Jump to content

PCGamingWiki will soon migrate to a Single Sign On (SSO) system to bridge Wiki and Forum accounts, please read our FAQ.

Star Trek - DS9 - The Fallen - US/EU Retail Patch 112100

Sign in to follow this  

About This File

Hardware issues:

  • Unreliable AMD specific chipset extensions removed
  • Sound system optimizations for lower spec machines
  • "Popping" sound system issues resolved when pausing or quicksaving

Menu/Interface issues:

  • Fixed Mouse Sensitivity Slider not having proper 10 slot spacing.
  • Quicksaving system revised to be less intrusive

Gameplay issues:

  • Training maps expanded to include Hazard course
  • Promenade and Ops "Close Up" camera system improved
  • M01_Worfl1 / Grigari play balancing
  • "Hand to Ledge" alignment issues resolved
  • Game speed adjusted to normal at game start
  • Fixed bug where cardassian wall turrets shut down and don't fire at you unless player is looking at them.
  • Fixes phaser auto modulating in training map
  • Reduced SubSpaceMine explosion momentum
  • All drums that cause damage can be auto targeted.
  • It's now possible for the player to exit the left-hand area behind utility door in M03_KiraL1b
  • Kira can no longer get the level one science card without turning off the cameras or setting the alarm off.
  • You now have to complete all objectives to be able to complete M07_KiraL2
  • Fixed Cardassians that run away as soon as they beam into CM04/Lab
  • It's no longer possible to complete M06_SiskoL1b without obtaining the Orb
  • Plasma Thrower fixed so it can be fired if it's got 20 units of ammo left in it
  • Fixed JemHadar that beams in after the gear navigation puzzle & triggers alarm, player can no longer get stuck behind force field.
  • M10_AnyCharacter there are no Weapon / ammo pickups available in M10_*
  • Combadge no longer chirps when a PlaySpeech is triggered due to conditions not being satisfied
  • Fixed M07_WorfL1 where the big lift in the floor can be activated by stepping on it, then Worf is free to jump off it as it descends & player gets stuck.
  • Turrets now trigger alarms when PawnAI's ask for help.

Cosmetic issues:

  • Lighting, textures and audio improved in Training maps
  • Dying and falling off ledge no longer leaves player in mid-air
  • Player no longer continues talking if mid-hail and dead
  • Fixed the bug where you can run out of the communication blocked zone and get the messages messed up.
  • Fixed Batleth showing ammo in Training Mission
  • Fixed bad corpse alignment in some levels.
  • Modified the way some elements are drawn for the framed text that appears - like pause - to fix some alignment errors.
  • Fixed M10_WorfL1a Bridge wall that was not solid
  • M03_KiraL1B, can no longer get stuck between wall and building
  • Can no longer get stuck on top of turbolift in M01_SiskoL1B
  • Sisko can't get stuck behinf box in M11_SiskoL1B anymore
  • Sisko can't get trapped in pit in M11_SiskoL1B anymore
  • Player can no longer get stuck in M03_KiraL1B in the courtyard just before the drill machine
  • M04_WorfL1b, the player is no longer instantly killed if he / she jumps while the elevator at the spawn point is descending
  • Fixed BSP hole during final cinematic in M11_WorfL1
  • M10_KiraL1b, Kira can no longer get stuck on the rooftops
  • Fixed barrel in front of one of the consoles near the start, and the player is standing on that console, screen going black
  • Fixed invisible collision obstacle at the end of M05_WorfL1
  • Fixed BSP hole at the beginning of M05_SiskoL2
  • O'Brien no longer abruptly stands up (even though he's supposed to be injured) in M05_KiraL1
  • Player can no longer get stuck in turbolift in M01_SiskoL1a.
  • Animation for Grigari Sentry Drone getting hit by phaser improved.
  • Can no longer see Zone Portal texture through window on bridge in M01_SiskoL1a/b
  • Fixed Denorios Belt skybox looking faceted in M01 cinematic
  • Fixed Grigari Shock Trooper eye halo effect getting detached from head.
  • Can no longer see square boxes around fires on Obanak's hands
  • Fixed M07_WorfL3 BSP hole that makes Worf's mesh disappear in the cell block
  • Fixed some JemHadar scaning in Tricorder as "UNDEFINED"
  • Fixed camera glitch in cinematic where Grigari Vessel attacks Defiant.
  • Can no longer get stuck at bottom of exhaust port in M10_WorfL1b

User Feedback

Recommended Comments

There are no comments to display.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Found PCGamingWiki useful? Please consider making a Donation or visiting our Patreon.
  • Similar Content

    • By AmethystViper
      The original update patches for DYSNOMIA and DYSNOMIA ExBurst retrieved from 2CCP's defunct website using the Internet Archive and downloading the original files from their (still active) Google Drive links. The included readme file features details about each patch and how to use them to upgrade the original DYSNOMIA (the original Comiket 75 release) to DYSNOMIA ExBurst or to update the latter from a later re-release (e.g. DLsite, the Comiket 77 release). These patches are uploaded for posterity and provided as-is.
    • By Marioysikax
      Official patch for Enter the Matrix.
      Source: Atari Support page (August 2, 2003. Retrieved with Wayback Machine)
    • By Orzelek303
      Mortyr 2: For Ever patch 1.352

      It fixes a rare issue in Windows XP SP2 ("flying up" when the game starts) and some other minor problems. Patch works with the following language versions: English, German, French and Polish. Other language versions are already updated to v1.352.

      Taken from the official website (archived).
    • By AmethystViper
      This is the v1.06 update patch for the original Armored Hunter GUNHOUND (not EX) for those that have gotten a hold of the original CD-ROM or DLsite releases of the game. The zip archive simply contains a new executable with the updates and fixes. Just extract the new executable and overwrite the original when prompt. This file was pulled from Dracue Software's shut down official game website via Wayback Machine and being uploaded as-is here for posterity.
    • By AlexKVideos1
      The Steam version of FlatOut is the v1.0 version. This is the v1.1 patch for FlatOut that works with the Steam release. GOG is already patched to v1.1, and does not need this patch.
      Originally posted by Clya900, the patch was missing 2 files are now included in this download, patch1.bfs, and patch.ini. Without these files, the game would fail to load, and shows a Runtime error. The game now has been tested on the Steam version, and works perfectly fine.
  • Who's Online   0 Members, 0 Anonymous, 141 Guests (See full list)

    There are no registered users currently online

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Member Statistics

    Total Members
    Most Online
    Newest Member
  • Create New...