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Methanhydrat

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Files posted by Methanhydrat

  1. NieR: Automata - Input Overhaul Mod

    TL;DR
    This mod fixes various mouse and keyboard related input issues in NieR: Automata. Its features include raw mouse input for camera and aim movement, an entirely new crosshair aiming mode, non-standard bindings for dash/evade, pod auto-fire and more.
    Quick start guide:

    Extract the file xinput1_3.dll and NAIOM-GUI.exe to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata" Start NAIOM-GUI.exe and set the bindings and other settings as desired Start the game like you would normally, for example directly through Steam


    Features The NieR: Automata Input Overhaul Mod (NAIOM) aims to solve all keyboard and mouse related issues in the game. As many other rough PC ports, NieR was primarily designed with a controller in mind and internally maps keyboard and mouse input to gamepad controls. This leads to various issue, including negative and positive mouse acceleration, as well as weird controls in certain perspectives, e.g. when aiming in side-scrolling mode.
    Its features include:

    Raw mouse input without any acceleration or smoothing Precise sensitivity configuration (calibrated for KovaaK's SensitivityMatcher) Fixed camera movement in third-person perspective New (optional) crosshair aiming mode for side-scrolling and top-down perspective New (optional) mouse cursors for menu and hacking (made by DevianArt user JulioDRai) Completely rebindable standard actions to any key or button combination including additional mouse buttons Non-standard keybindings, such as a dedicated dash/evade and pod fire toggle Full compatibility with FAR mod


    Instructions Supported Versions
    This mod is designed for the official version of NieR: Automata on Steam and might not work when used with otherwise modified executables.
    Install
    The mod does not make any permanent changes to the game or to Windows and can easily be removed.

    Extract the file xinput1_3.dll and NAIOM-GUI.exe to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata" Start NAIOM-GUI.exe and set the bindings and other settings as desired Start the game like you would normally, for example directly through Steam


    Note that even though the GUI is for configuration only and does not have to be running for the mod to work, it can be used together with the 'Reload Config' binding to adjust options of the fly. Update

    Perform a regular installation and just overwrite any existing files


    Note that an update retains all configured options unless they have actually been changed or removed in the new version. Uninstall

    Rename or remove the xinput1_3.dll from the folder of the game.


    Known Issues
    In the third-person view the camera might sometimes judder when it is near obstacles, such as walls. This has only partially to do with the mod, since the issue also occurs without it, but might just be more noticeable with it enabled Using the bindings of the mod does currently not change the ingame button prompts When using the new aiming mode the crosshair does currently also activate in situations where the aiming direction is fixed, e.g. in the side-scrolling flying mode The non-standard item switch bindings currently do not work as described in the tooltip when certain items are equipped The mod is currently not entirely compatible with the GeForce Experience overlay, which may not be controllable with the mouse in certain situations. However, the actual functionality can still be accessed by using the corresponding hotkeys The crosshair does currently not work in the hacking minigame and the standard mouse cursor will be shown instead


    Additional Information Antivirus Software
    Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
    If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file.
    GUI Requirements
    The GUI requires the Microsoft .NET Framework 4.7.1 to work; which should already be installed on most systems. If you are having problems starting the program, you can download the required version either through a recommended Windows update (Windows 7 and later) or at Microsoft here.
    Loading Other Fixes/Mods/Injectors
    To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
    File method:
    The mod will load another xinput1_3.dll automatically if it has the name xinput1_3_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a xinput1_3.dll.
    Folder method:
    The mod will also automatically load all DLLs regardless of their names in a xinput1_3_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.
    Input Bindings
    The GUI allows the binding of an action to an arbitrary combination of keys and buttons on the keyboard, the mouse or an XInput compatible controller. The system purposefully does not restrict conflicts, so multiple actions can be bound to the same key.
    Key Names:
    In case of the keyboard there might be a discrepancy between the key that was pressed and the one that is displayed. This is because the names are automatically translated based on the keyboard layout by using a Windows function. However, the mod always uses the physical keys as they were used during the creation of the binding, independent of the name that is displayed.
    Modifiers:
    Modifier bindings can be created by just using the corresponding key combinations. If you bind one action to Space and another another to LCTRL + Space and a third one to LALT + LCTRL + Space, only one of them will be triggered when Space is down, depending on the state of LCTRL and LALT. The system is not restricted to the usual modifier keys ALT, CTRL or SHIFT. Any key or button pressed before another acts as a modifier for the next one. Note that the order of the keys or buttons is only relevant during the binding process to distinguish bindings with the same modifiers. In the above example, Space could be held down and the other actions triggered by pressing LCTRL or LALT afterwards.
    Acknowledgments
    I would like to thank Kaibz for his continuous testing during the pre-release development of the mod. Without his detailed feedback and suggestions, creating the mod would have taken even longer than it already did.
    I also would like to thank DevianArt user JulioDRai for creating the awesome custom cursor package that is used by this mod.
    Contact And Support
    If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
    Version History
    v1.3:

    Added (optional) custom mouse cursors for menu and hacking Added dedicated binding for opening the after clearance debug menu Fixed regular fire binding behavior when being held down Fixed hacking while remote controlling an enemy Fixed an issue with "sticky keys" after exiting a menu or dialog Fixed mouse button control in menus that occurred after hacking an enemy Fixed crash that occurred on certain systems when exiting the game


    v1.2:
    Added pattern based game version compatibility check Overhauled crosshair aiming mode to use the (hidden) mouse cursor for controlling the aim Increased crosshair aiming precision Reduced input lag of crosshair Fixed crosshair alignment in certain perspectives Fixed aiming in hacking mode Fixed a loading error that occurred on certain system configurations Fixed a bug that prevented certain clothing items to be equipped properly when pod petting was disabled Fixed a bug that prevented the mod from being loaded at all if the Steam controller mode was enabled


    v1.1:
    The dedicated dodge binding now has the same distance and duration as the double tap version


    v1.0:
    Initial public release


     

    1012 downloads

    0 comments

    Updated

  2. Dead Space 2 Mouse Fix

    TL;DR
    This fix makes Dead Space 2 use raw mouse input without any additional smoothing or acceleration. It works with VSync and high frame rates and is easy to install without having to fiddle around with FPS limiters or config files.
     
    Quick start guide:
    Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Origin\games\Dead Space 2\".
    Start the game like you would normally, for example directly through Origin or Steam


    Features
    Even though the mouse controls in Dead Space 2 are better than in the first one, it still suffers from many of the same issues. Most notably, it has negative mouse acceleration and a sensitivity that is dependent on the frame rate, which leads to inconsistent movement when the performance is not stable.
     
    This fix circumvents those problems by acquiring raw mouse input and injecting it directly into the game's camera functions.
     
    Its features include:
    Raw mouse input independent of FPS or VSync
    Reasonable sensitivity range
    Same sensitivity in each direction
    No dead zone for slow movement
    No additional smoothing or positive/negative mouse acceleration
    Improved mouse cursor
    No automatic camera re-center
    Configuration via the ingame settings as usual
    Simple installation and usage without any external configuration


    Instructions

    Supported Versions
    This mod is designed for the latest, fully patched versions of Dead Space 2 and might not work when used with older or otherwise modified executables.
    Origin/Retail
    Steam


    Install
    The mod does not make any permanent changes to the game or to Windows and can easily be removed.
    Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Origin\games\Dead Space 2\".
    Start the game like you would normally, for example directly through Origin or Steam


    Uninstall
    Remove or rename the dinput8.dll from the folder of the game.


    Known Issues
    There are some short sections in the game where the fix does not work properly, for example the zero-g areas. I am currently looking for savegames close to those locations, so I can investigate the issues.
     
    The fix is also currently not compatible with latest version of ReShade, due to raw input conflicts, which result in the fix not receiving any mouse data.
     

    Additional Information

    Antivirus Software
    Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
     
    If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file.
     

    Loading Other Fixes/Mods/Injectors
    To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
     
    File method:
     
    The mod will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll.
     
    Folder method:
     
    The mod will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.
     

    Acknowledgments
    I would like to thank Kaibz for his detailed bug reports and testing for the v1.0 version of the fix.
     

    Contact And Support
    If you like this fix and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
     

    Version History

    v1.2.1:
    Fixed Steam version support
    Fixed a launch issue on Windows 7


    v1.2:
    Updated address system to increase compatibility with modified versions of the game
    Added support for remote loading of additional DLLs to increase the compatibility with other mods (see Loading Other Fixes/Mods/Injectors)
    Fixed compatibility issues with certain mods and tools


    v1.1 (unreleased):
    Internal changes


    v1.0:
    Initial public release

    4341 downloads

    0 comments

    Updated

  3. Prey Interface Customizer

    TL;DR
    This mod allows you to customize various aspects of the game, including the user interface, controls, visuals, notifications, sounds and more. It is simple to install and comes with a GUI for easy configuration.
     
    Quick start guide:
    Extract the files of the archive to the release sub-folder of the game. For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\"
    Use the PreyInterfaceCustomizerGUI to change the settings as desired
    Start the game like you would normally, for example directly through Steam or Big Picture mode


    Features
    The Prey Interface Customizer (PRIC) is a user experience customization mod for Prey (2017). It provides a wide variety of options to customize the UI, controls, visuals, notifications, sounds and more.
     
    Its features include:
    Control over the visibility of individual UI elements, including the health/armor/PSI bars, objective markers, pickup log, button tutorial prompts, item highlighting, as well as various notifications, such as objective updates
    Fine-grained settings, such as only disabling side-mission markers while keeping the main-mission markers visible
    Dynamic UI mode, which shows elements only with a hotkey instead of disabling them completely
    Options to disable various notifications sounds, such as enemy behavioral cues, objective updates or the ring sound for incoming audio messages
    Options to change the crosshair style and vertical position
    Options to adjust the weapon FOV or having a fixed FOV during sprinting
    Options to use non-standard bindings, such as scrolling through your quickbar items or directly using a medkit without having to open the spiral wheel
    Options to alter the interaction with screens, such as proper mouse cursor support or direct control via the attack key (aka "Doom 3 style")
    Options to adjust the sensitivity scale when sprinting or zooming
    Option to skip the second loading screen
    Options to skip intro videos, disable motion blur, set the image sharpening amount or disable the crouch vignette
    Option to force PS4 controller prompts
    Easy installation and configuration via a GUI


    Instructions

    Supported Versions
    This mod is designed for the latest, fully patched version of Prey and the Mooncrash DLC and might not work when used with older or otherwise modified executables.
    Steam v1.09

    Note that the mod currently does not work with the demo version of the game.
     

    Install
    The mod does not make any permanent changes to the game or to Windows and can easily be removed.
    Extract the files of the archive to the release sub-folder of the game. For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\"
    Use the PreyInterfaceCustomizerGUI to change the settings as desired
    Start the game like you would normally, for example directly through Steam or Big Picture mode

    Note that the GUI is for configuration only and does not have to be running for the mod to work.
     

    Uninstall
    Remove all files starting with PreyInterfaceCustomizer as well as the dinput8.dll from the release sub-folder of the game


    Presets
    The mod comes with three standard configuration presets:
    Default: All UI elements, notifications and sounds are enabled. This should be equivalent to the unmodded version of the game
    Reduced: Removes UI elements, notifications and sounds that are unnecessary or are already conveyed in other ways. Additional elements, such as objective markers are only visible in the Dynamic UI. This preset is designed in such a way that it should be usable by an observant player on the first playthrough
    Immersive: Removes all UI elements, notifications and sounds that are not absolutely essential to playing the game. This preset expects a certain knowledge of the game by the player and is probably not suitable for a first playthrough

    Note that these settings are just templates and can be adjusted as desired.
     

    Known Issues
    There are currently no known issues with this mod.
     

    Additional Information

    Antivirus Software
    Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
     
    If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file.
     

    GUI Requirements
    The GUI requires the Microsoft .NET Framework 4.7.1 to work; which should already be installed on most systems. If you are having problems starting the program, you can download the required version either through a recommended Windows update (Windows 7 and later) or at Microsoft here.
     

    Loading Other Fixes/Mods/Injectors
    To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
     
    File method:
     
    The mod will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll.
     
    Folder method:
     
    The mod will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.
     

    Input Bindings
    The GUI allows the binding of an action to an arbitrary combination of keys and buttons on the keyboard, the mouse or an XInput compatible controller. The system purposefully does not restrict conflicts, so multiple actions can be bound to the same key.
     
    Key Names:
     
    In case of the keyboard there might be a discrepancy between the key that was pressed and the one that is displayed. This is because the names are automatically translated based on the keyboard layout by using a Windows function. However, the mod always uses the physical keys as they were used during the creation of the binding, independent of the name that is displayed.
     
    Modifiers:
     
    Modifier bindings can be created by just using the corresponding key combinations. If you bind one action to Space and another another to LCTRL + Space and a third one to LALT + LCTRL + Space, only one of them will be triggered when Space is down, depending on the state of LCTRL and LALT. The system is not restricted to the usual modifier keys ALT, CTRL or SHIFT. Any key or button pressed before another acts as a modifier for the next one. Note that the order of the keys or buttons is only relevant during the binding process to distinguish bindings with the same modifiers. In the above example, Space could be held down and the other actions triggered by pressing LCTRL or LALT afterwards.
     

    Acknowledgments
    I would like to thank all those people who created the original file replacement UI mods for Prey. Although it is a great game, I would have certainly enjoyed it a lot less without them.
     

    Contact And Support
    If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
     

    Version History

    v1.4.6:
    Upgraded main game and Mooncrash support to game version v1.09.5


    v1.4.5:
    Upgraded main game and Mooncrash support to game version v1.09
    Removed XInput fix option since the issue was officially fixed with the last patch
    Adjusted the PS4 prompt option to work independently of the removed XInput fix


    v1.4.4:
    Upgraded main game and Mooncrash support to game version v1.08


    v1.4.3:
    Upgraded Mooncrash support to game version v1.07


    v1.4.2:
    Added non-standard binding to quick use an armor repair item
    Fixed various issues with non-standard keybindings in both the main game and the Mooncrash DLC
    Fixed sprint and zoom sensitivity scale options for Mooncrash DLC
    Fixed various display issues with UI elements in dynamic mode


    v1.4.1:
    Fixed a crash that occurred in some parts of the Mooncrash DLC


    v1.4:
    Upgraded the mod to game version v1.06 and added support for the Mooncrash DLC


    v1.3.2:
    Fixed a bug that caused the game to sometimes crash when using dynamic mode after a quickload
    Fixed a bug that caused UI elements to sometimes not be shown in dynamic mode


    v1.3.1:
    Fixed a bug that caused the status sound setting to be ignored


    v1.3:
    Settings are now applied correctly when a level is loaded for the first time within a playthrough
    Added option to lock the camera and enable free cursor control of interactive screens
    Added option to directly control interactive screens "Doom 3 style" with the attack key (e.g. the left mouse button)
    Added options to set the sensitivity scale when sprinting or zooming
    Added options to change the weapon FOV or prevent FOV changes during sprinting
    Added option to disable the crouch vignette effect that darkens the edges of the screen when crouching
    Added option to set the vertical reticle/crosshair position
    Added option to disable reticle/crosshair entirely
    Updated the address system to increase the compatibility with modified versions of the game
    Updated the loading system to add support for remote loading of additional DLLs for increased compatibility with other mods (see Loading Other Fixes/Mods/Injectors)
    Updated the GUI to .NET version 4.7.1 to fix a problem where the program would crash on startup


    v1.2.4:
    Solved compatibility issue with ReShade


    v1.2.3:
    Controller movement no longer gets stuck on interactive items when using PS4 prompts


    v1.2.2:
    Added option to skip the second loading screen
    Added option to select what button prompts are shown when using the XInput fix


    v1.2.1:
    Fixed a loading issue that occurred on some system configurations


    v1.2:
    Completely revised the Dynamic UI system. With a few exceptions, all elements should now behave as expected when using the Dynamic UI binding
    Added Dynamic UI option to control the highlighting/glow of items
    Added Dynamic UI options to control button prompts in interaction and quick loot windows
    Added Dynamic UI options to control various notifications, such as objective/task updates, location discovery, item pickups and more
    Added sound option to control behavioral audio cues of enemies
    Added sound option to control the ring before an incoming audio message
    Added sound options to control various notifications, such as objective/task updates, location discovery, item pickups and more
    Added options to skip intro videos, disable motion blur and set the image sharpening amount
    Revised the layout of the GUI
    Fixed various display bugs and crashes


    v1.1:
    The repair icon option does now work correctly
    The mod does no longer lead to a crash when starting a new game instead of loading an existing save game
    Buttons bound ingame no longer become unresponsive when using a key binding of the mod


    v1.0:
    Initial public release

    4743 downloads

    0 comments

    Updated

  4. PreyXInputFix

    IMPORTANT
     
    Since game version v1.09 this fix is no longer needed, because the game received an official option to enable XInput support.
     
    If you are interested in using PS4 button prompts, you can find a corresponding option in the most recent version of the PRIC mod.
     
    ---
     

    TL;DR
    This fix resolves controller issues in Prey that were introduced with patch v1.05, by forcing the game to use XInput instead of the Steam Controller API by Valve.
     
    Quick start guide:
    Open the archive and choose the button prompts you want to use by opening the corresponding folder
    Extract the file dinput8.dll to the release sub-folder of Prey. For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\"
    Start the game like you would normally, for example directly through Steam or Big Picture mode
    Important: If the fix does not work, make sure that you have turned off the usage of the Steam Controller API (see below)


    Features
    While Prey originally offered good controller support, patch v1.05 introduced various issues. Instead of choosing either XInput or the Steam Controller API based on the user settings, the game always uses the latter. This results in problems with the movement as well as certain controller settings or the controller not working at all if the user has disabled the usage of the Steam Controller API in game's properties in Steam.
     
    This fix re-enables XInput support and forces the game to use it, regardless of the settings.
     

    Instructions

    Supported Versions
    This fix is designed for the latest, fully patched version of Prey and the Mooncrash DLC and might not work when used with older or otherwise modified executables.
    Steam v1.08

    Note that the fix currently does not work with the demo version of the game.
     

    Install
    The fix does not make any permanent changes to the game or to Windows and can easily be removed.
     
    Important: When using a non-XInput controller such as the DS4, you will need a XInput emulator like DS4Windows for this fix to work
    Open the archive and choose the button prompts you want to use by opening the corresponding folder
    Extract the file dinput8.dll to the release sub-folder of Prey. For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\"
    Start the game like you would normally, for example directly through Steam or Big Picture mode
    Important: If the fix does not work, make sure that you have turned off the usage of the Steam Controller API (see below)

    Although the fix forces the game to use XInput, it is necessary to disable the usage of the Steam Controller API in the game's settings.
     
    The safest way to do this is the following:
    In the Steam client go to the menu Steam -> Settings -> Controller -> General Controller Settings
    Make sure PS4/XBox Configuration Support is checked
    Go to Big Picture mode and find Prey in you library
    Click Mange Game -> Controller Options and uncheck Use Steam Configuration for Non-Steam Controllers
    Uncheck the setting from step 1 again, depending on whether it was checked in the first place


    Uninstall
    Remove or rename the dinput8.dll from the folder of the game.


    Known Issues
    There are currently no known issues with using the fix.
     

    Additional Information

    Antivirus Software
    Since this fix consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
     
    If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file.
     

    Loading Other Fixes/Mods/Injectors
    To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
     
    File method:
     
    The fix will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll.
     
    Folder method:
     
    The fix will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the fix. This is the only way to load multiple (conflicting) files.
     

    Contact And Support
    If you like this fix and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
     

    Version History

    v1.1:
    Fixed launch issues for users that do not own the Mooncrash DLC


    v1.0:
    Upgraded the fix to game version v1.08


    v0.6:
    Added support for Mooncrash DLC


    v0.5:
    Upgraded the fix to game version v1.06


    v0.4:
    Controller movement no longer gets stuck on interactive items when using PS4 prompts


    v0.3:
    Added a separate version that shows button prompts of the PS4 instead of the XBox controller
    Added more detailed instructions to the readme file


    v0.2:
    Added support for demo version of Prey
    Added measures to make the fix more robust to updates of the game


    v0.1:
    Initial release

    14227 downloads

    0 comments

    Updated

  5. Mass Effect Mouse Fix

    TL;DR
    This fix makes Mass Effect use raw mouse input and removes the game's mouse acceleration. It is easy to install and use and does not require any external configuration.
     
    Quick start guide:
    Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Mass Effect\Binaries\"
    Start the game like you would normally, for example directly through Steam or Origin

    Features
    While the mouse controls are pretty responsive, the first Mass Effect suffers from mouse acceleration, which cannot be turned off via the ingame settings or with the usual approaches for other Unreal Engine 3 games. This fix removes the acceleration by acquiring raw mouse input and injecting it directly into the game's input function.
     
    Its features include:
    Raw mouse input
    No additional smoothing or positive/negative mouse acceleration
    Configuration via the ingame settings as usual
    Simple installation and usage without any external configuration

    Instructions

    Supported Versions
    This mod is designed for the latest, fully patched versions of the game and might not work when used with older or otherwise modified executables.
    Steam
    Origin
    Retail v1.02

    Install
    The mod does not make any permanent changes to the game or to Windows and can easily be removed.
    Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Mass Effect\Binaries\"
    Start the game like you would normally, for example directly through Steam or Origin

    Uninstall
    Remove or rename the dinput8.dll from the folder of the game.

    Known Issues
    There are currently no known issues with the mod.
     

    Additional Information

    Antivirus Software
    Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
     
    If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file.
     

    Loading Other Fixes/Mods/Injectors
    To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
     
    File method:
     
    The mod will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll.
     
    Folder method:
     
    The mod will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.
     

    Contact And Support
    If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.

    4340 downloads

    0 comments

    Updated

  6. DirectInput FPS Fix

    TL;DR
    The DirectInputFpxFix fixes an input related FPS drop/slowdown problem that occurs in FEAR, its expansions, Condemned: Criminal Origins and other games. It is easy to install and does not require manual disabling of HID devices.
     
    Quick start guide:
    Extract the file dinput8.dll to the folder containing the executable of the game. For example: "C:\Program Files (x86)\Steam\steamapps\common\FEAR Ultimate Shooter Edition"
    Start the game like you would normally, for example directly through Steam or GOG Galaxy.


    Features
    The DirectInputFpsFix fixes a bug that causes the FPS to severely drop after a few minutes of play. This problem is probably most widely known in regards to the game FEAR and often occurs in conjunction with the usage of Logitech devices.
     
    However, the problem also crops up in other games using the same engine, such as the FEAR expansions or Condemned: Criminal Origins and with non-Logitech hardware configurations. A similar problem has also been reported to occur in other titles, like Prototype.
     
    Although this issue can often be fixed by disabling most/all HID-Devices in the device manager, it is bothersome to do so and lately some people reported that that solution does not even work at all anymore, especially on machines running Windows 10.
     

    Instructions

    Supported Games
    The fix is agnostic towards the game that uses it and should therefore work with all versions of a supported game, including the Steam, GOG and retail versions.
    Confirmed: FEAR and its expansions
    Condemned: Criminal Origins

    [*]Supposedly:
    Prototype
    Kane & Lynch: Dead Men



    Feel free to provide feedback if the DLL works on other games as well.
     

    Install
    The fix does not make any permanent changes to the game or to Windows and can easily be removed.
    Extract the file dinput8.dll to the folder containing the executable of the game. For example: "C:\Program Files (x86)\Steam\steamapps\common\FEAR Ultimate Shooter Edition"*
    Start the game like you would normally, for example directly through Steam or GOG Galaxy.

    *Note that for the FEAR expansions the fix also has to be installed into the corresponding sub-folder of the game
     

    Uninstall
    Rename or remove the dinput8.dll from the folder of the game.


    Known Issues
    There are currently no known issues with the fix.
     

    Additional Information

    Antivirus Software
    Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
     
    If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file.
     

    Loading Other Fixes/Mods/Injectors
    To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
     
    File method:
     
    The mod will load another dinput8.dll automatically if it has the name dinput8.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll.
     
    Folder method:
     
    The mod will also automatically load all DLLs regardless of their names in a dinput8 sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.
     

    How This Works
    The fix is implemented using a common technique known as DLL hooking.
     
    User input in games like FEAR can be realized via DirectInput, an API by Microsoft for interacting with HID-Devices. The library is ancient and should no longer be used today, because there are other ways to get mouse and keyboard input, especially for games.
     
    The FPS drops happen because the thread that runs DirectInput massively slows down after a while (as can be seen in tools like ProcessExplorer).
     
    If an application uses a library like DirectInput, it needs a so-called DLL (dynamic-link library) where the functionality of the library is stored. In many cases, especially for libraries provided by Microsoft, these DLLs usually reside in the Windows folder.
     
    However, there is an order of how an application searches for the DLLs it needs. Since the DLL of the fix gets copied into the main folder of the application and has the same name of a DLL needed by the game (the one of DirectInput), it gets loaded instead of the one in the Windows folder.
     
    This means that all calls to DirectInput go through the Hook-DLL and can either be directed to the original DLL in the Windows folder or changed as necessary. This also allows some insight in how exactly the library is used by the game.
     
    It turned out that some games not only unnecessarily register all HID-devices, they also call several functions every frame that usually only should be called once during initialization. The latter seems to apply only to devices that are not keyboards or mice. This eventually leads to circumstances where a lot of time is spent opening and closing device connections.
     
    The fix changes the DirectInput initialization in such a way that only keyboard and pointer devices get registered.
     

    Contact And Support
    If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.

    45200 downloads

    0 comments

    Updated

  7. Quake 4 Tweaker

    TL;DR
    This mod allows you to change the FPS limit to above 60, fix texture issues on modern hardware, adjust the despawn time of corpses, change the FOV, skip intro videos and force custom display resolutions.
     
    Quick start guide:
    Extract the zip-file to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Quake 4"
    Use the Quake4TweakerGUI to change the settings as desired
    Start the game like you would normally, for example directly through Steam


    Features
    The Quake 4 Tweaker is a utility mod for Quake 4 that offers various fixes and additional options for the game. It is easy to install and comes with a GUI for convenient configuration.
     
    Its features include:
    Properly adjusting the FPS limit to above 60 (e.g. to 144)
    Fixing texture bugs on modern hardware by forcing high image quality
    Adjusting the despawn time of corpses
    Changing the field of view
    Skipping of the intro videos
    Forcing the game to use a custom resolution


    Instructions

    Supported Versions
    This mod is designed for the latest, fully patched versions of Quake 4 and might not work when used with older or otherwise modified executables.
    Steam v1.4.2


    Install
    The mod does not make any permanent changes to the game or to Windows and can easily be removed.
    Extract the zip-file to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Quake 4"
    Use the Quake4TweakerGUI to change the settings as desired
    Start the game like you would normally, for example directly through Steam

    Note that the GUI is for configuration only and does not have to be running for the mod to work.
     

    Uninstall
    Rename or remove the dinput.dll from the folder of the game.


    Known Issues
    There are currently no known issues with the mod.
     

    Additional Information

    Antivirus Software
    Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
     
    If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file.
     

    GUI Requirements
    The GUI requires the Microsoft .NET Framework 4.7.1 to work; which should already be installed on most systems. If you are having problems starting the program, you can download the required version either through a recommended Windows update (Windows 7 and later) or at Microsoft here.
     

    Loading Other Fixes/Mods/Injectors
    To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
     
    File method:
     
    The mod will load another dinput.dll automatically if it has the name dinput_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput.dll.
     
    Folder method:
     
    The mod will also automatically load all DLLs regardless of their names in a dinput_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.
     

    Input Bindings
    The GUI allows the binding of an action to an arbitrary combination of keys and buttons on the keyboard, the mouse or an XInput compatible controller. The system purposefully does not restrict conflicts, so multiple actions can be bound to the same key.
     
    Key Names:
     
    In case of the keyboard there might be a discrepancy between the key that was pressed and the one that is displayed. This is because the names are automatically translated based on the keyboard layout by using a Windows function. However, the mod always uses the physical keys as they were used during the creation of the binding, independent of the name that is displayed.
     
    Modifiers:
     
    Modifier bindings can be created by just using the corresponding key combinations. If you bind one action to Space and another another to LCTRL + Space and a third one to LALT + LCTRL + Space, only one of them will be triggered when Space is down, depending on the state of LCTRL and LALT. The system is not restricted to the usual modifier keys ALT, CTRL or SHIFT. Any key or button pressed before another acts as a modifier for the next one. Note that the order of the keys or buttons is only relevant during the binding process to distinguish bindings with the same modifiers. In the above example, Space could be held down and the other actions triggered by pressing LCTRL or LALT afterwards.
     

    Contact And Support
    If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.

    2048 downloads

    0 comments

    Updated

  8. Dark Souls Input Customizer

    What is this?
    Have you ever wanted to open the gesture menu by Left Trigger + Spacebar + Mouse Wheel Down? Now you can! The Dark Souls Input Customizer is the successor to the Dark Souls Mouse Fix and allows you to bind any action to arbitrary combinations of keys or buttons on the controller, the mouse or the keyboard via a simple GUI. In addition to a complete fix of the mouse controls, the mod also provides advanced options, such as separate sensitivities for bow aiming or the usage of of non-standard actions like Kick, the creation of input profiles, as well as dedicated support for the Steam Controller.
     

    Overview

    Description
    The Dark Souls Input Customizer (DSIC) offers full customization of the controls of Dark Souls. It uses a flexible input system that allows the rebinding of every action to arbitrary combinations of keys or buttons on the controller, the mouse or the keyboard. Although this can in part also be achieved with existing tools, DSIC is much more flexible and wraps it all up in an easy to use package, along with additional functionality that is specially tailored to Dark Souls.
     
    DSIC also fully includes the Dark Souls Mouse Fix, which does not have to be installed separately.
     

    Features
    Bind any action to an arbitrary combination of keys or buttons on the controller, mouse or keyboard
    Flexible options such as individual sensitivities for camera movement and bow aiming
    Non-standard bindings such as Roll-Only, Kick or Leap Attack
    Complete fix of the mouse controls with UI cursor support and no additional smoothing or acceleration
    Includes a GUI for easy configuration
    Steam Controller support
    Compatible with DSFix


    Instructions

    Supported Versions
    This mod is designed for the latest, fully patched Steam version and might not work when used with an older or otherwise modified executable.
     

    Install
    The mod does not make any permanent changes to the game or to Windows and can easily be removed.
    Install Durante's DSFix if you have not already
    Extract the contents of the DarkSoulsInputCustomizer.zip to the same folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Dark Souls Prepare to Die Edition\DATA"
    Look for the dinput8dllWrapper line in DSFix.ini and set it to dinput8dllWrapper DarkSoulsInputCustomizer.dll. No additional configuration of DSFix is necessary
    Start DarkSoulsInputCustomizerGUI.exe to set bindings and other settings as desired
    Start the game normally, for example directly through Steam. If you want to change the settings while in the game, see the Configuration section below on how to do that

    A few additional notes on the installation:
    See Loading Other Fixes/Mods/Injectors for information on how to solve conflicts with other mods that also use a DirectInput wrapper DLL
    You should hear a DSIC loaded message on game launch when the fix is installed correctly. This sound can be turned of in the config
    If you currently have the Dark Souls Mouse Fix installed, make sure to replace the line with dinput8dllWrapper DarkSoulsInputCustomizer.dll instead of just adding another one


    Uninstall
    Set the dinput8dllWrapper setting in DSFix.ini to none and delete the files of the fix


    Configuration
    Although the configuration using the GUI should be easy and straight-forward, there are some things to note:
    The GUI provides tooltips with additional information about a setting
    You can change settings while in the game by using the Reload Config binding. Just change the settings in the GUI as necessary, press save and then use the binding to reload the config in-game. You should hear a DSIC Reloaded sound message when the reloading was successful
    You may also want to enable borderlessFullscreen in DSFix for easier switching between the GUI and the game
    It is not necessary to unbind a key or button in the in-game settings to use it with the fix


    Movement And Camera Control
    The Movement/Camera Control setting determines how the camera and the basic movement of the character are controlled:
    Keyboard and Mouse: Enables raw mouse input for camera control and uses bindings for movement. Deactivates analog sticks and vibrations
    Gamepad: Standard controller behavior. Uses the left and right analog stick for movement and camera control. Disables raw mouse camera
    Steam Controller: Enables raw mouse input for camera control and uses the left analog stick for movement. This requires that the mouse is mapped to the right control pad in the Steam Controller software

    Note that this setting has no effect on any other bindings. It is entirely possible to use keyboard or mouse bindings in Gamepad mode an vice versa. This mod is all about customization and the input system is purposefully designed to be as flexible as possible. This should hopefully also help people who are using unusual controllers or are otherwise not able to play the game in the regular way.
     

    Non-Standard Bindings
    Non-standard bindings execute actions that usually have to be performed by using a context-sensitive key or a combination of keys. DSIC currently offers bindings for:
    Kick and Leap Attack
    Roll Only and Dash Only
    Auto Run

    Although they do not allow anything that cannot also be done manually, there has been some debate in the past over whether automation like this could be considered cheating. I am still not convinced by that and am currently of the opinion that the listed actions are primarily a matter of the controls and not the player's skill; especially since similar effects can already be achieved with external tools, such as AutoHotkey or severals different types of gaming software.
     

    Known Issues
    The Auto Cursor currently briefly activates the cursor when opening certain doors with keys. This is not easily fixable but should only be a minor issue, due to the short duration and small number of situations where this problem occurs.
     
    The dialog that pops up when summoning a co-op partner can currently not be controlled with the mouse cursor.
     
    All keybindings are currently disabled in the main menu. This is on purpose to prevent issues when navigating the menu and when entering a character name.
     

    Additional Information

    Antivirus Software
    Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
     
    If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file.
     

    GUI Requirements
    The GUI requires the Microsoft .NET Framework 4.7.1 to work; which should already be installed on most systems. If you are having problems starting the program, you can download the required version either through a recommended Windows update (Windows 7 and later) or at Microsoft here.
     

    Loading Other Fixes/Mods/Injectors
    To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
     
    File method:
     
    The mod will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll.
     
    Folder method:
     
    The mod will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.
     

    Input Bindings
    The GUI allows the binding of an action to an arbitrary combination of keys and buttons on the keyboard, the mouse or an XInput compatible controller. The system purposefully does not restrict conflicts, so multiple actions can be bound to the same key.
     
    Key Names:
     
    In case of the keyboard there might be a discrepancy between the key that was pressed and the one that is displayed. This is because the names are automatically translated based on the keyboard layout by using a Windows function. However, the mod always uses the physical keys as they were used during the creation of the binding, independent of the name that is displayed.
     
    Modifiers:
     
    Modifier bindings can be created by just using the corresponding key combinations. If you bind one action to Space and another another to LCTRL + Space and a third one to LALT + LCTRL + Space, only one of them will be triggered when Space is down, depending on the state of LCTRL and LALT. The system is not restricted to the usual modifier keys ALT, CTRL or SHIFT. Any key or button pressed before another acts as a modifier for the next one. Note that the order of the keys or buttons is only relevant during the binding process to distinguish bindings with the same modifiers. In the above example, Space could be held down and the other actions triggered by pressing LCTRL or LALT afterwards.
     

    Acknowledgments
    I would like to thank Kaibz for his extensive testing, detailed feedback and valuable suggestions during the development of the alpha versions of the mod. Without him, creating the mod would have taken even longer than it already did.
     
    Additionally, I would also like to give a shout-out to the author of the original DSMFix for Dark Souls, which allowed me to enjoy several playthroughs of the game over the years.
     
    Finally, I would like to thank Durante, author of DSFix, who made the game playable in the first place. Without his work, everything I have done would not be worth much.
     

    Contact And Support
    If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.

    10511 downloads

    0 comments

    Updated

  9. New Colossus Tweaker

    What is this?
    This mod allows additional tweaking of Wolfenstein II: The New Colossus. This includes options to adjust the amount of head bobbing, forcing a dot reticle and disable the rendering of fog.
     

    Overview

    Description
    The New Colossus Tweaker (NCT) is a small mod that offers additional options for Wolfenstein II: The New Colossus. The goal is to fix issues that prevent people from enjoying the game, as well as to provide quality of life improvements.
     
    The mod is still in its infancy with very limited functionality. It may be extended and improved based on user feedback in the future.
     

    Features
    Adjust the amount of head bobbing when moving or turning
    Force the game to always use the dot crosshair regardless of the current weapon
    Disable rendering of fog


    Instructions

    Supported Versions
    Important: This fix relies on the latest, fully patched executables of the supported versions. Older versions or ones that otherwise have been tempered with might not work.
    Steam (uncut version)
    Steam (German version)


    Install
    The mod does not make any permanent changes to the system, the game or the configuration of the game and can easily be removed (see below).
    Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein.II.The.New.Colossus\".
    Start the NewColossusTweakerGUI.exe to configure the mod as desired
    Start the game like you would normally, for example directly through Steam

    A few additional notes on the installation:
    See Loading Other Fixes/Mods/Injectors for information on how to use the mod with another fix, mod or injector that uses a DLL file with the same name.
    You should hear a tweaker loaded message on game launch when the mod was loaded. This sound can be turned off in the config
    The GUI requires the Microsoft .NET Framework 4.6.1 and the Microsoft Visual C++ 2015 Redistributable package; both of which should already be installed on most systems. If you are having problems starting the program, you can download the required versions here and here


    Uninstall
    Remove or rename the dinput8.dll from the folder of the game.


    Loading Other Fixes/Mods/Injectors
    To increase the compatibility with other fixes, mods or injectors that are also using a dinput8.dll, this fix offers a remote loading feature of additional DLLs. This can be done in two ways:
    File method: The fix DLL will automatically load a DLL that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote.dll. Just rename the DLL file you want to load accordingly. This is the simplest way if you only have a conflict with one additional DLL
    Folder method: The fix DLL will also automatically load all DLL files regardless of their name in a sub-directory that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote. Just create a folder with the corresponding name in the install directory of the fix. This is the only way to load multiple (conflicting) DLLs

    Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
     

    Configuration
    Although the configuration using the GUI should be easy and straight-forward, there are some things to note:
    The GUI provides tooltips with additional information about a setting
    You can change settings while in the game by using the Reload Config binding. Just change the settings in the GUI as necessary, press save and then use the binding to reload the config in-game. You should hear a tweaker reloaded sound message when the reloading was successful


    Additional Information

    What You Should Know
    Since the mod consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean.
     
    If you do not -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful.
     

    Known Issues
    Adjusting the amount of head bobbing can lead to glitches with the camera in certain situations. This includes issues with the war map, as well as unexpected turns when crawling with the constrictor. Use the corresponding toggle binding to temporarily disable
    the bob scaling when necessary.
     

    Contact And Support
    If you like this mod and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.

    3598 downloads

    0 comments

    Updated

  10. Metro Mouse Fix

    What is this?
    This fix makes Metro 2033 Redux and Metro Last Light Redux use raw mouse input to solve the issue of different sensitivities for horizontal and vertical movement. It also changes the sensitivity range to more reasonable values. It is easy to install and use and does not require any external configuration.
     

    Overview

    Description
    Even though the mouse input in Metro 2033 Redux and Metro Last Light Redux is quite good, both games apply different sensitivities for vertical and horizontal movement. They also have sensitivity settings that are too high for some players who prefer slower movement.
     
    This fix removes these problems by acquiring raw mouse input and injecting it directly into the game's input function.
     

    Features
    Raw mouse input
    Same sensitivity in all directions
    More reasonable sensitivity range
    No additional smoothing or positive/negative mouse acceleration
    Configuration via the ingame settings as usual
    Simple installation and usage without any external configuration


    Instructions

    Supported Versions
    Important: This fix relies on the latest, fully patched executables of the supported versions. Older versions or ones that otherwise have been tempered with might not work.
     
     
    The fix supports the following versions of Metro 2033 Redux and Metro Last Light Redux:
    Steam/Retail
    GOG


    Install
    The fix does not make any permanent changes to the game or the system and can easily be removed (see below).
    Extract the file dinput8.dll to your main game folder*. For example: "C:\Program Files (x86)\Steam\steamapps\common\Metro 2033 Redux\"
    Start the game like you would normally, for example directly through Steam or GOG Galaxy

    See Loading Other Fixes/Mods/Injectors* for information on how to use the fix with another fix, mod or injector that uses a DLL file with the same name.
     

    Uninstall
    Remove or rename the dinput8.dll from the folder of the game.


    How To Use
    After the installation the fix does not require any additional treatment. Just launch and configure the game as usual.
     

    Loading Other Fixes/Mods/Injectors
    To increase the compatibility with other fixes, mods or injectors that are also using a dinput8.dll, this fix offers a remote loading feature of additional DLLs. This can be done in two ways:
    File method: The fix DLL will automatically load a DLL that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote.dll. Just rename the DLL file you want to load accordingly. This is the simplest way if you only have a conflict with one additional DLL
    Folder method: The fix DLL will also automatically load all DLL files regardless of their name in a sub-directory that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote. Just create a folder with the corresponding name in the install directory of the fix. This is the only way to load multiple (conflicting) DLLs

    Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
     

    Additional Information

    What You Should Know
    This fix is essentially a hack and relies on the layout of the specific executable. There may be crashes or unexpected issues. Feel free to provide feedback so that the problems can get fixed.
     
    Since the fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean.
     
    If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful.
     

    Known Issues
    There are currently no known issues with the fix.
     

    Acknowledgments
    I would like to thank Magmarock (Steam/gog), who requested this fix and supported the development.
     

    Contact And Support
    If you like this fix and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.

    9218 downloads

    0 comments

    Updated

  11. Dead Space Mouse Fix

    What is this?
    This fix makes Dead Space use raw mouse input without any additional smoothing or acceleration. It works with VSync and high frame rates and is easy to install without having to fiddle around with FPS limiters or config files.
     

    Overview

    Description
    The mouse controls in Dead Space are notorious. While many players report issues with positive or negative mouse acceleration or overall sluggish movement, others state that the controls are not that bad. This is because the engine applies a lot of transformations to the input that are based on frame time. This leads to movement that is generally better when the frame rate ist stable. The problem gets worse when activating V-Sync. This is why popular workarounds recommend to disable V-Sync and cap the frame rate to avoid fluctuations.
     
    Unfortunately, this also means that playing at higher frame rates is often not feasible, which also prevents users from taking advantage of GSync, FreeSync, Fast Sync or similar technologies.
     
    This fix attempts to circumvent those problems by acquiring raw mouse input and injecting it directly into the game's camera functions, making the controls as independent of the frame rate as possible.
     
    While the movement is still not as perfect as in other games -- e.g. DOOM -- it should be a huge improvement to the default behavior.
     

    Features
    Raw mouse input independent of FPS or VSync
    Reasonable sensitivity range
    Same sensitivity in each direction
    No dead zone for slow movement
    No additional smoothing or positive/negative mouse acceleration
    Improved mouse cursor
    No automatic camera re-center
    Configuration via the ingame settings as usual
    Simple installation and usage without any external configuration
    Note: Although the input is pretty raw when aiming, it may still feel a little bit sluggish when moving and turning the camera at the same time. This is because the game applies calculations based on the momentum of the player character to the input.
     
     

    Instructions

    Supported Versions
    Important: This fix relies on the latest, fully patched executables of the supported versions. Older versions or ones that otherwise have been tempered with might not work.

    Steam
    GOG
    Origin*
    *The Origin version might crash on start when the ingame overlay is enabled. If that happens, disable the overlay in the game properties in Origin. If the game still crashes the problem might be unrelated to the fix as this is an ongoing issue with the Origin version. In that case uninstall the fix and try to resolve the issue first before installing the fix again.
     

    Install
    Note: The fix does not make any permanent changes to the game or the system and can easily be removed (see below).

    Extract the file dinput8.dll to your main game folder*. For example: "C:\Program Files (x86)\Steam\steamapps\common\Dead Space"
    Start the game like you would normally, for example directly through Steam, Origin or GOG Galaxy
    See Loading Other Fixes/Mods/Injectors* for information on how to use the fix with another fix, mod or injector that uses a DLL file with the same name.
     

    Uninstall
    Remove or rename the dinput8.dll from the folder of the game.

    How To Use
    After the installation the fix does not require any additional treatment. Just launch the game as usual.
     
    To change the sensitivity just use the ingame settings like you would normally. The fix also incorporates the x- and y-axis inversion settings.
     

    Loading Other Fixes/Mods/Injectors
    To increase the compatibility with other fixes, mods or injectors that are also using a dinput8.dll, this fix offers a remote loading feature of additional DLLs. This can be done in two ways:
    File method: The fix DLL will automatically load a DLL that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote.dll. Just rename the DLL file you want to load accordingly. This is the simplest way if you only have a conflict with one additional DLL
    Folder method: The fix DLL will also automatically load all DLL files regardless of their name in a sub-directory that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote. Just create a folder with the corresponding name in the install directory of the fix. This is the only way to load multiple (conflicting) DLLs
    Note: There might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
     
     

    Additional Information

    What You Should Know
    This fix is essentially a hack and relies on the layout of the specific executable. There may be crashes or unexpected issues. Feel free to provide feedback so that the problems can get fixed.
     
    Since this fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean.
     
    If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful.
     

    Known Issues
    There are currently no known issues with the fix.
     

    Acknowledgments
    I would like to thank Magmarock (Steam/gog) for his detailed bug reports and testing for the v1.0 version of the fix.
     

    Contact And Support
    If you like this fix and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.

    38882 downloads

    0 comments

    Updated

  12. Modern Warfare Remastered - Singleplayer FOV Fix

    What is this?
    This fix lets you change the FOV of the singleplayer campaign, including the size of the weapon model. It is simple to install and use and comes with a GUI for easy configuration.
     

    Overview

    Description
    Despite being a decent PC version, the singleplayer of Modern Warfare Remastered lacks the option to set the FOV. Even though the default FOV is not as horrible as in other Call of Duty games, it still makes the campaign unpleasant or outright unplayable for some people.
     
    This fix aims to fix this issue by providing an easy and convenient way to set the FOV for the game.
     

    Features
    Option to set the vertical FOV to almost arbitrary values
    Option to set the FOV scale of the weapon model
    Simple to install and use
    Easy to configure via a GUI and ingame bindings

    Important: This fix is specifically designed for the singleplayer campaign and will not work with the multiplayer version
     
     

    Instructions

    Supported Versions
    Steam

    Important: This fix relies on the layout of the executable. Although it uses techniques to make it more robust to modifications of the game, it might have to be updated when the game is patched
     
     

    Install
    The fix does not make any permanent changes to the system, the game or the configuration of the game and can easily be removed (see below).
    Extract the XInput1_3.dll and the MWRSPFovFixGUI.exe files to the main folder of the game. For example "C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Modern Warfare Remastered\"
    Start the MWRSPFovFixGUI.exe to configure the fix as desired
    Start the game like you would normally, for example directly through Steam or Big Picture mode

    A few additional notes on the installation:
    You should hear a FOV Fix loaded message on game launch when the fix was loaded. This sound can be turned off in the config
    The GUI requires the Microsoft .NET Framework 4.6.1 and the Microsoft Visual C++ 2015 Redistributable package; both of which should already be installed on most systems. If you are having problems starting the program, you can download the required versions here and here


    Uninstall
    Remove the XInput1_3.dll from the game's main folder.


    Configuration
    To configure the fix you can use the GUI application. Remember that you can hover over almost any option with the mouse to get an explanatory tooltip.
     
    There are two FOV settings. The vertical FOV Base and the FOV Weapon Scale factor. The effective FOV is calculated by multiplying these two values. The scaling factor also affects the way the weapon is displayed in addition to the camera.
     
    By default the game uses a base FOV of 65.0 and a weapon scaling of 1.0. For a 16:9 27 inch display I am using a FOV Base of 66.0 and a FOV Weapon Scale of 1.15.
     
    Note that the settings can also be adjusted while in the game by using the corresponding keybindings.
     

    Additional Information

    What You Should Know
    Since the fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean.
     
    If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful.
     

    Known Issues
    There are currently no known issues with the fix.
     

    Contact And Support
    If you like this fix and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.

    2841 downloads

    0 comments

    Submitted

  13. FEAR 2 Mouse Fix

    What is this?
    This fix makes FEAR2 use raw mouse input and removes the game's deadzone and sensitivity problems. It is easy to install and use and does not require any external configuration.
     

    Overview

    Description
    While the mouse controls are pretty responsive, FEAR2 suffers from a deadzone for small movements, as well as an unusual high sensitivity, even on the lowest settings.
     
    This fix removes these problems by acquiring raw mouse input and injecting it directly into the game's input function.
     

    Features

    Raw mouse input
    No additional smoothing or positive/negative mouse acceleration
    Configuration via the ingame settings as usual
    Simple installation and usage without any external configuration


    Instructions

    Supported Versions
    This fix relies on the latest, fully patched executables of the supported versions. Older versions or ones that otherwise have been tempered with might not work.
     

    Steam/Retail
    GOG


    Install
    The fix does not make any permanent changes to the game or the system and can easily be removed (see below).
     

    Extract the file X3DAudio1_5.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\FEAR2\"
    Start the game like you would normally, for example directly through Steam or Origin


    Uninstall

    Remove or rename the X3DAudio1_5.dll from the folder of the game.


    How To Use
    After the installation the fix does not require any additional treatment. Just launch and configure the game as usual.
     

    Additional Information

    What You Should Know
    This fix is essentially a hack and relies on the layout of the specific executable. There may be crashes or unexpected issues. Feel free to provide feedback so that the problems can get fixed.
     
    Since the fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean.
     
    If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful.
     

    Known Issues
    The mouse controls of the mech are currently unaffected by the fix and might use a higher sensitivity than the rest of the game. This should not be a big issue, since those sections are quite short and comparatively easy.
     

    Contact And Support
    If you like this mod and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.

    2015 downloads

    0 comments

    Submitted

  14. Vanquish Damage Fix

    What is this?
    This experimental fix attempts to mitigate the frame rate dependent problems of Vanquish.
     

    Overview

    Description
    Although the PC version of Vanquish is overall pretty good, some aspects of the game play are tied to the frame rate the game is played on. Most notably, the player effectively receives more damage than usual.
     
    The reason for this is that some enemy weapon types trigger invincibility frames, which prevent the player from taking any more damage for a certain amount of time. They seem to only occur with rapid-fire weapons, which leads to the assumption that they are probably there to prevent the player from dying too quickly, when being hit by a barrage of shots. Because this mechanic is frame-based, this means that on high FPS the player is vulnerable again way more quickly, which may lead to the character sometimes being killed almost instantly by a barrage of incoming fire.
     
    Additionally, this does not seem to be the only mechanic that is tied to the frame rate. For example, the time it takes you to regenerate your health does also directly scale with the frame rate, which means that you regenerate over four times more quickly when playing at 144 FPS compared to 30 FPS. So although playing the game at high FPS may be harder in certain situations when facing many enemies at once, it can also be easier in other situations.
     
    Note: In a previous version it was stated that the boost recharge is also in some way coupled to the frame rate. Although this is true, it is actually the other way around. On higher frame rates, the game uses the correct value of six seconds for a full recharge. However, with very low FPS (< 35) recharging takes slightly longer. So unless you are playing on a very weak system, the boost should work as intended, even without the fix.
     
    Important: This is an experimental fix. I only did some rudimentary testing. There might be unexpected issues that require further updates. Additionally, this fix should be no replacement for a proper patch and should only be seen as a band-aid until the game is updated.
     

    Features
    Scales the number of invulnerability frames and the regeneration time according to the frame rate


    Instructions

    Supported Versions
    Important: This fix relies on the latest, fully patched executable of the game on Steam. Older versions or ones that otherwise have been tempered with probably will not. If the game is updated, it is likely that it will break the fix.
     

    Install
    Note: The fix does not make any permanent changes to the game or the system and can easily be removed (see below).
    Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Vanquish\"
    Start the game like you would normally, for example directly through Steam


    Uninstall
    Remove or rename the dinput8.dll from the folder of the game.


    How To Use
    After the installation the fix does not require any additional treatment. Just launch and configure the game as usual.
     

    Additional Information

    What You Should Know
    This fix is essentially a hack and relies on the layout of the specific executable. There may be crashes or unexpected issues. Feel free to provide feedback so that the problems can get fixed.
     
    Since the fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean.
     
    If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful.
     

    Known Issues
    There are currently no known issues with the fix.
     

    Contact And Support
    If you like this fix and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.

    1839 downloads

    0 comments

    Updated

  15. Dark Souls Mouse Fix

    Important
     
    The Dark Souls Mouse Fix has evolved into the Dark Souls Input Customizer (DSIC) and will no longer be updated. DSIC generalizes the functionality of the mouse fix to other input devices like gamepads and the Steam Controller. It also includes bugfixes, adjustments to the GUI and additional features, such as the creation of input profiles.
     
    For the time being, I will leave the mouse fix up, because it is stable and totally usable on its own. However, since DSIC provides the same functionality with additional improvements, there should really be no reason to prefer the old fix over the new mod.
     
    ----------------------------------------------------------------------------------------------------
     

    What is this?
    This fix makes Dark Souls use raw mouse input without any additional smoothing or acceleration. It offers a flexible binding system, automatic cursor support for the UI, improved targeting and an easy configuration using a GUI.
     

    Overview

    Description
    Important: This is a beta version. Although it underwent some thorough testing before the first public release, there might still be some issues that need to be addressed. If you encounter any problems see the Contact And Support section on how to get in touch with me
     
    Although there already is a mouse fix for Dark Souls, which did a great job in helping many people (including me) to play the game with mouse and keyboard over the years, it is not an optimal solution. Because it emulates a controller, there are still some issues with sensitivity, apparent negative acceleration and overall sluggish movement. Using the cursor in the UI is also a hassle, because it has to be manually enabled and disabled via keybindings.
     
    Instead of emulating a controller, this fix injects raw mouse input directly into the game's camera functions, thereby avoiding any additional transformations. It also provides an auto cursor feature which automatically manages the visibility and capture settings of the cursor depending on the current situation.
     

    Features
    True raw mouse input without controller emulation
    No additional smoothing or acceleration
    Flexible options such as individual horizontal and vertical sensitivities for camera movement and bow aiming
    Allows any action to be bound to any combination of mouse buttons, the mouse wheel or keyboard keys
    UI Auto Cursor mode that enables and disables the cursor when in a menu or when switching out of the game
    Improved target switching
    Includes a GUI for easy configuration
    Steam Controller support
    Compatible with DSFix


    Instructions

    Supported Versions
    This fix only works with the latest, fully patched Steam version.
     
    Important: The fix relies on the layout of the executable. Older versions or ones that otherwise have been tempered with probably won't work. This also means that if the game were to be patched -- which is very unlikely at this point -- it might break the fix and require it to be updated.
     

    Install
    The fix does not make any permanent changes to the system, the game or the configuration of the game and can easily be removed (see below).
    Install Durante's DSFix if you haven't already
    Extract the contents of the DarkSoulsMouseFix.zip to the same folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Dark Souls Prepare to Die Edition\DATA"
    Look for the dinput8dllWrapper line in DSFix.ini and set it to dinput8dllWrapper DarkSoulsMouseFix.dll. No additional configuration of DSFix is necessary
    Start DarkSoulsMouseFixGUI.exe to set mouse setting and keybindings as desired
    Start the game normally, for example directly through Steam. If you want to change the settings while in the game, see the Configuration section below on how to do that

    A few additional notes on the installation:
    You should hear a Mouse fix loaded message on game launch when the fix is installed correctly
    If you currently have DSMFix installed, it is not necessary to remove it. Just replace the dinput8dllWrapper dsmfix.dll entry in DSFix.ini with dinput8dllWrapper DarkSoulsMouseFix.dll
    It is not necessary to unplug the controller if you have one. You can even enable the controller on-the-fly by using the Input Mode Toggle binding (see Configuration)
    The GUI requires the Microsoft .NET Framework 4.6.1, which should already be installed on most systems. If you are having problems starting the GUI, you can download the required version here
    I would recommend increasing the FPS limit to 60 in DSFix for the complete smooth experience. Keep in mind that there are some problems with unlocking the FPS though. You can find more information about that on PC Gaming Wiki here


    Uninstall
    Set the dinput8dllWrapper setting in DSFix.ini to none and delete the files of the fix


    Configuration
    Although the configuration using the GUI should be easy and straight-forward, there are some things to note:
    You can change settings while in the game by using the Reload Config binding, which is per default set to the '-' key on the numpad. Just change the settings in the GUI as necessary, press save and then use the binding to reload the config ingame. You should hear a Mouse Fix Reloaded sound message when the reloading was successful
    You may also want to enable borderlessFullscreen in DSFix for easier switching between the GUI and the game
    Although it is not necessary to bind a standard action when you are happy with the ingame setting, it is strongly recommended to exclusively use the bindings in the GUI of the fix
    It is not necessary to unbind a key or button in the ingame settings to use it with the fix
    The GUI also provides tooltips with additional information about a setting


    Binding System
    The new binding system allows you to bind any action to an arbitrary combination of keyboard keys, mouse buttons or the mouse wheel. Instead of manually selecting a key from a limited set of predefined keys, the new system works reactively. To bind an action, double left click the corresponding box. When the box turns green, press the combination of keys you would like to assign. The combination is set once any pressed keys are released.
     
    You should be able to use almost any keyboard key, independent of the keyboard type or layout. The key names are dependent on the layout currently set in Windows. If you are using an English layout, the key names will be in English, while an AZERTY layout will lead to French names. Bear in mind that the key names are automatically determined by using a Windows function and not all keys have pleasant display names.
     
    A few additional notes on the binding system:
    Each key pressed before another acts as a modifier for the next one
    Any key can be used as a modifier key, not just ALT, CTRL or SHIFT
    There is no limit to how many keys can participate in a combination. You can set a combination involving half a dozen keys if you want to
    The order you are pressing the keys in is only important during the binding process to differentiate between bindings that involve the same modifier keys
    To unbind an action double right click the corresponding box


    Auto Cursor Mode
    The Auto Cursor mode automatically manages the state of the cursor behavior depending on the current situation:
    It captures and hides the cursor when ingame and not in a menu
    It releases and shows the cursor when in the main menu, in a system menu or when the window goes into background, e.g. when using alt-tab
    It overrides all cursor settings in DSFix


    Non-Standard Bindings
    Non-standard bindings perform actions that usually have to be performed by using a context-sensitive key or a combination of keys. They are provided for convenience as they could also be implemented by using external tools, such as Auto Hotkey. Although they do not allow anything that cannot also be done manually, purists of the game might not want to use them.
     

    Movement Bindings
    The keybindings to move the character differ on a technical level from those you can bind ingame. They should fix the problem of sometimes not being able roll when running diagonally and not moving the camera at the same time, which existed in the game since launch.
     

    Input Mode
    The input mode specifies the behavior of the fix:
    Mouse and Keyboard: Enables raw mouse camera and keyboard bindings, deactivates controller input and vibrations
    Gamepad: Standard controller behavior, disables raw mouse camera and keyboard bindings
    Steam Controller: Standard controller behavior with the exception that the raw mouse camera is enabled and the right analog stick is disabled

    Note that:
    The Auto Cursor setting is independent of the input mode. For example, it is possible to play with a controller and only use the mouse for menu navigation if you want to
    The input mode can be toggled with the Input Mode Toggle binding. The toggle order is the following: Mouse -> Gamepad -> Steam Controller -> Mouse -> ...
    You should hear a corresponding sound message when the input mode is changed by using the binding


    Additional Information

    What You Should Know
    Since the fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean.
     
    If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful.
     

    Known Issues
    The Auto Cursor currently briefly activates the cursor when opening certain doors with keys. This is not easily fixable but should only be a minor issue, due to the short duration and small number of situations where this problem occurs.
     
    Apparently the dialog that pops up when summoning a co-op partner can currently not be controlled with the mouse cursor (unconfirmed).
     

    Acknowledgments
    I would like to thank Kaibz for his extensive testing, detailed feedback and valuable suggestions during the development of the alpha versions of the fix. Without him, creating the fix would have taken even longer than it already did.
     
    Additionally, I would also like to give a shout-out to the author of the original DSMFix for Dark Souls, which allowed me to enjoy several playthroughs of the game over the years.
     
    Finally, I would like to thank Durante, author of DSFix, who made the game playable in the first place. Without his work, everything I've done would not be worth much.
     

    Contact And Support
    If you like this mod and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.

    25010 downloads

    0 comments

    Updated

  16. id5 Tweaker

    What is this?
    The id5Tweaker is a small mod that allows additional configuration of id Tech 5 games. Its features include the option to change the FPS limit, force the value of CVars and additional game specific settings.
     

    Overview

    Description
    Although the id Tech 5 engine offers a surprising amount of flexibility in regards to configurations through its CVar system, it is inconvenient to use because some CVars won't be saved, are restricted or have too narrow bounds (e.g. the FOV in the Wolfenstein games).
     
    Additionally, there are some problems that can't be fixed by CVars at all, such as the limit of 60 FPS. While there are some methods out there which supposedly should unlock the FPS, they don't seem to work or ceased to work after the games were patched.
     
    This mod aims to make the overall configuration easier while at the same time to offer additional options for certain problems. The mod is used through a set of new console commands which can either be directly entered into in the in-game console or applied by using an optional config file. The Tweaker can change the FPS limit, force restricted CVars without having to use workarounds such as the cvaradd command and push some CVars out of their bounds. It also offers some game specific options.
     

    Features
    All Games
    Change FPS limit
    Force restricted or read-only CVars
    Push some CVars out of their bounds (e.g. FOV)
    Bind opening the console to any key
    Bundle configuration in a single config file
    Easy to install

    RAGE (32-/64-Bit)
    Bind the use of items to individual keys
    Bind toggle versions of aim down sights or sprint
    Disable parts of the HUD (e.g. crosshair or minimap)


    Instructions

    Supported Games
    Important: This mod relies on the latest, fully patched executables of the supported games. Older versions or ones that otherwise have been tempered with very likely won't work. This also includes versions of the games from other regions which I don't own myself. For example, the German versions of the Wolfenstein games probably currently won't work with the mod.
    RAGE [32-/64-Bit, Global]
    Wolfenstein: The New Order [Global]
    Wolfenstein: The Old Blood [Global]

    Note: You can find out what version of a a game you have by using one of the methods stated here.
     

    Install
    Note: The mod does not make any permanent changes to the game or the system and can easily be removed (see below).
    Extract the file dinput8.dll to your main game folder. For Steam this in most cases is "Steam\steamapps\common". For example: "D:\Games\Steam\steamapps\common\Wolfenstein.The.New.Order".
    (Optional) Place the id5Tweaker.ini config file in the game directory and edit as necessary (see below).
    Start the game like you would normally, for example directly through Steam or a desktop shortcut.

    Note: There are two versions of the DLL in the zip-file. Since the default version of RAGE is a 32-Bit executable, it needs a separate DLL. The 64-Bit version of RAGE as well as both Wolfenstein games can use the same DLL.
     

    Uninstall
    Remove or rename the dinput8.dll from the folder of the game.


    How To Use
    After the installation, the mod gets loaded automatically when you start a supported game. You can interact with the mod by using one of the corresponding console commands (see below). They behave like original commands and can either just be entered into the console or bound to a key by using the bind command. You can also use the optional config file to bundle commands and CVars, which are executed and set each time a level is loaded.
     
    The mod also uses the in-game console to print status information every time a command is executed. This output is color coded in super stylish cyan. So if something does not work as intended, look into the console to see if for example the specified command or CVar could not be found.
     

    List Of Commands
    All Games
     
    id5Tweaker_SetFpsLimit value
    Changes the FPS limit to value
    Example: id5Tweaker_SetFpsLimit 140

    Note: There are some known issues with unlocking the FPS (see below)
     
    id5Tweaker_ToggleFps
    Enables or disables the above FPS limit
    Can be used to play sections of a game that have issues with high FPS
    Is in the default config file bound to the '*' key on the numpad

    id5Tweaker_ForceCVar name value
    Forces a CVar with name to value
    Can be used to set restricted or read-only CVars
    Extends the bounds for certain CVars (e.g. g_fov)
    Example 1: id5Tweaker_ForceCVar g_fov 110
    Example 2: id5Tweaker_ForceCVar r_postProcessDofMode -1

    id5Tweaker_Reset
    Reloads the id5Tweaker.ini config file executing and setting all commands and CVars
    Is in the default config file bound to the '-' key on the numpad

    id5Tweaker_ToggleConsole [0.0-1.0]
    Toggles the state of the in-game console
    The optional argument specifies the fraction of the screen being covered by the console
    Obviously only makes sense when bound to a key

    RAGE (32-/64-Bit)
     
    id5Tweaker_RAGE_Bind key action
    Binds an action to key
    For a full list of actions use the id5Tweaker_RAGE_ListActions command
    For a full list of keys use the id5Tweaker_RAGE_ListKeys command
    Example 1: id5Tweaker_RAGE_Bind F use_grenade_he
    Example 2: id5Tweaker_RAGE_Bind MOUSE2 toggle_zoom

    id5Tweaker_RAGE_ListActions
    Lists all valid actions for the id5Tweaker_RAGE_Bind command in the console

    id5Tweaker_RAGE_ListKeys
    Lists all valid key names for the id5Tweaker_RAGE_Bind command in the console
    Most key names should be intuitive, such as X, ENTER, MOUSE2 or KP_2

    id5Tweaker_RAGE_HideCrosshair [0,1]
    Hides the crosshair
    Does not remove interaction info (see below)
    Works as a toggle when used with no argument

    id5Tweaker_RAGE_HideInteractionInfo [0,1]
    Hides information of interactable things (e.g. bodies you can loot)
    Works as a toggle when used with no argument

    id5Tweaker_RAGE_HideMiniMap [0,1]
    Hides the minimap
    Works as a toggle when used with no argument

    id5Tweaker_RAGE_HideWeaponInfo [0,1]
    Hides all weapon information in the lower left including quick items
    Works as a toggle when used with no argument


    Using The Config
    Instead of manually entering the commands into the console, you can use the id5Tweaker.ini config file.
     
    The config file gets read and applied every time a level is loaded. You can also manually trigger a reload of the config by using the id5Tweaker_Reset command. This can be useful when trying to find the right settings. Just edit and save the file and reload the config. By default, this command is bound to the '-' key on the numpad.
     
    There are two sections in the config file:
    [CVARS]

    In this section you can specify any console variable (CVar) available in the respective game. The value of the CVar is forced directly via the internal CVar system. This is equivalent to using the id5Tweaker_ForceCVar command.
    [COMMANDS]

    Every line in this section gets send to the command system of the game as if it were manually entered into the console. Therefore, anything you can enter into the console of a specific game can also be used here.
     
    The default config already contains the most important CVars and commands. However, most of them are disabled because they are a matter of personal preference or the hardware. To enable them, uncomment the corresponding line by removing the ';'.
     
    You might encounter areas of the game that don't work with high frame rate (see Known Issues below). If this happens, use the id5tweaker_ToggleFps command in the console to toggle the FPS unlock. By default, this command is bound to the '*' key on the numpad.
     

    Optimizing Performance
    Maintaining a rock-solid 144 FPS is difficult, even on high-end hardware. Although the usual options, such as resolution and anti-aliasing, have an impact on the overall frame rate, other, more obscure settings, have a greater impact on stability -- i.e. frame times. Because the virtual textures continuously have to be transcoded and streamed, the frame times may fluctuate depending on the configuration and level geometry. Because many of the corresponding CVars have an effect on each other, their overall impact on performance is not as easy to assess as traditional options such as anti-aliasing.
     

    Important CVars
    From my experience, the following CVars are the most important:
    vt_pageImageSize* [4096, 8192, 16384]
    vt_uncompressedPhysicalImages [0,1]
    vt_maxPPF [1, 2, 4, 8, 16, 32, 64, 128]

    The size of the page images determines the overall texture quality. The bigger the images are, the better the textures look and the more VRAM the game needs. Using uncompressed physical images further increases image quality at the expense of even more VRAM. The maxPPF option determines how many pages are transcoded (i.e. "loaded") per frame.
     
    Bigger textures mean that it is more costly to transcode the textures. At the same time, not being able to transcode the textures fast enough will result in the notorious "pop-in" of the id Tech 5 games.
     
    Overall, it comes down to a balance of visual fidelity and frame time stability, while at the same time minimizing texture pop-in.
     
    Many people should be able to set the page sizes to 16384. This leads to a VRAM usage of around 3GB for RAGE and 4GB for the Wolfenstein games. However, I would disadvise from enabling the usage of uncompressed images. Not only does this increase the VRAM usage in conjunction with big page sizes to about 5GB for RAGE and up to 8GB for the Wolfenstein games, it may also introduces micro-stutter in many areas of all games.
     
    The value of the max pages per frame should be set as low as possible. Fortunately, playing at high FPS also means that more textures can get transcoded more quickly, making the pop-in much less noticeable and in most cases even a non-issue. This is primarily a CPU-heavy setting.
     
    Warning: Even with CUDA-Transcode enabled, a large amount of the work will be done on CPU and the engine is very efficient in using the all available cores. Setting the maxPPF to values of 64 or higher with high FPS might load even high-end CPUs to 100%.
     

    Recommended Approach
    My recommendation to approach the best settings would be the following:
    Set all four vt_pageImageSize* CVars to 16384, vt_uncompressedPhysicalImages to 0, and vt_maxPPF to 4
    If you experience noticeable pop-in, double the vt_maxPPF value until the pop-in is no longer noticeable/bothersome
    If you can't find a good balance between stability and pop-in or are experiencing severe stutter due to a lack of VRAM, set the page image sizes to 8192
    If you are satisfied by the performance, have at least 6GB of VRAM and want to further push image quality, set vt_uncompressedPhysicalImages to 1


    For The Tech-Savvy and Adventurous
    The main bottleneck of the engine seems to be the streaming of the virtual textures. By default, this means a lot of reads on the drive the game is installed on. The game also allows to set a path for a cache file. Playing the game from a slow, fragmented HDD may prevent players entirely from achieving high FPS. If your SSD is too small to install the whole game, you can at least set the cache path to it. The path can be set by adding +fs_cachepath "<path-to-folder>" to the command-line of the corresponding game.
     
    If you have enough RAM, you can also use a RAM-Disk for the cache file or even install install the whole game to it, although this might only be feasible for RAGE, even for the vast majority of high-end systems.
     
    Finally, although I spent a fair amount of time analyzing the various CVars and their impact on FPS and stability, the approach above might not be the best. Feel free to experiment to search for better combinations and share your experiences. Remember that you can use the find command in the in-game console to search for CVars and commands.
     
    A starting point could be to enable the usage of CUDA to transcode the textures, which for me seems to make very little difference in FPS or stability and appears to introduce micro-stutter in some situations. Use vt_useCudaTranscode to enable the usage of CUDA. If you enable CUDA you should also set vt_cudaBudget to a value below your frame time. Remember that CUDA only works on Nvidia GPUs.
     

    Additional Information

    What You Should Know
    This mod is essentially a hack and relies on the layout of the specific executable. There may be crashes or unexpected issues. Feel free to provide feedback so that the problems can get fixed.
     
    Also, beware that some of these games were not optimized for such a high frame rate. Although the games generally perform well, I ran into sections were the FPS would drop significantly, even on a very powerful machine.
     
    Finally, since this mod consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean.
     
    If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the mod uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful.
     

    Known Issues
    There are some known problems when unlocking the frame rate in certain parts the games. Some of these problems are more severe than others. Remember that you can toggle the FPS unlock with the id5tweaker_ToggleFps console command, which by default is bound to the '*' key on the numpad.
     
    This might not a complete list and probably will be extended in the future. If you encounter any problems, feel free to provide a description of the corresponding section in the style seen below.
     
    RAGE
     
    Various Locations [type: visuals, severity: minor]
    A few physics animations like cloth or the turn rate of turrets are running faster than normal. As far as I can tell this has no effect on gameplay and is in most cases barely noticeable unless you look for it

    Wolfenstein [both Games]
     
    Various Locations [type: interface, severity: medium]
    Some players reported that the subtitles are lagging behind the audio in some cases, though I did not have time to verify this yet

    Wolfenstein: The New Order
     
    Chapter 1 - Deathshead's Compound [type: performance, severity: medium]
    Some players reported very low FPS on the first cutscene when starting a new game, although I could not confirm this on my end

    Chapter 2 - Asylum - Yard [type: gameplay, severity: game-breaking]
    The two drones that are released from the truck that crashes through the gate get ejected faster than normal and can get stuck in the ground, making them unkillable

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