sure they don't conflict or have something to do with aspect ratio or vignette. Check in-game that your resolution is correct. You can use the overlay to fine-tune the camera for the 2D sections and the rain in Shadow Gens. The mouse wheel can also be used for fine-tuning. Once you're satisfied with your configuration, you can save it. The saved settings will then be applied directly every time you start the game. Gamepad controls will still be passed through to the game. Only compatible with borderless and window mode. Toggle the overlay with "F9". The UI Fix will not be fully active at the start of a new game in Classic, during the first level with Classic Sonic (before the first FMV), because the values only become available afterwards. For Steam Deck/Linux you need to add WINEDLLOVERRIDES="winmm=n,b" %command% to the Steam launch options for the game. If something isn't working, feel free to leave a comment here or in the WSGF Discord. How to uninstall Delete all files from the directory. If you enjoy my work and want to support future improvements or new projects, you can do so here: Paypal Ko-fi Even small contributions mean a lot, thank you! Credits ThirteenAG - Ultimate-ASI-Loader
  5. Version 1.1

    216 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio and field of view in the third-person arcade racing game "Motorhead" (1998), since the game stretches the view at resolutions with an aspect ratio wider than 4:3. Credits also go to: Automaniak Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/MotorheadFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in MotorheadFOVFix.ini.
  6. Version 1.6

    163 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the action FPS game "Nina: Agent Chronicles" (2002), as the game's engine, LithTech Talon, stretches the image at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/NinaAgentChroniclesFOVFix Instructions: 1. Extract all files to the game folder. 2. Set the desired resolution to fix the stretching and FOV factor in NinaAgentChroniclesFOVFix.ini.
  7. Version 1.3

    550 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio and field of view in the third-person action game "The Mummy" (2000), as the game's engine, SR Engine, stretches the image at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/TheMummyFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in TheMummyFOVFix.ini.
  8. Version 1.2

    302 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the arcade racing game "Hugo: Bukkazoom!" (2003), since the game only runs at up to 1280x1024 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/HugoBukkazoomWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll and dinput.dll, both files are required), and also extract it to the game folder. 3. Set the desired resolution in HugoBukkazoomWidescreenFix.ini. 4. Run the game's configuration executable (Config.exe) and select any resolution in the list and click OK to apply it (the actual resolution being saved is the one set in the fix's ini file). - Issues: :-: HUD and menus are stretched.
  9. Version 1.5

    603 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the action FPS/TPS game "MechWarrior 3" (1999). Credits also go to: AuToMaNiAk005 Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/MechWarrior3FOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in MechWarrior3FOVFix.ini. - Note: :-: To use this fix with the Zipper Fixup patch, use a DLL injection tool like Xenos to inject it into the game instead of the ASI loader, since the ASI loader doesn't work with the Zipper Fixup exe.
  10. Version 1.1

    395 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the action-adventure puzzle game "The Da Vinci Code" (2006). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/TheDaVinciCodeFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching in TheDaVinciCodeFOVFix.ini.
  11. Version 1.0

    2,207 downloads

    All credits go to: lk19 This is a mirror from the author's GitHub page (https://github.com/lukek19/CPAGameFixes), for easier reachability. This widescreen fix contains improvements to the game. Instructions (taken from GitHub): Note: This fix is intended for the retail version of the game only. DO NOT USE IT WITH ANY PRE-PATCHED EXE FILES. The official Russian "portable" edition (the one with bugfixes.dll in the game directory) was not tested, but should be compatible with the fix. It simply has a few of the same patches hardcoded into the game's exe. In this case, please set CompatibilityPatch, NoCD and MakePortable to false, although it shouldn't do any harm to patch the code twice). Please note that the Russian version is not really "portable", as the game stores its savegames and configuration in %appdata%\Disney\DonaldDuck. Copy the folder "Donald" from the CD anywhere on your harddrive (e.g. C:\Games\Donald). In the following this will be referred to as <GameDir>. Copy the folder "Data" from the CD to <GameDir>. From the fix, copy Donald.asi, Donald.ini & ubi.ini to <GameDir>. Also copy \dll\GliDX6vf.dll to <GameDir>\dll. Download Ultimate ASI Loader (Win32 version of dinput.dll), and extract it to <GameDir>. Set up a Direct3D wrapper. Instructions for either dgVoodoo or DDrawCompat can be found below. To change aspect ratio and for advanced options, edit <GameDir>\Alex.ini with a text editor. Setup of Direct3D Wrapper dgVoodoo 2 Download the latest stable version of dgVoodoo from here: https://github.com/dege-diosg/dgVoodoo2/releases Copy dgVoodooCpl.exe & dgVoodoo.conf from the main directory as well as D3DImm.dll & DDraw.dll from the \MS\x86\ subdirectory to <GameDir>. Open the configurator dgVoodooCpl.exe. In the "DirectX" tab under "Resolution", choose "Desktop". Under "Miscellanneous", uncheck "dgVoodoo Watermark". Click "Apply" to save the changes. DDrawCompat Download the latest release of DDrawCompat. Also download DDrawCompat.ini. Copy ddraw.dll and DDrawCompat.ini to <GameDir>. Open DDrawCompat.ini with a text editor. Uncomment (remove the "#") the relevant rows and set the following parameters: AlternatePixelCenter = on DisplayAspectRatio = display LogLevel = none ResolutionScale = display(1) Using a game controller To use XInput devices: Download the latest version of Xidi. Find the Win32 version of dinput.dll and rename it to dinputHooked.dll. Copy dinputHooked.dll to <GameDir>. Download the pre-configured Xidi.ini and place it in <GameDir>. Adjust the the configuration to your own taste. FAQ / Known Issues Weird looking symbols in the top left corner This is actually not a bug. The symbols are actual HUD elements, stored in this position when they are not needed. At 4:3 aspect ratio they are off-screen, but at wider aspect ratios (which the developers never intended) they become visible. If you press "9" on the keyboard, they will magically teleport to their proper position in the HUD. To fix this, one would likely need to edit \Data\World\Levels\MapMonde\MapMonde.sna, which is currently out-of-scope for this patch. Background elements in 2D sidescrolling levels In the sidescrolling levels, the 3D background elements will sometimes clip in and out of view. This is likely related to the game's draw distance and I currently do not have a fix for this. GliDX6vf.dll The included file GliDX6vf.dll has been patched to fix the game's internal frame limiter sometimes altering between 60 and 30 FPS. It is almost identical to the one created by Dege (the author of dgVoodoo) for Rayman 2 and Goin' Quackers. However, I have updated it so that it also works with DDrawCompat. Disable internal frame limiter To disable the game's internal frame synchro completely, you may set DisableInternalSync = true in Donald.ini. In this case, there is no need to replace the game's original GliDX6vf.dll with the one provided in this fix. Please make sure that you are using an external frame limiter (e.g. dgVoodoo/DDrawCompat's built-in functionality) and limit the framerate to 60 FPS to avoid speed-up and crashes. FMVs are too small and stretched Plese refer to the separate FMV Troubleshooting Guide.
  12. Version 1.4

    1,088 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and field of view in the arcade racing game "Antz Extreme Racing" (2002), since the game only supports a limited amount of resolutions. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/AntzExtremeRacingWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in AntzExtremeRacingWidescreenFix.ini.
  13. Version 1.5

    6,154 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and field of view in the stealth first-person game "Project IGI 1: I'm Going In" (2000), as the game's engine crops the view at wider resolutons than 4:3 (Vert-). This fix supports the American, European 1.0 and Re-release, Italian, Chinese and Japanese versions. Credits also go to: AuToMaNiAk005 Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ProjectIGI1WidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution, camera FOV and weapon FOV in ProjectIGI1WidescreenFix.ini.
  14. Version 1.6

    841 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the action-adventure game "Aladdin in Nasira's Revenge" (2001), as the game's engine, Blazing Renderer, stretches the image at resolutions wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/AladdinInNasirasRevengeFOVFix Instructions 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in AladdinInNasirasRevengeFOVFix.ini.
  15. Version 1.7

    250 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the fantasy action horror FPS game "KISS Psycho Circus: The Nightmare Child" (2000), as the game's engine, LithTech 1.5, crops the image at resolutions with an aspect ratio wider than 4:3 (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/KISSPsychoCircusTheNightmareChildFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the cropping and FOV factor in KISSPsychoCircusTheNightmareChildFOVFix.ini. - Issues: :-: Light coronas are stretched.
  16. Version 1.0.3

    133 downloads

    Ultrawide fix for Dead Island 2. Originated from (now deleted) GitHub user Lyall. Drop the content of the archive into the game folder.
  17. Version 1.0.1

    47 downloads

    Disclaimer This software is a modification for the game Accel World vs. Sword Art Online and is not affiliated with or endorsed by the Game developers or publishers. It is released under MIT License which is located in the file folder. Mod Features: Adds support for all ultra-wide resolutions Removes pillarboxes and expands the rendering area Additional fixes required due to stretching caused by the patch: FOV and aspect ratio corrected Targeting system adjusted HUD and FMVs remain stretched. Should be compatible with other mods. How to install Extract the zip file to the game's installation directory. Open the Ultrawideconfig.ini and write your resolution in width and height, then click save. Choose your settings in the launcher and use full screen or borderless. How to uninstall Delete all files from the directory. If you like my work you can leave a comment or support me here: Patreon Paypal Credits ThirteenAG - Ultimate-ASI-Loader
  18. Version 1.2

    142 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the puzzle adventure game "Largo Winch: Empire Under Threat" (2002), since the game's engine, OpenSpace, stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/LargoWinchEmpireUnderThreatFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in LargoWinchEmpireUnderThreatFOVFix.ini. Issues: - The pause menu PDA is affected by the FOV change.
  19. Version 1.1

    78 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the life simulation game "7 Sins" (2005), as the game's engine, RenderWare, crops the view at resolutions with an aspect ratio wider than 4:3 (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/7SinsFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the cropping and FOV factor in 7SinsFOVFix.ini.
  20. Version 1.6

    96 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the tactical FPS game "Elite Forces: WWII - Iwo Jima" (2001), as the game's engine, LithTech 1.5, crops the image at resolutions with an aspect ratio wider than 4:3 (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/EliteForcesWW2IwoJimaFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the cropping and FOV factor in EliteForcesWW2IwoJimaFOVFix.ini.
  21. Version 1.4.1

    240 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the action FPS game Die Hard: Nakatomi Plaza (2002), as the game's engine, LithTech 2.0, stretches and crops the image at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/DieHardNakatomiPlazaFOVFix/ Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching/cropping and FOV factor in DieHardNakatomiPlazaFOVFix.ini.
  22. Version 1.2

    209 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and field of view in the third-person adventure platform game "Barbie in The 12 Dancing Princesses" (2006), since the game only runs at 1024x768 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/BarbieInThe12DancingPrincessesWidescreenFix Instructions 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in BarbieInThe12DancingPrincessesWidescreenFix.ini. Issues: :-: HUD isn't fixed.
  23. Version 1.1

    17 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio and HUD in the hospital building and management game "Hospital Tycoon" (2007), since the game's engine, Gamebryo, stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/HospitalTycoonFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in HospitalTycoonFOVFix.ini.
  24. Version 1.0

    50 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the business simulation game "Tycoon City: New York" (2006). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/TycoonCityNewYorkFOVFix Instructions: 1. Extract all files to the game folder. 2. Set the desired resolution to fix the stretching and FOV factor in TycoonCityNewYorkFOVFix.ini. 3. Download Xenos from here. 4. Extract Xenos.exe to the game folder. 5. Run the game and then alt+tab. 6. Start Xenos.exe, choose the game's process in the dropdown menu right next to "Process" (choose udh.exe). 7. Drag TycoonCityNewYorkFOVFix.asi to the white box below "Images". 8. Press "Inject" and that's it. - Issues: :-: This process has to be repeated everytime you run the game. Since the executable hangs on startup when it attemps to load any DLLs that the ASI loader supports, this was the only fast way I found to load the ASI file into the game.
  25. Version 1.1

    20 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the casino business simulation game "Vegas: Make It Big" (2003), since the game's engine stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/VegasMakeItBigFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in VegasMakeItBigFOVFix.ini.
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