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Unofficial patches

834 files

  1. Santa Claus in Trouble - FOV Fix

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the third-person platform game "Santa Claus in Trouble" (2002), as the game's engine stretches the image at resolutions with an aspect ratio wider than 4:3.
    Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/SantaClausInTroubleFOVFix
    Instructions:
    1. Extract all files to the game folder.
    2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder.
    3. Set the desired resolution to fix the FOV and FOV factor in SantaClausInTroubleFOVFix.ini.

    22 downloads

    0 comments

    Updated

  2. Monster Garage - Resolution Fix

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution in the driving game "Monster Garage" (2004), since the maximum selectable resolution in-game seems to be 1920x1080.
    Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/MonsterGarageResolutionFix/
    Instructions:
    1. Extract all files to the game folder.
    2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder.
    3. Set the desired resolution in MonsterGarageResolutionFix.ini.
    4. Once in-game, go to the video settings and select any other resolution and press Esc to save it, the actual resolution will be the one set in the INI file.

    17 downloads

    0 comments

    Updated

  3. Shiren the Wanderer 6 - 50 Hz Camera Stutter in Towns Fix

    Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island uses Unity's default 50 Hz (20 ms) fixed timestep, which affects the camera movement during town exploration and will result in noticeable judder when it divides unevenly by common display refresh rates. Dungeons and cutscenes are unaffected and everything will display correctly there.
    This patch changes the fixed timestep to 1000 Hz (1 ms), which will evenly divide by most frame rate targets.
    Download the BPS patch file, and open RomPatcher.js or use a dedicated BPS patching utility (such as Floating IPS). Drag the "data.unity3d" file from the "ShirenTheWanderer6_Data" folder in the game directory onto the "Browse" button in the "ROM file" section, and drag the BPS patch into the "Browse" button in the "patch file" section. After pressing "Apply patch", copy the downloaded file to the "ShirenTheWanderer6_Data" directory and make sure to rename the file to "data.unity3d".

    37 downloads

    1 comment

    Updated

  4. Spelunky 1.4 to 1.47 GOG Patch

    Updates the GOG version of "Spelunky" from version 1.4 to 1.47.
    Installation: Extract folders and files located in the archive to your game's folder.
    Credits:
    Mr_Goldberg - Steam API replacement, that makes 1.47 version of the game DRM-free.
     
    Password: pcgw

    63 downloads

    0 comments

    Submitted

  5. The Thing (2002) - Compilation of fixes for version 1.2

    · "The Thing (2002)" - Compilation of fixes for version 1.2:

    --- Fixes and improvements to "The Thing (2002)" (updated to version 1.2) ---
    -All fixes should work for any localized version of the game.
    -Fixed widescreen aspect ratio (Sui's wrapper).
    -The fix puts the game at 32-bits color (permanently) and a resolution of 1920x1080, the in-game resolution and
    color doesn't change (if wanted, resolution can be changed with DgVoodoo2 control panel and in Sui's wrapper ini
    file, best if changed in both).
    -Adds Antialiasing (FXAA) to improve image quality (with ReShade).
    -Adds enhanced Bump-Map textures for almost every texture that support it (512x512 pixels).
        · The Bump-Map textures try to improve the flat original textures (no new textures were added,
        the game maintain their original textures but with Bump-Maps for them, so nothing was replaced).
        ·Bump-Mapped textures give a more dark version of the game (this was intentional).
    -Vsync activated to prevent tearing (DgVoodoo2).
    -Use of Anisotropic filter x4 (with DgVoodoo2) to improve quality of rendering distance.
    -Enhanced environmental and sound effects with the use of Dsoal wrapper.
    -Fixed credits music after ending the game (it does not appear).
    -Modified game executable to allow 4 Gb of RAM and improve 64-bits OS compatibility.
    -If needed: use the file "Reg Fix.reg", if the game does not work correctly as described on https://www.pcgamingwiki.com/wiki/The_Thing, this file adds support to put the game in any hard drive letter.

    -- Use --
    -First of all: Update the game to version 1.2 or at least 1.1, all european versions does not need to do
    this, because european base game was v1.1 and this compilation auto-updates the game to version 1.2).
    Uncompress and Overwrite (if asked) all files when you put them in "The Thing (2002)" game folder.
    *Note: if you don't want Bump-Maps, delete or rename "Update" that is inside "Bin" folder.
     
    *** Known bugs:
        1.-If you change the name of the game executable "TheThing.exe" widescreen fixes does not apply.
        2.-If you have 2 grenade launchers and restart a level when you die, it may not
        work (don't shoot), but if you drop 1 grenade launcher, then you can shoot again.
        3.- With "Bump-Map Textures" some surfaces does not reflect light when
        illuminated by the flashlight, this is a game engine bug, the game without
        bump-map textures also does this in some cases, but this will be increased with
        the use of bump-mapped textures (this only affects some papers, fences, windows
        and a few other objects).

    · Credits and additional information:

    · Sui's Wrapper (Suicide machine): https://github.com/SuiMachine/The-Thing-Wrapper/releases/tag/1.0
    · DgVoodoo2 (version 2.55.4): this version are not available to download on the official web. (This is the newest
    version of DgVoodoo2 that works correctly with "The Thing". Newer versions behave strangely with the flashlight).
    · ReShade (version 4.9.1): https://www.mediafire.com/file/wdfnrzhsk0bea07/ReShade_Setup_4.9.1.exe/file
        -ReShade with the name: "d3d11.dll" working thanks to DgVoodoo2.
    · ULtimate ASI Loader: https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases
        -Ultimate ASI Loader with the name: "dinput8.dll". Used to load Sui's Wrapper and Bump-Map textures.
    · Dsoal sound wrapper: http://vaporeon.io/hosted/dsoal-builds/
    · Fjapo: modified "TheThing.exe" to allow the use of 4Gb of RAM and all texture bump-map enhancements.
     

    50 downloads

    0 comments

    Submitted

  6. NEKOPARA Vol.3 Unlock FPS Patch

    password: pcgw
    This patch is manually modified based on official Steam one to unlock FPS. Extract to game folder and launch game from Steam as normal, and the game should reach higher FPS than 60 if your monitor supports.
    Only tested on Steam version, but it should work on other versions.
     
    Due to limitation of D3D9 behavior, if you are using multiple monitors with different refresh rate, the game will limit max FPS to the refresh rate of MAIN monitor. Please set the monitor with highest refresh rate as main one, or use DXVK to correct this behavior.

    23 downloads

    0 comments

    Submitted

  7. Ski Doo X Team Racing "Time Limit" Fix

    (This patch has been provided by discord user "xzyotgf" on the official PCGW Discord Server)

    This is a patch for the 1.1 and 1.2 versions of Ski Doo X Team Racing (2001) meant to fix a superficial limitation preventing the game from running on a computer with its date set to 2020 and beyond.

    54 downloads

    0 comments

    Submitted

  8. Hidden & Dangerous Deluxe - FOV Fix

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the first/third-person WW2 tactical shooter game "Hidden & Dangerous Deluxe" (2002), as the game's engine, Insanity 3D, stretches the image at resolutions with an aspect ratio wider than 4:3. This fix was based on the GOG version, but might work for other versions as well.
    Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/Hidden&DangerousDeluxeFOVFix
    Instructions:
    1. Extract all files to the game folder.
    2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder.
    3. Set the desired resolution to fix the FOV, FOV factor and rendering distance in Hidden&DangerousDeluxeFOVFix.ini.
    - Issues:
    :-: Mission intros are glitched, practicaly unwatchable (these are optional at the mission briefings anyway).

    80 downloads

    4 comments

    Updated

  9. Postal 2 - 1409X Patch

    This is the semiofficial 1409X patch for the Share the Pain edition of Postal 2.
    Source: GameFront

    132 downloads

    0 comments

    Updated

  10. God Eater 1 & 2 NPC AI Fix

    This fan made patch fixes an NPC bug in the Steam versions of "God Eater: Resurrection" and "GOD EATER 2 Rage Burst", where NPCs would not perform charged attacks most of the time. Also supposedly fixes them not using healing items.
    Password: pcgw
     
    Author: Qingyu510

    752 downloads

    0 comments

    Updated

  11. Call of Duty 2 - Custom Patch v2

    Patches applied in memory at startup without modifying original file on hard disk
    Supports: v1.2/v1.3 (Retail/Steam)
    - No Blackscreen: Fixes issue at startup with multiplayer game exe
    - Distance Fix: Fixes object popping by rendering all models at highest level of detail from start
    - No Optimal settings: Disables legacy "Optimal settings" function at startup
    - No Safemode: Disables legacy "Safemode" function at startup
    - No Intro: Skips logos and game intro at startup
    - No Splash: Skips splashscreen at startup
    - Disables pure server only filtering and voice chat option for new game config
    - Windowed mode: Enable via ini file (supports singleplayer and multiplayer)
    - No cheat protected dvars: Disables cheat/write protection
    - Play without key: Play without authorization and even key (only servers using the patch)
    - Steam version: Play without Steam using original steam game exe files
    Note:
    - Patches can be disabled/enabled via "cod2patch" ini file

    Installation
    Copy "winmm" (Steam: "steam") dll and "cod2patch" ini file into the game folder

    985 downloads

    4 comments

    Updated

  12. Frank Herbert's Dune - FOV Fix

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the third-person sci-fi action game "Frank Herbert's Dune" (2001), as the game's engine, RenderWare, stretches the view at resolutions wider than 4:3.
    Credits also go to: AuToMaNiAk005
    Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/FrankHerbertsDuneFOVFix/
    Instructions:
    1. Extract all files to the game folder.
    2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder.
    3. Set the desired resolution to fix the FOV in FrankHerbertsDuneFOVFix.ini.

    28 downloads

    0 comments

    Updated

  13. Tonka Space Station - FOV Fix

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the third-person sci-fi action game "Tonka Space Station" (2000).
    Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/TonkaSpaceStationFOVFix
    Instructions:
    1. Extract all files to the game folder.
    2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput.dll), and also extract it to the game folder.
    3. Set the desired resolution to fix the FOV and FOV factor in TonkaSpaceStationFOVFix.ini.

    19 downloads

    0 comments

    Updated

  14. Airborne Troops: Countdown to D-Day - FOV Fix

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the third-person stealth game "Airborne Troops: Countdown to D-Day" (2004), since the game's engine, RenderWare, stretches the view at resolutions wider than 5:4.
    Credits also go to: AuToMaNiAk005
    Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/AirborneTroopsCountdownToDDayFOVFix
    Instructions:
    1. Extract all files to the game folder.
    2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder.
    3. Set the desired resolution to fix the stretching and FOV factor in AirborneTroopsCountdownToDDayFOVFix.ini.

    1,815 downloads

    1 comment

    Updated

  15. Lada Racing Club - FOV Fix

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the third-person racing game "Lada Racing Club" (2006).
    Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/LadaRacingClubFOVFix
    Instructions:
    1. Extract all files to the game folder.
    2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder.
    3. Set the desired resolution to fix the FOV in LadaRacingClubFOVFix.ini.

    43 downloads

    0 comments

    Updated

  16. Extreme Sports - FOV Fix

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio and field of view in the third-person extreme sports game "Extreme Sports" (2001).
    Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ExtremeSportsFOVFix
    Instructions:
    1. Extract all files to the game folder.
    2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput.dll), and also extract it to the game folder.
    3. Set the desired resolution to fix the FOV and FOV factor in ExtremeSportsFOVFix.ini.

    33 downloads

    0 comments

    Updated

  17. Adrenalin: Extreme Show - FOV Fix

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the third-person racing game "Adrenalin: Extreme Show" (2005), since the game's engine stretches the view at resolutions wider than 4:3.
    Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/AdrenalinExtremeShowFOVFix
    Instructions:
    1. Extract all files to the game folder.
    2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder.
    3. Set the desired resolution to fix the stretching and FOV factor in AdrenalinExtremeShowFOVFix.ini.

    65 downloads

    2 comments

    Updated

  18. Indiana Jones and the Infernal Machine - FOV Fix

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the third-person adventure game "Indiana Jones and the Infernal Machine" (1999), since the game's engine, Jones3D, crops the view at resolutions wider than 4:3 (Vert-). This fix was based on the GOG.com version, so compatibility with any other version isn't guaranteed, albeit still possible.
    Credits also go to: AuToMaNiAk005
    Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/IndianaJonesAndTheInfernalMachineFOVFix
    Instructions:
    1. Extract all files to the (path-to-game)/Resource/.
    2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder.
    3. Set the desired resolution to fix the FOV and FOV factor in IndianaJonesAndTheInfernalMachineFOVFix.ini.
    Issues:
    :-: The pause menu is affected by the FOV change in a bigger amount, however it's still usable.

    157 downloads

    0 comments

    Updated

  19. MechWarrior 3: Pirate's Moon - FOV Fix

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the action FPS/TPS game "MechWarrior 3: Pirate's Moon" (1999).
    Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/MechWarrior3PiratesMoonFOVFix
    Instructions:
    1. Extract all files to the game folder.
    2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder.
    3. Set the desired resolution to fix the FOV in MechWarrior3PiratesMoonFOVFix.ini.

    31 downloads

    0 comments

    Updated

  20. MDK patch v1.1 by BuXXe

    Unofficial patch featuring level selector and extended sound buffers for higher-quality sound files

    106 downloads

    0 comments

    Submitted

  21. Pandemonium (1&2) GOG Fix

    Fixes for both Pandemonium! and Pandemonium 2 released on GOG that get rid of problems with broken skyboxes (and other graphical abnormalities), broken music playback and game(s) simply not launching.
    Installation:
    Download the right archive for the game you want to fix. Extract each file to the game's main directory. Run "nglide_config.exe" and change settings according to your preferences. Credits:
    AyuanX - Updated version of the ogg-winmm CD Audio Emulator.
    Sonny Jim - Hex bypass in the game's executable for the ogg-winmm library.
    Zeus Software - nGlide wrapper (version 2.10 was used in this fix).
    Me - Duck taping it all together and testing.

    298 downloads

    0 comments

    Submitted

  22. Splinter Cell EAX Fix

    An XDelta patch for the GOG and Ubisoft Connect versions of the Tom Clancy's Splinter Cell that fixes broken support for EAX Advanced HD.
    Installation:
    Download "Splinter Cell EAX Fix.7z" file and extract it wherever you want. Put "SplinterCell.exe" file from your game's installation folder into the folder with extracted contents of the archive. Run "<platform you bought the game from>.bat" and wait until the black window closes. Replace original executable in the game's installation folder with the patched one.

    214 downloads

    0 comments

    Submitted

  23. Area 51 Preservation Project UPdated

    A bunch of wrappers and applications configured to allow Area 51 (2005) to run properly on Windows 10/11 with the controller and 16:9 support.
    Credits:
    Lucas C - Original creator of the package.
    Me - Repacking with the newest versions of said wrappers and applications and depreciation of the outdated ones.

    830 downloads

    5 comments

    Updated

  24. GRID Autosport helmets & suits fix

    This is an unofficial patch of the most recent driver_model.pssg file available from Steam for GRID Autosport. It was patched by me using Ego PSSG Editor. Place it in the characters models subdirectory of your game installation (e.g., %PROGRAMFILES(x86)%\Steam\steamapps\common\GRID Autosport\characters\models).
    Build 336292 of GRID Autosport committed a driver model change which caused the logo textures not to render properly on helmets and suits. While it's possible to roll back to the previous version of the file, the prior version is missing some values found in the most recent version.
    Two data blocks in the current release of the file cause the textures issue; I overwrote these using corresponding data imported from the previous version of the file, but otherwise preserved the rest of the changes implemented in the most recent version of the file.
    SHA-256 checksum: 2c7df6cca84efea0dfd20ea66edddefae79a3c37534d311488db8fa731c7217c
    VirusTotal results: https://www.virustotal.com/gui/file/2c7df6cca84efea0dfd20ea66edddefae79a3c37534d311488db8fa731c7217c
    Before fix (helmet - front): 
    After fix (helmet - front): 
    Before fix (helmet - side): 
    After fix (helmet - side): 
    Before fix (suit): 
    After fix (suit): 

    61 downloads

    0 comments

    Updated

  25. F1 World Grand Prix 2000 - Widescreen & FOV Fix

    This RAR file contains a modified F1.exe, d3d.dll and a F1 World Grand Prix 2000 - Widescreen Fixer v1.2.exe, that is intended to fix the resolution, HUD and field of view in the racing game F1 World Grand Prix 2000 (2001).
    Credits also go to: AuToMaNiAk005
    Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/F1WorldGrandPrix2000WidescreenFix.cpp
    Instructions:
    1. Extract all files to the game directory (32-bit or 64-bit fixer executable depending if your system is 32 or 64-bits).
    2. Run the fixer, set the desired resolution width and height to fix the resolution, and the camera FOV automatically, or set a custom value for camera FOV if desired. The new resolution will be available on the in-game video settings.
    Issues:
    - HUD and menus remain stretched.
    - Main menu is locked at 800x600.

    123 downloads

    0 comments

    Updated

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