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Gamepad configurations

37 files

  1. Wireless Xbox 360 fix for Assassin's Creed I and II

    x360ce fix for Assassin's Creed and Assassin's Creed II.
     
    This fix was made by Khemitude and originally downloaded from FilePlanet.
     
    The original RAR archive has been repackaged as Zip.

    18,659 downloads

    2 comments

    Submitted

  2. MDK 2 Controler Mod

    This mod allows full Xbox 360 controller support for MDK 2 within game play and for menu navigation. See the readme and Controller guides for details.

    1,203 downloads

    0 comments

    Updated

  3. Gamepad Files (Republic Commando)

    In this zip folder, will have the files and the instructions on how to get Star Wars: Republic Commando (mostly) working with a Xbox 360 controller (note: Xinput Plus was used for some of these files). It also includes a control guide for Republic Commando on a Xbox 360 controller.
     
     
    ---------From the Readme---------
     
    Readme by: Coates87 (on PC Gaming Wiki)
     
    How to enable Xbox 360 controller for Republic Commando-
     
     
    1) Editing User.ini
     
    To enable joystick support for Republic Commando, first open up the User (joysitck).ini file (in notepad, preferably Notepad++) that is in the same directory as this readme file and copy all of the text. Then create a user profile (example: John) in the game and exit. After that, go to the game's save file directory (<path-to-game>\GameData\Save) and open your profile folder (example: Profile_John). Then open the User.ini file in that folder and paste the text from the User (joysitck).ini file to this file and save it.
     
    For more information on how the User.ini reads your joystick, scroll to "3) User.ini Details"
     
    2) Final Touches
     
    After all of that, make sure to go into this directory (<path-to-game>\GameData\System) and open up System.ini and do a text search for "UseJoystick" and make sure it is equal to "True" and save the file. Place the files that is in the "Xinput Plus Files" folder (but not the folder itself) in same directory that has the game's executable (<path-to-game>\GameData\System).
     
    Close those ini files and enjoy.
     
    3) User.ini Details (optional)
     
    Here are the lines in the User.ini that is being add to the added (This applies to all Unreal 2 engine games, including UT 2004):
     
    --Gamepad Axes
    JoyX=Axis aStrafe Speed=950 DeadZone=9500.0 ; Left Stick Left/Right
    JoyY=Axis aBaseY Speed=-900 DeadZone=49.9 ; Left Stick Up/Down
    JoyZ= (Represents LT & RT for Xinput controllers)
    JoyR=Axis aBaseX Speed=690 DeadZone=9500.0 ; Right Stick Left/Right (for Xinput controllers)
    JoyV=
    JoyU=Axis aLookUp Speed=560 DeadZone=9500.0 ; Right Stick Up/Down (for Xinput controllers) (Put Invert=-1 to remove inversion)
     
    For this game only, the DeadZone doesn't for some reason, but for most other Unreal 2 engine games (here on known as U2e) the deadzone portion of the joystick is where no action is recorded. The larger the deadzone, the further you have to push an analog stick's axis to do something. Speed just controls how sensitive that action is to the analog stick's axis.
     
    --Explaination of Axis Types
    "Axis aStrafe" controls analog-based Strafing (moving left and right)
    "Axis aBaseY" controls analog-based Moving Forward and Backward
    "Axis aBaseX" controls analog-based Horizontal Looking (sometimes called aTurn)
    "Axis aLookUp" controls analog-based Vertical Looking
    "Axis aUp" controls analog-based Z motions (postive for Jumping / negative for crouching)
     
    --Gamepad Buttons (for some reason Rupublic Commando only listens to these buttons in this .ini file)
    GameRStick=SwitchWeapon 2
    GameLStick=SwitchWeapon 5
    GameBack=SwitchWeapon 3
    GameStart=SwitchWeapon 1
    GameDRight=Fire | onrelease StopFire
    GameDLeft=ThrowGrenade
    GameDDown=AltFire
    GameDUp=Toggle bDuck
    GameRTrig=ShowMenu
    GameLTrig=ShowGameStats
    GameWhite=SwitchGrenade 6
    GameBlack=ToggleHeadlamp
    GameY=Jump
    GameX=ForceReload
    GameB=fov 0
    GameA=Use | CommandFormUp | CommandSearchDestroy | CommandRecall | CommandSecurePosition | onrelease StopUse
     
    You probably notice that there are several other mapped to "GameA". A neat feature of the Unreal 1 & 2 engine is that you can bind several actions and aliases (more on that below) to a single button or key, provided that each action is separated by a "|".
     
    --Gamepad Aliases (custom commands)
    Aliases[29]=(Command="set input GameLStick Recall | onrelease set input GameLStick SwitchWeapon 5",Alias="CommandRecall")
    Aliases[30]=(Command="set input GameRStick Search & Destroy | onrelease set input GameLStick SwitchWeapon 2",Alias="CommandSearchDestroy")
    Aliases[31]=(Command="set input GameBack Form Up | onrelease set input GameBack SwitchWeapon 3",Alias="CommandFormUp")
    Aliases[32]=(Command="set input GameStart Secure Position | onrelease set input GameStart SwitchWeapon 1",Alias="CommandSecurePosition")
     
    Now here is are some aliases (custom made commands) that I've made which will the user (when called from an assigned button like above) to do very differnt things than what you normally can do in the game. In the Gamepad Aliases for Alias # 29, I've created an alias that, when active, will set "DPad Down" (for some is read as "GameLStick" in the file) to issue the Recall command. Then I place a divider (|) and have DPad Down set back to "SwitchWeapon 5" which is the Secondary weapon and named the alias "CommandRecall".
     
    So to put in laymen's terms, pressing the down dpad button will have me equip the Secondary Weapon, but when I hold the A button (GameA), I can tell my comrades to retreat with the Recall command.

    2,800 downloads

    5 comments

    Submitted

  4. Quake Xbox 360 Controller layouts

    A collection of configuration files that will add Xbox 360 Controller support to the game and its expansions. It uses the existing joystick support included with the game.
     
    Note that only official versions of the game (i.e. WinQuake and GLQuake) are confirmed to work. The files may not be completely compatible with source ports (assuming the port has joystick support).
     
    Full details and instructions are included with the download.

    1,748 downloads

    0 comments

    Submitted

  5. NoX360

    A x360ce vibmod configuration file that disables the XBox 360 Controller. It's useful when a game automatically detects and uses a controller, but doesn't let you to disable it without unplugging it, or disabling it via hardware manager. Some known games to have this issue are Metro 2033, Mount & Blade Warband.
     
    All credit goes to the x360ce team for creating the tool, and JottiLF from the Steam Forums for making the config.

    4,711 downloads

    0 comments

    Submitted

  6. Race Driver: Grid - Logitech G27 Racing Wheel Fix

    Article: Race Driver: Grid

    1,550 downloads

    0 comments

    Submitted

  7. Vessel gamepad configuration profiles

    This is the collection of all known gamepad configurations for Vessel.
     
    The files can only be used with the OS X and Linux versions. They are not compatible with the Windows release.
     
    A Joystick Detector program by the developer has been included also.
     
    Full details and instructions are included with the download.
     
    Supported gamepads:
    DualShock 3 (PS3) Controller
    PlayStation Controller
    Xbox 360 Controller (for the xpad and xboxdrv drivers)
    Nintendo Wii Classic Controller Pro
    Logitech Gamepad F310
    Logitech RumblePad 2
    OUYA Controller
    X-Kim GPTL-00D

    476 downloads

    0 comments

    Updated

  8. The Saboteur - Controller Remapping Fix

    Article: The Saboteur
     
    Contains an already fixed text file, refer to the article for further instructions.

    7,180 downloads

    0 comments

    Updated

  9. Wing Commander III: Heart of the Tiger Alternate Joystick Routines

    Alternate joystick DLL for Wing Commander III: Heart of the Tiger to resolve calibration issues. See readme.txt for installation instructions.
     
    This file was originally downloaded from Game Front.

    743 downloads

    0 comments

    Submitted

  10. Mass Effect 3 Xbox 360 Controller support

    Xbox 360 Controller mod for Mass Effect 3 by Gets Shot and Ichigo-16 from the BioWare forums.
     
    Download and extract into the following folder, replacing existing files:
    Mass Effect 3\BIOGame\CookedPCConsole
     
    According to Ichigo-16, "The only buttons working are A, B, X, both triggers and joysticks are functioning. The mouse is still required in menus and conversations. Just use xpadder or pinnacle to map other functions as needed."
     
    If you have made other changes to Coalesced.bin you will need to redo them after applying this fix.
     
    This file was originally downloaded from - Hacking in gamepad support on PC - Coalesced.bin (Mass Effect 3 - Mass Effect 3 PC Technical Support) | BioWare Social Network.

    3,875 downloads

    0 comments

    Submitted

  11. Mass Effect 2 Xbox 360 controller support

    Xbox 360 Controller mod for Mass Effect 2 by Soulfly1811 and SRIMK from the BioWare forums.
     
    Extract into the following folder within the installation folder, replacing the existing file:
    BioGame\Config\PC\Cooked
     
    This file was originally downloaded from ME1
    and ME2 XBOX 360 Controller Support - Steam Users' Forums.

    7,375 downloads

    0 comments

    Updated

  12. Mass Effect Xbox 360 controller support

    Xbox 360 Controller mod for Mass Effect by Atari1980 from the BioWare forums.
     
    Download an extract into the following folder, replacing the existing files:
    %USERPROFILE%\My Documents\BioWare\Mass Effect\Config
     
    This file was originally downloaded from ME1 and ME2 XBOX 360 Controller Support - Steam Users' Forums.

    11,700 downloads

    0 comments

    Submitted

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