General
455 files
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Tomb Raider Retail Fix
By Garrett
This manual fix is only documented here for archival purposes. It has mostly been replaced by an automated alternative instead, please see the game's page for newer alternatives.
Description
Fix for Tomb Raider to change the DOS version into a Windows version complete with features such as widescreen support, FOV adjustment, draw distance adjustment, etc.
Instructions
Refer to the included How To Install.txt for further details.
Create any folder on your PC and name it to whatever you wish. Copy the DATA and FMV folders to the folder you've created. For the Retail version, look for these folders on the CD-ROM. For the GOG.com and Steam versions, extract GAME.GOG with UniExtract to get these folders. Download Tomb Raider Fix. Extract all files in the fix folder to the folder you've created, replacing existing files. Install both redistributable versions in the VC_Redist x86-x64 folder. Check How To Install.txt to get more info about available features. Launch Tombati.exe to play the main game. Launch Tombub.exe in the Unfinished Business folder to play the bonus chapter. Credits
This fix was made by YouTube user Fix Ya Games and was originally downloaded from FYG's OneDrive page via the
.
8,448 downloads
Updated
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Resident Evil 0 real time graphics mod
Installation: Extract archive content to the game folder.
Hotkeys:
source: https://steamcommunity.com/app/339340/discussions/0/343785574521847386/
1,355 downloads
0 comments
Submitted
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Konung 2: Blood of Titans intro skip
By Garrett
Blank intro video for Konung 2: Blood of Titans.
Extract to the installation folder, confirming the replacement of the existing poster.avi when prompted.
This fix was tested on the GOG.com release.
123 downloads
0 comments
Submitted
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Konung: Legends of the North intro skip
By Garrett
Blank intro video file for Konung: Legends of the North.
Extract to the installation folder, confirming the replacement of the existing poster.flm when prompted.
This fix was tested on the GOG.com release.
138 downloads
0 comments
Updated
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Silent Hill 2 FMV Enhancement Pack
Silent Hill 2 article
creator: angular graphics on Neogaf
MD5: 8C6DDE527DC6AD9B4F7B1331299884A4
SHA-1: FFCF841C4FF9E69D203757C0990D8CC7E603476C
SHA-256: F7DCEC74AF0D4661258A113029A6554CE448B9E949442B5C7163962382BE3F0F
SHA-512: EA2F3CEAEF859D07724F35E7B06BC54B7F564D793C947D84A741FCD95998B6D686F53AD69CF4B7A560840FD8F38E0F6C37223F573F855F2FC9CB67BD1A60C4AC
UPDATE: PC Gaming Wiki apparently has major issues with handling large files. It is recommend to download from Google Drive instead.
5,042 downloads
0 comments
Updated
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Painkiller - widescreen HUD fix
https://steamcommunity.com/sharedfiles/filedetails/?id=193714598
Does not fix stretched menus and movies.
Installation:
Place "Data" folder to the game directory.
Open the folder that corresponds your resolution ("16_9" for example) and move again "Data" folder inside to the game folder. These are resized textures (Boss Health, Startup Screen, Bolt Gun Scope) that have been properly scaled for each resolution.
Go to Options > HUD for easily accessible options. You can use this menu for most things, but certain things (like zoomed FOV) still require using the console or .ini edits.
902 downloads
0 comments
Submitted
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Painkiller - all levels mod
Some levels in Painkiller are exclusive to selected difficulty levels (daydream, insomnia, nightmare, trauma), the mod allows playing every level on all difficulty settings. Please note that the levels are still unlocked in normal fashion, everything is not instantly unlocked.
Install by moving "Levels.lua" file to the following directory in the game folder (create folders if they don't exist):
\Data\LScripts\HUD\
from readme:
source: http://pkzone.org/files/mods/
2,075 downloads
0 comments
Updated
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Turok 2: Seeds of Evil (2017) - unfiltered textures mod
release thread: https://steamcommunity.com/app/405830/discussions/0/135511913384377278/
This mod is for the 2017 Turok 2 remaster and not for the original PC version.
643 downloads
0 comments
Updated
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Just Cause 3 - no intro mod
Downloaded from here (requires registration): https://justcause3mods.com/mods/no-intro/
Usage instructions: http://pcgamingwiki.com/wiki/Just_Cause_3#Skip_intro_videos
Extract "dropzone" directory to the installation directory.
Add command line arguments:
--vfs-fs dropzone --vfs-archive patch_win64 --vfs-archive archives_win64 --vfs-fs
3,365 downloads
0 comments
Submitted
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Dark Souls Mouse Fix
By Methanhydrat
Important
The Dark Souls Mouse Fix has evolved into the Dark Souls Input Customizer (DSIC) and will no longer be updated. DSIC generalizes the functionality of the mouse fix to other input devices like gamepads and the Steam Controller. It also includes bugfixes, adjustments to the GUI and additional features, such as the creation of input profiles.
For the time being, I will leave the mouse fix up, because it is stable and totally usable on its own. However, since DSIC provides the same functionality with additional improvements, there should really be no reason to prefer the old fix over the new mod.
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What is this?
This fix makes Dark Souls use raw mouse input without any additional smoothing or acceleration. It offers a flexible binding system, automatic cursor support for the UI, improved targeting and an easy configuration using a GUI.
Overview
Description
Important: This is a beta version. Although it underwent some thorough testing before the first public release, there might still be some issues that need to be addressed. If you encounter any problems see the Contact And Support section on how to get in touch with me
Although there already is a mouse fix for Dark Souls, which did a great job in helping many people (including me) to play the game with mouse and keyboard over the years, it is not an optimal solution. Because it emulates a controller, there are still some issues with sensitivity, apparent negative acceleration and overall sluggish movement. Using the cursor in the UI is also a hassle, because it has to be manually enabled and disabled via keybindings.
Instead of emulating a controller, this fix injects raw mouse input directly into the game's camera functions, thereby avoiding any additional transformations. It also provides an auto cursor feature which automatically manages the visibility and capture settings of the cursor depending on the current situation.
Features
True raw mouse input without controller emulation
No additional smoothing or acceleration
Flexible options such as individual horizontal and vertical sensitivities for camera movement and bow aiming
Allows any action to be bound to any combination of mouse buttons, the mouse wheel or keyboard keys
UI Auto Cursor mode that enables and disables the cursor when in a menu or when switching out of the game
Improved target switching
Includes a GUI for easy configuration
Steam Controller support
Compatible with DSFix
Instructions
Supported Versions
This fix only works with the latest, fully patched Steam version.
Important: The fix relies on the layout of the executable. Older versions or ones that otherwise have been tempered with probably won't work. This also means that if the game were to be patched -- which is very unlikely at this point -- it might break the fix and require it to be updated.
Install
The fix does not make any permanent changes to the system, the game or the configuration of the game and can easily be removed (see below).
Install Durante's DSFix if you haven't already
Extract the contents of the DarkSoulsMouseFix.zip to the same folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Dark Souls Prepare to Die Edition\DATA"
Look for the dinput8dllWrapper line in DSFix.ini and set it to dinput8dllWrapper DarkSoulsMouseFix.dll. No additional configuration of DSFix is necessary
Start DarkSoulsMouseFixGUI.exe to set mouse setting and keybindings as desired
Start the game normally, for example directly through Steam. If you want to change the settings while in the game, see the Configuration section below on how to do that
A few additional notes on the installation:
You should hear a Mouse fix loaded message on game launch when the fix is installed correctly
If you currently have DSMFix installed, it is not necessary to remove it. Just replace the dinput8dllWrapper dsmfix.dll entry in DSFix.ini with dinput8dllWrapper DarkSoulsMouseFix.dll
It is not necessary to unplug the controller if you have one. You can even enable the controller on-the-fly by using the Input Mode Toggle binding (see Configuration)
The GUI requires the Microsoft .NET Framework 4.6.1, which should already be installed on most systems. If you are having problems starting the GUI, you can download the required version here
I would recommend increasing the FPS limit to 60 in DSFix for the complete smooth experience. Keep in mind that there are some problems with unlocking the FPS though. You can find more information about that on PC Gaming Wiki here
Uninstall
Set the dinput8dllWrapper setting in DSFix.ini to none and delete the files of the fix
Configuration
Although the configuration using the GUI should be easy and straight-forward, there are some things to note:
You can change settings while in the game by using the Reload Config binding, which is per default set to the '-' key on the numpad. Just change the settings in the GUI as necessary, press save and then use the binding to reload the config ingame. You should hear a Mouse Fix Reloaded sound message when the reloading was successful
You may also want to enable borderlessFullscreen in DSFix for easier switching between the GUI and the game
Although it is not necessary to bind a standard action when you are happy with the ingame setting, it is strongly recommended to exclusively use the bindings in the GUI of the fix
It is not necessary to unbind a key or button in the ingame settings to use it with the fix
The GUI also provides tooltips with additional information about a setting
Binding System
The new binding system allows you to bind any action to an arbitrary combination of keyboard keys, mouse buttons or the mouse wheel. Instead of manually selecting a key from a limited set of predefined keys, the new system works reactively. To bind an action, double left click the corresponding box. When the box turns green, press the combination of keys you would like to assign. The combination is set once any pressed keys are released.
You should be able to use almost any keyboard key, independent of the keyboard type or layout. The key names are dependent on the layout currently set in Windows. If you are using an English layout, the key names will be in English, while an AZERTY layout will lead to French names. Bear in mind that the key names are automatically determined by using a Windows function and not all keys have pleasant display names.
A few additional notes on the binding system:
Each key pressed before another acts as a modifier for the next one
Any key can be used as a modifier key, not just ALT, CTRL or SHIFT
There is no limit to how many keys can participate in a combination. You can set a combination involving half a dozen keys if you want to
The order you are pressing the keys in is only important during the binding process to differentiate between bindings that involve the same modifier keys
To unbind an action double right click the corresponding box
Auto Cursor Mode
The Auto Cursor mode automatically manages the state of the cursor behavior depending on the current situation:
It captures and hides the cursor when ingame and not in a menu
It releases and shows the cursor when in the main menu, in a system menu or when the window goes into background, e.g. when using alt-tab
It overrides all cursor settings in DSFix
Non-Standard Bindings
Non-standard bindings perform actions that usually have to be performed by using a context-sensitive key or a combination of keys. They are provided for convenience as they could also be implemented by using external tools, such as Auto Hotkey. Although they do not allow anything that cannot also be done manually, purists of the game might not want to use them.
Movement Bindings
The keybindings to move the character differ on a technical level from those you can bind ingame. They should fix the problem of sometimes not being able roll when running diagonally and not moving the camera at the same time, which existed in the game since launch.
Input Mode
The input mode specifies the behavior of the fix:
Mouse and Keyboard: Enables raw mouse camera and keyboard bindings, deactivates controller input and vibrations
Gamepad: Standard controller behavior, disables raw mouse camera and keyboard bindings
Steam Controller: Standard controller behavior with the exception that the raw mouse camera is enabled and the right analog stick is disabled
Note that:
The Auto Cursor setting is independent of the input mode. For example, it is possible to play with a controller and only use the mouse for menu navigation if you want to
The input mode can be toggled with the Input Mode Toggle binding. The toggle order is the following: Mouse -> Gamepad -> Steam Controller -> Mouse -> ...
You should hear a corresponding sound message when the input mode is changed by using the binding
Additional Information
What You Should Know
Since the fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean.
If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful.
Known Issues
The Auto Cursor currently briefly activates the cursor when opening certain doors with keys. This is not easily fixable but should only be a minor issue, due to the short duration and small number of situations where this problem occurs.
Apparently the dialog that pops up when summoning a co-op partner can currently not be controlled with the mouse cursor (unconfirmed).
Acknowledgments
I would like to thank Kaibz for his extensive testing, detailed feedback and valuable suggestions during the development of the alpha versions of the fix. Without him, creating the fix would have taken even longer than it already did.
Additionally, I would also like to give a shout-out to the author of the original DSMFix for Dark Souls, which allowed me to enjoy several playthroughs of the game over the years.
Finally, I would like to thank Durante, author of DSFix, who made the game playable in the first place. Without his work, everything I've done would not be worth much.
Contact And Support
If you like this mod and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.
38,072 downloads
- Dark Souls
- Mouse
- (and 8 more)
0 comments
Updated
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For Honor Intro Video Skip
By Shadow xg
This disables the intro videos on startup of For Honor. Place the two files in /[pathofgame]/Videos
1,429 downloads
0 comments
Updated
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Call of Cthulhu: Dark Corners of the Earth - modern OS shader fix
https://forums.geforce.com/default/topic/884419/geforce-drivers/call-of-cthulhu-corrupted-graphics-windows-7-fix-/post/4772949/#4772949
Copy "Resources" folder to the game folder overwriting existing files.
1,994 downloads
0 comments
Submitted
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0 comments
Submitted
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id5 Tweaker
By Methanhydrat
What is this?
The id5Tweaker is a small mod that allows additional configuration of id Tech 5 games. Its features include the option to change the FPS limit, force the value of CVars and additional game specific settings.
Overview
Description
Although the id Tech 5 engine offers a surprising amount of flexibility in regards to configurations through its CVar system, it is inconvenient to use because some CVars won't be saved, are restricted or have too narrow bounds (e.g. the FOV in the Wolfenstein games).
Additionally, there are some problems that can't be fixed by CVars at all, such as the limit of 60 FPS. While there are some methods out there which supposedly should unlock the FPS, they don't seem to work or ceased to work after the games were patched.
This mod aims to make the overall configuration easier while at the same time to offer additional options for certain problems. The mod is used through a set of new console commands which can either be directly entered into in the in-game console or applied by using an optional config file. The Tweaker can change the FPS limit, force restricted CVars without having to use workarounds such as the cvaradd command and push some CVars out of their bounds. It also offers some game specific options.
Features
All Games
Change FPS limit
Force restricted or read-only CVars
Push some CVars out of their bounds (e.g. FOV)
Bind opening the console to any key
Bundle configuration in a single config file
Easy to install
RAGE (32-/64-Bit)
Bind the use of items to individual keys
Bind toggle versions of aim down sights or sprint
Disable parts of the HUD (e.g. crosshair or minimap)
Instructions
Supported Games
Important: This mod relies on the latest, fully patched executables of the supported games. Older versions or ones that otherwise have been tempered with very likely won't work. This also includes versions of the games from other regions which I don't own myself. For example, the German versions of the Wolfenstein games probably currently won't work with the mod.
RAGE [32-/64-Bit, Global]
Wolfenstein: The New Order [Global]
Wolfenstein: The Old Blood [Global]
Note: You can find out what version of a a game you have by using one of the methods stated here.
Install
Note: The mod does not make any permanent changes to the game or the system and can easily be removed (see below).
Extract the file dinput8.dll to your main game folder. For Steam this in most cases is "Steam\steamapps\common". For example: "D:\Games\Steam\steamapps\common\Wolfenstein.The.New.Order".
(Optional) Place the id5Tweaker.ini config file in the game directory and edit as necessary (see below).
Start the game like you would normally, for example directly through Steam or a desktop shortcut.
Note: There are two versions of the DLL in the zip-file. Since the default version of RAGE is a 32-Bit executable, it needs a separate DLL. The 64-Bit version of RAGE as well as both Wolfenstein games can use the same DLL.
Uninstall
Remove or rename the dinput8.dll from the folder of the game.
How To Use
After the installation, the mod gets loaded automatically when you start a supported game. You can interact with the mod by using one of the corresponding console commands (see below). They behave like original commands and can either just be entered into the console or bound to a key by using the bind command. You can also use the optional config file to bundle commands and CVars, which are executed and set each time a level is loaded.
The mod also uses the in-game console to print status information every time a command is executed. This output is color coded in super stylish cyan. So if something does not work as intended, look into the console to see if for example the specified command or CVar could not be found.
List Of Commands
All Games
id5Tweaker_SetFpsLimit value
Changes the FPS limit to value
Example: id5Tweaker_SetFpsLimit 140
Note: There are some known issues with unlocking the FPS (see below)
id5Tweaker_ToggleFps
Enables or disables the above FPS limit
Can be used to play sections of a game that have issues with high FPS
Is in the default config file bound to the '*' key on the numpad
id5Tweaker_ForceCVar name value
Forces a CVar with name to value
Can be used to set restricted or read-only CVars
Extends the bounds for certain CVars (e.g. g_fov)
Example 1: id5Tweaker_ForceCVar g_fov 110
Example 2: id5Tweaker_ForceCVar r_postProcessDofMode -1
id5Tweaker_Reset
Reloads the id5Tweaker.ini config file executing and setting all commands and CVars
Is in the default config file bound to the '-' key on the numpad
id5Tweaker_ToggleConsole [0.0-1.0]
Toggles the state of the in-game console
The optional argument specifies the fraction of the screen being covered by the console
Obviously only makes sense when bound to a key
RAGE (32-/64-Bit)
id5Tweaker_RAGE_Bind key action
Binds an action to key
For a full list of actions use the id5Tweaker_RAGE_ListActions command
For a full list of keys use the id5Tweaker_RAGE_ListKeys command
Example 1: id5Tweaker_RAGE_Bind F use_grenade_he
Example 2: id5Tweaker_RAGE_Bind MOUSE2 toggle_zoom
id5Tweaker_RAGE_ListActions
Lists all valid actions for the id5Tweaker_RAGE_Bind command in the console
id5Tweaker_RAGE_ListKeys
Lists all valid key names for the id5Tweaker_RAGE_Bind command in the console
Most key names should be intuitive, such as X, ENTER, MOUSE2 or KP_2
id5Tweaker_RAGE_HideCrosshair [0,1]
Hides the crosshair
Does not remove interaction info (see below)
Works as a toggle when used with no argument
id5Tweaker_RAGE_HideInteractionInfo [0,1]
Hides information of interactable things (e.g. bodies you can loot)
Works as a toggle when used with no argument
id5Tweaker_RAGE_HideMiniMap [0,1]
Hides the minimap
Works as a toggle when used with no argument
id5Tweaker_RAGE_HideWeaponInfo [0,1]
Hides all weapon information in the lower left including quick items
Works as a toggle when used with no argument
Using The Config
Instead of manually entering the commands into the console, you can use the id5Tweaker.ini config file.
The config file gets read and applied every time a level is loaded. You can also manually trigger a reload of the config by using the id5Tweaker_Reset command. This can be useful when trying to find the right settings. Just edit and save the file and reload the config. By default, this command is bound to the '-' key on the numpad.
There are two sections in the config file:
[CVARS]
In this section you can specify any console variable (CVar) available in the respective game. The value of the CVar is forced directly via the internal CVar system. This is equivalent to using the id5Tweaker_ForceCVar command.
[COMMANDS]
Every line in this section gets send to the command system of the game as if it were manually entered into the console. Therefore, anything you can enter into the console of a specific game can also be used here.
The default config already contains the most important CVars and commands. However, most of them are disabled because they are a matter of personal preference or the hardware. To enable them, uncomment the corresponding line by removing the ';'.
You might encounter areas of the game that don't work with high frame rate (see Known Issues below). If this happens, use the id5tweaker_ToggleFps command in the console to toggle the FPS unlock. By default, this command is bound to the '*' key on the numpad.
Optimizing Performance
Maintaining a rock-solid 144 FPS is difficult, even on high-end hardware. Although the usual options, such as resolution and anti-aliasing, have an impact on the overall frame rate, other, more obscure settings, have a greater impact on stability -- i.e. frame times. Because the virtual textures continuously have to be transcoded and streamed, the frame times may fluctuate depending on the configuration and level geometry. Because many of the corresponding CVars have an effect on each other, their overall impact on performance is not as easy to assess as traditional options such as anti-aliasing.
Important CVars
From my experience, the following CVars are the most important:
vt_pageImageSize* [4096, 8192, 16384]
vt_uncompressedPhysicalImages [0,1]
vt_maxPPF [1, 2, 4, 8, 16, 32, 64, 128]
The size of the page images determines the overall texture quality. The bigger the images are, the better the textures look and the more VRAM the game needs. Using uncompressed physical images further increases image quality at the expense of even more VRAM. The maxPPF option determines how many pages are transcoded (i.e. "loaded") per frame.
Bigger textures mean that it is more costly to transcode the textures. At the same time, not being able to transcode the textures fast enough will result in the notorious "pop-in" of the id Tech 5 games.
Overall, it comes down to a balance of visual fidelity and frame time stability, while at the same time minimizing texture pop-in.
Many people should be able to set the page sizes to 16384. This leads to a VRAM usage of around 3GB for RAGE and 4GB for the Wolfenstein games. However, I would disadvise from enabling the usage of uncompressed images. Not only does this increase the VRAM usage in conjunction with big page sizes to about 5GB for RAGE and up to 8GB for the Wolfenstein games, it may also introduces micro-stutter in many areas of all games.
The value of the max pages per frame should be set as low as possible. Fortunately, playing at high FPS also means that more textures can get transcoded more quickly, making the pop-in much less noticeable and in most cases even a non-issue. This is primarily a CPU-heavy setting.
Warning: Even with CUDA-Transcode enabled, a large amount of the work will be done on CPU and the engine is very efficient in using the all available cores. Setting the maxPPF to values of 64 or higher with high FPS might load even high-end CPUs to 100%.
Recommended Approach
My recommendation to approach the best settings would be the following:
Set all four vt_pageImageSize* CVars to 16384, vt_uncompressedPhysicalImages to 0, and vt_maxPPF to 4
If you experience noticeable pop-in, double the vt_maxPPF value until the pop-in is no longer noticeable/bothersome
If you can't find a good balance between stability and pop-in or are experiencing severe stutter due to a lack of VRAM, set the page image sizes to 8192
If you are satisfied by the performance, have at least 6GB of VRAM and want to further push image quality, set vt_uncompressedPhysicalImages to 1
For The Tech-Savvy and Adventurous
The main bottleneck of the engine seems to be the streaming of the virtual textures. By default, this means a lot of reads on the drive the game is installed on. The game also allows to set a path for a cache file. Playing the game from a slow, fragmented HDD may prevent players entirely from achieving high FPS. If your SSD is too small to install the whole game, you can at least set the cache path to it. The path can be set by adding +fs_cachepath "<path-to-folder>" to the command-line of the corresponding game.
If you have enough RAM, you can also use a RAM-Disk for the cache file or even install install the whole game to it, although this might only be feasible for RAGE, even for the vast majority of high-end systems.
Finally, although I spent a fair amount of time analyzing the various CVars and their impact on FPS and stability, the approach above might not be the best. Feel free to experiment to search for better combinations and share your experiences. Remember that you can use the find command in the in-game console to search for CVars and commands.
A starting point could be to enable the usage of CUDA to transcode the textures, which for me seems to make very little difference in FPS or stability and appears to introduce micro-stutter in some situations. Use vt_useCudaTranscode to enable the usage of CUDA. If you enable CUDA you should also set vt_cudaBudget to a value below your frame time. Remember that CUDA only works on Nvidia GPUs.
Additional Information
What You Should Know
This mod is essentially a hack and relies on the layout of the specific executable. There may be crashes or unexpected issues. Feel free to provide feedback so that the problems can get fixed.
Also, beware that some of these games were not optimized for such a high frame rate. Although the games generally perform well, I ran into sections were the FPS would drop significantly, even on a very powerful machine.
Finally, since this mod consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean.
If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the mod uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful.
Known Issues
There are some known problems when unlocking the frame rate in certain parts the games. Some of these problems are more severe than others. Remember that you can toggle the FPS unlock with the id5tweaker_ToggleFps console command, which by default is bound to the '*' key on the numpad.
This might not a complete list and probably will be extended in the future. If you encounter any problems, feel free to provide a description of the corresponding section in the style seen below.
RAGE
Various Locations [type: visuals, severity: minor]
A few physics animations like cloth or the turn rate of turrets are running faster than normal. As far as I can tell this has no effect on gameplay and is in most cases barely noticeable unless you look for it
Wolfenstein [both Games]
Various Locations [type: interface, severity: medium]
Some players reported that the subtitles are lagging behind the audio in some cases, though I did not have time to verify this yet
Wolfenstein: The New Order
Chapter 1 - Deathshead's Compound [type: performance, severity: medium]
Some players reported very low FPS on the first cutscene when starting a new game, although I could not confirm this on my end
Chapter 2 - Asylum - Yard [type: gameplay, severity: game-breaking]
The two drones that are released from the truck that crashes through the gate get ejected faster than normal and can get stuck in the ground, making them unkillable
105,582 downloads
Updated
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Sui's Extended NecroVisioN: Lost Company Menu
It's a simple LUA modification that extends the Video settings of Necrovision Lost Companywith settings for DirectX 9/10, Fullscreen toggle and obligatory FOV slider.
763 downloads
0 comments
Submitted
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Sui's Extended Necrovision Menu
It's a simple LUA modification that extends the Video settings of Necrovision with settings for DirectX 9/10, Fullscreen toggle and obligatory FOV slider.
2,754 downloads
0 comments
Submitted
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Grand Theft Auto: San Andreas - Steam to version 1.0 downgrader
Homepage: http://gtaforums.com/topic/753764-steam-downgrader/
Downloaded from Mediafire: http://www.mediafire.com/download/y4uh9icr8qrqk62/
Stored in .7z because I'm not permitted to upload executables.
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This downgrader is for older version of the game: http://community.pcgamingwiki.com/files/file/232-grand-theft-auto-san-andreas-universal-steam-downgrader/
6,830 downloads
0 comments
Submitted
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Mass Effect Mouse Fix
By Methanhydrat
TL;DR
This fix makes Mass Effect use raw mouse input and removes the game's mouse acceleration. It is easy to install and use and does not require any external configuration.
Quick start guide:
Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Mass Effect\Binaries\"
Start the game like you would normally, for example directly through Steam or Origin
Features
While the mouse controls are pretty responsive, the first Mass Effect suffers from mouse acceleration, which cannot be turned off via the ingame settings or with the usual approaches for other Unreal Engine 3 games. This fix removes the acceleration by acquiring raw mouse input and injecting it directly into the game's input function.
Its features include:
Raw mouse input
No additional smoothing or positive/negative mouse acceleration
Configuration via the ingame settings as usual
Simple installation and usage without any external configuration
Instructions
Supported Versions
This mod is designed for the latest, fully patched versions of the game and might not work when used with older or otherwise modified executables.
Steam
Origin
Retail v1.02
Install
The mod does not make any permanent changes to the game or to Windows and can easily be removed.
Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Mass Effect\Binaries\"
Start the game like you would normally, for example directly through Steam or Origin
Uninstall
Remove or rename the dinput8.dll from the folder of the game.
Known Issues
There are currently no known issues with the mod.
Additional Information
Antivirus Software
Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file.
Loading Other Fixes/Mods/Injectors
To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
File method:
The mod will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll.
Folder method:
The mod will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.
Contact And Support
If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
11,912 downloads
- Mass Effect
- Mouse Fix
- (and 5 more)
Updated
-
Dead Space Mouse Fix
By Methanhydrat
What is this?
This fix makes Dead Space use raw mouse input without any additional smoothing or acceleration. It works with VSync and high frame rates and is easy to install without having to fiddle around with FPS limiters or config files.
Overview
Description
The mouse controls in Dead Space are notorious. While many players report issues with positive or negative mouse acceleration or overall sluggish movement, others state that the controls are not that bad. This is because the engine applies a lot of transformations to the input that are based on frame time. This leads to movement that is generally better when the frame rate ist stable. The problem gets worse when activating V-Sync. This is why popular workarounds recommend to disable V-Sync and cap the frame rate to avoid fluctuations.
Unfortunately, this also means that playing at higher frame rates is often not feasible, which also prevents users from taking advantage of GSync, FreeSync, Fast Sync or similar technologies.
This fix attempts to circumvent those problems by acquiring raw mouse input and injecting it directly into the game's camera functions, making the controls as independent of the frame rate as possible.
While the movement is still not as perfect as in other games -- e.g. DOOM -- it should be a huge improvement to the default behavior.
Features
Raw mouse input independent of FPS or VSync
Reasonable sensitivity range
Same sensitivity in each direction
No dead zone for slow movement
No additional smoothing or positive/negative mouse acceleration
Improved mouse cursor
No automatic camera re-center
Configuration via the ingame settings as usual
Simple installation and usage without any external configuration
Note: Although the input is pretty raw when aiming, it may still feel a little bit sluggish when moving and turning the camera at the same time. This is because the game applies calculations based on the momentum of the player character to the input.
Instructions
Supported Versions
Important: This fix relies on the latest, fully patched executables of the supported versions. Older versions or ones that otherwise have been tempered with might not work.
Steam
GOG
Origin*
*The Origin version might crash on start when the ingame overlay is enabled. If that happens, disable the overlay in the game properties in Origin. If the game still crashes the problem might be unrelated to the fix as this is an ongoing issue with the Origin version. In that case uninstall the fix and try to resolve the issue first before installing the fix again.
Install
Note: The fix does not make any permanent changes to the game or the system and can easily be removed (see below).
Extract the file dinput8.dll to your main game folder*. For example: "C:\Program Files (x86)\Steam\steamapps\common\Dead Space"
Start the game like you would normally, for example directly through Steam, Origin or GOG Galaxy
See Loading Other Fixes/Mods/Injectors* for information on how to use the fix with another fix, mod or injector that uses a DLL file with the same name.
Uninstall
Remove or rename the dinput8.dll from the folder of the game.
How To Use
After the installation the fix does not require any additional treatment. Just launch the game as usual.
To change the sensitivity just use the ingame settings like you would normally. The fix also incorporates the x- and y-axis inversion settings.
Loading Other Fixes/Mods/Injectors
To increase the compatibility with other fixes, mods or injectors that are also using a dinput8.dll, this fix offers a remote loading feature of additional DLLs. This can be done in two ways:
File method: The fix DLL will automatically load a DLL that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote.dll. Just rename the DLL file you want to load accordingly. This is the simplest way if you only have a conflict with one additional DLL
Folder method: The fix DLL will also automatically load all DLL files regardless of their name in a sub-directory that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote. Just create a folder with the corresponding name in the install directory of the fix. This is the only way to load multiple (conflicting) DLLs
Note: There might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
Additional Information
What You Should Know
This fix is essentially a hack and relies on the layout of the specific executable. There may be crashes or unexpected issues. Feel free to provide feedback so that the problems can get fixed.
Since this fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean.
If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful.
Known Issues
There are currently no known issues with the fix.
Acknowledgments
I would like to thank Magmarock (Steam/gog) for his detailed bug reports and testing for the v1.0 version of the fix.
Contact And Support
If you like this fix and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.
171,736 downloads
- Dead Space
- Mouse
- (and 8 more)
Updated
-
The Polar Express intro skip
By Garrett
Blank intro video files for The Polar Express. Extract to the installation folder confirming the replacement of the existing files when prompted.
The Bink Video and RenderWare logos are still shown.
This fix removes the book opening animation (this can be retained by skipping the replacement of C0Intro.bik when prompted).
159 downloads
0 comments
Submitted
-
Resident Evil 5 - cleaned HUD
The mod removes names and dark circles around the health.
http://residentevilmodding.boards.net/thread/5094/pint-sized-hud
2,835 downloads
0 comments
Submitted
-
Resident Evil 5 - Chapter 6-1: Ship Deck bug fix
Sometimes Majini with a key card gets stuck, mandatory item can't be obtained. The mod fixes the bug.
For the Gold Edition
Source
931 downloads
0 comments
Submitted
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Resident Evil 5 laser sights mod (with MML mod manager)
In Resident Evil 5 laser sight is replaced with a crosshair when mouse and keyboard is used, the mod enables the laser sight.
For the Gold Edition.
Extract the archive content to Resident Evil 5 folder.
The mod is enabled using MML mod manager. Run "mml.exe" as administrator and check "input" (rest of the checkboxes are other mods). Right click somewhere and "press" launch to enable the mod.
http://residentevilmodding.boards.net/post/40773/thread
7,323 downloads
0 comments
Updated
-
Chronomaster intro skip
By Garrett
Blank intro video files for Chronomaster.
Extract the CINE folder in this archive to the installation folder. This works with both the Min and Max install types.
150 downloads
0 comments
Submitted
-
Anvil of Dawn intro skip
By Garrett
Blank intro video for Anvil of Dawn.
Extract into the DATA folder in the installation folder.
This fix was tested with the GOG.com version.
NOTE: this fix does not disable the introduction cutscene since it is automatically skipped when save data is present in the SAVES folder.
138 downloads
0 comments
Submitted
-
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