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  1. Version 1.4

    1,037 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and field of view in the arcade racing game "Antz Extreme Racing" (2002), since the game only supports a limited amount of resolutions. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/AntzExtremeRacingWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in AntzExtremeRacingWidescreenFix.ini.
  2. Version 1.0

    4 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the third-person arcade racing game "Room Zoom: Race for Impact" (2003), since the game only supports a limited amount of 4:3 resolutions. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/RoomZoomRaceForImpactWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in RoomZoomRaceForImpactWidescreenFix.ini. 4. In the startup launcher, select another resolution other than the one currently selected to apply the new resolution in-game.
  3. Version 1.0

    15 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the third-person action shooter game "Urban Chaos" (1999), since the game only supports a limited amount of 4:3 resolutions. This fix also includes the low texture resolution fix by TheOdds. Also, unlike jackfuste's original widescreen fix, this one also fixes the aspect ratio on cutscenes. Credits also go to: TheOdds (for the low texture resolution fix details, from here: https://www.gog.com/forum/urban_chaos/higher_resolution_in_game_textures/post19) Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/UrbanChaosWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in UrbanChaosWidescreenFix.ini. 4. In the startup launcher, select the new resolution in the dropdown menu. - Issues: :-: Setting a too wide resolution or FOV will lead to the game eventually crashing due to an issue in its lighting cache. :-: Light coronas are stretched from 4:3.
  4. Version 1.2

    706 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio, HUD and field of view in the third-person adventure game "Arthur and the Invisibles" (2006), since the game only supports a limited amount of 4:3 resolutions. Credits also go to: Automaniak Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ArthurAndTheInvisiblesWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in ArthurAndTheInvisiblesWidescreenFix.ini.
  5. Version 1.1

    202 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view and HUD in the first/third-person racing game "Michelin Rally Masters: Race of Champions" (2000), since the game crops the view at resolutions with an aspect ratio wider than 4:3 (Vert-). Credits also go to: Automaniak Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/MichelinRallyMastersRaceOfChampionsFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the cropping and FOV factor in MichelinRallyMastersRaceOfChampionsFOVFix.ini. - Issues: :-: The car interiors are not complete and that will be visible at wider FOVs/resolutions, this isn't an issue of this fix but from the game itself.
  6. Version 1.1

    2 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution in the snooker game "World Championship Snooker" (2001), since the game only supports a limited amount of 4:3 resolutions. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/WorldChampionshipSnookerWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in WorldChampionshipSnookerWidescreenFix.ini.
  7. Version 1.0

    1 download

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution in the snooker game "World Championship Snooker 2003" (2003), since the game only supports a limited amount of 4:3 resolutions. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/WorldChampionshipSnooker2003WidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in WorldChampionshipSnooker2003WidescreenFix.ini. 4. In the startup launcher, select another resolution other than the one currently selected to apply the new resolution in-game.
  8. Version 1.0

    7 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the air combat simulation game "Heroes of the Pacific" (2005), since even though it's possible to change the resolution in VideoQuery.exe, the game outright ignores it and just uses 800x600 instead only (not sure why). I've made this fix for the multi-language DVD version, but might work for the English CD and Russian DVD releases too. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/HeroesOfThePacificWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in HeroesOfThePacificWidescreenFix.ini.
  9. Version 1.2

    68 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the action shooter game "Wanted Guns" (2003), since the game only has a limited selection of 4:3 resolutions to choose from. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/WantedGunsWidescreenFix Instructions 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in WantedGunsWidescreenFix.ini.
  10. Version 1.0

    6 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and field of view in the action-adventure game "Daemonica" (2005), since the game's engine, 3D GameStudio A6, only has a limited selection of 4:3 resolutions to choose from (800x600, 1024x768 and 1280x1024). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/DaemonicaWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in DaemonicaWidescreenFix.ini.
  11. Version 1.1

    40 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and field of view in the farm management game "The Farm" (2008), since the game's engine, 3D GameStudio A7, only has a limited selection of 4:3 resolutions to choose from. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/TheFarmWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in TheFarmWidescreenFix.ini.
  12. Version 1.1

    35 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and field of view in the third-person racing game "Ultimate Demolition Derby" (2003), since the game only runs at 800x600 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/UltimateDemolitionDerbyWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in UltimateDemolitionDerbyWidescreenFix.ini.
  13. Version 1.5

    5,270 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and field of view in the stealth first-person game "Project IGI 1: I'm Going In" (2000), as the game's engine crops the view at wider resolutons than 4:3 (Vert-). This fix supports the American, European 1.0 and Re-release, Italian, Chinese and Japanese versions. Credits also go to: AuToMaNiAk005 Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ProjectIGI1WidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution, camera FOV and weapon FOV in ProjectIGI1WidescreenFix.ini.
  14. Version 1.0

    6 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the street football game "Urban Freestyle Soccer" (2004), since the game's engine only allows the game to be played at limited 16:9 resolutions, and the image is stretched compared to 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/UrbanFreestyleSoccerWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in UrbanFreestyleSoccerWidescreenFix.ini. - Issues: - Misplaced HUD elements in the main menu, but it's still playable.
  15. Version 1.0

    2 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and field of view in the australian rugby game "AFL Live 2003" (2002), since the game's engine, RenderWare, only allows the game to be played at limited 4:3 resolutions. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/AFLLive2003WidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in AFLLive2003WidescreenFix.ini. - Issues: - Stretched HUD and menus.
  16. Version 1.0

    5 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and field of view in the bowling game "Friday Night 3D Bowling" (2003), since the game's engine, RenderWare, only allows the game to be played at limited 4:3 resolutions. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/FridayNight3DBowlingWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in FridayNight3DBowlingWidescreenFix.ini. - Issues: - HUD during bowling matches might get in the way at times.
  17. Version 1.0

    1 download

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and field of view in the strategy/business management game "Championship Snowboarding 2004" (2003), since the game's engine, CatCore, only allows the game to be played at limited 4:3 resolutions (800x600, 1024x768 and 1280x960). Both the cameras for building and exhibition/thrash mode are fixed. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ChampionshipSnowboarding2004WidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in ChampionshipSnowboarding2004WidescreenFix.ini. 4. Once in the main menu, select another resolution in the video options to apply the new resolution.
  18. Version 1.0

    3 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and field of view in the strategy/business management game "Cruise Ship Tycoon" (2003), since the game's engine, CatCore, only allows the game to be played at limited 4:3 resolutions (800x600, 1024x768 and 1280x960). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/CruiseShipTycoonWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in CruiseShipTycoonWidescreenFix.ini. 4. Once in the main menu, select another resolution in the video options to apply the new resolution during gameplay.
  19. Version 1.0

    2 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and field of view in the strategy/business management snowboarding game "Snowboard Park Tycoon" (2002). Both the cameras in building and practice/exhibition mode are fixed. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/SnowboardParkTycoonWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in SnowboardParkTycoonWidescreenFix.ini. 4. Once in the main menu, select another resolution in the video options to apply the new resolution.
  20. Version 1.0

    1 download

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and field of view in the strategy/business management skateboarding game "Skateboard Park Tycoon" (2001). Both the cameras in building and practice/exhibition mode are fixed. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/SkateboardParkTycoonWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in SkateboardParkTycoonWidescreenFix.ini. 4. Once in the main menu, select another resolution in the video options to apply the new resolution. - Issues: :-: Main menu is locked at 640x480.
  21. Version 1.0

    10 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and field of view in the third-person WW2 stealth game "Pilot Down: Behind Enemy Lines" (2005), as the game's engine only allows the game to be played at certain 4:3 resolutions. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/PilotDownBehindEnemyLinesWidescreenFix - Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit versions of dinput8.dll and winmm.dll, both are required), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in PilotDownBehindEnemyLinesWidescreenFix.ini. 4. Launch the game through the startup launcher (PDLauncher_e.exe) and select the 1024x768 resolution in the "Video" tab. - Issues: :-: There's some camera culling at very high FOVs.
  22. Version 1.0

    7 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the third-person racing game "Woody Woodpecker Racing" (2000), as the game only runs at 640x480 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/WoodyWoodpeckerRacingWidescreenFix - Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in WoodyWoodpeckerRacingWidescreenFix.ini. - Issues: - HUD and menus stay at the old 640x480 position.
  23. Version 1.0

    8 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and field of view in the third-person skateboarding game "Tech Deck Dude: Bare Knuckle Grind" (2004), as the game's engine, RenderWare, only allows the game to be played on 640x480. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/TechDeckDudeBareKnuckleGrindWidescreenFix - Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in TechDeckDudeBareKnuckleGrindWidescreenFix.ini. - Issues: - HUD remains stretched in non-4:3 resolutions.
  24. Version 1.0

    9 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and field of view in the hunting FPS/TPS game "Bass Pro Shops: Trophy Hunter 2007" (2006), as the game's engine only allows the game to be played on certain 4:3 resolutions. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/BassProHunterTrophyHunter2007WidescreenFix - Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in BassProShopsTrophyHunter2007WidescreenFix.ini. 4. Once in-game, go to the video options and change the current resolution to another one to apply the new resolution. After this step, re-entering the game will already have the new resolution in effect. - Issues: - HUD remains stretched in non-4:3 resolutions.
  25. Version 1.0

    24 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and field of view in the action FPS game "World War Zero: Iron Storm" (2005), as the game's engine, Asura, only allows the game to be played on specific 4:3 and 16:9 resolutions. This fix only works for the retail DVD version, not the Steam one. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/WorldWarZeroIronStormWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in WorldWarZeroIronStormWidescreenFix.ini.
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