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World War Z ultrawide & multimonitor mod 1.30 or any version


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About This File

The mod has been been removing pillarboxing affecting gameplay, cutscenes and menu since game launch and up to October 29, 2019.

After update 1.40, it is no longer required but still removes all pillarboxing from the menu and fixes the stretching issue caused by FidelityFX CAS.

Download the archive and use the password pcgw to unpack it with software like PeaZip or 7-Zip.

Launch the tool and target \en_us\client\bin\pc\wwzRetailEgs.exe in the main folder.

The solution is essentially approved by the developers that said it won't be bannable, then pinned the message on their official Discord.

You can buy me a coffee here.


What's New in Version 1.30 or any version   See changelog

Released

Old screenshots replaced with a new one, as the game now natively supports wider resolutions at gameplay and cutscenes.




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1 minute ago, Rose said:

That's one of the 69 AV engines, and it's obviously wrong. You're free to test it in a sandbox. It's a hack so its behavior naturally triggers some AV.

You can also go for Option 1.

10 engines detected this file

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Just now, aroger said:

10 engines detected this file

Again, it is essentially a hack tool and it's a new file so it triggers some AV, same as my FOV changer for The Sinking City and many other patchers / mods / trainers on WSGF and elsewhere.

You can think I'm running a botnet from the thousands of downloads by now but you can also create a completely isolated sandbox environment and patch the file within it, or simply use the modified exe that should not trigger any AV.

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    • By Rose
      Unpack the archive with software like PeaZip or 7zip, use the password pcgw
      For Control, use the included tool to patch coregame_rmdwin7_f.dll (for DirectX 11) and/or coregame_rmdwin10_f.dll (DirectX 12) within the main game folder.
      Edit renderer.ini in the game folder to set m_iOutputResolutionX, m_iOutputResolutionY, m_iRenderResolutionX and m_iRenderResolutionY to the desired width and height values.
      For Quantum Break, use this guide and the patcher downloaded from here.
      Control was tested with the latest EGS version at 3840x1080 and 5760x1080.
      Quantum Break was tested with the latest Steam version at 3840x1080 and 5760x1080.
      You can buy me a coffee here.
    • By Rose
      The patcher unlocks 21:9 and any other resolutions unavailable in the game, however the UI will be too cropped to navigate every settings menu at anything wider.

      Played the latest Steam demo at 2560x1080 for about 30 minutes and very briefly at 3840x1080 to test the solution.
      Please leave a comment to let me know how it works in the full Epic version.

      You can buy me a coffee here.
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