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433 files

  1. Unreal Tournament 2003 OS X patch

    Original file: http://www.fileplanet.com/142529/140000/fileinfo/Unreal-Tournament-2003-v2225.3-Patch-[Macintosh]
     
    This is the Unreal Tournament 2003 OS X Patch v2225.3. It is the latest patch available for the game.
     
    As the major patch notes are too big to fit here, they have been included in the download as a README file.

    502 downloads

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    Submitted

  2. Unreal Tournament 2003 Windows patch

    Original file: http://www.fileplanet.com/116278/110000/fileinfo/Unreal-Tournament-2003-v2225-Patch
     
    This is the Unreal Tournament 2003 Windows Patch v2225. It is the latest patch available for the game.
     
    As the patch notes are too big to fit here, they have been included in the download as a README file.

    1,298 downloads

    0 comments

    Submitted

  3. Tigershark patch

    Original file: http://gamesurf.tiscali.it/download/tigershark-_c5057.html
     
    This is the Tigershark Patch v1.31. It is the latest patch available for the game.

    192 downloads

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    Submitted

  4. Unreal Tournament Mac OS Demo patch

    Original file: http://www.gamefront.com/files/3805870/
     
    This is the 348m4 patch for the Unreal Tournament Macintosh demo. It is the only patch available for it.
     
    Note that the patch files uses the .sit format to compress the files.

    251 downloads

    0 comments

    Updated

  5. Star Trek: Armada II Patch v1.1

    New Changes:
    Adjusted the power of Borg Cubes for better balance
    Health bars of ships in the ship display now display the color of the ship's shields: green for full health, red for almost depleted and blue for no shields.
    Added a metal cost to creating a fusion cube. It will now cost 750 metal to form the fusion cube. It will cost 1500 metal to form the Tactical Fusion cube.
    Increased max zoom-out in strategic view from 1500 to 2200.
    Added 'F' as hotkey to bring up Formations menu.
    Added a left-click interface mode. Left click will give orders and select, while right click will be to deselect.
    Species 8472 fleets using the bio-pulse conduit now share damage (e.g. 50 points of damage to one ship gets dealt out as 10 points to each of 5 ships in the fleet) when the frigate is targeted.

    Multiplayer/Instant Action Enhancements:
    Improved the game's Artificial Intelligence with numerous tweaks.
    Added an option to disallow map downloads, or only download after asking.
    Minimaps will display immediately after map download.
    You can recrew a station while life support is down.
    To save a multiplayer game, press CTRL+S. To load a saved game, you can choose it from the map selection screen in multiplayer.
    Added a slider for ship (not station) build times.
    Added a slider for global unit cost.
    Added a slider for map depth.
    Added a Slower Physics button. This will cause larger ships to turn and accelerate more slowly, more in line with the physics of ships seen in Star Trek shows and movies. This will affect Federation, Cardassian, Romulan, and Klingon vessels.
    Per fan requests, added an "Early Upgrade" techtree, which allows the ship upgrade facility to be built immediately after the first research facility is built.

    New Fixes:
    Eliminate the warp jumpiness of the AI.
    Your own ships will not attack your fleet.
    Fixed fireball explosions.
    Fixed Radeon 8500 performance issue by disabling vertex buffer flushing for Radeon
    Optimizations for path planning system.

    1,496 downloads

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  6. Hitman: Contracts - Patch 1.74

    Crash Fixes:
    Fixed crash on ATI Radeon 8500, 9000 and 9200 on startup.
    Fixed crash when Restarting Asylum Aftermath level numerous times.
    Fixed crash when user got shot after reviving HM from slow-mo death sequence.
    Fixed crash while watching the free agent cut scene on the Lee Hong Assassination level.
    Fixed crash when user saved whilst highlighting an action (such as Pick lock, jump balcony, Change Clothes, Place sign etc).
    Fixed Crash with Post-Filter on High: After death sequence inside the manor on Beldingford Manor level, or inside meat plant on Meat King level.

    Graphical Fixes:
    During and after "free agent" cut scene on Lee Hong Assassination level screen would turn black.
    With Post-Filter set to High, would cause screen to go almost
    jet-black on "Hunter and the Hunted" level when user by rooftop location.
    Post Filter set to High made sniper scope blurry.

    Other Fixes:
    Unable to fire sniper rifle if 'fire' is set to Right Mouse button
    47 could get stuck in the first door on Asylum aftermath level.
    Loading a save game transported 47 to a different location on Lee Hong level.
    Credits do not appear at end of game.

    3,946 downloads

    0 comments

    Updated

  7. Unreal Tournament 3 patch

    Original file: http://www.fileplanet.com/199547/190000/fileinfo/Unreal-Tournament-3---Patch-5
     
    This is the Unreal Tournament 3 Patch 5 (or v2.1). It is the latest patch available for the game.
     
    Note that this patch includes all fixes from previous patches. The patch is also required for the Titan Pack to work (a link to the expansion can be found on the Unreal Tournament 3 wiki page).
     
    Here is the full list of fixes:
     
    UI:
    Disabled wrap for options lists on PC.
    Split out player and bot counts on mixed servers in server browser.
    No longer require double clicking on main menu.
    Fixed problem with vote menu, where list positions and scrollbar get reset after the menu updates.
    Fixed issue with 'no password' connection error not asking for a password, when in online play.
    Fixed issue with dialog boxes, where button positions are not updated correctly after resolution or message length changes.
    Made the Instant Action and Host Game menus properly recover the saved mutator list, when the Mutator menu is not opened.
    Fixed an incorrect call to WorldInfo.TravelFailed, and fixed the 'Incorrect Password' dialog not asking for a password.

    Game:
    No longer disable achievements for mods that don't contain code (maps and custom characters).
    Fixed issues with weapons respawning with Duel and with WeaponsRespawn mutator.
    Reduced visibility of DM beacons in darkmatch.
    Fixed greed exploit with redeemer.
    Updated russian localization. Thanks Michael Sokolkov.
    Removed os helper workaround for Windows 2003 server, now that we have a better fix.
    Fixed low gore issue with Titans.
    Fix for wrong team shader in rare cases.
    Fixed dropflag command not working. Also fixes a CTF exploit.
    Fixed excessive link beam decals for listen servers.
    Fixed warfare orb not showing up on minimap on second and subsequent rounds on map where teams switch sides.
    Reduced damage to nodes/cores from dead Titan explosion.
    Reduced damage Titans do to nodes/core with weapons.
    Titan melee doesn't knock down spawn protected players.

    Server Administration:
    Fixed problem where maplist entries contain unwanted whitespace, and move invalid maplist entries to a separate 'BadMaps' list, instead of just deleting them.
    Fixed bug where the advertised game was wrong after switching gametypes, but only for the startup gametype.
    Fixed bug with password being removed from URL, during non-seamless travel on the same server.
    Fixed bug where the current game profiles mutators would be carried over into other gametypes.
    Added 'MapReplayLimit' to UTMapList; this overrides the same value in UTMapListManager, unless set to -1.
    Added code to trim down the size of server details results when they become too large, fixes problem where servers would not be advertised.
    Adjusted vote code to end vote rounds early, when all players have voted, and to switch map immediately instead of respecting the 'EndTimeDelay' and 'RestartWait' settings.
    In endgame votes, forcibly extend the first vote round by 16 seconds (i.e. the time it takes for the vote menu to popup).
    Added admin-only buttons to the vote menu, which allow admins to force a winning vote.
    Fixed non-seamless travel client timeout disconnects.
    Now consider server "pure" with same rules as achievements (custom maps, characters, and Epic mutators + webadmin allowed).
    Adjusted mutator voting to properly account for mutators in the game profile settings (both added and excluded mutators).

    Mod support:
    Fixed problem with cooking with -mod and ModShaderCache.
    Fixed map makers unable to cook when using Titan Pack assets.
    May need to delete GlobalPersistentCookerData.upk from My Games\Unreal Tournament 3\UTGame\Published\CookedPC.
    Added mutator hook for blocking team changes.

    Level specific:
    Fixed WAR-Confrontation raptor exploit.
    Possible fix for darkmatch memory leak.
    Added refshadercache to patch, so titan content will have shaders compiled.
    Fix for reported rare WAR-Floodgate crash.

    1,502 downloads

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  8. Age of Empires II: The Conquerors Expansion patch

    Original files:
     
    This is the Age of Empires II: The Conquerors Expansion Patch v1.0c. It is the latest patch available for the game.
     
    The patch is available in the following languages:
    English (EN)
    French (FR)
    German (DE)
    Italian (IT)
    Japanese (JA)
    Korean (KO)
    Spanish (ES)

    Each file is ~4 MB in size.
    Note that this patch also includes the content and fixes from Patch v1.0b.
     
    Here is the full list of fixes:
     
    Balance Changes
     
    Civilizations
    Aztecs get free Loom.
    Byzantines get free Town Watch.
    Chinese start with 50 less food (for a total of -200 food).
    Franks now get the Halberd technology.
    Goth infantry cost 25% less starting in the Feudal Age.
    Japanese infantry get 25% attack speed bonus starting in the Feudal Age.
    Koreans:Shinkichon increases Onager range by +1 instead of +2.
    Turtle Ships have Heated Shot and additional armor vs. Galley-line ships.
    Korean villager LOS increased by +1.
    Turtle Ship artwork is changed to be more realistic.
    War Wagon and Elite War Wagon range is reduced.

    [*]Spanish Hand Cannoneer and Bombard Cannons fire 15% faster. Fire rate for Conquistadors and Elite Conquistadors is also improved.


    Units
    All archery range units (except Hand Cannoneers) now do +1 additional damage to Spearman-line units.
    Camels are now as quick to train as spearmen.
    Viking Berserks now move as fast as pikemen.
    Celtic Woad Raiders now move faster (they run faster than Eagle Warriors who lack Squires).
    Bombard Cannons cause +80 additional damage to buildings.
    Training time for Teutonic Knights, Longboats, Tarkans, and Samurai is significantly reduced.
    Cavalry Archers now have equal range to Heavy Cavalry Archers.
    Scout Cavalry get +2 attack in the Feudal Age.
    Galleys now take 60 seconds to produce (War Galleys & Galleons still take 45 seconds).
    Fireships & Fast Fireships have additional armor vs. Galley-line ships.
    Fireships cause additional damage vs. Turtle Ships.
    Korean War Wagon cost increased to 120 wood 60 gold.

    Buildings
    Castles now take longer to build.
    Bombard Towers now do piercing damage instead of normal damage (the major effect is vs. rams).

    Technologies
    Loom provides +1 additional Pierce armor.
    Palisade walls get +3 additional Pierce armor.
    Treadmill Crane, Masonry, Architecture, Hoardings, Fortified Wall, Guard Tower, and Keep have had their stone cost replaced with wood or food. Now these technologies only cost food & wood.
    Theocracy only costs 200 gold.
    Shipwright now also decreases ship build time.
    Parthian Shot increases Cavalry Archer and Mangudai attack vs. spearman-line units.
    Heated Shot now increases tower attack and Castle attack vs. ships.
    Capped Ram & Battering Ram upgrades no longer cost gold.

    Resources
    Fish traps now provide food at a faster rate.

    Enhancements
    Open ground is always green on the mini map, even on snow or sand terrain.
    Black Forest is no longer an option if you select Random Map or Land Random.
    Farms can be queued to 40.
    Blind Random Map – Multiplayer only. Selects randomly between a number of different map types, and you are not told what kind of map you are playing on.
    Turbo Random Map — In this mode, all buildings work 2.5 times faster except when building econ units (fishing boats, trade ships & carts, villagers). All economic units gather 2.5 times faster and carry 2.5 times as many resources. All trade units work 2.0 times faster. Villagers construct buildings 2.5 times faster except for castles, towers, & wonders. To play this new Turbo style, select “Turbo Random Map†from the Game Type menu in either single player or multiplayer mode.
    Custom Random Maps — New ES Custom Maps are in the patch. To select one, go to Map Style and click “Custom.†Note that these maps are NOT guaranteed to work effectively vs. a computer opponent or for certain game types. The computer opponents assume that all Custom maps are Coastal, so a map type that is quite different may hinder the computer opponents’ typical skill level. Also, if you play Regicide on ES@Pilgrims_v2, you do not receive a starting castle. If you play Regicide on ES@Metropolis_v2, you get three kings and three castles. If you have 7-8 players on ES@Pilgrims_v2, some players may instantly resign. The following maps are included. For full descriptions, go to http://www.ensemblestudios.com/aoeiix/docs/rms.shtml.
    ES@Canals_V2.rms — A network of canals creates a spider web effect as they try to connect every player’s starting town.
    ES@Capricious_V2.rms — Starting food, gold and stone might be at normal levels, in short supply, or in abundance. Starting trees will always be the same.
    ES@Dingos_V2.rms — Villagers shepherd their flocks while avoiding rampaging wild animals. Lots of sheep, lots of wolves, no Scout.
    ES@Graveyards_V2.rms — Control weed-choked graveyards packed with scary trees and abandoned buildings that conceal resources and ancient relics.
    ES@Metropolis_V2.rms — Control three Town Centers, three sets of villagers, three Scouts and three sets of resources!
    ES@Moats_V2.rms — Each player’s town is surrounded by a narrow body of water with several land bridges for access and moats narrow enough for ranged units to fire across.
    ES@Paradise_Island_V2.rms — Start on a tropical island with your enemies. The map is loaded with fish, boars, and berries. Find the three relics at the base of the volcano in the center, but beware of the guardians!
    ES@Pilgrims_v2.rms — Your starting island may be small, but there is a whole new world to discover! Hop in your Transport and race your enemies to the new world!
    ES@Prairie_V2.rms — Food is often scarce and there aren’t a lot of natural defenses, but your two Scouts can cover a lot of ground.
    ES@Seasons_V2.rms — Based on the 4 seasons in a year, with a 25% chance of loading up a Winter map, Spring map, Summer map, or Autumn map.
    ES@Sherwood_Forest_V2.rms — Multiplayer only. Your town is surrounded by forests, yet you can walk freely through them. Use your hunting wolf to scout the terrain or for sneak attacks on your enemy’s villagers.
    ES@Sherwood_Heroes_V2.rms — Single player version of Sherwood Forest. Start out with some familiar heroes.
    ES@Shipwreck_V2.rms — A few bruised villagers and their waterlogged sheep stranded on a desert island.
    ES@Team_Glaciers_V2.rms — In the frozen north, each team must defend its own hunk of ice and snow against frequent enemy raids. Bad weather makes ships and walls rare, though strangely, this has led to a bumper crop of deer.
    ES@The_Unknown_V2.rms — Everything is random. Everything. From the moment the game starts, you have to scout (with a random number of Scouts, of course) to figure out whether you are on an island, a mainland, or inside a clearing of trees.

    Bug Fixes
    Male Mayan farmers are now as good as females.
    Imperial Age Houses now have normal house armor.
    Villagers now walk around farms normally if stopped and started again (the infamous “Farm bugâ€).
    Monks no longer heal garrisoned units.
    Computer opponents no longer always switch to attack the opponent with the highest score. That is, they initially attack that opponent, but then they keep attacking for some time afterwards, even if that opponent’s score drops.
    Teuton Monk Resistance now works properly, so researching Faith is beneficial to them.
    On Nomad maps, Chinese, Persians, Huns, and Mayans now get the correct starting resources.
    Computer opponents now build lumber camps next to bamboo.
    Town centers now always take damage from Bombard Towers.
    The Team Glaciers map no longer starts players on ice terrain.
    The Unknown map no longer starts players surrounded by wood. This map was also revised with many small adjustments to resources, relics, and terrain.
    The Pilgrims map now starts off with a Lumber Camp instead of a Town Center. Extra villagers and resources have been added to player islands as well.
    In ParadiseIsland, players are no longer automatically defeated after launch of regicide games.
    Male hunters no longer get +1 LOS.
    Teuton Town Centers now get their attack bonus.
    War Wagons no longer get unintended bonus damage vs. siege.

    7,966 downloads

    0 comments

    Updated

  9. Star Wars: Force Commander patch

    Original file: http://www.fileplanet.com/39538/30000/fileinfo/Force-Commander-v1.1
     
    This is the Star Wars: Force Commander Patch v1.1. It is the latest patch available for the game.
     
    Note that save files from previous versions of the game are not compatible with the patch.

    773 downloads

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  10. Monopoly Tycoon patch

    Original file: http://www.fileplanet.com/86943/80000/fileinfo/Monopoly-Tycoon-1.4-Patch
     
    This is the Monopoly Tycoon Patch v1.4. It is the latest patch available for the game.
     
    Note that this release includes all fixes and updates from all previous patches.
     
    Here is the full list of fixes and additions:
    Added map selection to skirmish and multiplayer modes.
    Added serverside version checking, players of different versions will not be allowed to join.
    Addressed Railroad / utility issues.
    Added all custom scenarios produced from patch 1.3, Extras pack 1 and Extras pack 2.
    Added 2 new custom scenarios "Reign of the Outsider" and "The Campaign Trail".
    Added network adaptor selection to the configuration panel.
    Altered the patch installation so you can now reinstall the patch over the same version if you wish.
    Added 'Italian' to the patch language verification.
    Added 2 new texture sets ( Matchstick and Rough ).You will need to download Extras Pack 1 or Extras Pack 2 to utilize these texture sets. These can be found on the DeepRed website ( wwww.deepred.co.uk ). Instructions on how to use them in the game are provided with these packs.



    2,470 downloads

    1 comment

    Submitted

  11. Homeworld 2 patch

    Original sources: Game Front (EN, FR, DE, IT, ES)
     
    This is the Homeworld 2 Patch v1.1. It is the latest patch available for the game.
     
    Available versions of the patch:
    English (EN)
    French (FR)
    German (DE)
    Italian (IT)
    Spanish (ES)

    Here is the full list of fixes:
     
    Multiplayer Improvements
    Players will now be able to host and join games from behind NATs and Firewalls.
    The whisper function in the GameSpy lobby no longer misdirects messages to the wrong recipients.
    The number of players in a given game is now reported correctly.
    Players can now ignore people in the Gamespy lobby.
    Players can now whisper to a group of people in the Gamespy lobby.
    The ignore list in the Gamespy lobby is now automatically saved.
    The Whisper list in the Gamespy lobby is now automatically saved.
    There is a new ËœSuppress" button to the GameSpy lobby. This adds the ability to ignore the join / leave lobby messages.
    Lobby chat has been updated so that private game chats will no longer being displayed in the lobby chat.
    Game chat has been updated so that lobby chat won't cause the messages to be lost anymore.
    There is a new PRESETS button that creates a default setting for gameplay options, including CPU difficulty, open/closed slots, and CPU player colours. Settings are only saved to the profile when you start a game.
    Players can now kick a lagging host.
    DirectPlay sessions are now closed asynchronously. This corrects the long wait at the end of a game.
    Badges with long filenames (>32 characters) no longer cause multiplayer games to crash at the loading screen and/or the waiting for content download screen.
    Players that have been defeated or have dropped from the game are no longer listed in the diplomacy and chat menus.
    A random race setting has been added to the race selector.
    The game now looks in both data:LevelData\Multiplayer\\*.level and profiles:Levels\\*.level for level content.
    Users can now add a file called _Thumb.tga. It will be loaded as the preview image in the level picker. Unfortunately preview and loading images cannot be autodownloaded with the levels.

     
    Fixes to Game Crashes
    Using the rally to object command on a moving ship will no longer result in a crash.
    If a ship is destroyed in the frame before it executes an order, the game will no longer crash.
    The game will no longer crash due to rapid switching between tactics.
    Matrox Parhelia users will no longer experience loading crashes after installing the latest drivers for their cards.

     
    Gameplay Fixes
    Probes and scouts no longer attract mines when passing through mine fields.
    Defense fields will no longer stay active after the frigate that generates them has been destroyed.
    Scouts with the EMP upgrade will no longer lose their ion trails after using the EMP attack.
    Fighters can no longer undock while the carriers are in hyperspace transit.
    It's no longer possible to control enemy player and enemy AI ships.
    By using hyperspace gates platforms can be issued more than one move order.
    Platforms no longer attack when moving.
    Players can no longer hear ships outside of visible range.
    Research abilities that are transferred when ships are donated no longer stays if the ship is transferred back.
    Ships that are docking or being built no longer cause ships already docked to launch when the ship hold is full.

     
    Tuning and Balance Changes
     
    General
    Resource Collectors repair rate increased (from 25 hitpoints/second to 35 hitpoints/second)
    Start positions have been updated on the multiplayer map Shields.

    Hull defense guns (located on Vaygr and Hiigaran Carrier, Mothership, Resource Controller, and Shipyard as their main weapon):
    Hull defense guns have increased accuracy vs. fighters - 40% increase in accuracy vs. fighter (from 0.1 to 0.14).
    Hull defense guns have increased accuracy vs. Corvette (from .4 to .45).
    Hull defense guns vs. Resource Collectors Penetration Decrease (from 100% to 75%).
    Hull defense guns vs. Platforms penetration increased 300%.

    Platforms
    Platform controller build time increase (from 30s to 70s).
    Hiigaran Platform controller cost increase (from 500ru to 650ru).
    Ion Platform accuracy vs. corvettes and fighters has been decreased (from 10% to 4% for fighters and from 8% to 4% for corvettes).
    Ion Platforms Penetration vs. Corvettes and Fighters has been decreased from (from 100% to 1% vs. fighters and from 100% to 10% for Corvettes).
    Ion Platform research time has been increased by 70 seconds (from 30s to 100s).
    Missile Platform research time has been increased by 45 seconds (from 60s to 105s).
    Speed for all platforms has been reduced by 75 (from 200 to 125).
    Platforms have had significant reduction in amount of damage done to collectors (75% damage reduction for gun platforms 50% damage reduction for missile platforms and 60% damage reduction for Ion Platforms).

    Resource Controllers
    Number of Hull Guns reduced from 8 to 4.

    Corvettes
    Missile Corvette Damage vs. Platforms has been increased by 90%
    Pulsar Corvette Damage vs. Platforms has been increased by 60%
    Laser Corvette attack style changed to an attack run vs. subsystems
    Vaygr Corvette armour upgrades reduced (from 1.5 to 1.3 for level 1 and from 2.0 to 1.6 for level 2)

    Frigates
    Vaygr Assault Frigate cost has been reduced by 50 RU (from 700 to 650).
    Vaygr Assault Frigate research cost has been reduced by 150 RU (from 800 to 650).
    Marine and Infiltrator Frigate HP has been increased (from 18000 to 20000).
    10 second reduction in build time (from 55s to 45s) for Ion Frigate, Vaygr Assault Frigate, and Vaygr Missile Frigate.
    5 second reduction in build time (from 55s to 50s) for Flak Frigate and Marine/Infiltrator Frigate.

    Bombers
    Bombers are weaker vs. platforms: 20% decrease in penetration vs. platforms (from .55 to .45).

    Vaygr Battlecruiser
    20% decrease in engine repair speed (from 250s to 200s).
    20% increase to engine subsystem HP's (from 30000hp to 36000hp).
    20% decrease to duration of inactivity after damage (from 80s to 64s).

    EMP
    Recharge - 10 second increase (from 60s to 70s).
    Frigates - Shield vs. EMP increased 40% (from 220 to 310).
    Research time - 10 second increase (from 60 to 70).

     
    Singleplayer Game Fixes
     
    General
    Players unit caps will no longer be lowered when they load a game from the in-game menu.
    The shipyard is no longer listed as having two sensor spots.
    The Vaygr laser corvette now displays badges correctly.
    The Hiigaran Sensors Array textures are no longer inverted.
    Vgr Refinery badges now display properly.

    Mission 2
    Bonus corvettes and bombers are now delivered 100% of the time.

    Mission 4
    The difficulty level has been reduced.
    Destroying the station before destroying inhibitors no longer results in a lock up. ​

    Mission 6
    The Derelict Mover is no longer targetable by your ships.

    Mission 8
    Scuttling Dreadnaught will now cause the mission to fail.

    Mission 13
    The difficulty level has been reduced.

    Mission 14
    The difficulty level has been reduced.

    Mission 15
    Ships can no longer be led out of the area of play in pursuit of the planet killer missiles.

    2,002 downloads

    0 comments

    Updated

  12. Freedom Force patch

    Original file: http://www.freedomfans.com/news.php?id=37
     
    This is the Freedom Force Patch v1.3. It is intended for the US and European versions of the game and is the latest patch available.
     
    Note that this patch also includes all the fixes made in patches v1.1 and v1.2.

    805 downloads

    0 comments

    Submitted

  13. The Movies patch

    Original file: http://www.gamefront.com/files/files/4563034/movies_1_1_patch.exe
     
    This is The Movies Patch v1.1. It is the latest patch available for the game.
     
    Here is the full list of fixes:
     
    Fixes:
    Performance issues on Minimum Specification machines have been resolved.
    Stability on low end Athlon processors has been improved.
    Post Production had a number of issues fixed to aid user interaction and avoid player confusion.
    Audio echo during Post Production has been removed, and general stability of this screen is improved.
    Stars retirement ages now work as intended when saving and loading a game while shooting a film.
    Some scenes have been updated to address issues with clipping, props and set objects.
    Some movie scenes have been updated to ensure they would finish filming in the lot.
    Placeholder text has been changed to final text.
    Saving StarMaker and The Movies on Non-English Operating Systems has been improved.
    Saving a game while a Star is in surgery now functions as intended.
    Overall stability has been improved

    Changes:
    Players can now record more pieces of custom audio in Post Production.
    The game will now check the space available in the users My Documents directory to ensure there is enough space to run the game.
    Online connectivity now correctly handles situations where players had no internet connection.

    1,956 downloads

    1 comment

    Updated

  14. SCAR Squadra Corse Alfa Romeo Patch

    Latest official patch for SCAR Squadra Corse Alfa Romeo.
     
    ***************************
    SCAR PATCH - English Readme
    ***************************
     
    This patch is intended to fix the "Protection Error" crash,
    repeatedly reported on WindowsXP and Windows2000 operating systems.
     
    To apply the patch you must run the ScarPatch.exe program, and click the "Apply Patch" button.
    A message box with "Correctly patched" should appear.
     
    If it doesn't, you will see one of the following errors:
    "SCAR is not installed correctly."
    This message means that you have some problems with the current SCAR installation.
    Please, try to reinstall SCAR.
     
    "SCAR is not installed."
    You must install SCAR before applying the patch.
     
    "You must be logged on as a member of Administrators."
    To run the SCAR Patch, you need administrative rights.
     
    "The patch has already been installed."
    The current installed exe, seems already patched.
     
    If you experience any other problem, please, report it to the customer support.

    1,064 downloads

    0 comments

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  15. Battlefield 2 patch

    Original file: http://www.fileplanet.com/160777/160000/fileinfo/Battlefield-2-Patch-v1.41
     
    This is the Battlefield 2 Patch v1.41. The latest patch release is v1.50 (a link to the patch can be found on the Battlefield 2 wiki page).
     
    Note that this patch should only be installed if there are issues installing patch v1.50.
     
    Here is the full list of fixes:
     
    NEW CONTENT
    New level: Road to Jalalabaad (Conquest 16-32-64, Singleplayer, Co-op)
    New Server Option: No Vehicles mode

    GAMEPLAY TWEAKS
    The vehicle drop has been modified to help prevent exploits such as blocking enemy vehicles, destroying vehicles and commander assets, or as an alternative to artillery.
    C4 tossing distance has been reduced.
    A prone->crouch delay has been added.

    BUG FIXES
    Fixed the Linux server hangs when trying to load a Special Forces Co-Op map.
    Another attempt at fixing the Red/Blue nametag bug.
    Fixed the missing server info on the map briefing screen.
    Fixed the server browser issues with updating info.
    Fixed the filter by maps size option in the server browser.
    Fixed a low reproducibility crash bug related to the vehicle drop.
    Fixed a crash in Co-op after a player is revived without a kit.
    Fixed a server crash on Linux 32 when trying to rotate maps in Coop Mode.
    Fixed the occasionnal red distance marker appearing on the ground.
    Fixed the bug that caused the player's arms to become invisible when switching weapons.
    Co-Op bot console commands now function on local servers.
    Fixed the excessive damage taken by the Muscle Car.
    Adjusted the minimum number of players to start the round on ranked servers.
    The new values for 16, 32 and 64 players are 6, 8 and 8 respectively.
    Re-enabled unlocks on unranked servers.
    Commander options are no longer available whilst commander is dead.
    Fixed bug where a spawn point is shown as selected when it is not if player has spawned in during the preview round.
    Co-Op (Local Server): Fixed the issue where no other players may join the server if the server host is kicked and banned.
    Ranked Servers now force unlocks.
    Added support for multiple gamemodes in single maplist for mods.

    Front End
    Front End: Fix server browser issues with updating info.
    Front End, Multiplayer & Co-op: Players on server list can include Bots instead of human players.
    Multiplayer Internet Server maps size filter not working.
    Fixed an issue in the front end where pressing tab twice in the IP window would cause the cursor to skip to wrong box.

    Game Server
    Increased server stability
    All levels (Co-op ): Fixed crash after reviving player without a kit- 1st attempt.
    Server (Linux 32 Dedicated) Server crashes when trying to rotate maps in Special Forces Co-op Mode (fixed on SUSE only. Still present in Red Hat and Fedora).
    Adjust the minimum number of players to start the round.The new values for 16, 32 and 64 players are 6, 6 and 8 respectively.
    Re-enable unlocks on unranked servers.
    Ranked server forces unlocks i.e. have to have unlocks selected.
    Coop (Local Server): If Server Host is kicked and banned although they do not actually get kicked, no other players may join the server after that point.
    Fixed a dedicated server crash which was occurring when the user held "CTRL" and "SHIFT" while selecting a map.
    Fixed a crash which would occur when c4 was placed on a flag pole and the server rotated maps.
    Vehicle drop crash related bug (missing icon)
    Co-Op bot console commands do not function on local servers.

    Client / Gameplay
    Red/Blue nametag bug: Fix to the issue where players would show up with the wrong color name tag.
    Introduced a delay from proning to standing to help reduce exploiting.
    Adjusted C4 to make throwing more difficult.
    Fixed the issue where a red distance marker appears on the ground.
    Fixed the issue that caused players arms to become invisible after switching weapons when using throwable items.
    Made adjustments to reduce the damage taken by vehicles when driving.
    Adjusted the tire material on the muscle car to reduce the issue with this vehicle taking too much damage.
    Commander options no longer available whilst dead.
    Fixed the issue with a spawn point showing up as selected when a player has spawned in during preview round.
    Fixed the issue that would cause infantry players to be revived with no kit.
    Fixed several rare graphics crashes.
    Fixed issue with players crashing while clicking "Join Game" in the front end
    Car-Drop: Made adjustments to the car drop feature to prevent players from exploiting into buildings.
    Discovered and repaired an issue tied to projectiles which would sometimes allow tanks to fire two shells, support to fire multiple rounds, and other issues (all maps).
    Fixed bug where after 2 rounds on the same map, the top player stars are awarded to the wrong people in the menu
    Transport Helicopters: Increased the armor of all transport helicopters

    2,270 downloads

    0 comments

    Submitted

  16. Battlefield 2 patch

    Original file: http://www.fileplanet.com/204626/200000/fileinfo/Battlefield-2-Patch-v1.5
     
    This is the Battlefield 2 Patch v1.5. It is the latest patch available for the game.
     
    If there are issues installing this patch, you might need to install patch 1.41 first (a link to the patch can be found on the Battlefield 2 wiki page).
     
    Here is the full list of fixes:
     
    New Features/Content
    ​Additional support for Windows Vista.
    Added Highway Tampa as a required map.
    Added a new map called Operation Blue Pearl.
    Added Euro Force and Armored Fury as free-to-play content for all Battlefield 2 players.
    Added Widescreen support.
    Allowed BF2.exe to use more than 2 gigabytes of RAM.
    Added support for the Novint Falcon controller (http://www.novint.com).

    Gameplay Tweaks
    Changes made to both the J10 and F35B to make them more balanced.
    AA targeting tweaked to make it more effective.
    Added checks to prevent "runway grieving."
    Various changes made to prevent cheating.
    Tweaked the hit detection; hits will be more accurate to the model.
    Error causing occasional connection drops after being on a server for a short while was fixed.
    Prevented use of mouse wheel to provide speed boost to vehicles.
    Prevented use of mouse wheel to exploid parachutes.
    Players can now pass claymores by going prone.
    Updated the HUD on TV-Guided missiles to increase visibility on maps like Dragon Valley.
    Added Battlefield 2142-style prone deviation; going prone will now cause reduced accuracy for a brief period.

    Bug Fixes
    Fixed the issue where picking up a player's kit would cause CTD.
    Updated BF2OpenAL.dll from version 1.1.1.0 to version 2.1.8.1.
    Updated ch_gas_station collision mesh on Dragon Valley to be consistent with other gas station buildings.
    Fixed the issue where MEC artillery piece on Operation Clean Sweep changes to the USMC's control when they capture the Airfield flag.
    Updated the Challenger2 HUD to show the correct icon instead of the M1A2 HUD icon.
    Changed a PLA FAV to MEC FAV on Road to Jalalabad.
    Tweaked the artillery respawn time on Dragon Valley for to 360 seconds as other artillery uses.
    Included a delay after weapon switch for the Bizon (PP-19) to 0.666.
    Updated the F35B's lock delay to 1 second instead of 1.5 seconds to match other aircraft.
    Changed the Humvee camo on Taraba Quarry to be the correct design.
    Increased the splash damage of the UH-60 (Black Hawk) guns from 0.25 to 1.5.
    Updated the G36E HUD to react the same as other weapons during sprint.

    3,569 downloads

    2 comments

    Submitted

  17. Jane's Israeli Air Force patch

    This is the Jane's Israeli Air Force Patch V1.1. It is the latest patch available for the game.
     
    The patch was taken from a genuine North American retail CD copy of Jane's Israeli Air Force.

    1,381 downloads

    0 comments

    Submitted

  18. Age of Empires II: The Age of Kings patch

    Original file: http://www.microsoft.com/games/age2/downloads.htm (via the Internet Archive)
     
    The Age of Empires II: The Age of Kings Update 2.0a features many updates and fixes.
     
    The patch is available in the following languages:
    English (EN)
    French (FR)
    German (DE)
    Italian (IT)
    Japanese (JA)
    Korean (KO)
    Spanish (ES)
    Traditional Chinese (ZH)

    Each file is 2.6 MB in size.

    5,791 downloads

    0 comments

    Updated

  19. Homeworld patch

    Original file: http://www.gamefront.com/files/928779/Homeworld_1_05_Patch
     
    This is the Homeworld 1.05 Patch. It is the latest patch available for the game.

    1,416 downloads

    0 comments

    Submitted

  20. Sid Meier's SimGolf patch

    Original file: http://www.patches-scrolls.com/dl.php?file=simgolf103.zip&ref=ps
     
    This patch updates Sid Meier's SimGolf to version 1.03. For a list of changes, see below.

    7,643 downloads

    0 comments

    Submitted

  21. Crimson Skies patch

    Original file: http://www.fileplanet.com/52484/50000/fileinfo/Crimson-Skies-v1.02-Patch
     
    With this update, you get a save game fix and some issues addressed with multiplayer, stability and performance problems.

    7,269 downloads

    0 comments

    Submitted

  22. Halo 2 patch

    Original file: http://www.gamefront.com/files/11402912/Halo_2_v1_01_Revised_Patch
     
    This is the Halo 2 Vista Patch #2. It is the latest patch available for the game.

    6,920 downloads

    1 comment

    Submitted

  23. Moonbase Commander patch

    Original file: http://www.strategyinformer.com/pc/moonbasecommander/patch/168.html
     
    The following items are addressed by this update:
    Players no longer duplicated in game roster of internet games.
    Improved synchronization of game setup for internet games.
    More lenient time-out for players in first round of internet games (less disconnects).
    Improved custom map transmission for internet games.
    No more "network_receive_array_script not defined" errors.
    In team games, destroyed players get FoW lifted only when they have no surviving human teammate(s).
    No longer possible to click enemy units that are under the FoW.
    No longer possible to click cords/units that are behind game interface.
    AI players no longer launch illegal items from Offensive Units.
    "Skip" button problems resolved.
    Clicking "Clear" in map editor correctly updates map size indicator.
    Issue with Spike weapon occasionally affecting wrong unit resolved.
    Reclaimer weapon uses correct altitude to determine affected unit (won't reclaim balloons by hitting ground).
    Destroying a crazy amount of units at once should no longer cause a crash.
    Music skipping may be improved by adjusting the music buffer pivot point. This will cause the computer to choose the next measure of music earlier, so it has more time to load.
    Add "MusicBufferPercent=#" to the [system] section of Moonbase.ini (# is a value between 10 and 90). This is the percentage of the current measure that plays before selecting and loading the next. A smaller value gives the hard drive more time to load. If your music skips, try a value of 30 to start. Reduce to 20, then 10 if necessary.
    Fixed missing underscores for some fonts.
    Incoming tracking will now properly track projectiles that pass thru fog areas back into visible areas.
    Fixed issue with guided missiles sometimes flying into ground.

    264 downloads

    0 comments

    Submitted

  24. 3-D Ultra Radio (Remote) Control Racers patch

    Original file: http://sierrahelp.com/Patches-Updates/Patches-Updates-Games/3-DUltraSeriesUpdates.html

    331 downloads

    0 comments

    Submitted

  25. Submarine Titans patch

    Original file: http://www.fileplanet.com/48959/40000/fileinfo/Submarine-Titans-v1.1-Patch
     
    This patch will upgrade the North American version of Submarine Titans to version 1.1
     
    A lot of reported bugs have been fixed and network play has been optimized. Here is the full list of fixes:
     
    Bug Fixes:
    Fixed bug in Power Protector where if 2 protectors were built next to each other , it would close and recharge.
    Fixed bug in teleport recharge.
    Fixed bug in restart game for campiagn mission.
    Fixed bug in Development technology for Silicon Campiagn missions
    Fixed bug in drawing technology tree (yellow boxes).
    Fixed Mouse dragging problem in Windows 2000
    Fixed Campaign Missions 5 and 6 for Black Octopi (Capture technology problem)
    Fixed Campaign Missions 7,8,9,and 10 for White Sharks (Various bugs)
    Fixed Internal Error problems

    Multiplayer:
    Fixed several Asynch bugs.
    Fixed Internal Errors

    Improvements:
    Optimization of Network code for smoother game play.
    Optimized movement of sea life.
    Improved AI Pathfinding for Subs
    Optimized Guard zone for subs
    Increased hit points for the DC Bomber
    Some more balance for the BO, WS and SI Civilizations
    Updated FSGS DLL and Patch system.

    1,310 downloads

    0 comments

    Submitted

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