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The patchers and trainer remove pillarboxing from the game, resulting in more horizontal FOV.

Some of the in-game images and cutscenes do not appear to be wide enough to fully fill the screen, but the main cutscenes, menu and gameplay become free of black bars.

  • Use one of the patchers to modify \ChildrenOfMorta_Data\Managed\Assembly-CSharp.dll within the game folder.
  • For the Game Pass version, use the included trainer at 21:9 - the password for the 7zip archive is pcgw.

Tested briefly at 21:9, 32:9 and 48:9 in the latest GOG and Game Pass versions. Resolutions wider than 21:9 were affected by severe terrain visibility issues.

You can buy me a coffee here.


What's New in Version 1.5   See changelog

Released

Created and added a simple aspect ratio based trainer for the Game Pass / Microsoft Store version.

The password for the archive is pcgw




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Hi Rose,

Does this patcher work only for the GoG version? I currently own the Steam version.

How can I contact the author about a patcher for the Steam version because this does not seem to work.

Unless I'm doing something wrong, I am suppose to select file path, "childrenofmorta.exe", correct?

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9 hours ago, Vampyr Graveyard said:

Hi Rose,

Does this patcher work only for the GoG version? I currently own the Steam version.

How can I contact the author about a patcher for the Steam version because this does not seem to work.

Unless I'm doing something wrong, I am suppose to select file path, "childrenofmorta.exe", correct?

No, that is not the file to patch. Read the instructions!

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If you have a 3440×1440 43:18 monitor open \ChildrenOfMorta_Data\Managed\Assembly-CSharp.dll with a hex-editor and find and replace "all" 398EE33F with 8EE31840

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4 hours ago, OneDeltaTenTango said:

If you have a 3440×1440 43:18 monitor open \ChildrenOfMorta_Data\Managed\Assembly-CSharp.dll with a hex-editor and find and replace "all" 398EE33F with 8EE31840

Thank you for replying, OneDeltaTenTango!

I got it working with the Patcher. I didn't see the instructions on the Patcher itself, and I was patching the .exe instead of the file you mentioned above.

But that's cool that I can manually modify with hexedit! I'm surprised no one mentioned this! Thank you so much!

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I have a 3840 x 1600 ultrawide monitor and I still have tiny (0.25") black bars on side using the 21x9 patch. This is minor but if you can update the patch to use the full screen that'd be great. Also, the "Home Status" banner on the top left of the main hub is cut off. 

 

 

morta-uw-home.png

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14 hours ago, Xero said:

I have a 3840 x 1600 ultrawide monitor and I still have tiny (0.25") black bars on side using the 21x9 patch. This is minor but if you can update the patch to use the full screen that'd be great. Also, the "Home Status" banner on the top left of the main hub is cut off.

I added patchers for 3840x1600, 3440x1440 and similar resolutions. Someone told me they've played through a lot of the game with the mod, so I hope the Home Status issue isn't significant. Fixing UI can be a nightmare.

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15 hours ago, Rose said:

I added patchers for 3840x1600, 3440x1440 and similar resolutions. Someone told me they've played through a lot of the game with the mod, so I hope the Home Status issue isn't significant. Fixing UI can be a nightmare.

No, the "Home Status" isn't a significant issue. Just a flaw I was pointing out in case you weren't aware of it. Anyways, I've applied the new 3840x1600 patch from the 1.1 version and the small black bars on the side have now disappeared and the game uses the full screen so thank you very much. 

The "Home Status" banner is still cut off (albeit less so) but this is minor. The current patch is great as is. 

3840-patch.png

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Hi Rose, is there a way you can make a patcher for the game pass version ?

Thanks

 

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Excuse me, but could you possibly add a 16:10 and 4:3 version? Top-down action games benefit a lot from being able to see a greater distance vertically. You'd think the game would at least have 16:10 support, but it pillarboxes it to 16:9, which is annoying.

I have both a 16:9 and 16:10 monitor, so I'd appreciate the following resolutions: 1440x1080, 1728x1080, 1920x1200, and 1600x1200.

I'll be sure to buy you a coffee, I'll be watching this file.

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Dear @Rose, I'm eternally grateful for your contributions and patches to bring ultrawide support to games that don't have it for some reason.

But can you please provide general instructions whenever possible, pretty please? I'm on Linux and running exe patchers isn't a thing here (hey, Wine and Proton!). I can surely launch a hex editor and make a few find-and-replace's, probably it'll be even faster than downloading, extracting and running patchers. Thank you.

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  • Similar Content

    • By Rose
      The trainers for Microsoft, Epic and Steam game versions, and patchers for executables remove pillarboxing (black bars) from real-time rendered cutscenes, menu and dialogue screens and offer the option to adjust FOV.
      Use software like PeaZip or 7zip to unpack the archives. The password is pcgw
      Making changes to Engine.ini to increase FOV through Y-axis calculation is no longer recommended, as it gets reset by finishers and possibly other in-game events. Make sure the config is in its default state to avoid unexpected issues.
      The mod does not address the cropping of the viewmodel and stretching of FMVs.
      In order to force unsupported resolutions, edit GameUserSettings.ini and set the ResolutionSizeX= and ResolutionSizeY= values as desired - e.g. 5760 and 1080. Getting into the settings in the game will undo the changes, so make sure to have configured the game to preference prior to editing the config.
      You can buy me a coffee here.
    • By azulath
      This is a copy of the my comment on the DX:MD page and it was suggested to seek support here as well. I would like to know is there is a way to get 32:9 (5120x1440) to work without black bars? I tried editing the executable with HxD and also tried search for the aspect ratio with cheatengine to adjust the known values but nothing seems to work.
      Furthermore, why does the article show green for ultrawide, even though it doesn't work?
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