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  • Submitted: Jul 09 2014 02:47 AM
  • Last Updated: Jun 18 2015 04:44 AM
  • File Size: 10.58MB
  • Views: 1946
  • Downloads: 536
  • Approved by: Garrett
  • Approved on: 09 July 2014 - 05:18 AM

Download Unreal II: The Awakening patch 1403

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Unreal II: The Awakening Retail Patch



Original sources: FilePlanet (US, UK)

This is the Unreal II: The Awakening Patch v1403. It is the latest version available.

The patch is available for the following versions:
  • North America (US)
  • Europe (UK)
The US patch is ~3.9 MB, while the UK patch is ~6.8 MB in size.
Note that this patch is not required for the Unreal Anthology.

Here is the list of fixes:

Crash Fixes
  • Updated DefOpenAL32.dll which should fix EAX-related PlaySound crashes.
  • Fixed VerifyImport crash (occurred when level changed after game settings modified).
  • Fix for IKey assertion (crash) due to "special" keys on some keyboards (e.g. internet enabled keyboards).
  • Fixed crash if some items used after they've been destroyed (fixes crash in MM_Marsh if player destroys force field as squad leader tries to disable it for example).
  • Additional fix for decolayer density change for Sulferon Assault (and other maps with corrupt terrain info's).
  • Possible fix for DirectMusic-related "GetEventTool" crashes.
  • Fixed bug report system sometimes crashing or silently failing due to long URLs.
  • Fixed GetOggDuration crash if ‚Äúnosound" used.
  • Fix for sound-related crash when exiting some levels with DirectX 9.
Performance
  • 10% improvement in golem mesh rendering performance.
  • Fixed unnecessary particle lighting overhead problem.
  • For performance reasons, most carcasses are cleaned up more quickly now.
  • For performance reasons (mainly in marsh) dropped energy rifles are cleaned up after 10 seconds.
  • M08B: improved performance by making sure generator rotating movers only rotate when they are visible.
  • MM_Marsh: added field generator and turret to PreCacheList to avoid hitches when these appear.
  • M12: fixed particle overhead.
  • Added new code/changes to limit overhead due to ragdoll deaths (see "Advanced Tips for Improving Performance" in the readme for details).
Fixes
  • Sound fixes. Should reduce occurrences of sound "stuttering" that some people have had due to sound overload / thrashing.
  • Fixed player dodge speed and height. Can be modified via user.ini settings (see DodgeXYVelocityScale and DodgeJumpZScale in the [U2Pawn] section).
  • M03A1: gave ammo to merc with grenade launcher.
  • M08B: lowered carcasses, blood to floor.
  • M09E: fix for 2 fems staying "inert" if the fem with the RL is killed before being triggered.
  • Fixed damage warnings (accessed nones) along with fix for damage effects (blood) being spawned so far inside character's mesh that it doesn't show up (currently only affects mukhoggs).
  • Sunlight fix (flickering in waterfront and potentially other places).
  • MM_Waterfront: fall out of world fix.
  • M12: fixed sun disappearing in opening cutscene with ParticleDensity=0. Also CS_Outro, PA_Acheron, PD_Acheron.
  • Display gamma/brightness/contrast values when changed via F10/F11/F12 keys.
  • Fix for inert skaarj lying prone on bank in M08B (skaarj will now react to hearing the player even if player bypasses trigger).
  • Fix for "Joe's" script breaking in M10_Avalon in some cases.
  • Fixed changing actor detail level in-game could result in invisible NPCs (in TutA).
  • Made key bindings delete button more obvious (click on this to delete key bindings).
  • Fix from Jason Yu for bots sometimes not respawning after being killed in botmatches.
  • Added files needed to fix umod support. The umod registry settings will also need to be modified for Unreal II umods to work. We're working on making a separate downloadable installer for this but in the meantime, people who installed the game in the default folder can click on the .reg file in Unreal2Help.
  • Increased crawling spider damage by 3x.
  • Fixed rammers not attacking properly.
  • Fix for Golem references being lost resulting in "invisible" NPCs if game saved/loaded prior to spawning in NPCs which use a mesh which is no longer in the level.
  • Fixed music not playing issue with some levels.
Changes for v1403
  • Added carcass cleanup particle effect.
  • Added support for modifying player movement speed via Unreal2.ini setting (for the duration of the game). For example, to increase the player's movement speed by 50% set PlayerSpeedRatio=1.5 in the [U2GameInfo] section.
  • M08B: fixed trigger that player could avoid.
  • Added 70 and 72 Hz to refresh rates options.
  • Support for scaling the hud / ui to better support multiple monitor setups. This can now be controlled via the ScaleX, ScaleY, OffsetX, - OffsetY properties in the [UI.UIConsole] section in Unreal2.ini. For example, use ScaleX=0.333 and OffsetX=0.333 for three screen support.
  • Added "mouse over" context information for the EAX check box. Warns against enabling EAX on non-Audigy / Audigy 2 cards and warns about possible performance issues.
AI for v1403
  • Mod authors can once again enable script warnings / errors by setting bDisableErrorMessages=false (by default all script warnings / errors are silent). These were completely disabled for RC7 with the intent of re-enabling these for the patch. Note that you have to enable the Component=Console.MessageArea line in UIScriptsUI.ui (remove the ";") to see debug messages in-game.
Editor for v1403
  • Fix for not being able to paint on terrain in editor.
  • Fix for terrain build crash if no terrain map in level.
  • Fixed editor "first run" (UnrealEd.ini added to system folder).
  • Fixed WBrowserStaticMesh::UpdateMenu crash.
  • Fixed crash if you clicked on delete in the decolayer terrain tool, without a decolayer actually being selected.
Testing / Stats for v1403
  • Improved in-game profiling support / logging.
  • Improved in-game stats. Added "stat lock".
Other
  • Added Mike Lambert to in-game credits.




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