Unofficial patches
657 files
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Motocross Mania - Widescreen Fix
By AlphaYellow
This RAR file contains modified mxmania.exe files that fix the FOV and aspect ratio (HOR+) for the 2000 racing game Motocross Mania. The fix supports the following aspect ratios: 5:4, 12:5, 15:9, 16:9, 16:10, 25:16, 43:18, 64:27.
Instructions:
1. Extract the file from the folder that corresponds to your desired aspect ratio and replace the original one in the game folder (first make a backup of it, if needed).
2. Force your native resolution in dgVoodoo2's "DirectX" tab and set the resolution there (ignore the resolution option from the launcher, since it only supports 4:3 resolutions there).
Issues:
- Menus and HUD are still stretched.
Credits also go to: Automaniak
35 downloads
- widescreen
- widescreen fix
- (and 29 more)
0 comments
Submitted
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Motorhead - Widescreen Fix
By AlphaYellow
This RAR file contains modified motor.exe files that fix the FOV and aspect ratio (HOR+) for the 1998 racing game Motorhead. The fix supports the following aspect ratios: 5:4, 12:5, 15:9, 16:9, 16:10, 25:16, 43:18, 64:27, 256:135.
Instructions:
1. Extract the file from the folder that corresponds to your desired aspect ratio and replace the original one in the game folder (first make a backup of it, if needed).
2. Go to the game's graphics settings and set the resolution that matches your chosen aspect ratio, and you're good to go.
Issues:
- Menus are still stretched.
Credits also go to: Automaniak
111 downloads
- widescreen
- widescreen fix
- (and 36 more)
0 comments
Updated
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Konoyo no Hate de Koi wo Utau Shoujo YU-NO English Translation Patch (TLWiki)
By timecrash
Archive of the YU-NO translation patch for the VN's 2000 release. The original entry on TLWiki was archived here.
249 downloads
0 comments
Submitted
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Medieval Total War crash fix
By eddman
Fix for the after-the-intro-video crash on modern windows.
This is for the original, Retail releases of the game, not Steam.
Requires the Viking Invasion expansion pack and the v2.01 update.
Copy it over to the game's installation folder and replace the original exe.
249 downloads
0 comments
Submitted
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The Mark (2007) Widescreen Fix
Replace rar File into your game main folder and play The Mark game in widescreen mode.
Aspect ratio:- 16:9 , 16:10 , 21:9 , 4:3
Using dgvoodoo2 (D3D9.dll) For Force Resolution.
147 downloads
Updated
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Road Wars Widescreen
Replace Game Launcher to your screen ratio.
For windows 8&10 user if game not launch:-
Extract (Roadwars Win8&10 fix.rar) files in game's main folder.
123 downloads
Submitted
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unofficial patch SimCity 2000 DOS2WIN
By Patrxgt
SimCity 2000 DOS2WIN is an unofficial patch for SimCity 2000, which converts the GOG release of the game from the DOS release into the Windows 95 release (which is compatible with modern systems).
Installation: READ README IN THE ARCHIVE!
Password/Hasło: PCGW
Credits:
Aleksander Krimsky - SC2000X patcher
Microsoft - Making a barely working system, that drains my will to live every day
Me - Making this patch
210 downloads
- windows 95
- simcity
- (and 1 more)
0 comments
Updated
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RefreshRateFix by DarkP1xel
By donkrage
Original thread: https://www.blast.hk/threads/36612/
This plugins fixes 60hz refresh rate for GTA:SA and sets it according to your desktop configuration.
2,112 downloads
0 comments
Updated
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0 comments
Submitted
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RVGL retail/digital upgrade for Re-Volt
By macgovern
PCGamingWiki mirror of the retail and digital distribution upgrade packages for RVGL, a fan upgrade patch for Re-Volt, which adds support for modern rendering APIs, controllers, networking, and much more. Included are the 32 and 64-bit installers for Windows, the 64-bit Intel and Apple Silicon installer for macOS, and a portable upgrade for Linux.
To install on Windows and macOS, simply run the appropriate file and follow the instructions. For Linux, extract the files into the desired directory, copy the game data from the retail or digital distribution copy of Re-Volt into that folder, then run the file named setup.
314 downloads
0 comments
Updated
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unofficial patch Rune Classic 1.10 to 1.11 GOG Patch
By Patrxgt
Updates the GOG version of "Rune Classic" from version 1.10 to 1.11.
Installation: Extract folders "System" and "EditorFix" from the "Base Files" folder located in the archive to your game's folder. If you use language other than English you also need to copy "System" folder from the "Languages\<your__preferred__language>" folder.
Credits:
Mr_Goldberg - Steam API replacement, that makes 1.11 version of the game DRM-free.
Password: pcgw
460 downloads
0 comments
Updated
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Shadow Ops: Red Mercury - Widescreen Fix
By AlphaYellow
This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through User.ini, which only fixes the camera FOV.
Instructions:
1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file.
2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it).
3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in RM.ini).
4. You're good to go.
Issues:
- HUD and menus are stretched.
Password: pcgw
271 downloads
- widescreen
- widescreen fix
- (and 30 more)
0 comments
Submitted
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Close Quarters Conflict - Widescreen Fix
By AlphaYellow
This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through User.ini, which only fixes the camera FOV.
Instructions:
1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file.
2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it).
3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in CQC.ini).
4. You're good to go.
Issues:
- HUD and menus are stretched.
Password: pcgw
24 downloads
- widescreen
- widescreen fix
- (and 27 more)
0 comments
Submitted
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unofficial patch The Incredible Machine 3: GOG2CD Patch
By Patrxgt
The Incredible Machine 3: GOG2CD Patch is an unofficial patch for The Incredible Machine 3, which restores CD music and speech, included in the original release of the game to the GOG release.
The original release of the game included CD-audio music, which is sadly missing from the digital re-release. Instead, MIDI music is used, which to many listeners may sound unappealing. Even though GOG.com provide the CD-audio soundtrack as an optional download, it is not used in the game itself.
Rather than use those files, however, I ripped the original audio tracks from my copy of The Incredible Machine 3 to substitute the MIDI music in the digital re-release.
The original audio tracks have been converted to FLACs at the highest quality and compression preset, using the most recent version of the PowerISO tool. The download includes all the necessary files to play them in the game.
Installation: Extract files from the "The Incredible Machine 3 GOG2CD Patch" folder into the game's main folder, run _inmmcnf.exe and close it.
138 downloads
- fix
- the incredible machine
- (and 3 more)
0 comments
Submitted
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Red Orchestra Ostfront 41-45 - Widescreen Fix
By AlphaYellow
This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through User.ini, which only fixes the camera FOV.
Instructions:
1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file.
2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it).
3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in RedOrchestra.ini).
4. You're good to go.
Issues:
- HUD and menus are stretched.
Password: pcgw
111 downloads
- widescreen
- widescreen fix
- (and 27 more)
0 comments
Updated
-
Nolf_MultilingualGUI
By ks99
Adds support for additional translations, as well as potentially fixing an error (ERROR in CInterfaceMgr::Init(): Could not initialize InterfaceResMgr!) that seems to occur when using an installation of Windows with multiple keyboards or language packs installed.
Installation:
1. Run <code>Nolf_MultilingualGUI.exe</code>, and select the desired GUI language.
2. Install the NOLF Modernizer fan patch as normal (copy all files from the .7z to the game's install directory)
3. Set <code>NOLF.exe</code> to run as Administrator under the compatibility mode settings.
4. Run <code>NOLF.exe</code>, then enable the Modernizer patch by clicking Advanced > Customize, selecting MODERNIZER.REZ, clicking "Add >" to move it to the right size, clicking "Always load these rez files", and clicking "OK".
From the readme:
Nolf_MultilingualGUI:
- Translations: Russian [four GUI: 7Wolf, Triada, Fargus, AlexSoft] / English / Italian / Spanish / German / Polish / French / Swedish
- No-CD [file NOLF.exe]
- Fix Game Menu Control Configuration for non-latin Windows [dinput.dll file]
- Font increase for high screen resolutions [file FontSizeFix_03.rez]
53 downloads
0 comments
Submitted
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Verok's (Verokster) Need For Speed V - Porsche Unleashed Patch (v1.06)
By ks99
Description from Verok/Verokster's originally publicly available blog (https://web.archive.org/web/20220128183909/https://verokster.blogspot.com/2019/11/need-for-speed-porsche-unleashed-patch.html), describing this same patch:
===================================================================
This patch was created in the same manner as other great Need For Speed III - Modern Patch from belarusian guy VEG. Patch includes several patched EA Thrash (3rash) renderers for DirectX and Glide (nGlide). Also it includes my own created OpenGL 1.1/3.0 renderer.
This patch also includes configuration utility to customize patch options, like selecting graphic renderer, switching windowed mode on/off and etc.
Some features and fixes lited below. And also some of the problems which are still need to fix.
Features & Fixes:
patch is based on last official v3.5 patch and includes all 4 official extra cars (928, 959, GT2 and GT3)
CD check has been removed
removed all registry linkage, so game is fully portable now
added option to select several 3rash API renderers (DirectX, Glide and OpenGL)
added option to select game Language (English, Spanish, German, French, Italian, Swedish snd Brazilian Portuguese)
game supports windowed mode
game Menus and Movies render in 32 bpp mode
game Menus and Races render in native desktop resolution. This option can be switched off (on by default).
game supports widescreen resolutions (16:9, 16:10, etc)
game supports more screen resolutions than before
implemented proper widescreen support with correct FOV
removed gimme.dll linkage (which has memory lag) and game decodes driver avatars by it own. So no needs to use EmulateHeap compability now
CPU time calculation was replaced by new one, so race starts faster
increaced CPU limits from 2GHz up to 4GHz
proper textures details due to replaced CPU calculation (2 GHz limitation)
proper hands moving while switching gears and pressing horn, due to replaced CPU calculation (2 GHz limitation)
fixed game crash on Normandie track. No needs to replace sky for this track.
Lens Flare disappears much less frequently
proper ZBias calculation for Glide renderer, so car backlights are shadowed under treees
game uses much more higher exterior and interior car detail level, same as in garage (check Boxter seats and wipes)
cars LOD model has been replaced due to adding 2 hidden highest car detail levels
movements Carrera spoilers are visible now from interior (driver) position.
removed widescreen option from Graphics menu
enabled hidden Texute Detail option. Hightest value disables texture mipmaping mode
imlemented texure filtering for menu elements and fonts
added option to disable filtering for all textures
fixed missed / not lighted interior dashboards at night time
added option for Car Control after finish line
Problems & Issues:
on some PC, CPU problem still persist. To resolve this issue you can manualy set fake CPU frequency via patch configuration utility
if your game crashes after returning from race to game menu - set 16 bpp compatibility mode for game exe
as game uses garage car detail level, some Carrera spoilers designed not well (see gallery). If it's nervious you, please reduce car detail in Graphics menu
Thrash (3rash) renderers:
dx7 - Thrash API v107 renderer for DirectX 7 - patched by VEG
glide3x - Thrash API v107 renderer for Glide 3 - patched by Verok
nglide - Thrash API v107 renderer for nGlide v1.05 wrapper
opengl1 - Thrash API v107 renderer for OpenGL 1.1 - developed by Verok
opengl3 - Thrash API v107 renderer for OpenGL 3.0 - developed by Verok
Installation:
download package below
extract its content (by using "NFS" password), into your game root by replacing
old files
launch config.exe to make sure all options are correct for you
launch game via nfs5.exe or via config.exe by pressing "Save and launch" button
have fund 😉
5,097 downloads
Submitted
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Lemony Snicket's A Series of Unfortunate Events - Widescreen Fix
By AlphaYellow
This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes the camera FOV as well.
Instructions:
1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file.
2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it).
3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in Default.ini).
4. You're good to go.
Issues:
- HUD and menus are stretched.
Password: pcgw
91 downloads
- widescreen
- widescreen fix
- (and 24 more)
0 comments
Updated
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Day of the Zombie - Widescreen Fix
By AlphaYellow
This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through User.ini, which only fixes the camera FOV.
Instructions:
1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file.
2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it).
3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in Zombie.ini).
4. You're good to go.
Issues:
- HUD and menus are stretched.
Password: pcgw
107 downloads
- widescreen
- widescreen fix
- (and 25 more)
0 comments
Submitted
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Marine Sharpshooter 3 - Widescreen Fix
By AlphaYellow
This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through the User.ini and profile .ini files, which only fixes the camera FOV.
Instructions:
1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file.
2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it).
3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in MarineSharpshooter3.ini).
4. You're good to go.
Issues:
- HUD and menus are stretched.
Password: pcgw
41 downloads
- widescreen
- widescreen fix
- (and 24 more)
0 comments
Submitted
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Desert Thunder - Widescreen Fix
By AlphaYellow
This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through the User.ini and profile .ini files, which only fixes the camera FOV.
Instructions:
1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file.
2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it).
3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in DT.ini).
4. You're good to go.
Issues:
- HUD and menus are stretched.
Password: pcgw
197 downloads
- widescreen
- widescreen fix
- (and 25 more)
0 comments
Submitted
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Redneck Kentucky and the Next Generation Chickens - Widescreen Fix
By AlphaYellow
This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through the User.ini and profile .ini files, which only fixes the camera FOV.
Instructions:
1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file.
2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it).
3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in Kury.ini).
4. You're good to go.
Issues:
- HUD and menus are stretched.
Password: pcgw
51 downloads
- widescreen
- widescreen fix
- (and 26 more)
0 comments
Submitted
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Combat: Task Force 121 - Widescreen Fix
By AlphaYellow
This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through the User.ini and profile .ini files, which only fixes the camera FOV.
Instructions:
1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file.
2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it).
3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in Combat.ini).
4. You're good to go.
Issues:
- HUD and menus are stretched.
Password: pcgw
52 downloads
- widescreen
- widescreen fix
- (and 30 more)
0 comments
Submitted
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Devastation - Widescreen Fix
By AlphaYellow
This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through the User.ini and profile .ini files, which only fixes the camera FOV.
Instructions:
1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file.
2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it).
3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in Devastation.ini).
4. You're good to go.
Issues:
- HUD and menus are stretched.
Password: pcgw
206 downloads
- widescreen fix
- widescreen
- (and 27 more)
0 comments
Updated
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Dead Man's Hand - Widescreen Fix
By AlphaYellow
This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through the User.ini and profile .ini files, which only fixes the camera FOV.
Instructions:
1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file.
2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it).
3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in DMH.ini).
4. You're good to go.
Issues:
- HUD and menus are stretched.
Credits also go to: Automaniak
Password: pcgw
191 downloads
0 comments
Updated
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