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16,141 downloadsIMPORTANT Since game version v1.09 this fix is no longer needed, because the game received an official option to enable XInput support. If you are interested in using PS4 button prompts, you can find a corresponding option in the most recent version of the PRIC mod. --- TL;DR This fix resolves controller issues in Prey that were introduced with patch v1.05, by forcing the game to use XInput instead of the Steam Controller API by Valve. Quick start guide: Open the archive and choose the button prompts you want to use by opening the corresponding folder Extract the file dinput8.dll to the release sub-folder of Prey. For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\" Start the game like you would normally, for example directly through Steam or Big Picture mode Important: If the fix does not work, make sure that you have turned off the usage of the Steam Controller API (see below) Features While Prey originally offered good controller support, patch v1.05 introduced various issues. Instead of choosing either XInput or the Steam Controller API based on the user settings, the game always uses the latter. This results in problems with the movement as well as certain controller settings or the controller not working at all if the user has disabled the usage of the Steam Controller API in game's properties in Steam. This fix re-enables XInput support and forces the game to use it, regardless of the settings. Instructions Supported Versions This fix is designed for the latest, fully patched version of Prey and the Mooncrash DLC and might not work when used with older or otherwise modified executables. Steam v1.08 Note that the fix currently does not work with the demo version of the game. Install The fix does not make any permanent changes to the game or to Windows and can easily be removed. Important: When using a non-XInput controller such as the DS4, you will need a XInput emulator like DS4Windows for this fix to work Open the archive and choose the button prompts you want to use by opening the corresponding folder Extract the file dinput8.dll to the release sub-folder of Prey. For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\" Start the game like you would normally, for example directly through Steam or Big Picture mode Important: If the fix does not work, make sure that you have turned off the usage of the Steam Controller API (see below) Although the fix forces the game to use XInput, it is necessary to disable the usage of the Steam Controller API in the game's settings. The safest way to do this is the following: In the Steam client go to the menu Steam -> Settings -> Controller -> General Controller Settings Make sure PS4/XBox Configuration Support is checked Go to Big Picture mode and find Prey in you library Click Mange Game -> Controller Options and uncheck Use Steam Configuration for Non-Steam Controllers Uncheck the setting from step 1 again, depending on whether it was checked in the first place Uninstall Remove or rename the dinput8.dll from the folder of the game. Known Issues There are currently no known issues with using the fix. Additional Information Antivirus Software Since this fix consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner. If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Loading Other Fixes/Mods/Injectors To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process. File method: The fix will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll. Folder method: The fix will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the fix. This is the only way to load multiple (conflicting) files. Contact And Support If you like this fix and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions. Version History v1.1: Fixed launch issues for users that do not own the Mooncrash DLC v1.0: Upgraded the fix to game version v1.08 v0.6: Added support for Mooncrash DLC v0.5: Upgraded the fix to game version v1.06 v0.4: Controller movement no longer gets stuck on interactive items when using PS4 prompts v0.3: Added a separate version that shows button prompts of the PS4 instead of the XBox controller Added more detailed instructions to the readme file v0.2: Added support for demo version of Prey Added measures to make the fix more robust to updates of the game v0.1: Initial release
Hello guys. I've recently encountered two problems with my game controllers, hopefully someone here will give me a solution! 1. Need for Speed World does not recognize my Xbox One controller (plugged with a cable). This is weird, since it works with Xbox 360 controller just fine. I tried using x360ce with various settings, hoping that it will somehow make the game think I'm using Xbox 360 gamepad, but without success. Does anyone have a solution to this problem? Maybe there's a certain setting in x360ce that I've missed? 2. Currently I own three controllers: the above mentioned Xbox One, MayFlash Dolphin Bar and Retro-Link N64 controller. The default one set in Windows is the Xbox One controller; however, several games have problems detecting it when the other two are connected. For example: - in Need for Speed High Stakes it is impossible to use the XOne pad, the game simply doesn't react when I press the buttons, use axes or triggers; when only XOne controller is plugged in, it works fine - Gravel seems to use both XOne and N64 controllers at the same time - the button icons in the menu constantly change from those specific to XOne to the generic B1, B2 etc. It also affects the steering of the cars - when I turn left or right (using the XOne pad), the front wheels seem to be switching several times a second between fully turned (input from XO) and not turned (input from N64). Basically, what I'm looking for is a software way to automatically disable the MayFlash and Retro-Link controllers when a certain game is launched. I don't wont to constantly plug and unplug them each time I want to play a different game. I know there exist some USB hubs with ON/OFF switches for each port, and if there isn't other way, I will just buy one of those things - but if there exists a software solution, I'd like to use that instead.
Hello there. I have recently bought a retail copy of The Polar Express for PC, since the holiday season is upon us. And it, like many 6th generation games, doesn't have a Wiki page, much less any sort of fixes or hacks. I would've taken this thread to WSGF, but unless I can't find it the link to do so, I wasn't able to sign up to make the thread, so this may be helpful here. Alright, according to this game's intro videos, it seems to be using RenderWare, which may be a well documented engine at this point. What I would like to know is if anyone would know how to make the game play in widescreen instead of stretched from 4:3, since playing in windowed mode is apparently out of the question. Ideally, what I'd like to do is learn how to widescreen hack games, which does seem like an involved process, and don't want to bother others for what is a rather niche title. Any and all help would be appreciated. If I posted this in the wrong section, feel free to move it. Thank you, and happy holidays!
2,368 downloadsThe FMV were ripped from the Xbox disc and renamed to the names usable by the PC version of Sonic Heroes. They're originally encoded this way to provide higher quality playback, but they were compressed for more space. Here are the steps to use Xbox quality FMVs instead of GameCube quality FMVs: Extract the files from this archive Copy them from the folder and replace the .sfd files with these ones in the directory "/dvdroot/movie".
2,999 downloadsA x360ce vibmod configuration file that disables the XBox 360 Controller. It's useful when a game automatically detects and uses a controller, but doesn't let you to disable it without unplugging it, or disabling it via hardware manager. Some known games to have this issue are Metro 2033, Mount & Blade Warband. All credit goes to the x360ce team for creating the tool, and JottiLF from the Steam Forums for making the config.