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  1. Version 1.2

    93 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the arcade racing game "Antz Extreme Racing" (2002). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/AntzExtremeRacingFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (it HAS to be the 32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the FOV in AntzExtremeRacingFOVFix.ini.
  2. Version 1.5

    60 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the action FPS game "Nina: Agent Chronicles" (2002), as the game's engine, LithTech Talon, stretches the image at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/NinaAgentChroniclesFOVFix Instructions: 1. Extract all files to the game folder. 2. Set the desired resolution to fix the FOV in NinaAgentChroniclesFOVFix.ini.
  3. Version v1.0

    331,105 downloads

    TL;DR The DirectInputFpxFix fixes an input related FPS drop/slowdown problem that occurs in FEAR, its expansions, Condemned: Criminal Origins and other games. It is easy to install and does not require manual disabling of HID devices. Quick start guide: Extract the file dinput8.dll to the folder containing the executable of the game. For example: "C:\Program Files (x86)\Steam\steamapps\common\FEAR Ultimate Shooter Edition" Start the game like you would normally, for example directly through Steam or GOG Galaxy. Features The DirectInputFpsFix fixes a bug that causes the FPS to severely drop after a few minutes of play. This problem is probably most widely known in regards to the game FEAR and often occurs in conjunction with the usage of Logitech devices. However, the problem also crops up in other games using the same engine, such as the FEAR expansions or Condemned: Criminal Origins and with non-Logitech hardware configurations. A similar problem has also been reported to occur in other titles, like Prototype. Although this issue can often be fixed by disabling most/all HID-Devices in the device manager, it is bothersome to do so and lately some people reported that that solution does not even work at all anymore, especially on machines running Windows 10. Instructions Supported Games The fix is agnostic towards the game that uses it and should therefore work with all versions of a supported game, including the Steam, GOG and retail versions. Confirmed:FEAR and its expansions Condemned: Criminal Origins [*]Supposedly: Prototype Kane & Lynch: Dead Men Feel free to provide feedback if the DLL works on other games as well. Install The fix does not make any permanent changes to the game or to Windows and can easily be removed. Extract the file dinput8.dll to the folder containing the executable of the game. For example: "C:\Program Files (x86)\Steam\steamapps\common\FEAR Ultimate Shooter Edition"* Start the game like you would normally, for example directly through Steam or GOG Galaxy. *Note that for the FEAR expansions the fix also has to be installed into the corresponding sub-folder of the game Uninstall Rename or remove the dinput8.dll from the folder of the game. Known Issues There are currently no known issues with the fix. Additional Information Antivirus Software Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner. If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Loading Other Fixes/Mods/Injectors To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process. File method: The mod will load another dinput8.dll automatically if it has the name dinput8.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll. Folder method: The mod will also automatically load all DLLs regardless of their names in a dinput8 sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files. How This Works The fix is implemented using a common technique known as DLL hooking. User input in games like FEAR can be realized via DirectInput, an API by Microsoft for interacting with HID-Devices. The library is ancient and should no longer be used today, because there are other ways to get mouse and keyboard input, especially for games. The FPS drops happen because the thread that runs DirectInput massively slows down after a while (as can be seen in tools like ProcessExplorer). If an application uses a library like DirectInput, it needs a so-called DLL (dynamic-link library) where the functionality of the library is stored. In many cases, especially for libraries provided by Microsoft, these DLLs usually reside in the Windows folder. However, there is an order of how an application searches for the DLLs it needs. Since the DLL of the fix gets copied into the main folder of the application and has the same name of a DLL needed by the game (the one of DirectInput), it gets loaded instead of the one in the Windows folder. This means that all calls to DirectInput go through the Hook-DLL and can either be directed to the original DLL in the Windows folder or changed as necessary. This also allows some insight in how exactly the library is used by the game. It turned out that some games not only unnecessarily register all HID-devices, they also call several functions every frame that usually only should be called once during initialization. The latter seems to apply only to devices that are not keyboards or mice. This eventually leads to circumstances where a lot of time is spent opening and closing device connections. The fix changes the DirectInput initialization in such a way that only keyboard and pointer devices get registered. Contact And Support If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
  4. 36 downloads

    This fan made patch fixes an NPC bug in the Steam versions of "God Eater: Resurrection" and "GOD EATER 2 Rage Burst", where NPCs would not perform charged attacks most of the time. Also supposedly fixes them not using healing items. Password: pcgw Author: Qingyu510
  5. Version v0.2.1

    14,019 downloads

    Now presenting... GridMTFix A Race Driver: Grid Multithread Fix. A little insight The game was launched on 2008, just prior to Intel's Sandy Bridge Core microarchitecture , which more or less marked a milestone on multithreading as we all know it nowadays. So given that circunstance, the game already has support for 2 and 4 cores CPU, mostly from the Dual and Quad Core era. It even has a non-working 8 core support implemented (in fact, the 8 core worker map file is there, but the game won't make use of it on modern hardware and implements it weirdly). EGO engine it has been vastly used on several titles from Codemasters, so I did a little investigation on other EGO 1.0 and 1.5 titles, and came up with a fix for that 8 core workermap. Upon testing, I realized that the workermap could be extrapolated to more cores, so I made several other worker map files to support 8, 12, 16, 20, 24, 28 and 32 cores. I don't really know how much better the game will perform, but at least It won't hurt as much as being only using 4 cores max. Also, this method fixes several other hardware detection problems as: Improper resolution detection Improper system internal rating Adds more granularity on the graphics settings What exactly does this fix? Well, it downloads Steamless , NTCore's Patcher to patch the EXE file, then downloads my modded files, and copies my fix xml files to your game's system folder, and then using a template, will detect your CPU's logical cores, and create a personalized hardware restriction file, to make your the game uses the most amount of cores possible. Important Requirement This scripts is (v0.2.1) online, so it will download the necesary files to patch your game, and then clean the installation. So an online connection is needed to apply the patch now. GOG Release / Retail versions / Zoom Release Gog release is already DRMless, so you only have to apply the 4GB LAA Patch. Use NTCore's 4GB Patch tool to patch the exe file and you are good to continue with the other steps of this document. Use the v0.2.1 release now, be sure to select the GOG exe. It will automatically patch the exe file with the NTCore 4GB patch, and apply the MTFix. Steam Release Steam release has DRM, so if you apply the 4GB LAA Patch to it, it will fail. You have to remove it's DRM using atom0s Steamless tool and then, use the NTCore's 4GB Patch tool to patch the exe file. It's mandatory doing it in this exact order. Then, continue with this instructions. Use the v0.2.1 release now, be sure to select the Steam exe. It will automatically remove the DRM with Steamless, patch the exe file with the NTCore 4GB patch, and apply the MTFix. How to apply the fix If you already have the requirements above done, the fix is easy to apply. 1-Download the fix Download the file "GridMTFix_XXX.exe" (being XXX your selected flavour) and paste it on the main Race Driver Grid folder, just near the grid.exe file. The other zip files from the download are for backup purposes. Ignore them. 2-Execute GridMTFix_XXX.exe Let it do its things 3-Run the game and reconfigure it. Your settings should be gone. Set them up again. If everything works, you can now play Race Driver: Grid making the most out of your hardware. * Strong Recommendation I really encourage you to pair this fix with DXVK from Doitsujin if your GPU is Vulkan capable. On my system I go from 180fps in race with D3D9 to 285fps with Vulkan. Give it a try!! Check my Github for more info, this script is open source!
  6. Version 1.11

    3,964 downloads

    This modification fixes improper alpha blending based on certain objects designed to use additive alpha such as the green arrows seen in Power Plant. To use, copy the executable into the main game directory and other items including the dff models, one archive edits and the texture dictionary fixes (which some of them without alpha caused the issue) into your dvdroot folder. There are optional graphic mods to enhance the visual effects made along with this mod. Copy the MasterEffect or SweetFX files into the directory where your executable is located. The last thing is the third warp effect used in haunted levels of the game can now be used anywhere in the game by setting the byte in offsets "1ADAA" and "1ADEA" to byte "04" as an optional effect load function based on an object used for teleporting somewhere else in the level.
  7. 114 downloads

    A bunch of wrappers and applications configured to allow Area 51 (2005) to run properly on Windows 10/11 with the controller and 16:9 support. Credits: Lucas C - Original creator of the package. Me - Repacking with the newest versions of said wrappers and applications and depreciation of the outdated ones.
  8. Version 1.0.0

    111 downloads

    Patch by beha_r that fixes the OpenGL related crash at startup in The Chronicles of Riddick: Escape from Butcher Bay, making the game work in modern video cards without having to rename the executable to quake3.exe or use something like Nvidia Profile Inspector to manually set the extension limit. To install extract the "System" folder in the game directory and replace files when prompted. Make a backup of the original files before replacing them.
  9. 66 downloads

    An XDelta patch for the GOG and Ubisoft Connect versions of the Tom Clancy's Splinter Cell that fixes broken support for EAX Advanced HD. Installation: Download "Splinter Cell EAX Fix.7z" file and extract it wherever you want. Put "SplinterCell.exe" file from your game's installation folder into the folder with extracted contents of the archive. Run "<platform you bought the game from>.bat" and wait until the black window closes. Replace original executable in the game's installation folder with the patched one.
  10. 1,748 downloads

    Patrxgt's Unofficial Modern Patch is an unofficial patch for Colin McRae Rally (1998), which fixes incompatibilities with modern operating systems (without breaking menus, like "kFYatek's Unofficial Windows 7 Patch" does) and skips CD check for the sake of convenience. This patch is compatible only with 1.5 European and American versions of the game and modifies game's executable. Installation: Install the 1.5 patch for version from your region. Download "Patrxgt's Unofficial Modern Patch.7z" file and extract it wherever you want. Put "Rally.exe" file from your game's installation folder into the "put_rally.exe_here" folder. Run "patch_<region of your game>.bat" and wait until "Rally.exe_patched" shows up in the folder. Rename "Rally.exe_patched" to "Rally.exe" and replace it's counterpart in the game's installation folder. Recommendations: Set Motion smoothness to "OFF" in the games menu for smooth framerate and lock it with third-party tool (like "RivaTunner Statistic Server" or "NVIDIA Control Panel") to 60 FPS for the sake of stability.
  11. 30 downloads

    An unofficial patch for Culpa Innata adds support for widescreen resolutions (when forced via dgVoodoo2) and removes the film grain effect. dgVoodoo2 is required Installation: 1. Find the dgVoodoo2 provided D3D8.dll that you placed in the game's folder. Rename it to "D3D8_dgvoodoo.dll" (needs to be that exact name). 2. Add my D3D8.dll where the dgVoodoo2 one used to be. 3. You need to set an exact resolution in dgVoodoo2's DirectX tab - not one of the named special resolutions. For example, enter "1920x1080", not "Max FHD". 4. Confirm that dgVoodoo.conf exists in the game's install folder. Credits: Jonathan Newman - Original creator of this fix Me - Repack, improvements in the readme.txt file and and re-upload here for preservation purposes
  12. Version 1.0.0

    14 downloads

    This is an unofficial patch of the most recent driver_model.pssg file available from Steam for GRID Autosport. It was patched by me using Ego PSSG Editor. Place it in the characters models subdirectory of your game installation (e.g., %PROGRAMFILES(x86)%\Steam\steamapps\common\GRID Autosport\characters\models). Build 336292 of GRID Autosport committed a driver model change which caused the logo textures not to render properly on helmets and suits. While it's possible to roll back to the previous version of the file, the prior version is missing some values found in the most recent version. Two data blocks in the current release of the file cause the textures issue; I overwrote these using corresponding data imported from the previous version of the file, but otherwise preserved the rest of the changes implemented in the most recent version of the file. SHA-256 checksum: 2c7df6cca84efea0dfd20ea66edddefae79a3c37534d311488db8fa731c7217c VirusTotal results: https://www.virustotal.com/gui/file/2c7df6cca84efea0dfd20ea66edddefae79a3c37534d311488db8fa731c7217c Before fix (helmet - front): After fix (helmet - front): Before fix (helmet - side): After fix (helmet - side): Before fix (suit): After fix (suit):
  13. Version 6.0.0

    2,304 downloads

    Anima Edition for Final Fantasy X/X-2 HD Remaster --------------------------------------------------------------------------------------- Installation --------------------------------------------------------------------------------------- There are separate installs for both 2560x1080, 3440x1440 and 5120x1440. Follow the steps below in order. 1. I recommend playing in 2.25x DSR DL Mode. Set 2,25x DSR DL Mode via nvidia control panel and set desktop to 2.25x DSR DL Mode resolution. 2. Launch game and select borderless windowed mode in game launcher. Also select high video quality settings and 2560x1440 or 1920x1080. 3. Launch one of the games from the game launcher. Once ingame press escape and select ultrawide resolution in graphics options. Tweak graphics options to max and close game. 4. Download the file specific to your monitor and drop the files in your Final Fantasy X/X-2 HD Remaster steam game folder. 5. Start game. Happy Gaming. --------------------------------------------------------------------------------------- All fixes are listed below. --------------------------------------------------------------------------------------- Custom Render Resolutions revamped. 8k Fog, Textures and Shadows added. High Quality Effects added. Custom UI for FFX. FFX-2 partially fixed UI for now. Sphere Grid Revamped Upscaled for FFX. Outdoor Aspect Ratio fixed for all .exe's. Indoor Aspect Ratio fixed for all .exe's. True scrolling on 4x3 added to FFX only for now. Map Fixed for both FFX and FFX-2. Large address aware added for extra stability for both FFX and FFX-2. And lots more! --------------------------------------------------------------------------------------- You can report anything wrong with the mod on here or on WSGF discord channel. There is still small things to fix with FFX. FFX-2 I will still have to work on the UI and indoor 4x3 scrolling. --------------------------------------------------------------------------------------- Shout out to the team from WSGF for the support! This mod couldnt have been done without Phantom's SUWSF module. Big shout out to PhantomGamers! https://github.com/phantomgamers/suwsf#module --------------------------------------------------------------------------------------- Cheers everyone and I hope you enjoy the ultrawide fix.
  14. 126 downloads

    Mod for the Operation Flashpoint: Red River, that restores the Valley of Death DLC, which became unobtainable after the closure of the GFWL Marketplace. Installation: Unpack "dlc1" folder from this archive into the game's main directory. Credits: Tiger the Great - Original fix Me - Re-upload here for preservation purposes
  15. Version 1.0

    24,119 downloads

    Mod that fixes the small font issue in F.E.A.R., Extraction Point and Perseus Mandate. The archives are separated by resulotion, 1080p, 1440p and 4k (only for base game). Password for the archives is pcgw. Original authors of the mod are: Deus and montonero, the original Steam guide link and further instructions are here: How to fix the small subtitles font at big screen resolutions Big Thank you, Deus and montonero!
  16. 71 downloads

    CD2DVD Patch is an unofficial patch for Mace Griffin: Bounty Hunter, which adds DVD release specific fixes to the CD release, without censoring the game in any way. Installation: Extract "MaceGriffin.exe" from the archive to the game's main folder.
  17. 15 downloads

    English: A mod for the Spintires that corrects the mistakes in the original Polish translation and translates missing text added in the "China Adventure" DLC. Polish: Niniejsza poprawka służy jako korekta tekstu z podstawowej wersji gry oraz dotłumaczenie brakującego tekstu z dodatku "China Adventure". Installation: Extract the "Media" folder into the game's main folder. Credits: Oovee Games - original translation of the game. Me - translating new content and correction of the original translation.
  18. 99 downloads

    Upgrades FlatOut 1 & 2 to the Super Digital Deluxe editions, which allows the retail owners, or ones of any other platform, to have the improvements from the in their games, similarly to the other patches on here which add improvements from GOG to Steam or vice versa. For FO1 you need to add the proper files to the load order in patch.ini on steam and use either latin.bat or cyrilic.bat on GOG (just remember that this just adds the things from the Deluxe version, you'll still need to use a patch for the steam to upgrade to 1.1 and one for GOG to fix the texture issues), for FO2 you just need to add it to the file "patch" which is just a text file.
  19. Version 1.2

    442 downloads

    This RAR file contains a American McGee's Alice - FOV Fixer v1.2.exe intended to fix the field of view in American McGee's Alice (2000), since the engine the game uses (id Tech 3) is Vert-, it means the vertical FOV is reduced the wider the aspect ratio becomes. This is a permanent fix, so it's no longer needed to run the "fov" command every level reset/restart or binding the command to a key. Both the gameplay and cutscene FOVs are fixed. Source code available: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/AmericanMcGeesAliceFOVFix.cpp Instructions: 1. Just extract the American McGee's Alice - FOV Fixer v1.2.exe to the main game folder where the game executable is, and extract the 32-bit or 64-bit fixer exe depending if your system is 32 or 64-bits. 2. Run the fixer, and set the desired width and height to fix the FOV automatically, or set a custom FOV value.
  20. 94 downloads

    As most are aware of by now, the steam version of FlatOut 1 is still the outdated 1.0. There have been many who made their own updaters to 1.1, however all of them more or less obvious issues with them. That's why I decided to create my own fix, which is currently the best available option. I compared the files from the Steam release with the GOG one and packed the updated files as patch01.bfs (don't worry, I didn't introduce texture issues from the GOG version), so the bfs archive has all the required files without any unneeded overlap between the files. To install just extract the files to the game's directory. DO NOT install this patch on any retail version, it may introduce issues. There's no reason or way to use it with the GOG version, it literally won't do anything.
  21. 55 downloads

    Mod for the Enclave, that fixes a bug, which prevents Wizard class from obtaining a damage bonus, like Sorceress. Installation: Unpack "Sbz1" folder from this archive into the game's main directory. Credits: Sidian - Original fix. Me - Re-upload here for preservation purposes.
  22. 1,572 downloads

    This patch fixes Origin version of Mirror's Edge. Patch affects game's main executable, as well as cleans game directory from useless SecuROM/Origin files and folders and fixes PhysX issues. Works with every language version. Can possibly make Pure Time Trial Map Pack Restoration Mod compatible with this version.
  23. 5,132 downloads

    Patch for "Operation Flashpoint: Dragon Rising", which repairs resolution settings for graphics cards with VRAM below 270 MB or above 2 GB, and also allows you to modify version bought on the Steam platform. Original mod source: ModDB
  24. Version v.0.1

    390 downloads

    Now presenting... CMCR-DiRT-MTFix A VERY WORK-IN-PROGRESS Colin MCRae DiRT Multithread Fix, for Windows OS A little insight The game was launched on 2007, just prior to Intel's Sandy Bridge Core microarchitecture , which more or less marked a milestone on multithreading as we all know it nowadays. So given that circunstance, the game already has support for 2 and 4 cores CPU, mostly from the Dual and Quad Core era. It even has a non-working 8 core support implemented (in fact, the 8 core worker map file is there, but the game won't make use of it on modern hardware and implements it weirdly). EGO engine it has been vastly used on several titles from Codemasters, so I did a little investigation on other EGO 1.0 and 1.5 titles, and came up with a fix for that 8 core workermap. Upon testing, I realized that the workermap could be extrapolated to more cores, so I made several other worker map files to support 6, 8 and 12 cores. I don't really know how much better the game will perform, but at least It won't hurt as much as being only using 4 cores max. Also, this method fixes several other hardware detection problems as: Improper resolution detection Improper system internal rating What exactly does this fix? Well, it copies my fix xml files to your game's system folder, and then using a template, will detect your CPU's logical cores, and create a personalized hardware restriction file, to make your the game uses the most amount of cores possible, to a max of 12 cores, as it seems this EGO iteration won't work with more cores. In what Release do I have to use this fix? It should work on any release, but I've only tested it in the v1.22 release, the one that removes the DRM, so I encourage you to use that one. How to apply the fix If you already have the requirements above done, the fix is easy to apply. Download the fix Download the file "CMCR-DiRT-MTFix.exe" and paste it on the main Colin MCRae DiRT folder, just near the DiRT.exe file. Execute CMCR-DiRT-MTFix.exe Let it do its things Run the game and reconfigure it. Your settings should be gone. Set them up again. If everything works, you can now play Colin McRAe DiRT making the most out of your hardware. Strong Recommendation I really encourage you to pair this fix with DXVK from Ph42oN if your GPU is Vulkan capable. On my system I go from 180fps in race with D3D9 to 400fps with Vulkan. Give it a try!! Check my Github for more info, even a SteamOS release, as this script is open source!
  25. 40 downloads

    Dogfight 1942 SpeedTree Fix is an unofficial patch for Dogfight 1942, which fixes SpeedTree licensing bug that causes tree rendering problems. Installation: Unpack "Speedtree5EnginePlugin.vPlugin" file from this archive into the game's main directory. Password/Hasło: PCGW Credits: cyanic - Finding hex values to modify. Me - Patching file with those values.
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