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Official patches

455 files

  1. Unreal II: The Awakening US Expanded Multiplayer (XMP) patch

    Original file: http://www.fileplanet.com/135944/130000/fileinfo/Unreal-2:-XMP-v7710-Patch
     
    This is the Unreal II: The Awakening US Expanded Multiplayer (XMP) Patch v7710. It is the latest version available.
     
    Note that this patch is for the US version of XMP. The Europe version is already patched to the latest release.
     
    As the patch notes are too big to fit here, they have been included in the download as a README file.

    564 downloads

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  2. Unreal II: The Awakening patch

    Original sources: FilePlanet (US, UK)
     
    This is the Unreal II: The Awakening Patch v1403. It is the latest version available.
     
    The patch is available for the following versions:
    North America (US)
    Europe (UK)

    The US patch is ~3.9 MB, while the UK patch is ~6.8 MB in size.
    Note that this patch is not required for the Unreal Anthology.
     
    Here is the list of fixes:
     
    Crash Fixes
    Updated DefOpenAL32.dll which should fix EAX-related PlaySound crashes.
    Fixed VerifyImport crash (occurred when level changed after game settings modified).
    Fix for IKey assertion (crash) due to "special" keys on some keyboards (e.g. internet enabled keyboards).
    Fixed crash if some items used after they've been destroyed (fixes crash in MM_Marsh if player destroys force field as squad leader tries to disable it for example).
    Additional fix for decolayer density change for Sulferon Assault (and other maps with corrupt terrain info's).
    Possible fix for DirectMusic-related "GetEventTool" crashes.
    Fixed bug report system sometimes crashing or silently failing due to long URLs.
    Fixed GetOggDuration crash if “nosound" used.
    Fix for sound-related crash when exiting some levels with DirectX 9.

    Performance
    10% improvement in golem mesh rendering performance.
    Fixed unnecessary particle lighting overhead problem.
    For performance reasons, most carcasses are cleaned up more quickly now.
    For performance reasons (mainly in marsh) dropped energy rifles are cleaned up after 10 seconds.
    M08B: improved performance by making sure generator rotating movers only rotate when they are visible.
    MM_Marsh: added field generator and turret to PreCacheList to avoid hitches when these appear.
    M12: fixed particle overhead.
    Added new code/changes to limit overhead due to ragdoll deaths (see "Advanced Tips for Improving Performance" in the readme for details).

    Fixes
    Sound fixes. Should reduce occurrences of sound "stuttering" that some people have had due to sound overload / thrashing.
    Fixed player dodge speed and height. Can be modified via user.ini settings (see DodgeXYVelocityScale and DodgeJumpZScale in the [u2Pawn] section).
    M03A1: gave ammo to merc with grenade launcher.
    M08B: lowered carcasses, blood to floor.
    M09E: fix for 2 fems staying "inert" if the fem with the RL is killed before being triggered.
    Fixed damage warnings (accessed nones) along with fix for damage effects (blood) being spawned so far inside character's mesh that it doesn't show up (currently only affects mukhoggs).
    Sunlight fix (flickering in waterfront and potentially other places).
    MM_Waterfront: fall out of world fix.
    M12: fixed sun disappearing in opening cutscene with ParticleDensity=0. Also CS_Outro, PA_Acheron, PD_Acheron.
    Display gamma/brightness/contrast values when changed via F10/F11/F12 keys.
    Fix for inert skaarj lying prone on bank in M08B (skaarj will now react to hearing the player even if player bypasses trigger).
    Fix for "Joe's" script breaking in M10_Avalon in some cases.
    Fixed changing actor detail level in-game could result in invisible NPCs (in TutA).
    Made key bindings delete button more obvious (click on this to delete key bindings).
    Fix from Jason Yu for bots sometimes not respawning after being killed in botmatches.
    Added files needed to fix umod support. The umod registry settings will also need to be modified for Unreal II umods to work. We're working on making a separate downloadable installer for this but in the meantime, people who installed the game in the default folder can click on the .reg file in Unreal2Help.
    Increased crawling spider damage by 3x.
    Fixed rammers not attacking properly.
    Fix for Golem references being lost resulting in "invisible" NPCs if game saved/loaded prior to spawning in NPCs which use a mesh which is no longer in the level.
    Fixed music not playing issue with some levels.

    Changes for v1403
    Added carcass cleanup particle effect.
    Added support for modifying player movement speed via Unreal2.ini setting (for the duration of the game). For example, to increase the player's movement speed by 50% set PlayerSpeedRatio=1.5 in the [u2GameInfo] section.
    M08B: fixed trigger that player could avoid.
    Added 70 and 72 Hz to refresh rates options.
    Support for scaling the hud / ui to better support multiple monitor setups. This can now be controlled via the ScaleX, ScaleY, OffsetX, - OffsetY properties in the [uI.UIConsole] section in Unreal2.ini. For example, use ScaleX=0.333 and OffsetX=0.333 for three screen support.
    Added "mouse over" context information for the EAX check box. Warns against enabling EAX on non-Audigy / Audigy 2 cards and warns about possible performance issues.

    AI for v1403
    Mod authors can once again enable script warnings / errors by setting bDisableErrorMessages=false (by default all script warnings / errors are silent). These were completely disabled for RC7 with the intent of re-enabling these for the patch. Note that you have to enable the Component=Console.MessageArea line in UIScriptsUI.ui (remove the ";") to see debug messages in-game.

    Editor for v1403
    Fix for not being able to paint on terrain in editor.
    Fix for terrain build crash if no terrain map in level.
    Fixed editor "first run" (UnrealEd.ini added to system folder).
    Fixed WBrowserStaticMesh::UpdateMenu crash.
    Fixed crash if you clicked on delete in the decolayer terrain tool, without a decolayer actually being selected.

    Testing / Stats for v1403
    Improved in-game profiling support / logging.
    Improved in-game stats. Added "stat lock".

    Other
    Added Mike Lambert to in-game credits.

    2,733 downloads

    0 comments

    Updated

  3. Tom Clancy's Rainbow Six patch

    Original file: http://www.fileplanet.com/27499/20000/fileinfo/Rainbow-Six-v1.04
     
    This is the v1.04 patch for Tom Clancy's Rainbow Six. It is the latest patch available for the game.
     
    Here are the list of fixes:
     
    Combat Changes:
    Gunfire combat model chart deleted by patch (fixes shotgun problems).
    Shooting through portals should be corrected.

    Multiplayer:
    Players should no longer be able to warp through walls by artificially inducing lag.
    Using the arrow keys to manual join should now show proper graphics.
    Network version number upped to 1.04.
    Removed some bandwidth constants into the code to eliminate possible cheat.
    If a multiplayer game type is restricted to certain missions, only those missions will appear in the server's list.
    The mission list on the server is now alphabetized.
    The currently selected mission is now remembered correctly when switching game types. If the mission is valid for the new game type, it will remain selected.
    Timer bar now shows up properly on clients in multiplayer when game time is changed.
    Biosuits appear properly in coop and adversarial multiplayer.
    People no longer die from poisoning (ex. biolab) in adversarial multiplayer.
    Stats show up properly in all-out survival for people in the gold column.
    Clients will now get correct ambient light values for maps from the server.
    Stats should now be correct when more than one person is shooting at a target when that target dies (previously it would give one shooter the kill but might show the target as having been killed by the other shooter).
    Improved the server validation of gunshots. Clients should have fewer instances where they thought for sure they hit someone near an obstacle but the server rejected it as being blocked.
    Time should now pass at the same rate on all machines. Previously, a high frame rate server might run for 12 minutes before ending a 10 minute game.
    Removed the extra blank line in the end game stats screen when playing Recon / Regroup.

    AI:
    Fixed the AI turn radius on high-end machines. AI navigation should now be the same on both high-end and low-end machines. AIs should no longer turn in wide arcs on high-end machines.
    Terrorists in Advance mode no longer stop when fired upon (introduced in 1.02 and made the BioLab and Airport far too easy).
    Fixed a bug that sometimes caused followers to get peeled off on corners.
    Terrorists should no longer shoot you when all you can see is their elbow.

    Game Flow:
    Loading a saved game after new operatives have been added no longer crashes.
    You can now win the hostage rescue tutorials by rescuing the hostages (previously you had to kill all the terrorists).

    Map Changes:
    Some geometry fixes (falling through stairs, can't shoot through water) to the following levels: Killhouse 2 Story
    Water Ride
    Road Ambush
    Oil Rig
    Ship
    Mint

    [*]Fixed some multiplayer cheating issues (mostly players being able to get to spots where they can see and shoot others without being seen or shot) with the following maps:
    Congo Mansion
    Hacienda
    Skyscraper
    Amazon



    Other:
    Grenades once again light for one frame only.
    Fixed the grenades not always being thrown when released bug.
    Names of kit items no longer overwrite in the kit item selection areas.
    Some more minor spelling corrections.
    Terrorists should no longer appear to be shooting at a point next to you rather than at you.
    Fixed the random crash-when-someone-dies bug. Boy was that ever fun to track down...
    Primary magazines for the shotgun should now look like shotgun shells.

    1,662 downloads

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  4. S.T.A.L.K.E.R.: Shadow of Chernobyl patch

    Original sources: GameFront (Chinese, Czech, Digital Distribution, Poland, US, Worldwide)
     
    The is the S.T.A.L.K.E.R.: Shadow of Chernobyl Patch v1.0004. This patch is not the latest version available (v1.0005 is the latest), but it provides compatibility with some S.T.A.L.K.E.R. mods. It should only be used if those mods only work with v1.0004 and have no updated version available.
     
    The patch is available for the following versions/languages:
    Chinese
    Czech
    Digital Distribution
    Poland
    US
    Worldwide

    Note that the Digital Distribution version of the patch is meant for non-Steam digital copies of the game (ex. Direct2Drive). The Steam version is already patched to v1.0006.
     
    Download links for the v1.0005 patch and the recalled v1.0006 patch can be found on the S.T.A.L.K.E.R.: Shadow of Chernobyl wiki page.
     
    A full list of fixes can be found in the README file included with the download.

    3,727 downloads

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  5. S.T.A.L.K.E.R.: Shadow of Chernobyl Recalled patch

    Original sources: FilePlanet (Russian, US, Worldwide), The Patches Scrolls (Czech)
     
    The is the S.T.A.L.K.E.R.: Shadow of Chernobyl Patch v1.0006. Although this is an official patch, it was recalled by the developers due to the extra bugs it caused. This patch should only be used for the most optimal multiplayer experience. Otherwise, do not install this patch.
     
    The patch is available for the following versions/languages:
    Czech
    Russian
    US
    Worldwide

    Note that this patch requires the game to be updated to v1.0005 before installing.
    Download links for the v1.0004 patch and the v1.0005 patch can be found on the S.T.A.L.K.E.R.: Shadow of Chernobyl wiki page.
     
    A full list of fixes can be found in the README file included with the download.

    2,382 downloads

    0 comments

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  6. S.T.A.L.K.E.R.: Shadow of Chernobyl patch

    Original sources: FilePlanet (Czech, Digital Distribution, Poland, Russian, US, Worldwide)
     
    The is the S.T.A.L.K.E.R.: Shadow of Chernobyl Patch v1.0005. It is the latest official patch available.
     
    The patch is available for the following versions/languages:
    Czech
    Digital Distribution
    Poland
    Russian
    US
    Worldwide

    Note that the Digital Distribution version of the patch is meant for non-Steam digital copies of the game (ex. Direct2Drive). The Steam version is already patched to v1.0006.
     
    Download links for the v1.0004 patch and the recalled v1.0006 patch can be found on the S.T.A.L.K.E.R.: Shadow of Chernobyl wiki page.
     
    Here is a partial list of fixes:
    Implemented - compression option to switch off the network traffic on a server networked games (default is off).This solves the problem of overloading the CPU servers with low productivity.

    [*]A bug in the dialogue.
    This error resulted in the fact that dialogues with a high degree of nesting were looping.

    [*]The possibility of creating servers for tournaments.
    Access to the players on the list server implemented on the server (login and password).

    [*]Fixed-over 10 crashes in multiplayer game
    [*]Maintenance of statistics on MP-match points, the use of weapons, and per-zone hit points


    10,792 downloads

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  7. Aliens versus Predator 2 Single Player Map Update #1

    Original file: http://www.gamefront.com/files/files/604412/avp2_en_sp1.exe
     
    This is the Aliens versus Predator 2 Single Player Map Update #1. It is the latest version available.
     
    Note that this update requires Patch v1.0.9.6 to be installed first (which can be found on the Aliens versus Predator 2 wiki page).
     
    Here is the list of fixes:
    Removed an environment map from two textures to work around a Voodoo 5 rendering crash in Betrayal.
    Removed a scripted sequence with a guard and facehugger in Betrayal that could fail to trigger correctly under certain rare circumstances.
    Modified a scripted sequence in the crew quarters in Betrayal which could allow a fast-moving player to get to the end of the level without collecting the hacking tool.
    Added a blocker to prevent the player from wedging themselves in beneath the containment module at the beginning of Unexpected Allies.
    Removed an old AI trigger that could potentially have allowed guards to close and lock the door leading to the predator mask in Unexpected Allies, preventing further progress.
    Prevented a situation in Unexpected Allies where gathering two items at the exact same instant could prevent the exit door from opening.
    Prevented a situation in New Target where a player could survive a fall to the bottom of a deep pit and thus get stuck.
    Modified a situation in Surprise which could close a door later in the level if the player pounced up into the air between electrical fields and over the end of the alleyway.

    4,738 downloads

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  8. Aliens versus Predator 2 patch

    Original sources: FilePlanet (EN, FR, DE, IT, KO, ES)
     
    This is the Aliens versus Predator 2 Patch v1.0.9.6. It is the latest patch available for the game, but there are separate updates that patch the single player and multiplayer maps. These updates can be found on the Aliens versus Predator 2 wiki page.
     
    The patch is available in the following languages:
    English (EN)
    French (FR)
    German (DE)
    Italian (IT)
    Korean (KO)
    Spanish (ES)

    Each file is ~6.9 MB in size.
    Note that this patch includes all fixes from previous patches.
     
    Here is the full list of fixes:
     
    Multiplayer
    Made the multiplayer file verification much more thorough. This should prevent players with hacked attribute files from joining servers that aren't running the hacks.
    Raised flamethrower damage while the attacker is shooting the target.
    Lowered napalm damage while the target is on fire.
    Made taunts play as 3D sounds which diminish with distance.
    Hooked up five Queen taunts.
    Hooked up two more Predator taunts.

    General
    Lowered maximum railgun ammo from 30 to 10.
    Lowered railgun pickup ammo to 5.
    Lowered maximum flamethrower ammo from 600 to 200.

    Mod support
    Added the ability to make the Flare Pouch, Cloaking Device, Predator Masks, Hacking Device and Night Vision pickup objects respawn.

    7,423 downloads

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  9. Star Trek: Voyager – Elite Force Mac OS Holomatch patch

    Original files: http://www.fileplanet.com/84892/80000/fileinfo/Elite-Force-Holomatch-Patch-v1.2.1-(Macintosh)
    http://www.fileplanet.com/84894/80000/fileinfo/Elite-Force-Expansion-Pack-Holomatch-Patch-v1.2.1-(Macintosh)
     
    This is the Star Trek: Voyager – Elite Force Mac OS Holomatch Patch v1.2.1. It is the latest patch available for the game.
     
    The download contains the patch files for the base game and the expansion pack. Both of them use the .sit format to compress the files.
     
    Note that this patch requires the game to have Patch v1.2 installed (which is available on the Star Trek: Voyager – Elite Force wiki page).

    634 downloads

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  10. Star Trek: Voyager – Elite Force Mac OS patch

    Original file: http://www.fileplanet.com/83306/80000/fileinfo/Elite-Force-1.2-Mac-Patch
     
    This is the Star Trek: Voyager – Elite Force Mac OS Patch v1.2. It is the latest major patch available for the game, but a minor update for the multiplayer is available on the Star Trek: Voyager – Elite Force wiki page.
     
    The patch contains all the fixes from previous versions.

    566 downloads

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  11. Star Trek: Voyager – Elite Force Windows patch

    Original file: http://www.gamefront.com/files/files/606344/eliteforcepatch1_2.exe
     
    This is the Star Trek: Voyager – Elite Force Windows Patch v1.2. It is the latest patch available for the game.
     
    The patch contains all the fixes from previous versions.

    2,635 downloads

    0 comments

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  12. Star Wars: Empire at War: Forces of Corruption patch

    Original file: http://www.gamefront.com/files/files/6359296/focupdate1_1.exe
     
    This is the Star Wars: Empire at War: Forces of Corruption Patch v1.1. It is the latest major patch available for the game, but a minor update can be found on the Star Wars: Empire at War wiki page.
     
    Note that the patch is not required for Star Wars: Empire at War: Gold Pack as it comes pre-installed.
     
    As the patch notes are too big to fit in this description, they have been included in the download as a README file.

    2,869 downloads

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  13. Star Wars: Empire At War 2 GB RAM & MP Lobby Fix

    Original file: http://www.gamefront.com/files/20635580/Star_Wars__Empire_At_War_2GB_RAM___MP_Lobby_Fix
     
    This is the Star Wars: Empire at War 2 GB RAM & MP Lobby Fix. It is the latest patch available for the game.
     
    The patch is for both the base game and the Forces of Corruption expansion.
     
    Note that this patch does not includes all fixes from previous patches. It is recommended that the game is patched to v1.05 (v1.1 for the Forces of Corruption expansion) before installing this update (the patches can be found on the Star Wars: Empire At War wiki page).
     
    Here are the list of fixes:
    Fixes an issue with game freezes in the Multiplayer Lobby for both STAR WARS: EMPIRE AT WAR and STAR WARS: EMPIRE AT WAR Forces of Corruption.
    Fixes an issue when playing STAR WARS: EMPIRE AT WAR Forces of Corruption on a 64-bit OS that has greater than 2 GB of RAM.

    3,629 downloads

    1 comment

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  14. Star Wars: Empire at War patch

    Original file: http://www.fileplanet.com/160840/160000/fileinfo/Star-Wars:-Empire-at-War-Patch-v1.05
     
    This is the Star Wars: Empire at War Patch v1.05. It is the latest major patch available for the game, but a minor update can be found on the Star Wars: Empire at War wiki page.
     
    Note that this patch includes all fixes from previous patches. The patch is also not required for Star Wars: Empire at War: Gold Pack as it comes pre-installed.
     
    Here is the full list of fixes:
     
    General Bug Fixes
    Corrected a saved game issue that occurred after installing the 1.04 patch.

    Space Tactical Changes
    Millenium Falcon “Invulnerability†duration was reduced from 10 seconds to 6 seconds
    Corellian Corvettes and Tartans now become available at Tech Level 2 instead of Tech Level 1
    The Corellian Corvette price was reduced from 1850 to 1800 credits
    The Imperials now starts with 2 TIE Fighter squadrons instead of 3
    Tartan “All Power to Weapons†duration was reduced from 10 seconds to 7 seconds
    Acclamators only spawn 1 TIE Bomber squadron (down from 2) and 3 TIE Fighter squadrons (down from 4)
    Victory Star destroyers now only spawn 2 sets of TIE Bombers squadrons (down from 3)

    1,616 downloads

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  15. Anvil of Dawn patch

    Official patch to update Anvil of Dawn to v1.1b95. This file was originally downloaded from GameFront.

    554 downloads

    1 comment

    Submitted

  16. Unreal Tournament 2004 OS X patch

    Original file: http://www.gizmojunkee.com/2013/11/install-ut2004-on-os-x-lionmavericks/
     
    This is the Unreal Tournament 2004 OS X Patch v3369.2. It is the latest patch available for the game.
     
    The full patch notes for the major releases are included in the download as a README file.

    1,152 downloads

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  17. Unreal Tournament 2004 Linux patch

    Original file: http://downloads.unrealadmin.org/UT2004/Patches/Linux/
     
    This is the Unreal Tournament 2004 Linux Patch v3369.2. It is the latest patch available for the game.
     
    The patch will work for both the 32-bit and 64-bit versions of the game.
     
    Note that this patch should be installed before installing the Editor's Choice Edition (ECE) Bonus Pack (which can be found on the Unreal Tournament 2004 wiki page).
     
    The full patch notes for the major releases are included in the download as a README file.

    1,574 downloads

    0 comments

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  18. Unreal Tournament 2004 64-bit Windows binaries

    Original file: http://www.fileplanet.com/157400/150000/fileinfo/Unreal-Tournament-2004-Patch-v3369-%5B64-Bit-Windows%5D-
     
    This is the 64-bit Windows binaries for Unreal Tournament 2004 (v3369). They are the latest version available and will allow the game to be played as a native 64-bit application.
     
    Note that these binaries should be installed after installing the regular Windows patch (which can be found on the Unreal Tournament 2004 wiki page).
     
    Installation instructions are included in the download as a README file.

    4,876 downloads

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  19. Unreal Tournament 2004 Windows patch

    Original file: http://www.fileplanet.com/140688/140000/fileinfo/Unreal-Tournament-2004-Patch-v3369
     
    This is the Unreal Tournament 2004 Windows Patch v3369. It is the latest patch available for the game.
     
    Note that this patch should be installed before installing the 64-bit Windows Binaries or the Editor's Choice Edition (ECE) Bonus Pack (both of which can be found on the Unreal Tournament 2004 wiki page).
     
    The full patch notes for all releases are included in the download as a README file.
     
    Here are the list of fixes for this version:
     
    General Gameplay:
    Fixed DriverLeft() not be called when driver dies in vehicle without vehicle being destroyed. This fixes the vehicle not resetting, and fixes effects like the engine sound not being turned off.
    Fixed some vehicle weapon effects staying around when bots stopped firing them.
    Fixed spider mine layer incorrectly reducing mine count when a fired spider mine immediately explodes.
    Fixed manta and raptor spinning sometimes when player enters.
    SPMA camera explodes if it hits water.
    Don't allow SPMA camera view to go outside world.
    Invasion HUD radar uses the viewed pawn's rotation rather than the spectator's rotation.
    Fixed low gravity not working properly in second and successive rounds of onslaught.
    Moved announcements for assault energycore to ASOBJ_EnergyCore_Spawn, and made them editable by level designers.
    Fixed spawning multiple energycores in Assault.
    Can now throw linkgun with 1 ammo left.
    Fixed exploit where shieldgun could be used to protect against lava or slime volume damage.
    Fixed CTF Flags not returning exploit.
    Fixed stats tracking when a player switches between a spectator and active player (or vice-versa).

    Networking:
    Various networking serialization optimizations.
    Fixed issues where players would not properly be sent to the Spectating state on clients.
    Fix for eyeheight getting screwed up on client.
    Server optimization - players don't do line of sight checks with each other.
    Don't replicate pawn.ViewPitch to netowner.
    Fixed CTF flag not properly attaching to vehicles on net clients.
    Made CD key hashes sent by clients more secure.
    Fixed various exploits.
    Merged Michiel Hendrick's HTTP redirect code improvements.
    Merged Fix for Map Vote Bug that cut off some chat text.
    Merged Fix for Map Vote Bug that caused the window to open twice.
    Prevent crash exploit (which was fixed) from being propagated to unpatched clients.

    Engine:
    Return rather than asserting in UCanvas::WrappedPrint() if no valid font.
    Fixed -Mod= to support proper exporting of headers
    Convert '|' to 'I' in player names.
    Fixed cut and paste error in MidGamePanel.uc that could cause crashes on level changes. (thanks Wormbo)
    Fix and optimization for projector rendering.
    Various changes to support 64 bit version.
    Scripted texture changes so they don't render upside down on OpenGLDrv.
    Fixed weather effects on OpenGLDrv.

    3,033 downloads

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  20. Unreal Tournament 2003 OS X Demo Server patch

    Original file: http://www.gamefront.com/files/3845009/
     
    This is the 2206 Dedicated Server patch for the Unreal Tournament 2003 OS X demo. It is the only patch available for it.
     
    Instructions on how to install the patch are included in the download.

    366 downloads

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  21. Unreal Tournament 2003 Windows Demo patch

    Original file: http://www.gamefront.com/files/3799528/
     
    This is the 2206 Update 1 patch for the Unreal Tournament 2003 Windows demo. It is the latest patch available for it.
     
    Instructions on how to install the patch are included in the download.

    278 downloads

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  22. Unreal Tournament 2003 Linux patch

    Original file: http://www.fileplanet.com/142530/140000/fileinfo/Unreal-Tournament-2003-v2225.3-Patch-[Linux]
     
    This is the Unreal Tournament 2003 Linux Patch v2225.3. It is the latest patch available for the game.
     
    As the major patch notes are too big to fit here, they have been included in the download as a README file.

    463 downloads

    0 comments

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  23. Unreal Tournament 2003 OS X patch

    Original file: http://www.fileplanet.com/142529/140000/fileinfo/Unreal-Tournament-2003-v2225.3-Patch-[Macintosh]
     
    This is the Unreal Tournament 2003 OS X Patch v2225.3. It is the latest patch available for the game.
     
    As the major patch notes are too big to fit here, they have been included in the download as a README file.

    535 downloads

    0 comments

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  24. Unreal Tournament 2003 Windows patch

    Original file: http://www.fileplanet.com/116278/110000/fileinfo/Unreal-Tournament-2003-v2225-Patch
     
    This is the Unreal Tournament 2003 Windows Patch v2225. It is the latest patch available for the game.
     
    As the patch notes are too big to fit here, they have been included in the download as a README file.

    1,464 downloads

    0 comments

    Submitted

  25. Tigershark patch

    Original file: http://gamesurf.tiscali.it/download/tigershark-_c5057.html
     
    This is the Tigershark Patch v1.31. It is the latest patch available for the game.

    230 downloads

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