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Official patches

446 files

  1. Star Trek: Voyager – Elite Force Mac OS patch

    Original file: http://www.fileplanet.com/83306/80000/fileinfo/Elite-Force-1.2-Mac-Patch
     
    This is the Star Trek: Voyager – Elite Force Mac OS Patch v1.2. It is the latest major patch available for the game, but a minor update for the multiplayer is available on the Star Trek: Voyager – Elite Force wiki page.
     
    The patch contains all the fixes from previous versions.

    483 downloads

    0 comments

    Updated

  2. Star Trek: Voyager – Elite Force Windows patch

    Original file: http://www.gamefront.com/files/files/606344/eliteforcepatch1_2.exe
     
    This is the Star Trek: Voyager – Elite Force Windows Patch v1.2. It is the latest patch available for the game.
     
    The patch contains all the fixes from previous versions.

    2,565 downloads

    0 comments

    Updated

  3. Star Wars: Empire at War: Forces of Corruption patch

    Original file: http://www.gamefront.com/files/files/6359296/focupdate1_1.exe
     
    This is the Star Wars: Empire at War: Forces of Corruption Patch v1.1. It is the latest major patch available for the game, but a minor update can be found on the Star Wars: Empire at War wiki page.
     
    Note that the patch is not required for Star Wars: Empire at War: Gold Pack as it comes pre-installed.
     
    As the patch notes are too big to fit in this description, they have been included in the download as a README file.

    2,771 downloads

    0 comments

    Submitted

  4. Star Wars: Empire At War 2 GB RAM & MP Lobby Fix

    Original file: http://www.gamefront.com/files/20635580/Star_Wars__Empire_At_War_2GB_RAM___MP_Lobby_Fix
     
    This is the Star Wars: Empire at War 2 GB RAM & MP Lobby Fix. It is the latest patch available for the game.
     
    The patch is for both the base game and the Forces of Corruption expansion.
     
    Note that this patch does not includes all fixes from previous patches. It is recommended that the game is patched to v1.05 (v1.1 for the Forces of Corruption expansion) before installing this update (the patches can be found on the Star Wars: Empire At War wiki page).
     
    Here are the list of fixes:
    Fixes an issue with game freezes in the Multiplayer Lobby for both STAR WARS: EMPIRE AT WAR and STAR WARS: EMPIRE AT WAR Forces of Corruption.
    Fixes an issue when playing STAR WARS: EMPIRE AT WAR Forces of Corruption on a 64-bit OS that has greater than 2 GB of RAM.

    3,521 downloads

    1 comment

    Submitted

  5. Star Wars: Empire at War patch

    Original file: http://www.fileplanet.com/160840/160000/fileinfo/Star-Wars:-Empire-at-War-Patch-v1.05
     
    This is the Star Wars: Empire at War Patch v1.05. It is the latest major patch available for the game, but a minor update can be found on the Star Wars: Empire at War wiki page.
     
    Note that this patch includes all fixes from previous patches. The patch is also not required for Star Wars: Empire at War: Gold Pack as it comes pre-installed.
     
    Here is the full list of fixes:
     
    General Bug Fixes
    Corrected a saved game issue that occurred after installing the 1.04 patch.

    Space Tactical Changes
    Millenium Falcon “Invulnerability†duration was reduced from 10 seconds to 6 seconds
    Corellian Corvettes and Tartans now become available at Tech Level 2 instead of Tech Level 1
    The Corellian Corvette price was reduced from 1850 to 1800 credits
    The Imperials now starts with 2 TIE Fighter squadrons instead of 3
    Tartan “All Power to Weapons†duration was reduced from 10 seconds to 7 seconds
    Acclamators only spawn 1 TIE Bomber squadron (down from 2) and 3 TIE Fighter squadrons (down from 4)
    Victory Star destroyers now only spawn 2 sets of TIE Bombers squadrons (down from 3)

    1,532 downloads

    0 comments

    Submitted

  6. Anvil of Dawn patch

    Official patch to update Anvil of Dawn to v1.1b95. This file was originally downloaded from GameFront.

    529 downloads

    1 comment

    Submitted

  7. Unreal Tournament 2004 OS X patch

    Original file: http://www.gizmojunkee.com/2013/11/install-ut2004-on-os-x-lionmavericks/
     
    This is the Unreal Tournament 2004 OS X Patch v3369.2. It is the latest patch available for the game.
     
    The full patch notes for the major releases are included in the download as a README file.

    1,128 downloads

    0 comments

    Submitted

  8. Unreal Tournament 2004 Linux patch

    Original file: http://downloads.unrealadmin.org/UT2004/Patches/Linux/
     
    This is the Unreal Tournament 2004 Linux Patch v3369.2. It is the latest patch available for the game.
     
    The patch will work for both the 32-bit and 64-bit versions of the game.
     
    Note that this patch should be installed before installing the Editor's Choice Edition (ECE) Bonus Pack (which can be found on the Unreal Tournament 2004 wiki page).
     
    The full patch notes for the major releases are included in the download as a README file.

    1,435 downloads

    0 comments

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  9. Unreal Tournament 2004 64-bit Windows binaries

    Original file: http://www.fileplanet.com/157400/150000/fileinfo/Unreal-Tournament-2004-Patch-v3369-%5B64-Bit-Windows%5D-
     
    This is the 64-bit Windows binaries for Unreal Tournament 2004 (v3369). They are the latest version available and will allow the game to be played as a native 64-bit application.
     
    Note that these binaries should be installed after installing the regular Windows patch (which can be found on the Unreal Tournament 2004 wiki page).
     
    Installation instructions are included in the download as a README file.

    4,681 downloads

    0 comments

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  10. Unreal Tournament 2004 Windows patch

    Original file: http://www.fileplanet.com/140688/140000/fileinfo/Unreal-Tournament-2004-Patch-v3369
     
    This is the Unreal Tournament 2004 Windows Patch v3369. It is the latest patch available for the game.
     
    Note that this patch should be installed before installing the 64-bit Windows Binaries or the Editor's Choice Edition (ECE) Bonus Pack (both of which can be found on the Unreal Tournament 2004 wiki page).
     
    The full patch notes for all releases are included in the download as a README file.
     
    Here are the list of fixes for this version:
     
    General Gameplay:
    Fixed DriverLeft() not be called when driver dies in vehicle without vehicle being destroyed. This fixes the vehicle not resetting, and fixes effects like the engine sound not being turned off.
    Fixed some vehicle weapon effects staying around when bots stopped firing them.
    Fixed spider mine layer incorrectly reducing mine count when a fired spider mine immediately explodes.
    Fixed manta and raptor spinning sometimes when player enters.
    SPMA camera explodes if it hits water.
    Don't allow SPMA camera view to go outside world.
    Invasion HUD radar uses the viewed pawn's rotation rather than the spectator's rotation.
    Fixed low gravity not working properly in second and successive rounds of onslaught.
    Moved announcements for assault energycore to ASOBJ_EnergyCore_Spawn, and made them editable by level designers.
    Fixed spawning multiple energycores in Assault.
    Can now throw linkgun with 1 ammo left.
    Fixed exploit where shieldgun could be used to protect against lava or slime volume damage.
    Fixed CTF Flags not returning exploit.
    Fixed stats tracking when a player switches between a spectator and active player (or vice-versa).

    Networking:
    Various networking serialization optimizations.
    Fixed issues where players would not properly be sent to the Spectating state on clients.
    Fix for eyeheight getting screwed up on client.
    Server optimization - players don't do line of sight checks with each other.
    Don't replicate pawn.ViewPitch to netowner.
    Fixed CTF flag not properly attaching to vehicles on net clients.
    Made CD key hashes sent by clients more secure.
    Fixed various exploits.
    Merged Michiel Hendrick's HTTP redirect code improvements.
    Merged Fix for Map Vote Bug that cut off some chat text.
    Merged Fix for Map Vote Bug that caused the window to open twice.
    Prevent crash exploit (which was fixed) from being propagated to unpatched clients.

    Engine:
    Return rather than asserting in UCanvas::WrappedPrint() if no valid font.
    Fixed -Mod= to support proper exporting of headers
    Convert '|' to 'I' in player names.
    Fixed cut and paste error in MidGamePanel.uc that could cause crashes on level changes. (thanks Wormbo)
    Fix and optimization for projector rendering.
    Various changes to support 64 bit version.
    Scripted texture changes so they don't render upside down on OpenGLDrv.
    Fixed weather effects on OpenGLDrv.

    2,855 downloads

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  11. Unreal Tournament 2003 OS X Demo Server patch

    Original file: http://www.gamefront.com/files/3845009/
     
    This is the 2206 Dedicated Server patch for the Unreal Tournament 2003 OS X demo. It is the only patch available for it.
     
    Instructions on how to install the patch are included in the download.

    344 downloads

    0 comments

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  12. Unreal Tournament 2003 Windows Demo patch

    Original file: http://www.gamefront.com/files/3799528/
     
    This is the 2206 Update 1 patch for the Unreal Tournament 2003 Windows demo. It is the latest patch available for it.
     
    Instructions on how to install the patch are included in the download.

    255 downloads

    0 comments

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  13. Unreal Tournament 2003 Linux patch

    Original file: http://www.fileplanet.com/142530/140000/fileinfo/Unreal-Tournament-2003-v2225.3-Patch-[Linux]
     
    This is the Unreal Tournament 2003 Linux Patch v2225.3. It is the latest patch available for the game.
     
    As the major patch notes are too big to fit here, they have been included in the download as a README file.

    448 downloads

    0 comments

    Submitted

  14. Unreal Tournament 2003 OS X patch

    Original file: http://www.fileplanet.com/142529/140000/fileinfo/Unreal-Tournament-2003-v2225.3-Patch-[Macintosh]
     
    This is the Unreal Tournament 2003 OS X Patch v2225.3. It is the latest patch available for the game.
     
    As the major patch notes are too big to fit here, they have been included in the download as a README file.

    519 downloads

    0 comments

    Submitted

  15. Unreal Tournament 2003 Windows patch

    Original file: http://www.fileplanet.com/116278/110000/fileinfo/Unreal-Tournament-2003-v2225-Patch
     
    This is the Unreal Tournament 2003 Windows Patch v2225. It is the latest patch available for the game.
     
    As the patch notes are too big to fit here, they have been included in the download as a README file.

    1,400 downloads

    0 comments

    Submitted

  16. Tigershark patch

    Original file: http://gamesurf.tiscali.it/download/tigershark-_c5057.html
     
    This is the Tigershark Patch v1.31. It is the latest patch available for the game.

    208 downloads

    0 comments

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  17. Unreal Tournament Mac OS Demo patch

    Original file: http://www.gamefront.com/files/3805870/
     
    This is the 348m4 patch for the Unreal Tournament Macintosh demo. It is the only patch available for it.
     
    Note that the patch files uses the .sit format to compress the files.

    267 downloads

    0 comments

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  18. Star Trek: Armada II Patch v1.1

    New Changes:
    Adjusted the power of Borg Cubes for better balance
    Health bars of ships in the ship display now display the color of the ship's shields: green for full health, red for almost depleted and blue for no shields.
    Added a metal cost to creating a fusion cube. It will now cost 750 metal to form the fusion cube. It will cost 1500 metal to form the Tactical Fusion cube.
    Increased max zoom-out in strategic view from 1500 to 2200.
    Added 'F' as hotkey to bring up Formations menu.
    Added a left-click interface mode. Left click will give orders and select, while right click will be to deselect.
    Species 8472 fleets using the bio-pulse conduit now share damage (e.g. 50 points of damage to one ship gets dealt out as 10 points to each of 5 ships in the fleet) when the frigate is targeted.

    Multiplayer/Instant Action Enhancements:
    Improved the game's Artificial Intelligence with numerous tweaks.
    Added an option to disallow map downloads, or only download after asking.
    Minimaps will display immediately after map download.
    You can recrew a station while life support is down.
    To save a multiplayer game, press CTRL+S. To load a saved game, you can choose it from the map selection screen in multiplayer.
    Added a slider for ship (not station) build times.
    Added a slider for global unit cost.
    Added a slider for map depth.
    Added a Slower Physics button. This will cause larger ships to turn and accelerate more slowly, more in line with the physics of ships seen in Star Trek shows and movies. This will affect Federation, Cardassian, Romulan, and Klingon vessels.
    Per fan requests, added an "Early Upgrade" techtree, which allows the ship upgrade facility to be built immediately after the first research facility is built.

    New Fixes:
    Eliminate the warp jumpiness of the AI.
    Your own ships will not attack your fleet.
    Fixed fireball explosions.
    Fixed Radeon 8500 performance issue by disabling vertex buffer flushing for Radeon
    Optimizations for path planning system.

    1,517 downloads

    0 comments

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  19. Hitman: Contracts - Patch 1.74

    Crash Fixes:
    Fixed crash on ATI Radeon 8500, 9000 and 9200 on startup.
    Fixed crash when Restarting Asylum Aftermath level numerous times.
    Fixed crash when user got shot after reviving HM from slow-mo death sequence.
    Fixed crash while watching the free agent cut scene on the Lee Hong Assassination level.
    Fixed crash when user saved whilst highlighting an action (such as Pick lock, jump balcony, Change Clothes, Place sign etc).
    Fixed Crash with Post-Filter on High: After death sequence inside the manor on Beldingford Manor level, or inside meat plant on Meat King level.

    Graphical Fixes:
    During and after "free agent" cut scene on Lee Hong Assassination level screen would turn black.
    With Post-Filter set to High, would cause screen to go almost
    jet-black on "Hunter and the Hunted" level when user by rooftop location.
    Post Filter set to High made sniper scope blurry.

    Other Fixes:
    Unable to fire sniper rifle if 'fire' is set to Right Mouse button
    47 could get stuck in the first door on Asylum aftermath level.
    Loading a save game transported 47 to a different location on Lee Hong level.
    Credits do not appear at end of game.

    4,196 downloads

    0 comments

    Updated

  20. Unreal Tournament 3 patch

    Original file: http://www.fileplanet.com/199547/190000/fileinfo/Unreal-Tournament-3---Patch-5
     
    This is the Unreal Tournament 3 Patch 5 (or v2.1). It is the latest patch available for the game.
     
    Note that this patch includes all fixes from previous patches. The patch is also required for the Titan Pack to work (a link to the expansion can be found on the Unreal Tournament 3 wiki page).
     
    Here is the full list of fixes:
     
    UI:
    Disabled wrap for options lists on PC.
    Split out player and bot counts on mixed servers in server browser.
    No longer require double clicking on main menu.
    Fixed problem with vote menu, where list positions and scrollbar get reset after the menu updates.
    Fixed issue with 'no password' connection error not asking for a password, when in online play.
    Fixed issue with dialog boxes, where button positions are not updated correctly after resolution or message length changes.
    Made the Instant Action and Host Game menus properly recover the saved mutator list, when the Mutator menu is not opened.
    Fixed an incorrect call to WorldInfo.TravelFailed, and fixed the 'Incorrect Password' dialog not asking for a password.

    Game:
    No longer disable achievements for mods that don't contain code (maps and custom characters).
    Fixed issues with weapons respawning with Duel and with WeaponsRespawn mutator.
    Reduced visibility of DM beacons in darkmatch.
    Fixed greed exploit with redeemer.
    Updated russian localization. Thanks Michael Sokolkov.
    Removed os helper workaround for Windows 2003 server, now that we have a better fix.
    Fixed low gore issue with Titans.
    Fix for wrong team shader in rare cases.
    Fixed dropflag command not working. Also fixes a CTF exploit.
    Fixed excessive link beam decals for listen servers.
    Fixed warfare orb not showing up on minimap on second and subsequent rounds on map where teams switch sides.
    Reduced damage to nodes/cores from dead Titan explosion.
    Reduced damage Titans do to nodes/core with weapons.
    Titan melee doesn't knock down spawn protected players.

    Server Administration:
    Fixed problem where maplist entries contain unwanted whitespace, and move invalid maplist entries to a separate 'BadMaps' list, instead of just deleting them.
    Fixed bug where the advertised game was wrong after switching gametypes, but only for the startup gametype.
    Fixed bug with password being removed from URL, during non-seamless travel on the same server.
    Fixed bug where the current game profiles mutators would be carried over into other gametypes.
    Added 'MapReplayLimit' to UTMapList; this overrides the same value in UTMapListManager, unless set to -1.
    Added code to trim down the size of server details results when they become too large, fixes problem where servers would not be advertised.
    Adjusted vote code to end vote rounds early, when all players have voted, and to switch map immediately instead of respecting the 'EndTimeDelay' and 'RestartWait' settings.
    In endgame votes, forcibly extend the first vote round by 16 seconds (i.e. the time it takes for the vote menu to popup).
    Added admin-only buttons to the vote menu, which allow admins to force a winning vote.
    Fixed non-seamless travel client timeout disconnects.
    Now consider server "pure" with same rules as achievements (custom maps, characters, and Epic mutators + webadmin allowed).
    Adjusted mutator voting to properly account for mutators in the game profile settings (both added and excluded mutators).

    Mod support:
    Fixed problem with cooking with -mod and ModShaderCache.
    Fixed map makers unable to cook when using Titan Pack assets.
    May need to delete GlobalPersistentCookerData.upk from My Games\Unreal Tournament 3\UTGame\Published\CookedPC.
    Added mutator hook for blocking team changes.

    Level specific:
    Fixed WAR-Confrontation raptor exploit.
    Possible fix for darkmatch memory leak.
    Added refshadercache to patch, so titan content will have shaders compiled.
    Fix for reported rare WAR-Floodgate crash.

    1,672 downloads

    0 comments

    Submitted

  21. Age of Empires II: The Conquerors Expansion patch

    Original files:
     
    This is the Age of Empires II: The Conquerors Expansion Patch v1.0c. It is the latest patch available for the game.
     
    The patch is available in the following languages:
    English (EN)
    French (FR)
    German (DE)
    Italian (IT)
    Japanese (JA)
    Korean (KO)
    Spanish (ES)

    Each file is ~4 MB in size.
    Note that this patch also includes the content and fixes from Patch v1.0b.
     
    Here is the full list of fixes:
     
    Balance Changes
     
    Civilizations
    Aztecs get free Loom.
    Byzantines get free Town Watch.
    Chinese start with 50 less food (for a total of -200 food).
    Franks now get the Halberd technology.
    Goth infantry cost 25% less starting in the Feudal Age.
    Japanese infantry get 25% attack speed bonus starting in the Feudal Age.
    Koreans:Shinkichon increases Onager range by +1 instead of +2.
    Turtle Ships have Heated Shot and additional armor vs. Galley-line ships.
    Korean villager LOS increased by +1.
    Turtle Ship artwork is changed to be more realistic.
    War Wagon and Elite War Wagon range is reduced.

    [*]Spanish Hand Cannoneer and Bombard Cannons fire 15% faster. Fire rate for Conquistadors and Elite Conquistadors is also improved.


    Units
    All archery range units (except Hand Cannoneers) now do +1 additional damage to Spearman-line units.
    Camels are now as quick to train as spearmen.
    Viking Berserks now move as fast as pikemen.
    Celtic Woad Raiders now move faster (they run faster than Eagle Warriors who lack Squires).
    Bombard Cannons cause +80 additional damage to buildings.
    Training time for Teutonic Knights, Longboats, Tarkans, and Samurai is significantly reduced.
    Cavalry Archers now have equal range to Heavy Cavalry Archers.
    Scout Cavalry get +2 attack in the Feudal Age.
    Galleys now take 60 seconds to produce (War Galleys & Galleons still take 45 seconds).
    Fireships & Fast Fireships have additional armor vs. Galley-line ships.
    Fireships cause additional damage vs. Turtle Ships.
    Korean War Wagon cost increased to 120 wood 60 gold.

    Buildings
    Castles now take longer to build.
    Bombard Towers now do piercing damage instead of normal damage (the major effect is vs. rams).

    Technologies
    Loom provides +1 additional Pierce armor.
    Palisade walls get +3 additional Pierce armor.
    Treadmill Crane, Masonry, Architecture, Hoardings, Fortified Wall, Guard Tower, and Keep have had their stone cost replaced with wood or food. Now these technologies only cost food & wood.
    Theocracy only costs 200 gold.
    Shipwright now also decreases ship build time.
    Parthian Shot increases Cavalry Archer and Mangudai attack vs. spearman-line units.
    Heated Shot now increases tower attack and Castle attack vs. ships.
    Capped Ram & Battering Ram upgrades no longer cost gold.

    Resources
    Fish traps now provide food at a faster rate.

    Enhancements
    Open ground is always green on the mini map, even on snow or sand terrain.
    Black Forest is no longer an option if you select Random Map or Land Random.
    Farms can be queued to 40.
    Blind Random Map – Multiplayer only. Selects randomly between a number of different map types, and you are not told what kind of map you are playing on.
    Turbo Random Map — In this mode, all buildings work 2.5 times faster except when building econ units (fishing boats, trade ships & carts, villagers). All economic units gather 2.5 times faster and carry 2.5 times as many resources. All trade units work 2.0 times faster. Villagers construct buildings 2.5 times faster except for castles, towers, & wonders. To play this new Turbo style, select “Turbo Random Map†from the Game Type menu in either single player or multiplayer mode.
    Custom Random Maps — New ES Custom Maps are in the patch. To select one, go to Map Style and click “Custom.†Note that these maps are NOT guaranteed to work effectively vs. a computer opponent or for certain game types. The computer opponents assume that all Custom maps are Coastal, so a map type that is quite different may hinder the computer opponents’ typical skill level. Also, if you play Regicide on ES@Pilgrims_v2, you do not receive a starting castle. If you play Regicide on ES@Metropolis_v2, you get three kings and three castles. If you have 7-8 players on ES@Pilgrims_v2, some players may instantly resign. The following maps are included. For full descriptions, go to http://www.ensemblestudios.com/aoeiix/docs/rms.shtml.
    ES@Canals_V2.rms — A network of canals creates a spider web effect as they try to connect every player’s starting town.
    ES@Capricious_V2.rms — Starting food, gold and stone might be at normal levels, in short supply, or in abundance. Starting trees will always be the same.
    ES@Dingos_V2.rms — Villagers shepherd their flocks while avoiding rampaging wild animals. Lots of sheep, lots of wolves, no Scout.
    ES@Graveyards_V2.rms — Control weed-choked graveyards packed with scary trees and abandoned buildings that conceal resources and ancient relics.
    ES@Metropolis_V2.rms — Control three Town Centers, three sets of villagers, three Scouts and three sets of resources!
    ES@Moats_V2.rms — Each player’s town is surrounded by a narrow body of water with several land bridges for access and moats narrow enough for ranged units to fire across.
    ES@Paradise_Island_V2.rms — Start on a tropical island with your enemies. The map is loaded with fish, boars, and berries. Find the three relics at the base of the volcano in the center, but beware of the guardians!
    ES@Pilgrims_v2.rms — Your starting island may be small, but there is a whole new world to discover! Hop in your Transport and race your enemies to the new world!
    ES@Prairie_V2.rms — Food is often scarce and there aren’t a lot of natural defenses, but your two Scouts can cover a lot of ground.
    ES@Seasons_V2.rms — Based on the 4 seasons in a year, with a 25% chance of loading up a Winter map, Spring map, Summer map, or Autumn map.
    ES@Sherwood_Forest_V2.rms — Multiplayer only. Your town is surrounded by forests, yet you can walk freely through them. Use your hunting wolf to scout the terrain or for sneak attacks on your enemy’s villagers.
    ES@Sherwood_Heroes_V2.rms — Single player version of Sherwood Forest. Start out with some familiar heroes.
    ES@Shipwreck_V2.rms — A few bruised villagers and their waterlogged sheep stranded on a desert island.
    ES@Team_Glaciers_V2.rms — In the frozen north, each team must defend its own hunk of ice and snow against frequent enemy raids. Bad weather makes ships and walls rare, though strangely, this has led to a bumper crop of deer.
    ES@The_Unknown_V2.rms — Everything is random. Everything. From the moment the game starts, you have to scout (with a random number of Scouts, of course) to figure out whether you are on an island, a mainland, or inside a clearing of trees.

    Bug Fixes
    Male Mayan farmers are now as good as females.
    Imperial Age Houses now have normal house armor.
    Villagers now walk around farms normally if stopped and started again (the infamous “Farm bugâ€).
    Monks no longer heal garrisoned units.
    Computer opponents no longer always switch to attack the opponent with the highest score. That is, they initially attack that opponent, but then they keep attacking for some time afterwards, even if that opponent’s score drops.
    Teuton Monk Resistance now works properly, so researching Faith is beneficial to them.
    On Nomad maps, Chinese, Persians, Huns, and Mayans now get the correct starting resources.
    Computer opponents now build lumber camps next to bamboo.
    Town centers now always take damage from Bombard Towers.
    The Team Glaciers map no longer starts players on ice terrain.
    The Unknown map no longer starts players surrounded by wood. This map was also revised with many small adjustments to resources, relics, and terrain.
    The Pilgrims map now starts off with a Lumber Camp instead of a Town Center. Extra villagers and resources have been added to player islands as well.
    In ParadiseIsland, players are no longer automatically defeated after launch of regicide games.
    Male hunters no longer get +1 LOS.
    Teuton Town Centers now get their attack bonus.
    War Wagons no longer get unintended bonus damage vs. siege.

    8,547 downloads

    0 comments

    Updated

  22. Star Wars: Force Commander patch

    Original file: http://www.fileplanet.com/39538/30000/fileinfo/Force-Commander-v1.1
     
    This is the Star Wars: Force Commander Patch v1.1. It is the latest patch available for the game.
     
    Note that save files from previous versions of the game are not compatible with the patch.

    806 downloads

    0 comments

    Submitted

  23. Monopoly Tycoon patch

    Original file: http://www.fileplanet.com/86943/80000/fileinfo/Monopoly-Tycoon-1.4-Patch
     
    This is the Monopoly Tycoon Patch v1.4. It is the latest patch available for the game.
     
    Note that this release includes all fixes and updates from all previous patches.
     
    Here is the full list of fixes and additions:
    Added map selection to skirmish and multiplayer modes.
    Added serverside version checking, players of different versions will not be allowed to join.
    Addressed Railroad / utility issues.
    Added all custom scenarios produced from patch 1.3, Extras pack 1 and Extras pack 2.
    Added 2 new custom scenarios "Reign of the Outsider" and "The Campaign Trail".
    Added network adaptor selection to the configuration panel.
    Altered the patch installation so you can now reinstall the patch over the same version if you wish.
    Added 'Italian' to the patch language verification.
    Added 2 new texture sets ( Matchstick and Rough ).You will need to download Extras Pack 1 or Extras Pack 2 to utilize these texture sets. These can be found on the DeepRed website ( wwww.deepred.co.uk ). Instructions on how to use them in the game are provided with these packs.



    2,543 downloads

    1 comment

    Submitted

  24. Homeworld 2 patch

    Original sources: Game Front (EN, FR, DE, IT, ES)
     
    This is the Homeworld 2 Patch v1.1. It is the latest patch available for the game.
     
    Available versions of the patch:
    English (EN)
    French (FR)
    German (DE)
    Italian (IT)
    Spanish (ES)

    Here is the full list of fixes:
     
    Multiplayer Improvements
    Players will now be able to host and join games from behind NATs and Firewalls.
    The whisper function in the GameSpy lobby no longer misdirects messages to the wrong recipients.
    The number of players in a given game is now reported correctly.
    Players can now ignore people in the Gamespy lobby.
    Players can now whisper to a group of people in the Gamespy lobby.
    The ignore list in the Gamespy lobby is now automatically saved.
    The Whisper list in the Gamespy lobby is now automatically saved.
    There is a new ËœSuppress" button to the GameSpy lobby. This adds the ability to ignore the join / leave lobby messages.
    Lobby chat has been updated so that private game chats will no longer being displayed in the lobby chat.
    Game chat has been updated so that lobby chat won't cause the messages to be lost anymore.
    There is a new PRESETS button that creates a default setting for gameplay options, including CPU difficulty, open/closed slots, and CPU player colours. Settings are only saved to the profile when you start a game.
    Players can now kick a lagging host.
    DirectPlay sessions are now closed asynchronously. This corrects the long wait at the end of a game.
    Badges with long filenames (>32 characters) no longer cause multiplayer games to crash at the loading screen and/or the waiting for content download screen.
    Players that have been defeated or have dropped from the game are no longer listed in the diplomacy and chat menus.
    A random race setting has been added to the race selector.
    The game now looks in both data:LevelData\Multiplayer\\*.level and profiles:Levels\\*.level for level content.
    Users can now add a file called _Thumb.tga. It will be loaded as the preview image in the level picker. Unfortunately preview and loading images cannot be autodownloaded with the levels.

     
    Fixes to Game Crashes
    Using the rally to object command on a moving ship will no longer result in a crash.
    If a ship is destroyed in the frame before it executes an order, the game will no longer crash.
    The game will no longer crash due to rapid switching between tactics.
    Matrox Parhelia users will no longer experience loading crashes after installing the latest drivers for their cards.

     
    Gameplay Fixes
    Probes and scouts no longer attract mines when passing through mine fields.
    Defense fields will no longer stay active after the frigate that generates them has been destroyed.
    Scouts with the EMP upgrade will no longer lose their ion trails after using the EMP attack.
    Fighters can no longer undock while the carriers are in hyperspace transit.
    It's no longer possible to control enemy player and enemy AI ships.
    By using hyperspace gates platforms can be issued more than one move order.
    Platforms no longer attack when moving.
    Players can no longer hear ships outside of visible range.
    Research abilities that are transferred when ships are donated no longer stays if the ship is transferred back.
    Ships that are docking or being built no longer cause ships already docked to launch when the ship hold is full.

     
    Tuning and Balance Changes
     
    General
    Resource Collectors repair rate increased (from 25 hitpoints/second to 35 hitpoints/second)
    Start positions have been updated on the multiplayer map Shields.

    Hull defense guns (located on Vaygr and Hiigaran Carrier, Mothership, Resource Controller, and Shipyard as their main weapon):
    Hull defense guns have increased accuracy vs. fighters - 40% increase in accuracy vs. fighter (from 0.1 to 0.14).
    Hull defense guns have increased accuracy vs. Corvette (from .4 to .45).
    Hull defense guns vs. Resource Collectors Penetration Decrease (from 100% to 75%).
    Hull defense guns vs. Platforms penetration increased 300%.

    Platforms
    Platform controller build time increase (from 30s to 70s).
    Hiigaran Platform controller cost increase (from 500ru to 650ru).
    Ion Platform accuracy vs. corvettes and fighters has been decreased (from 10% to 4% for fighters and from 8% to 4% for corvettes).
    Ion Platforms Penetration vs. Corvettes and Fighters has been decreased from (from 100% to 1% vs. fighters and from 100% to 10% for Corvettes).
    Ion Platform research time has been increased by 70 seconds (from 30s to 100s).
    Missile Platform research time has been increased by 45 seconds (from 60s to 105s).
    Speed for all platforms has been reduced by 75 (from 200 to 125).
    Platforms have had significant reduction in amount of damage done to collectors (75% damage reduction for gun platforms 50% damage reduction for missile platforms and 60% damage reduction for Ion Platforms).

    Resource Controllers
    Number of Hull Guns reduced from 8 to 4.

    Corvettes
    Missile Corvette Damage vs. Platforms has been increased by 90%
    Pulsar Corvette Damage vs. Platforms has been increased by 60%
    Laser Corvette attack style changed to an attack run vs. subsystems
    Vaygr Corvette armour upgrades reduced (from 1.5 to 1.3 for level 1 and from 2.0 to 1.6 for level 2)

    Frigates
    Vaygr Assault Frigate cost has been reduced by 50 RU (from 700 to 650).
    Vaygr Assault Frigate research cost has been reduced by 150 RU (from 800 to 650).
    Marine and Infiltrator Frigate HP has been increased (from 18000 to 20000).
    10 second reduction in build time (from 55s to 45s) for Ion Frigate, Vaygr Assault Frigate, and Vaygr Missile Frigate.
    5 second reduction in build time (from 55s to 50s) for Flak Frigate and Marine/Infiltrator Frigate.

    Bombers
    Bombers are weaker vs. platforms: 20% decrease in penetration vs. platforms (from .55 to .45).

    Vaygr Battlecruiser
    20% decrease in engine repair speed (from 250s to 200s).
    20% increase to engine subsystem HP's (from 30000hp to 36000hp).
    20% decrease to duration of inactivity after damage (from 80s to 64s).

    EMP
    Recharge - 10 second increase (from 60s to 70s).
    Frigates - Shield vs. EMP increased 40% (from 220 to 310).
    Research time - 10 second increase (from 60 to 70).

     
    Singleplayer Game Fixes
     
    General
    Players unit caps will no longer be lowered when they load a game from the in-game menu.
    The shipyard is no longer listed as having two sensor spots.
    The Vaygr laser corvette now displays badges correctly.
    The Hiigaran Sensors Array textures are no longer inverted.
    Vgr Refinery badges now display properly.

    Mission 2
    Bonus corvettes and bombers are now delivered 100% of the time.

    Mission 4
    The difficulty level has been reduced.
    Destroying the station before destroying inhibitors no longer results in a lock up. ​

    Mission 6
    The Derelict Mover is no longer targetable by your ships.

    Mission 8
    Scuttling Dreadnaught will now cause the mission to fail.

    Mission 13
    The difficulty level has been reduced.

    Mission 14
    The difficulty level has been reduced.

    Mission 15
    Ships can no longer be led out of the area of play in pursuit of the planet killer missiles.

    2,115 downloads

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  25. Freedom Force patch

    Original file: http://www.freedomfans.com/news.php?id=37
     
    This is the Freedom Force Patch v1.3. It is intended for the US and European versions of the game and is the latest patch available.
     
    Note that this patch also includes all the fixes made in patches v1.1 and v1.2.

    864 downloads

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