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About This File

What is this?

This fix makes Metro 2033 Redux and Metro Last Light Redux use raw mouse input to solve the issue of different sensitivities for horizontal and vertical movement. It also changes the sensitivity range to more reasonable values. It is easy to install and use and does not require any external configuration.

 

Overview

Description

Even though the mouse input in Metro 2033 Redux and Metro Last Light Redux is quite good, both games apply different sensitivities for vertical and horizontal movement. They also have sensitivity settings that are too high for some players who prefer slower movement.

 

This fix removes these problems by acquiring raw mouse input and injecting it directly into the game's input function.

 

Features

  • Raw mouse input
  • Same sensitivity in all directions
  • More reasonable sensitivity range
  • No additional smoothing or positive/negative mouse acceleration
  • Configuration via the ingame settings as usual
  • Simple installation and usage without any external configuration

Instructions

Supported Versions

Important: This fix relies on the latest, fully patched executables of the supported versions. Older versions or ones that otherwise have been tempered with might not work.

 

 

The fix supports the following versions of Metro 2033 Redux and Metro Last Light Redux:

  • Steam/Retail
  • GOG

Install

The fix does not make any permanent changes to the game or the system and can easily be removed (see below).

  1. Extract the file dinput8.dll to your main game folder*. For example: "C:\Program Files (x86)\Steam\steamapps\common\Metro 2033 Redux\"
  2. Start the game like you would normally, for example directly through Steam or GOG Galaxy

See Loading Other Fixes/Mods/Injectors* for information on how to use the fix with another fix, mod or injector that uses a DLL file with the same name.

 

Uninstall

  1. Remove or rename the dinput8.dll from the folder of the game.

How To Use

After the installation the fix does not require any additional treatment. Just launch and configure the game as usual.

 

Loading Other Fixes/Mods/Injectors

To increase the compatibility with other fixes, mods or injectors that are also using a dinput8.dll, this fix offers a remote loading feature of additional DLLs. This can be done in two ways:

  • File method: The fix DLL will automatically load a DLL that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote.dll. Just rename the DLL file you want to load accordingly. This is the simplest way if you only have a conflict with one additional DLL
  • Folder method: The fix DLL will also automatically load all DLL files regardless of their name in a sub-directory that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote. Just create a folder with the corresponding name in the install directory of the fix. This is the only way to load multiple (conflicting) DLLs

Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.

 

Additional Information

What You Should Know

This fix is essentially a hack and relies on the layout of the specific executable. There may be crashes or unexpected issues. Feel free to provide feedback so that the problems can get fixed.

 

Since the fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean.

 

If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful.

 

Known Issues

There are currently no known issues with the fix.

 

Acknowledgments

I would like to thank Magmarock (Steam/gog), who requested this fix and supported the development.

 

Contact And Support

If you like this fix and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.


What's New in Version 1.2   See changelog

Released

  • The fix now respects the vertical inversion setting



User Feedback

Recommended Comments

How much exactly does it increase the mouse sensitivity? And is there a way to disable that feature?

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  • Similar Content

    • By Methanhydrat
      TL;DR
      This mod fixes various mouse and keyboard related input issues in NieR: Automata. Its features include raw mouse input for camera and aim movement, an entirely new crosshair aiming mode, non-standard bindings for dash/evade, pod auto-fire and more.
      Quick start guide:

      Extract the file xinput1_3.dll and NAIOM-GUI.exe to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata" Start NAIOM-GUI.exe and set the bindings and other settings as desired Start the game like you would normally, for example directly through Steam


      Features The NieR: Automata Input Overhaul Mod (NAIOM) aims to solve all keyboard and mouse related issues in the game. As many other rough PC ports, NieR was primarily designed with a controller in mind and internally maps keyboard and mouse input to gamepad controls. This leads to various issue, including negative and positive mouse acceleration, as well as weird controls in certain perspectives, e.g. when aiming in side-scrolling mode.
      Its features include:

      Raw mouse input without any acceleration or smoothing Precise sensitivity configuration (calibrated for KovaaK's SensitivityMatcher) Fixed camera movement in third-person perspective New (optional) crosshair aiming mode for side-scrolling and top-down perspective New (optional) mouse cursors for menu and hacking (made by DevianArt user JulioDRai) Completely rebindable standard actions to any key or button combination including additional mouse buttons Non-standard keybindings, such as a dedicated dash/evade and pod fire toggle Full compatibility with FAR mod


      Instructions Supported Versions
      This mod is designed for the official version of NieR: Automata on Steam and might not work when used with otherwise modified executables.
      Install
      The mod does not make any permanent changes to the game or to Windows and can easily be removed.

      Extract the file xinput1_3.dll and NAIOM-GUI.exe to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata" Start NAIOM-GUI.exe and set the bindings and other settings as desired Start the game like you would normally, for example directly through Steam


      Note that even though the GUI is for configuration only and does not have to be running for the mod to work, it can be used together with the 'Reload Config' binding to adjust options of the fly. Update

      Perform a regular installation and just overwrite any existing files


      Note that an update retains all configured options unless they have actually been changed or removed in the new version. Uninstall

      Rename or remove the xinput1_3.dll from the folder of the game.


      Known Issues
      In the third-person view the camera might sometimes judder when it is near obstacles, such as walls. This has only partially to do with the mod, since the issue also occurs without it, but might just be more noticeable with it enabled Using the bindings of the mod does currently not change the ingame button prompts When using the new aiming mode the crosshair does currently also activate in situations where the aiming direction is fixed, e.g. in the side-scrolling flying mode The non-standard item switch bindings currently do not work as described in the tooltip when certain items are equipped The mod is currently not entirely compatible with the GeForce Experience overlay, which may not be controllable with the mouse in certain situations. However, the actual functionality can still be accessed by using the corresponding hotkeys The crosshair does currently not work in the hacking minigame and the standard mouse cursor will be shown instead


      Additional Information Antivirus Software
      Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
      If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file.
      GUI Requirements
      The GUI requires the Microsoft .NET Framework 4.7.1 to work; which should already be installed on most systems. If you are having problems starting the program, you can download the required version either through a recommended Windows update (Windows 7 and later) or at Microsoft here.
      Loading Other Fixes/Mods/Injectors
      To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
      File method:
      The mod will load another xinput1_3.dll automatically if it has the name xinput1_3_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a xinput1_3.dll.
      Folder method:
      The mod will also automatically load all DLLs regardless of their names in a xinput1_3_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.
      Input Bindings
      The GUI allows the binding of an action to an arbitrary combination of keys and buttons on the keyboard, the mouse or an XInput compatible controller. The system purposefully does not restrict conflicts, so multiple actions can be bound to the same key.
      Key Names:
      In case of the keyboard there might be a discrepancy between the key that was pressed and the one that is displayed. This is because the names are automatically translated based on the keyboard layout by using a Windows function. However, the mod always uses the physical keys as they were used during the creation of the binding, independent of the name that is displayed.
      Modifiers:
      Modifier bindings can be created by just using the corresponding key combinations. If you bind one action to Space and another another to LCTRL + Space and a third one to LALT + LCTRL + Space, only one of them will be triggered when Space is down, depending on the state of LCTRL and LALT. The system is not restricted to the usual modifier keys ALT, CTRL or SHIFT. Any key or button pressed before another acts as a modifier for the next one. Note that the order of the keys or buttons is only relevant during the binding process to distinguish bindings with the same modifiers. In the above example, Space could be held down and the other actions triggered by pressing LCTRL or LALT afterwards.
      Acknowledgments
      I would like to thank Kaibz for his continuous testing during the pre-release development of the mod. Without his detailed feedback and suggestions, creating the mod would have taken even longer than it already did.
      I also would like to thank DevianArt user JulioDRai for creating the awesome custom cursor package that is used by this mod.
      Contact And Support
      If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
      Version History
      v1.3:

      Added (optional) custom mouse cursors for menu and hacking Added dedicated binding for opening the after clearance debug menu Fixed regular fire binding behavior when being held down Fixed hacking while remote controlling an enemy Fixed an issue with "sticky keys" after exiting a menu or dialog Fixed mouse button control in menus that occurred after hacking an enemy Fixed crash that occurred on certain systems when exiting the game


      v1.2:
      Added pattern based game version compatibility check Overhauled crosshair aiming mode to use the (hidden) mouse cursor for controlling the aim Increased crosshair aiming precision Reduced input lag of crosshair Fixed crosshair alignment in certain perspectives Fixed aiming in hacking mode Fixed a loading error that occurred on certain system configurations Fixed a bug that prevented certain clothing items to be equipped properly when pod petting was disabled Fixed a bug that prevented the mod from being loaded at all if the Steam controller mode was enabled


      v1.1:
      The dedicated dodge binding now has the same distance and duration as the double tap version


      v1.0:
      Initial public release


       
    • By Methanhydrat
      TL;DR
      This fix makes Dead Space 2 use raw mouse input without any additional smoothing or acceleration. It works with VSync and high frame rates and is easy to install without having to fiddle around with FPS limiters or config files.
       
      Quick start guide:
      Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Origin\games\Dead Space 2\".
      Start the game like you would normally, for example directly through Origin or Steam


      Features
      Even though the mouse controls in Dead Space 2 are better than in the first one, it still suffers from many of the same issues. Most notably, it has negative mouse acceleration and a sensitivity that is dependent on the frame rate, which leads to inconsistent movement when the performance is not stable.
       
      This fix circumvents those problems by acquiring raw mouse input and injecting it directly into the game's camera functions.
       
      Its features include:
      Raw mouse input independent of FPS or VSync
      Reasonable sensitivity range
      Same sensitivity in each direction
      No dead zone for slow movement
      No additional smoothing or positive/negative mouse acceleration
      Improved mouse cursor
      No automatic camera re-center
      Configuration via the ingame settings as usual
      Simple installation and usage without any external configuration


      Instructions

      Supported Versions
      This mod is designed for the latest, fully patched versions of Dead Space 2 and might not work when used with older or otherwise modified executables.
      Origin/Retail
      Steam


      Install
      The mod does not make any permanent changes to the game or to Windows and can easily be removed.
      Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Origin\games\Dead Space 2\".
      Start the game like you would normally, for example directly through Origin or Steam


      Uninstall
      Remove or rename the dinput8.dll from the folder of the game.


      Known Issues
      There are some short sections in the game where the fix does not work properly, for example the zero-g areas. I am currently looking for savegames close to those locations, so I can investigate the issues.
       
      The fix is also currently not compatible with latest version of ReShade, due to raw input conflicts, which result in the fix not receiving any mouse data.
       

      Additional Information

      Antivirus Software
      Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
       
      If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file.
       

      Loading Other Fixes/Mods/Injectors
      To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
       
      File method:
       
      The mod will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll.
       
      Folder method:
       
      The mod will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.
       

      Acknowledgments
      I would like to thank Kaibz for his detailed bug reports and testing for the v1.0 version of the fix.
       

      Contact And Support
      If you like this fix and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
       

      Version History

      v1.2.1:
      Fixed Steam version support
      Fixed a launch issue on Windows 7


      v1.2:
      Updated address system to increase compatibility with modified versions of the game
      Added support for remote loading of additional DLLs to increase the compatibility with other mods (see Loading Other Fixes/Mods/Injectors)
      Fixed compatibility issues with certain mods and tools


      v1.1 (unreleased):
      Internal changes


      v1.0:
      Initial public release

    • By Methanhydrat
      IMPORTANT
       
      Since game version v1.09 this fix is no longer needed, because the game received an official option to enable XInput support.
       
      If you are interested in using PS4 button prompts, you can find a corresponding option in the most recent version of the PRIC mod.
       
      ---
       

      TL;DR
      This fix resolves controller issues in Prey that were introduced with patch v1.05, by forcing the game to use XInput instead of the Steam Controller API by Valve.
       
      Quick start guide:
      Open the archive and choose the button prompts you want to use by opening the corresponding folder
      Extract the file dinput8.dll to the release sub-folder of Prey. For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\"
      Start the game like you would normally, for example directly through Steam or Big Picture mode
      Important: If the fix does not work, make sure that you have turned off the usage of the Steam Controller API (see below)


      Features
      While Prey originally offered good controller support, patch v1.05 introduced various issues. Instead of choosing either XInput or the Steam Controller API based on the user settings, the game always uses the latter. This results in problems with the movement as well as certain controller settings or the controller not working at all if the user has disabled the usage of the Steam Controller API in game's properties in Steam.
       
      This fix re-enables XInput support and forces the game to use it, regardless of the settings.
       

      Instructions

      Supported Versions
      This fix is designed for the latest, fully patched version of Prey and the Mooncrash DLC and might not work when used with older or otherwise modified executables.
      Steam v1.08

      Note that the fix currently does not work with the demo version of the game.
       

      Install
      The fix does not make any permanent changes to the game or to Windows and can easily be removed.
       
      Important: When using a non-XInput controller such as the DS4, you will need a XInput emulator like DS4Windows for this fix to work
      Open the archive and choose the button prompts you want to use by opening the corresponding folder
      Extract the file dinput8.dll to the release sub-folder of Prey. For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\"
      Start the game like you would normally, for example directly through Steam or Big Picture mode
      Important: If the fix does not work, make sure that you have turned off the usage of the Steam Controller API (see below)

      Although the fix forces the game to use XInput, it is necessary to disable the usage of the Steam Controller API in the game's settings.
       
      The safest way to do this is the following:
      In the Steam client go to the menu Steam -> Settings -> Controller -> General Controller Settings
      Make sure PS4/XBox Configuration Support is checked
      Go to Big Picture mode and find Prey in you library
      Click Mange Game -> Controller Options and uncheck Use Steam Configuration for Non-Steam Controllers
      Uncheck the setting from step 1 again, depending on whether it was checked in the first place


      Uninstall
      Remove or rename the dinput8.dll from the folder of the game.


      Known Issues
      There are currently no known issues with using the fix.
       

      Additional Information

      Antivirus Software
      Since this fix consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
       
      If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file.
       

      Loading Other Fixes/Mods/Injectors
      To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
       
      File method:
       
      The fix will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll.
       
      Folder method:
       
      The fix will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the fix. This is the only way to load multiple (conflicting) files.
       

      Contact And Support
      If you like this fix and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
       

      Version History

      v1.1:
      Fixed launch issues for users that do not own the Mooncrash DLC


      v1.0:
      Upgraded the fix to game version v1.08


      v0.6:
      Added support for Mooncrash DLC


      v0.5:
      Upgraded the fix to game version v1.06


      v0.4:
      Controller movement no longer gets stuck on interactive items when using PS4 prompts


      v0.3:
      Added a separate version that shows button prompts of the PS4 instead of the XBox controller
      Added more detailed instructions to the readme file


      v0.2:
      Added support for demo version of Prey
      Added measures to make the fix more robust to updates of the game


      v0.1:
      Initial release

    • By Methanhydrat
      TL;DR
      This fix makes Mass Effect use raw mouse input and removes the game's mouse acceleration. It is easy to install and use and does not require any external configuration.
       
      Quick start guide:
      Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Mass Effect\Binaries\"
      Start the game like you would normally, for example directly through Steam or Origin

      Features
      While the mouse controls are pretty responsive, the first Mass Effect suffers from mouse acceleration, which cannot be turned off via the ingame settings or with the usual approaches for other Unreal Engine 3 games. This fix removes the acceleration by acquiring raw mouse input and injecting it directly into the game's input function.
       
      Its features include:
      Raw mouse input
      No additional smoothing or positive/negative mouse acceleration
      Configuration via the ingame settings as usual
      Simple installation and usage without any external configuration

      Instructions

      Supported Versions
      This mod is designed for the latest, fully patched versions of the game and might not work when used with older or otherwise modified executables.
      Steam
      Origin
      Retail v1.02

      Install
      The mod does not make any permanent changes to the game or to Windows and can easily be removed.
      Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Mass Effect\Binaries\"
      Start the game like you would normally, for example directly through Steam or Origin

      Uninstall
      Remove or rename the dinput8.dll from the folder of the game.

      Known Issues
      There are currently no known issues with the mod.
       

      Additional Information

      Antivirus Software
      Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
       
      If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file.
       

      Loading Other Fixes/Mods/Injectors
      To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
       
      File method:
       
      The mod will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll.
       
      Folder method:
       
      The mod will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.
       

      Contact And Support
      If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
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