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Found 9 results

  1. Version 1.2

    385 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the third-person action game "The Mummy" (2000), as the game's engine, SR Engine, stretches the image at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/TheMummyFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the FOV and FOV factor in TheMummyFOVFix.ini.
  2. Version 1.3

    487 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the action-adventure third-person game "American McGee's Alice" (2000), since the game's engine, id Tech 3, crops the image at resolutions wider than 4:3 (Vert-). This is a permanent fix, so it's no longer needed to run the "fov" command every level reset/restart or binding the command to a key. Both gameplay and cutscene FOVs are fixed. Source code available: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/AmericanMcGeesAliceFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the FOV and FOV factor in AmericanMcGeesAliceFOVFix.ini.
  3. Version 1.0.0

    4,525 downloads

    Installation: Unpack the archive Copy all files to the game folder, binkw32.dll should be replaced Set your screen resolution in Settings.ini In the Settings.ini file, you can change the following settings [FPS] Limit = 300 FPS limiter value Unlock = 0 0 - disable FPS limiter 1 - enable FPS limiter [RESOLUTION] Width = 0 Height = 0 forces the screen resolution [HUD] Centered = 1 0 - stretched HUD 1 - centered HUD Aspect = 1.777777 HUD aspect ratio value [DRAW_DISTANCE] LOD = 1.000 multiplier for the distance between LOD levels Objects = 1.000 multiplier for objects visibility distance use values no greater than 3.0 to avoid glitches at very high aspect ratios 4.0 - max value Shadows = 1.000 multiplier for shadows visibility distance Fog = 1.000 multiplier for the fog visibility distance [EFFECTS] ColorCorrection = 0 0 - disable yellowish tint 1 - enable yellowish tint DOF = 0 0 - disable "Depth Of Field" effect 1 - enable "Depth Of Field" effect ShadowMapSize = 1024 increase this value to get better shadows quality 256 - min value 15360 - max value
  4. Version 1.5

    80 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the action FPS game "Nina: Agent Chronicles" (2002), as the game's engine, LithTech Talon, stretches the image at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/NinaAgentChroniclesFOVFix Instructions: 1. Extract all files to the game folder. 2. Set the desired resolution to fix the FOV in NinaAgentChroniclesFOVFix.ini.
  5. Version 1.0.0

    456 downloads

    Features: Removes the pillarboxing (black bars) which appear on ultrawide monitors Installation: Unpack the archive Copy all files to the game folder \Kao the Kangaroo\Kao\Binaries\Win64\
  6. 362 downloads

    I made this RAR file, which includes crimelife.exe binaries for 15:9, 16:9, 16:10, 21:9, 32:9, 32:10, 3x15:9, 3x16:10 and 3x16:9 aspect ratios. Instructions: - Extract the executable that corresponds to the aspect ratio you want to use, to the root game folder, replacing any original files. - Select the resolution you wish in the game's graphics options. Password: pcgw
  7. Version 1.0.0

    50 downloads

    Features: Removes the pillarboxing (black bars) which appear on ultrawide monitors Installation: Unpack the archive Copy all files to the game folder In the SUWSF.ini file, you can change the following settings [Patch:`FOV_Multiplier] ; Set FOV multiplier value (e.g. Value="1.5") Value="1.0" [Patch:4_VirtualResolution_X] ; Set the width of the virtual resolution (e.g. Value="3840") Value="width" [Patch:5_VirtualResolution_Y] ; Set the height of the virtual resolution (e.g. Value="2160") Value="height" [Patch:Exclusive Fullscreen Mode] ; Set "true" to force Exclusive mode (e.g. Enabled=true) Enabled=false
  8. Version 1.0.0

    28 downloads

    Features: Removes the pillarboxing (black bars) which appear in some game scenes on ultrawide monitors Installation: Unpack the archive Copy all files to the game folder \Empires of the Undergrowth\EotU\Binaries\Win64\
  9. Version 1.0.0

    515 downloads

    Password for the archives is pcgw Depending on aspect ratio, copy DATA folder from archive to the game folder - No Man's Land\Run\ Any resolution can be setup in No Man's Land\Run\Engine.ini file. Open Engine.ini using any text editor and find string: <ScreenXSize> and input your resolution. For example, to get 1920x1080 resolution change string: <ScreenXSize>1280</><ScreenYSize>1024</> to <ScreenXSize>1920</><ScreenYSize>1080</>
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