Official patches
449 files
-
Aliens versus Predator 2 Single Player Map Update #1
Original file: http://www.gamefront.com/files/files/604412/avp2_en_sp1.exe
This is the Aliens versus Predator 2 Single Player Map Update #1. It is the latest version available.
Note that this update requires Patch v1.0.9.6 to be installed first (which can be found on the Aliens versus Predator 2 wiki page).
Here is the list of fixes:
Removed an environment map from two textures to work around a Voodoo 5 rendering crash in Betrayal.
Removed a scripted sequence with a guard and facehugger in Betrayal that could fail to trigger correctly under certain rare circumstances.
Modified a scripted sequence in the crew quarters in Betrayal which could allow a fast-moving player to get to the end of the level without collecting the hacking tool.
Added a blocker to prevent the player from wedging themselves in beneath the containment module at the beginning of Unexpected Allies.
Removed an old AI trigger that could potentially have allowed guards to close and lock the door leading to the predator mask in Unexpected Allies, preventing further progress.
Prevented a situation in Unexpected Allies where gathering two items at the exact same instant could prevent the exit door from opening.
Prevented a situation in New Target where a player could survive a fall to the bottom of a deep pit and thus get stuck.
Modified a situation in Surprise which could close a door later in the level if the player pounced up into the air between electrical fields and over the end of the alleyway.
4,617 downloads
- Aliens versus Predator 2
- Retail
- (and 1 more)
0 comments
Submitted
-
Aliens versus Predator 2 patch
Original sources: FilePlanet (EN, FR, DE, IT, KO, ES)
This is the Aliens versus Predator 2 Patch v1.0.9.6. It is the latest patch available for the game, but there are separate updates that patch the single player and multiplayer maps. These updates can be found on the Aliens versus Predator 2 wiki page.
The patch is available in the following languages:
English (EN)
French (FR)
German (DE)
Italian (IT)
Korean (KO)
Spanish (ES)
Each file is ~6.9 MB in size.
Note that this patch includes all fixes from previous patches.
Here is the full list of fixes:
Multiplayer
Made the multiplayer file verification much more thorough. This should prevent players with hacked attribute files from joining servers that aren't running the hacks.
Raised flamethrower damage while the attacker is shooting the target.
Lowered napalm damage while the target is on fire.
Made taunts play as 3D sounds which diminish with distance.
Hooked up five Queen taunts.
Hooked up two more Predator taunts.
General
Lowered maximum railgun ammo from 30 to 10.
Lowered railgun pickup ammo to 5.
Lowered maximum flamethrower ammo from 600 to 200.
Mod support
Added the ability to make the Flare Pouch, Cloaking Device, Predator Masks, Hacking Device and Night Vision pickup objects respawn.
7,203 downloads
- Aliens versus Predator 2
- Retail
- (and 1 more)
0 comments
Updated
-
Star Trek: Voyager – Elite Force Mac OS Holomatch patch
Original files: http://www.fileplanet.com/84892/80000/fileinfo/Elite-Force-Holomatch-Patch-v1.2.1-(Macintosh)
http://www.fileplanet.com/84894/80000/fileinfo/Elite-Force-Expansion-Pack-Holomatch-Patch-v1.2.1-(Macintosh)
This is the Star Trek: Voyager – Elite Force Mac OS Holomatch Patch v1.2.1. It is the latest patch available for the game.
The download contains the patch files for the base game and the expansion pack. Both of them use the .sit format to compress the files.
Note that this patch requires the game to have Patch v1.2 installed (which is available on the Star Trek: Voyager – Elite Force wiki page).
619 downloads
- Star Trek: Voyager
- Elite Force
- (and 2 more)
0 comments
Submitted
-
Star Trek: Voyager – Elite Force Mac OS patch
Original file: http://www.fileplanet.com/83306/80000/fileinfo/Elite-Force-1.2-Mac-Patch
This is the Star Trek: Voyager – Elite Force Mac OS Patch v1.2. It is the latest major patch available for the game, but a minor update for the multiplayer is available on the Star Trek: Voyager – Elite Force wiki page.
The patch contains all the fixes from previous versions.
524 downloads
- Star Trek: Voyager
- Elite Force
- (and 2 more)
0 comments
Updated
-
Star Trek: Voyager – Elite Force Windows patch
Original file: http://www.gamefront.com/files/files/606344/eliteforcepatch1_2.exe
This is the Star Trek: Voyager – Elite Force Windows Patch v1.2. It is the latest patch available for the game.
The patch contains all the fixes from previous versions.
2,577 downloads
- Star Trek: Voyager
- Elite Force
- (and 2 more)
0 comments
Updated
-
Star Wars: Empire at War: Forces of Corruption patch
Original file: http://www.gamefront.com/files/files/6359296/focupdate1_1.exe
This is the Star Wars: Empire at War: Forces of Corruption Patch v1.1. It is the latest major patch available for the game, but a minor update can be found on the Star Wars: Empire at War wiki page.
Note that the patch is not required for Star Wars: Empire at War: Gold Pack as it comes pre-installed.
As the patch notes are too big to fit in this description, they have been included in the download as a README file.
2,786 downloads
- Star Wars: Empire at War
- Forces of Corruption
- (and 2 more)
0 comments
Submitted
-
Star Wars: Empire At War 2 GB RAM & MP Lobby Fix
Original file: http://www.gamefront.com/files/20635580/Star_Wars__Empire_At_War_2GB_RAM___MP_Lobby_Fix
This is the Star Wars: Empire at War 2 GB RAM & MP Lobby Fix. It is the latest patch available for the game.
The patch is for both the base game and the Forces of Corruption expansion.
Note that this patch does not includes all fixes from previous patches. It is recommended that the game is patched to v1.05 (v1.1 for the Forces of Corruption expansion) before installing this update (the patches can be found on the Star Wars: Empire At War wiki page).
Here are the list of fixes:
Fixes an issue with game freezes in the Multiplayer Lobby for both STAR WARS: EMPIRE AT WAR and STAR WARS: EMPIRE AT WAR Forces of Corruption.
Fixes an issue when playing STAR WARS: EMPIRE AT WAR Forces of Corruption on a 64-bit OS that has greater than 2 GB of RAM.
3,556 downloads
- Star Wars: Empire At War
- Retail
- (and 1 more)
Submitted
-
Star Wars: Empire at War patch
Original file: http://www.fileplanet.com/160840/160000/fileinfo/Star-Wars:-Empire-at-War-Patch-v1.05
This is the Star Wars: Empire at War Patch v1.05. It is the latest major patch available for the game, but a minor update can be found on the Star Wars: Empire at War wiki page.
Note that this patch includes all fixes from previous patches. The patch is also not required for Star Wars: Empire at War: Gold Pack as it comes pre-installed.
Here is the full list of fixes:
General Bug Fixes
Corrected a saved game issue that occurred after installing the 1.04 patch.
Space Tactical Changes
Millenium Falcon “Invulnerability†duration was reduced from 10 seconds to 6 seconds
Corellian Corvettes and Tartans now become available at Tech Level 2 instead of Tech Level 1
The Corellian Corvette price was reduced from 1850 to 1800 credits
The Imperials now starts with 2 TIE Fighter squadrons instead of 3
Tartan “All Power to Weapons†duration was reduced from 10 seconds to 7 seconds
Acclamators only spawn 1 TIE Bomber squadron (down from 2) and 3 TIE Fighter squadrons (down from 4)
Victory Star destroyers now only spawn 2 sets of TIE Bombers squadrons (down from 3)
1,554 downloads
- Star Wars: Empire at War
- Retail
- (and 1 more)
0 comments
Submitted
-
Anvil of Dawn patch
By Garrett
Official patch to update Anvil of Dawn to v1.1b95. This file was originally downloaded from GameFront.
534 downloads
Submitted
-
Unreal Tournament 2004 OS X patch
Original file: http://www.gizmojunkee.com/2013/11/install-ut2004-on-os-x-lionmavericks/
This is the Unreal Tournament 2004 OS X Patch v3369.2. It is the latest patch available for the game.
The full patch notes for the major releases are included in the download as a README file.
1,134 downloads
- Unreal Tournament 2004
- Retail
- (and 1 more)
0 comments
Submitted
-
Unreal Tournament 2004 Linux patch
Original file: http://downloads.unrealadmin.org/UT2004/Patches/Linux/
This is the Unreal Tournament 2004 Linux Patch v3369.2. It is the latest patch available for the game.
The patch will work for both the 32-bit and 64-bit versions of the game.
Note that this patch should be installed before installing the Editor's Choice Edition (ECE) Bonus Pack (which can be found on the Unreal Tournament 2004 wiki page).
The full patch notes for the major releases are included in the download as a README file.
1,467 downloads
- Unreal Tournament 2004
- Retail
- (and 1 more)
0 comments
Submitted
-
Unreal Tournament 2004 64-bit Windows binaries
Original file: http://www.fileplanet.com/157400/150000/fileinfo/Unreal-Tournament-2004-Patch-v3369-%5B64-Bit-Windows%5D-
This is the 64-bit Windows binaries for Unreal Tournament 2004 (v3369). They are the latest version available and will allow the game to be played as a native 64-bit application.
Note that these binaries should be installed after installing the regular Windows patch (which can be found on the Unreal Tournament 2004 wiki page).
Installation instructions are included in the download as a README file.
4,736 downloads
- Unreal Tournament 2004
- Retail
- (and 1 more)
0 comments
Submitted
-
Unreal Tournament 2004 Windows patch
Original file: http://www.fileplanet.com/140688/140000/fileinfo/Unreal-Tournament-2004-Patch-v3369
This is the Unreal Tournament 2004 Windows Patch v3369. It is the latest patch available for the game.
Note that this patch should be installed before installing the 64-bit Windows Binaries or the Editor's Choice Edition (ECE) Bonus Pack (both of which can be found on the Unreal Tournament 2004 wiki page).
The full patch notes for all releases are included in the download as a README file.
Here are the list of fixes for this version:
General Gameplay:
Fixed DriverLeft() not be called when driver dies in vehicle without vehicle being destroyed. This fixes the vehicle not resetting, and fixes effects like the engine sound not being turned off.
Fixed some vehicle weapon effects staying around when bots stopped firing them.
Fixed spider mine layer incorrectly reducing mine count when a fired spider mine immediately explodes.
Fixed manta and raptor spinning sometimes when player enters.
SPMA camera explodes if it hits water.
Don't allow SPMA camera view to go outside world.
Invasion HUD radar uses the viewed pawn's rotation rather than the spectator's rotation.
Fixed low gravity not working properly in second and successive rounds of onslaught.
Moved announcements for assault energycore to ASOBJ_EnergyCore_Spawn, and made them editable by level designers.
Fixed spawning multiple energycores in Assault.
Can now throw linkgun with 1 ammo left.
Fixed exploit where shieldgun could be used to protect against lava or slime volume damage.
Fixed CTF Flags not returning exploit.
Fixed stats tracking when a player switches between a spectator and active player (or vice-versa).
Networking:
Various networking serialization optimizations.
Fixed issues where players would not properly be sent to the Spectating state on clients.
Fix for eyeheight getting screwed up on client.
Server optimization - players don't do line of sight checks with each other.
Don't replicate pawn.ViewPitch to netowner.
Fixed CTF flag not properly attaching to vehicles on net clients.
Made CD key hashes sent by clients more secure.
Fixed various exploits.
Merged Michiel Hendrick's HTTP redirect code improvements.
Merged Fix for Map Vote Bug that cut off some chat text.
Merged Fix for Map Vote Bug that caused the window to open twice.
Prevent crash exploit (which was fixed) from being propagated to unpatched clients.
Engine:
Return rather than asserting in UCanvas::WrappedPrint() if no valid font.
Fixed -Mod= to support proper exporting of headers
Convert '|' to 'I' in player names.
Fixed cut and paste error in MidGamePanel.uc that could cause crashes on level changes. (thanks Wormbo)
Fix and optimization for projector rendering.
Various changes to support 64 bit version.
Scripted texture changes so they don't render upside down on OpenGLDrv.
Fixed weather effects on OpenGLDrv.
2,898 downloads
- Unreal Tournament 2004
- Retail
- (and 1 more)
0 comments
Submitted
-
Unreal Tournament 2003 OS X Demo Server patch
Original file: http://www.gamefront.com/files/3845009/
This is the 2206 Dedicated Server patch for the Unreal Tournament 2003 OS X demo. It is the only patch available for it.
Instructions on how to install the patch are included in the download.
351 downloads
- Unreal Tournament 2003
- Demo
- (and 1 more)
0 comments
Submitted
-
Unreal Tournament 2003 Windows Demo patch
Original file: http://www.gamefront.com/files/3799528/
This is the 2206 Update 1 patch for the Unreal Tournament 2003 Windows demo. It is the latest patch available for it.
Instructions on how to install the patch are included in the download.
260 downloads
- Unreal Tournament 2003
- Demo
- (and 1 more)
0 comments
Submitted
-
Unreal Tournament 2003 Linux patch
Original file: http://www.fileplanet.com/142530/140000/fileinfo/Unreal-Tournament-2003-v2225.3-Patch-[Linux]
This is the Unreal Tournament 2003 Linux Patch v2225.3. It is the latest patch available for the game.
As the major patch notes are too big to fit here, they have been included in the download as a README file.
453 downloads
- Unreal Tournament 2003
- Retail
- (and 1 more)
0 comments
Submitted
-
Unreal Tournament 2003 OS X patch
Original file: http://www.fileplanet.com/142529/140000/fileinfo/Unreal-Tournament-2003-v2225.3-Patch-[Macintosh]
This is the Unreal Tournament 2003 OS X Patch v2225.3. It is the latest patch available for the game.
As the major patch notes are too big to fit here, they have been included in the download as a README file.
523 downloads
- Unreal Tournament 2003
- Retail
- (and 1 more)
0 comments
Submitted
-
Unreal Tournament 2003 Windows patch
Original file: http://www.fileplanet.com/116278/110000/fileinfo/Unreal-Tournament-2003-v2225-Patch
This is the Unreal Tournament 2003 Windows Patch v2225. It is the latest patch available for the game.
As the patch notes are too big to fit here, they have been included in the download as a README file.
1,419 downloads
- Unreal Tournament 2003
- Retail
- (and 1 more)
0 comments
Submitted
-
Tigershark patch
Original file: http://gamesurf.tiscali.it/download/tigershark-_c5057.html
This is the Tigershark Patch v1.31. It is the latest patch available for the game.
217 downloads
- Tigershark
- Retail
- (and 1 more)
0 comments
Submitted
-
Unreal Tournament Mac OS Demo patch
Original file: http://www.gamefront.com/files/3805870/
This is the 348m4 patch for the Unreal Tournament Macintosh demo. It is the only patch available for it.
Note that the patch files uses the .sit format to compress the files.
272 downloads
- Unreal Tournament
- Demo
- (and 1 more)
0 comments
Updated
-
Star Trek: Armada II Patch v1.1
New Changes:
Adjusted the power of Borg Cubes for better balance
Health bars of ships in the ship display now display the color of the ship's shields: green for full health, red for almost depleted and blue for no shields.
Added a metal cost to creating a fusion cube. It will now cost 750 metal to form the fusion cube. It will cost 1500 metal to form the Tactical Fusion cube.
Increased max zoom-out in strategic view from 1500 to 2200.
Added 'F' as hotkey to bring up Formations menu.
Added a left-click interface mode. Left click will give orders and select, while right click will be to deselect.
Species 8472 fleets using the bio-pulse conduit now share damage (e.g. 50 points of damage to one ship gets dealt out as 10 points to each of 5 ships in the fleet) when the frigate is targeted.
Multiplayer/Instant Action Enhancements:
Improved the game's Artificial Intelligence with numerous tweaks.
Added an option to disallow map downloads, or only download after asking.
Minimaps will display immediately after map download.
You can recrew a station while life support is down.
To save a multiplayer game, press CTRL+S. To load a saved game, you can choose it from the map selection screen in multiplayer.
Added a slider for ship (not station) build times.
Added a slider for global unit cost.
Added a slider for map depth.
Added a Slower Physics button. This will cause larger ships to turn and accelerate more slowly, more in line with the physics of ships seen in Star Trek shows and movies. This will affect Federation, Cardassian, Romulan, and Klingon vessels.
Per fan requests, added an "Early Upgrade" techtree, which allows the ship upgrade facility to be built immediately after the first research facility is built.
New Fixes:
Eliminate the warp jumpiness of the AI.
Your own ships will not attack your fleet.
Fixed fireball explosions.
Fixed Radeon 8500 performance issue by disabling vertex buffer flushing for Radeon
Optimizations for path planning system.
1,523 downloads
0 comments
Submitted
-
Hitman: Contracts - Patch 1.74
Crash Fixes:
Fixed crash on ATI Radeon 8500, 9000 and 9200 on startup.
Fixed crash when Restarting Asylum Aftermath level numerous times.
Fixed crash when user got shot after reviving HM from slow-mo death sequence.
Fixed crash while watching the free agent cut scene on the Lee Hong Assassination level.
Fixed crash when user saved whilst highlighting an action (such as Pick lock, jump balcony, Change Clothes, Place sign etc).
Fixed Crash with Post-Filter on High: After death sequence inside the manor on Beldingford Manor level, or inside meat plant on Meat King level.
Graphical Fixes:
During and after "free agent" cut scene on Lee Hong Assassination level screen would turn black.
With Post-Filter set to High, would cause screen to go almost
jet-black on "Hunter and the Hunted" level when user by rooftop location.
Post Filter set to High made sniper scope blurry.
Other Fixes:
Unable to fire sniper rifle if 'fire' is set to Right Mouse button
47 could get stuck in the first door on Asylum aftermath level.
Loading a save game transported 47 to a different location on Lee Hong level.
Credits do not appear at end of game.
4,253 downloads
0 comments
Updated
-
Unreal Tournament 3 patch
Original file: http://www.fileplanet.com/199547/190000/fileinfo/Unreal-Tournament-3---Patch-5
This is the Unreal Tournament 3 Patch 5 (or v2.1). It is the latest patch available for the game.
Note that this patch includes all fixes from previous patches. The patch is also required for the Titan Pack to work (a link to the expansion can be found on the Unreal Tournament 3 wiki page).
Here is the full list of fixes:
UI:
Disabled wrap for options lists on PC.
Split out player and bot counts on mixed servers in server browser.
No longer require double clicking on main menu.
Fixed problem with vote menu, where list positions and scrollbar get reset after the menu updates.
Fixed issue with 'no password' connection error not asking for a password, when in online play.
Fixed issue with dialog boxes, where button positions are not updated correctly after resolution or message length changes.
Made the Instant Action and Host Game menus properly recover the saved mutator list, when the Mutator menu is not opened.
Fixed an incorrect call to WorldInfo.TravelFailed, and fixed the 'Incorrect Password' dialog not asking for a password.
Game:
No longer disable achievements for mods that don't contain code (maps and custom characters).
Fixed issues with weapons respawning with Duel and with WeaponsRespawn mutator.
Reduced visibility of DM beacons in darkmatch.
Fixed greed exploit with redeemer.
Updated russian localization. Thanks Michael Sokolkov.
Removed os helper workaround for Windows 2003 server, now that we have a better fix.
Fixed low gore issue with Titans.
Fix for wrong team shader in rare cases.
Fixed dropflag command not working. Also fixes a CTF exploit.
Fixed excessive link beam decals for listen servers.
Fixed warfare orb not showing up on minimap on second and subsequent rounds on map where teams switch sides.
Reduced damage to nodes/cores from dead Titan explosion.
Reduced damage Titans do to nodes/core with weapons.
Titan melee doesn't knock down spawn protected players.
Server Administration:
Fixed problem where maplist entries contain unwanted whitespace, and move invalid maplist entries to a separate 'BadMaps' list, instead of just deleting them.
Fixed bug where the advertised game was wrong after switching gametypes, but only for the startup gametype.
Fixed bug with password being removed from URL, during non-seamless travel on the same server.
Fixed bug where the current game profiles mutators would be carried over into other gametypes.
Added 'MapReplayLimit' to UTMapList; this overrides the same value in UTMapListManager, unless set to -1.
Added code to trim down the size of server details results when they become too large, fixes problem where servers would not be advertised.
Adjusted vote code to end vote rounds early, when all players have voted, and to switch map immediately instead of respecting the 'EndTimeDelay' and 'RestartWait' settings.
In endgame votes, forcibly extend the first vote round by 16 seconds (i.e. the time it takes for the vote menu to popup).
Added admin-only buttons to the vote menu, which allow admins to force a winning vote.
Fixed non-seamless travel client timeout disconnects.
Now consider server "pure" with same rules as achievements (custom maps, characters, and Epic mutators + webadmin allowed).
Adjusted mutator voting to properly account for mutators in the game profile settings (both added and excluded mutators).
Mod support:
Fixed problem with cooking with -mod and ModShaderCache.
Fixed map makers unable to cook when using Titan Pack assets.
May need to delete GlobalPersistentCookerData.upk from My Games\Unreal Tournament 3\UTGame\Published\CookedPC.
Added mutator hook for blocking team changes.
Level specific:
Fixed WAR-Confrontation raptor exploit.
Possible fix for darkmatch memory leak.
Added refshadercache to patch, so titan content will have shaders compiled.
Fix for reported rare WAR-Floodgate crash.
1,721 downloads
- Unreal Tournament 3
- Retail
- (and 1 more)
0 comments
Submitted
-
Age of Empires II: The Conquerors Expansion patch
Original files:
This is the Age of Empires II: The Conquerors Expansion Patch v1.0c. It is the latest patch available for the game.
The patch is available in the following languages:
English (EN)
French (FR)
German (DE)
Italian (IT)
Japanese (JA)
Korean (KO)
Spanish (ES)
Each file is ~4 MB in size.
Note that this patch also includes the content and fixes from Patch v1.0b.
Here is the full list of fixes:
Balance Changes
Civilizations
Aztecs get free Loom.
Byzantines get free Town Watch.
Chinese start with 50 less food (for a total of -200 food).
Franks now get the Halberd technology.
Goth infantry cost 25% less starting in the Feudal Age.
Japanese infantry get 25% attack speed bonus starting in the Feudal Age.
Koreans:Shinkichon increases Onager range by +1 instead of +2.
Turtle Ships have Heated Shot and additional armor vs. Galley-line ships.
Korean villager LOS increased by +1.
Turtle Ship artwork is changed to be more realistic.
War Wagon and Elite War Wagon range is reduced.
[*]Spanish Hand Cannoneer and Bombard Cannons fire 15% faster. Fire rate for Conquistadors and Elite Conquistadors is also improved.
Units
All archery range units (except Hand Cannoneers) now do +1 additional damage to Spearman-line units.
Camels are now as quick to train as spearmen.
Viking Berserks now move as fast as pikemen.
Celtic Woad Raiders now move faster (they run faster than Eagle Warriors who lack Squires).
Bombard Cannons cause +80 additional damage to buildings.
Training time for Teutonic Knights, Longboats, Tarkans, and Samurai is significantly reduced.
Cavalry Archers now have equal range to Heavy Cavalry Archers.
Scout Cavalry get +2 attack in the Feudal Age.
Galleys now take 60 seconds to produce (War Galleys & Galleons still take 45 seconds).
Fireships & Fast Fireships have additional armor vs. Galley-line ships.
Fireships cause additional damage vs. Turtle Ships.
Korean War Wagon cost increased to 120 wood 60 gold.
Buildings
Castles now take longer to build.
Bombard Towers now do piercing damage instead of normal damage (the major effect is vs. rams).
Technologies
Loom provides +1 additional Pierce armor.
Palisade walls get +3 additional Pierce armor.
Treadmill Crane, Masonry, Architecture, Hoardings, Fortified Wall, Guard Tower, and Keep have had their stone cost replaced with wood or food. Now these technologies only cost food & wood.
Theocracy only costs 200 gold.
Shipwright now also decreases ship build time.
Parthian Shot increases Cavalry Archer and Mangudai attack vs. spearman-line units.
Heated Shot now increases tower attack and Castle attack vs. ships.
Capped Ram & Battering Ram upgrades no longer cost gold.
Resources
Fish traps now provide food at a faster rate.
Enhancements
Open ground is always green on the mini map, even on snow or sand terrain.
Black Forest is no longer an option if you select Random Map or Land Random.
Farms can be queued to 40.
Blind Random Map – Multiplayer only. Selects randomly between a number of different map types, and you are not told what kind of map you are playing on.
Turbo Random Map — In this mode, all buildings work 2.5 times faster except when building econ units (fishing boats, trade ships & carts, villagers). All economic units gather 2.5 times faster and carry 2.5 times as many resources. All trade units work 2.0 times faster. Villagers construct buildings 2.5 times faster except for castles, towers, & wonders. To play this new Turbo style, select “Turbo Random Map†from the Game Type menu in either single player or multiplayer mode.
Custom Random Maps — New ES Custom Maps are in the patch. To select one, go to Map Style and click “Custom.†Note that these maps are NOT guaranteed to work effectively vs. a computer opponent or for certain game types. The computer opponents assume that all Custom maps are Coastal, so a map type that is quite different may hinder the computer opponents’ typical skill level. Also, if you play Regicide on ES@Pilgrims_v2, you do not receive a starting castle. If you play Regicide on ES@Metropolis_v2, you get three kings and three castles. If you have 7-8 players on ES@Pilgrims_v2, some players may instantly resign. The following maps are included. For full descriptions, go to http://www.ensemblestudios.com/aoeiix/docs/rms.shtml.
ES@Canals_V2.rms — A network of canals creates a spider web effect as they try to connect every player’s starting town.
ES@Capricious_V2.rms — Starting food, gold and stone might be at normal levels, in short supply, or in abundance. Starting trees will always be the same.
ES@Dingos_V2.rms — Villagers shepherd their flocks while avoiding rampaging wild animals. Lots of sheep, lots of wolves, no Scout.
ES@Graveyards_V2.rms — Control weed-choked graveyards packed with scary trees and abandoned buildings that conceal resources and ancient relics.
ES@Metropolis_V2.rms — Control three Town Centers, three sets of villagers, three Scouts and three sets of resources!
ES@Moats_V2.rms — Each player’s town is surrounded by a narrow body of water with several land bridges for access and moats narrow enough for ranged units to fire across.
ES@Paradise_Island_V2.rms — Start on a tropical island with your enemies. The map is loaded with fish, boars, and berries. Find the three relics at the base of the volcano in the center, but beware of the guardians!
ES@Pilgrims_v2.rms — Your starting island may be small, but there is a whole new world to discover! Hop in your Transport and race your enemies to the new world!
ES@Prairie_V2.rms — Food is often scarce and there aren’t a lot of natural defenses, but your two Scouts can cover a lot of ground.
ES@Seasons_V2.rms — Based on the 4 seasons in a year, with a 25% chance of loading up a Winter map, Spring map, Summer map, or Autumn map.
ES@Sherwood_Forest_V2.rms — Multiplayer only. Your town is surrounded by forests, yet you can walk freely through them. Use your hunting wolf to scout the terrain or for sneak attacks on your enemy’s villagers.
ES@Sherwood_Heroes_V2.rms — Single player version of Sherwood Forest. Start out with some familiar heroes.
ES@Shipwreck_V2.rms — A few bruised villagers and their waterlogged sheep stranded on a desert island.
ES@Team_Glaciers_V2.rms — In the frozen north, each team must defend its own hunk of ice and snow against frequent enemy raids. Bad weather makes ships and walls rare, though strangely, this has led to a bumper crop of deer.
ES@The_Unknown_V2.rms — Everything is random. Everything. From the moment the game starts, you have to scout (with a random number of Scouts, of course) to figure out whether you are on an island, a mainland, or inside a clearing of trees.
Bug Fixes
Male Mayan farmers are now as good as females.
Imperial Age Houses now have normal house armor.
Villagers now walk around farms normally if stopped and started again (the infamous “Farm bugâ€).
Monks no longer heal garrisoned units.
Computer opponents no longer always switch to attack the opponent with the highest score. That is, they initially attack that opponent, but then they keep attacking for some time afterwards, even if that opponent’s score drops.
Teuton Monk Resistance now works properly, so researching Faith is beneficial to them.
On Nomad maps, Chinese, Persians, Huns, and Mayans now get the correct starting resources.
Computer opponents now build lumber camps next to bamboo.
Town centers now always take damage from Bombard Towers.
The Team Glaciers map no longer starts players on ice terrain.
The Unknown map no longer starts players surrounded by wood. This map was also revised with many small adjustments to resources, relics, and terrain.
The Pilgrims map now starts off with a Lumber Camp instead of a Town Center. Extra villagers and resources have been added to player islands as well.
In ParadiseIsland, players are no longer automatically defeated after launch of regicide games.
Male hunters no longer get +1 LOS.
Teuton Town Centers now get their attack bonus.
War Wagons no longer get unintended bonus damage vs. siege.
8,691 downloads
- Age of Empires II
- The Conquerors Expansion
- (and 2 more)
0 comments
Updated
-
Star Wars: Force Commander patch
Original file: http://www.fileplanet.com/39538/30000/fileinfo/Force-Commander-v1.1
This is the Star Wars: Force Commander Patch v1.1. It is the latest patch available for the game.
Note that save files from previous versions of the game are not compatible with the patch.
812 downloads
- Star Wars: Force Commander
- Retail
- (and 1 more)
0 comments
Submitted
-
Top Downloads
Week
Month
Year
All Time
-
-
Download Statistics
-
-
Who's Online 1 Member, 0 Anonymous, 216 Guests (See full list)
-
Recently Browsing 0 members
- No registered users viewing this page.
-
Member Statistics