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The tools allow for support of any display aspect ratio and real-time FOV adjustment in Death Stranding. The gameplay and engine-rendered cutscenes will properly fill the screen, while the state of the pre-rendered cutscenes will depend on the used solution.

Option 1:
A trainer automatically detecting any resolution and allowing to make the zoomed pre-rendered cutscenes 16:9. Left alignment of the pre-rendered cutscenes is a known issue. The tool also allows to adjust FOV at any aspect ratio.

  1. Unpack the archive - the password is pcgw
  2. Launch the game, followed by the trainer
  3. Press the desired keys - ideally from the main menu and before any cutscenes
  4. Go to Graphics Settings and select your resolution under 21:9

Option 2:
The known ultrawide solution made into patchers limited to common wide resolutions and keeping the pre-rendered cutscenes zoomed.

Tested the latest Steam version at 1920x1080, 2560x1080, 3440x1440, 3840x1080 and 5760x1080 (HUD is spanned).

I may have been the first to discover the common sense aspect ratio change solution (as seen on the WSGF Discord), but I am certainly not the one who published the bytes first (looks like it was FasterThanFTL). As such, I am not taking any credit for the patchers but you can buy me a coffee for the trainer based on many hours of 100% unique research, calculations and code.


What's New in Version 1.0   See changelog

Released

Created a trainer for automatic aspect ratio calculation and 16:9 cutscenes.




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I don't have the game (yet), but already seeing these kinds of fixes made is great! Thanks!

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Hi, I`m playing with epic store version, but the trainer is not working

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2 hours ago, ahmlet said:

Hi, I`m playing with epic store version, but the trainer is not working

I’m playing with steam version but

you have to launch the game and after the trainer. when you are on game menu press F5 and F6 key and go to game option change 16/9 to 21/9 and new resolution appears choose the best for you and apply now you can load save or launch a new game

tip when you press F5 and F6 the text on trainer change to green

you have to do this every time you start the game 

i hope that help you ...

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1 hour ago, deltawp said:

I’m playing with steam version but

you have to launch the game and after the trainer. when you are on game menu press F5 and F6 key and go to game option change 16/9 to 21/9 and new resolution appears choose the best for you and apply now you can load save or launch a new game

tip when you press F5 and F6 the text on trainer change to green

you have to do this every time you start the game 

i hope that help you ...

ok, did that but the text is not green, it seems it doenst detect the game

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Only rose can help on epic game version ...

wait for the answer  good luck ...

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Working on 5120 x 1440 (option 2) and removed the zoom on cutscene (option1). Amazing work as always. Thanks

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i use 3840x1620 aspect ratio 2,37:1

but i get max 3360x1440p then upscaling....so death stranding is locked to 1440p vertical max resolution?

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1 minute ago, akira fudo said:

i use 3840x1620 aspect ratio 2,37:1

but i get max 3360x1440p then upscaling....so death stranding is locked to 1440p vertical max resolution?

No, as it allows for 2160p as well but it does seem to only support the common height values. You could try downsampling from 2160p if your PC can handle it.

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2 hours ago, Rose said:

No, as it allows for 2160p as well but it does seem to only support the common height values. You could try downsampling from 2160p if your PC can handle it.

i have a 43" 16:9 and i use 3840x1620 custom 21:9 resolution...how i can do downsampling from this? u mean dsr? i dislike dsr cuz the associated filter.

maybe is the my first game with locked resolution...all games always accept all resolutions :/....im fine with horizon zero dawn and this use the same engine

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26 minutes ago, Rose said:

Just set it as the desktop resolution for the while.

done few try...

death stranding let you choose only 16:9 or 21:9 so haven't auto like horizon zero dawn...and is a perfect 2,33:1 aspect ratio...for this let me set max 3360x1440p

if i create and set desktop with 3840x1620 (2,37:1) or 3840x1600 (2,4:1) or 3836x1644 (perfect 2,33:1) ingame im always locked to 3360x1440p, around i have read digitalfoundry too have speaked on locked resolution in death stranding. so i guess i can't solve this atm without play it with a bit upscaling or in my full 4k 16:9 😕

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hi this has been working great for me and i have been enjoying the game in 32:9 at 5120x1440 p but today its stopped working i suspect thers been a new patch 😕

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42 minutes ago, m4chine said:

hi this has been working great for me and i have been enjoying the game in 32:9 at 5120x1440 p but today its stopped working i suspect thers been a new patch 😕

I tested the trainer right after the update and just now. Each feature is still working on my end.
As for the patchers, they need to be re-applied because the executable got updated.

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hi thank you i will try again the patcher didnt work for me but i will try the trainer thx again 🙂

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hi i retried the patch after deleteing the exe and using the .bak one and im all good back to 32:9  many thx again for the quick reply 🙂

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Thanks for the Trainer!

 

Since the last update, my resolution (5120x1440) is not selectable anymore. Do have an idea on how to fix it?

Furthermore, how does one create such a trainer? I know how to program, but I don't know where to start looking in this regard. (I've managed to fix Witcher 2 by editing the *.exe with a hex editor, but I would also like to know how to create these trainers.)

 

Edit: Deleting the exe and revalidating seemed to fix it. Nvm, still curious on how to create these trainers though.

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Just now, azulath said:

Thanks for the Trainer! Since the last update, my resolution (5120x1440) is not selectable anymore. Do have an idea on how to fix it?

Furthermore, how does one create such a trainer? I know how to program, but I don't know where to start looking in this regard. (I've managed to fix Witcher 2 by editing the *.exe with a hex editor, but I would also like to know how to create these trainers.)

Hi. Are you using the latest version of the trainer?
As for your other question, the simplest way would be to generate it in Cheat Engine.

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Thanks for the answer!

 

It seems the strikethrough happened too late. I don't have this issue anymore 🙂

So, just CheatEngine and that's it? And then look for the known Hex Values and replace them? (Is there a guide somewhere or is this more trial and error based? When I adjusted W2, I adjusted if to my aspect ration. You on the other hand seem to fix it for each and every aspect ratio.)

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41 minutes ago, azulath said:

So, just CheatEngine and that's it? And then look for the known Hex Values and replace them? (Is there a guide somewhere or is this more trial and error based? When I adjusted W2, I adjusted if to my aspect ration. You on the other hand seem to fix it for each and every aspect ratio.)

I disassemble, then create scripts of varying degrees of complexity to memory inject based on my goal. There are a lot of tutorials on reverse engineering and Cheat Engine but I can't recommend any one in particular, as my knowledge is based on common sense, trial and error indeed.

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