About This File
NOTE: 32bit support was dropped in version 1.2.0, use earlier versions for 32bit support.
This is an unofficial patch for "Croc: Legend of the Gobbos". It allows for:
- Native Windows 10/Linux support.
- Higher Resolutions (non-stretched widescreen).
- Anisotropic Filtering and enhanced lighting effects.
- Full analog controller support like the console versions.
- Select between PSX, PC and DEMO soundtracks in the settings.
- More Audio and Display options than the original game.
- A number of controllers are now natively supported.
Among others.
This patch was created by: crocguy0688
From the readme:
Quote==============================
Croc: Legend of the Gobbos!
===========================================================
DISCLAIMER
==============================THIS IS AN UNOFFICIAL RELEASE AFFILIATED WITH NEITHER
"FOX INTERACTIVE" OR "ARGONAUT SOFTWARE"==============================
Note
==============================This has been a passion project of mine for several months. I loved
the original Croc as a kid, and have always wanted to see it restored
to its former glory. This is my attempt to make that happen.I hope you enjoy it.
-- crocguy0688 <crocguy0688@protonmail.com>
==============================
ChangeLog
==============================Version 1.2.0:
* Add portable mode
Version 1.1.0:
* 64-bit support
* Linux support
* Unicode paths are now handled correctly
* Fixed the alpha box beind level titles flashing
* Fixed an OpenAL sound handle leak
* Controller fixes
* Various bug fixes
* Use per-vertex instead of per-fragment lighting
* Fix odd lighting behaviour (thanks Rexhunter99)
* Removal of 32-bit supportVersion 1.0.0:
* Initial release==============================
System Requirements
==============================* A graphics card supporting the OpenGL 3.2 Core Specification
and a processor that supports SSE2. Any video card since 2010 and
any processor that supports Windows 8 is likely to work.
* Windows 10. May work on lower versions, but this has not been tested.
* Ubuntu Bionic Beaver 18.04 LTS or greater.==============================
Troubleshooting/FAQ
==============================* Help, the game crashes on startup.
- Read the system requirements.* Where are my saved games and configuration files stored?
On Windows:
- Configuration files are stored in "%APPDATA%\Croc" (via FOLDERID_RoamingAppData)
- Saved files are stored in "%USERPROFILE%\Documents\Saved Games\Croc" (via FOLDERID_SavedGames)
On Linux this game follows the XDG directory specification.
- Configuration and saves are in "{XDG_CONFIG_HOME,XDG_DATA_HOME}/Croc", respectively.* Can I make the game portable?
- Yes, create a folder called "config" in the game directory. From here on,
all configuration and save data will be stored there.* Can I use my own "OpenAL.dll" or the one provided by my system?
- Yes, but Croc requires the "AL_SOFT_loop_points" extension
Without it, music and sound won't function properly.* My controller doesn't work/isn't recognised.
- Add an appropriate entry in the included "gamecontrollerdb.txt"
- See https://github.com/gabomdq/gamecontrollerdb for instructions* Controller keys/axes can't be bound via the menu.
- This is by design to keep with the spirit of the original
PlayStation version.==============================
Known Issues
==============================* In water levels, the electricity isn't shown until the player is close to it.
* Some transparent geometry doesn't render correctly.==============================
Remarks
==============================
This version of Croc: Legend of the Gobbos! makes heavy use of several third-party projects.
I would like to thank the authors for their hard work and effort.* GLFW3 - http://www.glfw.org - 3.3.2
* SQLite - https://www.sqlite.org - 2017-08-24 16:21:36 8d3a7ea6c5690d6b7c3767558f4f01b511c55463e3f9e64506801fe9b74dce34
* OpenGL Mathematics (GLM) - https://glm.g-truc.net - git~tag/0.9.9-a2
* OpenAL Soft - http://kcat.strangesoft.net/openal.html - git~tag/openal-soft-1.20.0
* Dear ImGui - https://github.com/ocornut/imgui - git~tag/v1.60
* dr_wav - https://github.com/mackron/dr_libs - v0.7f - 2018-02-05
* stb_vorbis - http://nothings.org/stb_vorbis/ - v1.10
What's New in Version 1.3.0 See changelog
Released
(From the provided readme file)
Version 1.3.0:
Most important:
- Full analog controller support (PS1 and Saturn style).
- Reverb effects have been added (like the console versions).
- Anisotropic Filtering.
- Ambient lighting (like PS1 version).
Other fixes:
* Allow skipping intros via the configuration file (SkipIntros=[0|1])
* Support disabling the "Start Game" wiping-star effect (DisableWazzy=[0|1])
* Support disabling music loading (DisableMusic=[0|1])
* [Windows] Enable LTO
* [Linux] Use system GLFW, requires a minimum of 3.3.2
* [Linux] Set application icon
* Resurrect the old PSX/Saturn analogue controller support (PadMode=[0|1|2])
- PadMode=0 - Legacy controller support, matches that of prior releases.
- PadMode=1 - Controller-only, matches the "analogue" mode of the PSX release.
Disables keyboard movement.
- PadMode=2 - Combined keyboard/controller mode (default). The keyboard controls
don't change, and the controller is in analogue mode.
* Fix control layout in options menu
* Load music, ambient, and intro tracks from the filesystem instead of WADs
* Fix mipmapping
* Add mipmapping configuration option (MipmapFiltering=[0|1])
* Support anisotropic filtering
* Add "-map <path/to/MPXXX_XX.MAP>" command-line argument
* Attempt to load shaders from disk before WAD
* Fade-in when "Show Intro" is selected
* Add new loading screen from the Tech Demo (LoadImage=[0|1])
* Add static "Is Loading" variable. The address is printed to stdout at launch
* Fix sky visibility in dark levels
* Fix reflections in Demon Itsy's boss fight
* Fix underwater electricity rendering
* Restore ambient lighting, now matches that of the PSX version
* Use higher-quality application icon
* Support resizing of the game window
* Fix inactive panel object positions
* Various bug/crash fixes
* Fix the occasional desert music in cave levels.
* Restore reverb effects
Version 1.2.0:
- Add portable mode
Version 1.1.0:
- 64-bit support
- Linux support
- Unicode paths are now handled correctly
- Fixed the alpha box beind level titles flashing
- Fixed an OpenAL sound handle leak
- Controller fixes
- Various bug fixes
- Use per-vertex instead of per-fragment lighting
- Fix odd lighting behaviour (thanks Rexhunter99)
- Removal of 32-bit support
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