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  1. I have left your posts alone, but hidden, over the last couple of months in an attempt to see if you were actually able to improve your attitude. So if you want someone to blame, blame me instead of people with no involvement into the matter. And that said, I do not approve of threats, either to myself or others, so I will be upgrading your wiki ban to an actual full ban, affecting your community privileges as well as your SSO account. You are not welcome here while having this kind of attitude so I recommend you forget about contributing to the PCGamingWiki project and finding another community project to engage with instead.
    2 points
  2. Version 1.2

    351 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio and field of view in the adventure game "Broken Sword 3: The Sleeping Dragon" (2003), since the game stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/BrokenSword3TheSleepingDragonFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in BrokenSword3TheSleepingDragonFOVFix.ini.
    2 points
  3. Use the old optional features component. You can quickly run it by executing(Win+R) command "OptionalFeatures.exe". It doesn't have search feature but .NET Framework 3.5 should be the first item there.
    1 point
  4. Version 1.0.0

    14 downloads

    This fix adds modern PC features to Spider-Man: The Movie Game (2002) and fixes MAJOR ISSUES. Official Video Guide Requirements before using fix For the fix to work properly YOU MUST HAVE patched the game up to version 1.3, which also contains major bug fixes. If you have not done so already then you can download the patch from here - Spider-Man; The Movie Game (2002) 1.3 Patch Features included in this fix Start up crash fix for modern versions of Windows Higher Resolutions and Aspect Ratio with Aspect Ratio auto calculated by users Resolution FMV's fixed for higher resolutions and functionality on modern Windows Custom higher framerate support Higher FOV support Custom X-Input Support Windowed/Borderless Window support Custom ICO (icon file) by XanderNT How to use Download the latest Spider-Man (2002) fix (that is correct for you) of either: Spider-Man (2002) Custom Controller Support Fix (Main fix to use) Spider-Man (2002) Start Up Crash with Controller Fix (If user has start up crash MUST use this fix) Spider-Man (2002) Fix Windowed V-Sync DX8to9 Spider-Man (2002) BASIC Fix Please bare in mind that if you have the start up crash issue then you can’t use the custom controller support fix (X-Input) controller addition due to compatibility issues. In order to fix that crash problem, so YOU MUST USE the Start Up Crash with Controller Fix to be able to use the games original controller D-Input support. Once you have downloaded the correct fix for you extract the files into your games main install folder next to the SpiderMan.exe file and you are good to go! You can edit the settings you wish to use in the various ini files. Resolution/Aspect Ratio Choose the Resolution you wish to use in the d3d8.ini file by writing the Width and Height for your specific Resolution. Aspect Ratio is automatically calculated. FMVs Chip has spent lots of time fully reverse engineering the games FMVs to fix them. All fix releases now come with two folders inside 4K and 1080p this is for the FMVS fullscreen fix. To set the size of the FMVS edit the settings inside of the d3d8.ini file. The FMV fullscreen fix has been tested on 1080p, 4K resolutions. This is also tested on the Steam Deck by using the 1080p folder and setting the Resolution in d3d8.ini. The basic rule is: 1080p and any Resolution under use the 1080p fix folder Anything above 1080p Resolution use the 4K fix folder You may however need to play around with this If you don’t want intro movies to play and get straight into the game then: Go to path-to-game\movies and delete or rename the following files (make sure you back them up somewhere else) ACTIVISN.bik GrayMatr.bik Origin1.bik Treyarch.bik If you are still experiencing a crashing issue with the FMVS/Movies, then you may have to rename the folder in your games install location ‘Movies’ to a different name such as ‘Movies Broken’ so then the game plays without the FMVS/movies at all. This should however, not happen anymore and if it does its extremely uncommon. FPS The default for FPS is '60' you can change it as you wish in the dxwrapper.ini file under the option OverrideRefreshRate. It is also recommended that you leave both v-sync options on by default. FOV To choose your FOV edit it in the d3d8.ini file There are 4 different options to choose from '1', '2', '3' and '4' with each one zooming out the FOV more each time. It’s advised to not go above (2) if you do not wish to see any objects popping in and out of view in open city levels. If you don’t wish to use any FOV and stick with original, you can just set this to '0'. Controller Support (X-Input) Chip has spent some time writing a full custom dinput8.dll which provides X-Input support for the game. This will work with Xbox controllers. You can tweak right stick sensitivity in controllersupport.ini. If you don’t have an Xbox controller and use PlayStation, you can use DS4/5 or add the game to Steam as a non Steam game. If you want to use the custom controller support download the Spider-Man (2002) Custom Controller Support Fix. Custom controller support will only work for those without the crashing on start up issue, if you have the crashing on start up then you MUST USE THE Spider-Man (2002) Start Up Crash with Controller Fix. Issues/Problems If you have any issues, with the fixes then please go to discord for help linked below. Fix Enhancers Discord Server Vote to see the game return via GOG Dream list If you are interested in potentially seeing this game easily available to purchase and use today then go and vote on the games GOG Dream list to help make this become a reality, you can vote for the game here and write a message about the game if you wish – Spider-Man: The Movie Game (2002) GOG Vote Fix Enhancers Fix Enhancers Website “Creating compatibility fixes and enhancements for legacy PC games.” Credit to Elisha Riedlinger for the base wrapper, ThirteenAG and Samuel Grossman - xidi used to get controllers working in Spider-Man (2002) Start Up Crash with Controller Fix. Chip – Founder, Reverse Engineer, Programmer, Developer, Game Preservationist JokerAlex21 – Founder, Admin, Tester
    1 point
  5. Version 1.0.0

    11 downloads

    These fixes sort out the controller issues on both Dead Rising 2 and Dead Rising 2 Off The Record. Information This is a library to add X-Input support into games with broken or missing controller support. Instructions Dead Rising 2 Download Dead Rising 2 Controller Fix and put d3d9.dll and d3d9.ini files in the directory of the game next to deadrising2.exe. Inside the d3d9.ini you can fully customise the inputs you wish to use. Everything is all explained in the ini file, you can also use [hotkey]keycodes.txt provided in the fix to help you with the codes needed for specific keys. Dead Rising 2 Off The Record Download Dead Rising 2 Off The Record Controller Fix and put d3d9.dll and d3d9.ini files in the directory of the game next to deadrising2otr.exe. Inside the d3d9.ini you can fully customise the inputs you wish to use. Everything is all explained in the ini file, you can also use [hotkey]keycodes.txt provided in the fix to help you with the codes needed for specific keys. If you experience double input A possible effect of this fix can be that in some cases it will make the original games native X-input work again in your game. In that case it is important to note that in this fix for each input inside of the .ini file you can put = NONE For example A = NONE B = NONE You can do this for every input on the Xbox controller in the d3d9.ini file. This will then completely disable the custom (chip-xinput) layer for the game but the native X-Input will still work. You can either put NONE for each key as in the example above OR at the top of the d3d9ini set output = 0 Otherwise you would have an xbox button doing 2 inputs inside of the game e.g: Native A = Jump in game + Chip X-Input = LMB in game at the same time Issues/Problems If you have any issues, with the fixes then please go to discord for help linked below. Fix Enhancers Discord Server Fix Enhancers Fix Enhancers Website “Creating compatibility fixes and enhancements for legacy PC games.” Chip – Founder, Reverse Engineer, Programmer, Developer, Game Preservationist JokerAlex21 – Founder, Admin, Tester
    1 point
  6. Version 1.0.0

    38 downloads

    This fix adds modern PC features to The Lord of the Rings the Return of the King. Official Video Guide Requirements before using the fix YOU MUST download the amazing Nemesis2000 widescreen fix from here - Nemesis 2000 LOTRROTK Resolution/Aspect Ratio Fix Once you download the Nemesis2000 fix place the LOTRW.dll and LOTR.ini into the games install folder next to the ROTK.exe file. DO NOT PLACE THE d3d8.dll file from Nemesis2000 fix into the game install area as this is replaced by the Fix Enhancers Fix.dll file instead. The Nemesis2000 fix will cover the resolution and aspect ratio side while the Fix Enhancers fix covers everything else. Features included in this fix Higher Resolutions and Aspect Ratio support (via the Nemesis 2000 fix) Custom higher framerate support Higher FOV support Windowed/Borderless Window support How to use Download the latest The Lord of the Rings the Return of the King PC Fix file Extract it and put the Fix.dll and d3d8.ini into your game folder next to the ROTK.exe file and you are good to go! You can edit the settings you wish to use in the d3d8.ini file. Download the Nemesis 2000 Fix and extract the LOTR.ini and LOTRW.dll files into your game folder next to the ROTK.exe file. Edit the LOTR.ini file to edit the resolution you wish to use. Resolution/Aspect Ratio Open the LOTR.ini file and next to Width and Hight put your resolution for example (3840x2160). Note that once you boot up the game it will now be set to the correct resolution and aspect ratio. However, DO NOT change the resolution in the games graphics options, the resolution you put in the LOTR.ini file will not show up in the resolution list within the game which is normal. FPS The default for FPS is (60) you can change it as you wish or fully uncap it with (0) with the FPSLimit option in the d3d8.ini file. The FPS has been limited to 120fps in this fix due to game breaking bugs going above 120fps. FOV The default for FOV is (0) which is off, you can turn this on in the d3d8.ini by changing the (0) to (1). It is recommended that this is kept off by default due to FOV being quite broken in multiple areas of the game such as the level selection menu. You can use this setting, and it will work mostly fine during gameplay and will fix issues on higher resolutions where the camera goes inside the characters during cutscenes. The FOV is a work in progress and will be further looked into. Issues/Problems If you have any issues, with the fixes then please go to discord for help linked below. Fix Enhancers Discord Server Vote to see the game return via GOG Dream list If you are interested in potentially seeing this game easily available to purchase and use today then go and vote on the games GOG Dream list to help make this become a reality, you can vote for the game here and write a message about the game if you wish – The Lord of the Rings the Return of the King GOG Vote Fix Enhancers Fix Enhancers Website “Creating compatibility fixes and enhancements for legacy PC games.” Chip – Founder, Reverse Engineer, Programmer, Developer, Game Preservationist JokerAlex21 – Founder, Admin, Tester
    1 point
  7. Version 1.0

    16 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the platform game "The Cat in the Hat" (2003), since the game only supports 800x600 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/TheCatInTheHatWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in TheCatInTheHatWidescreenFix.ini.
    1 point
  8. If you're still interested in RDA archives from No Man's Land game, here's a quick bms script that will extract and import data for you https://github.com/bartlomiejduda/Tools/blob/master/NEW Tools/No Man's Land/No_Mans_Land_RDA_script.bms Here's the tutorial on how to use it: https://ikskoks.pl/tutorial-what-is-quickbms-how-to-export-and-import-with-quickbms/ Enjoy 🙂
    1 point
  9. Version 1.1.0

    22 downloads

    This file contains a field of view changer for a game called Wheelman (2009). Unpack it into the game directory. Use the keys to change the settings in-game. Default keybindings: / enable the fix * disable the fix + increase the fov - decrease the fov
    1 point
  10. Thank you very much! Time to play!
    1 point
  11. Version 1.0.2

    49 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the action puzzle game "The Sting!" (2001), since the game stretches the view at resolutions with an aspect ratio wider than 4:3. This fix supports the English, German, Spanish, Polish and Russian versions. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/TheSting!FOVFix Credits also go to: AuToMaNiAk005 Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in TheSting!FOVFix.ini. Issues: - Mouse hitbox/input remains misaligned to the original 4:3 area, so clicks register offset horizontally.
    1 point
  12. Done, added support for the Russian version.
    1 point
  13. For Mafia 3 specifically, file patching is actually the cleaner approach — no DLL injection, no Defender issues, works without the game running, and the game has no integrity check or active updates that would revert the changes. Hooking would make more sense if the game verified its files on launch or was actively updated.
    1 point
  14. Copy that, Rose! Thank you for the info and the invaluable work!
    1 point
  15. Version 1.1.0

    42 downloads

    This file contains a widescreen patch for a game called Mace Griffin Bounty Hunter. Extract it into the game directory. You can set the desired field of view in the scripts/BountyFixer.ini file. This patch was created in collaboration with AlphaYellow. Features: Unlock the resolution selector Bypass the configuration check Replace the faulty VRAM check Calculate the FOV values
    1 point
  16. No idea, the PCGW article doesn't have anything. I did quickly google if there were any FOV fixes/mods, i did find this old reddit post where apparently editing the save file lets you change the FOV, not sure if that's true, and i don't have the game so i cannot check, but feel free to try yourself.
    1 point
  17. Version 1.0.0

    63 downloads

    This file contains some general improvements for a game called Black & White 2 and its expansion Black & White 2 Battle of the Gods. Features: Fast startup: Skiping the intro videos completly Fix the aspect ratio of the "advisors" Scale the font sizes (scaling factor in scripts/blackfixer.ini) Include a wrapper to fix other compatiblity problems(ex.: playing with a high frequency mouse) Installation: Base game: Unpact it into the game directory Expansion: Unpack it into the "BaseGame/Black & White 2 Battle of the Gods" directory
    1 point
  18. Version 1.1

    646 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the action third-person shooter game "Narc" (2008), since the game only runs at resolutions up to 1440 pixels in width. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/NarcWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired FOV and zoom factors in NarcWidescreenFix.ini. 4. In the startup launcher, select the desired resolution.
    1 point
  19. There already is one for 2010.
    1 point
  20. Version 1.9.3

    21,528 downloads

    Features: Allow custom resolutions Fixed FPS cap Skip startup logos Skip credits Skip auto save warning Noise filter disable Custom save folder Konami code hotkey Increase heap and file limits Unpack: Use 7-Zip or WinRAR to unpack the zip file. Credits: glockroach - Testing Install: 1. Copy all the files to your Metal Gear Rising: Revengeance install folder. 2. Configure your options in Metal_Gear_Rising_Revengeance_PCFix.ini. (Optional) 3. Start the game. Install (ReShade, Steam): 1. Copy Metal_Gear_Rising_Revengeance_PCFix.dll, Metal_Gear_Rising_Revengeance_PCFix.ini and steam_api.dll to your Metal Gear Rising: Revengeance install folder. 2. Configure your options in Metal_Gear_Rising_Revengeance_PCFix.ini. (Optional) 3. Start the game. Install (ReShade, GOG): 1. Rename the original steam_api.dll to steam_api_GOG.dll 2. Copy Metal_Gear_Rising_Revengeance_PCFix.dll, Metal_Gear_Rising_Revengeance_PCFix.ini and steam_api.dll to your Metal Gear Rising: Revengeance install folder. 3. Configure your options in Metal_Gear_Rising_Revengeance_PCFix.ini. (Optional) 4. Start the game. Password:pcgw
    1 point
  21. It was a mistake in my code, it's fixed now.
    1 point
  22. Version 1.0.0

    84 downloads

    This file contains a widescreen fix for a game called Jurassic Park: Operation Genesis. Unpack it into the game folder. Features: Unlock the in-game resolution selector Unlock the resolution selector in Setup.exe Field of view correction and ability to set a multiplier in scripts/JurassicFixer.ini Fix the GUI and HUD aspect ratio Compensate the aspect ratio of the background video
    1 point
  23. Version 1.1

    283 downloads

    Comes with a RAR file, which includes an ASI plugin intended to allow changing the field of view in the action third-person shooter "Dead to Rights II" (2005). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/DeadToRights2FOVChanger Instructions 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired FOV factor in DeadToRights2FOVChanger.ini.
    1 point
  24. Version (Maximum Res)

    908 downloads

    This is a simple enhancement for the default desktop icon for Crysis 1. The default icon maxes out at 48x48, so I found a high quality render (thanks DuelZ) that matches the original icon and cropped it appropriately to the same proportions as the original icon to create a 256x256 icon to make full use of that Windows Vista goodness.
    1 point
  25. Its focus was to include everything uploaded via GitHub, not the prior releases. The few exceptions are mostly from when PCGW was down.
    1 point
  26. Version 1

    2,629 downloads

    This is the official and untouched Uplay API library downloaded from the Steam version of Assassin's Creed Brotherhood from before it was replaced with upc_r1_loader.dll on March 26, 2024. Dropping the DLL into the game folder allows to use mods built on an older version of the game executable, such as the ultrawide and 16:10 mods from the WSGF. Use the DLL at own risk and only when absolutely necessary, as the API contains references to save games and authentication, so the reliability of these or any other applicable Ubisoft Connect features cannot be guaranteed. The compatibility of the file with other games has not been tested. All rights related to the file belong to Ubisoft. SHA-1 hash: 24196c6fe5b66693cf9b8bafd3b767baaa21aa18
    1 point
  27. So, I've noticed nobody talks about modding old games here, so I'll break the tradition. Many people know old games have many issues running on newer monitors with aspect ratios different from what they used to be designed for, like 4:3 and 5:4, including no support for any kind of widescreen or wider resolutions, or when they do, they have a fixed field of view or it gets reduced with a wider resolution. Many old engines have the option to set a widescreen resolution, but just don't expose it to the user through the in-game settings, so editing through the Registry or external .ini/.cfg/.xml or other similar kind of files might be needed. Usually when it's not possible to edit settings through external files or through Registry, it's needed to edit the executables themselves or other files around it directly (usually it can be DLLs, but not only), by using softwares that can edit the code in those files in hexadecimal form, like the so-called hexadecimal editors, or hex editors for short, or even using memory scanners/debuggers like Cheat Engine. Why widescreen fixes matter Many beloved PC games from the 1990s and early 2000s were designed for 4:3 or 5:4 monitors. On modern widescreen displays (16:9, 21:9, even ultrawide), they either stretch, letterbox, or simply refuse to launch at anything beyond their legacy resolutions. By applying a few straightforward tweaks - editing config files or hex‑patching executables - you can unlock native widescreen support, restore proper field of view (FOV), and keep the originals looking their best. 1. Check for built‑in widescreen support Before diving into hex editing, see if the game already supports custom resolutions: 1. In‑game settings: Browse graphics or display options. 2. Config file entries: Look for resolution, width or height in .ini, .cfg or .xml files in the game folder or the Documents folder (either user one or public one). 3. Registry keys: Search under HKEY_CURRENT_USER\SOFTWARE\<GameName> or HKEY_LOCAL_MACHINE\SOFTWARE\<GameName>, or even look for the publisher or developer names as well. 2. Editing external config files When settings aren’t exposed in menus, try this first: Locate the file: Common names include settings.ini, user.cfg, or graphics.xml. Open in a text editor: Notepad++ or VS Code are ideal. Modify resolution lines: width = 1920 height = 1080 Save and test: Launch the game and verify. If it crashes or reverts, restore your backup and proceed to the next step. Tip: Always make a copy of the original file before editing. 3. Hex‑patching the executable If no external file can be changed, you must patch the game binary: Backup the EXE/DLL: Copy game.exe (or relevant DLLs) to a safe folder. Open in a hex editor: HxD (free) or 010 Editor (paid) work well. Search for known resolution values: 640x480 = 80 02 00 00 & E0 01 00 00 (little‑endian) 800x600 = 20 03 00 00 & 58 02 00 00 Replace with your resolution: For 1920x1080 use 80 07 00 00 and 38 04 00 00. Save and test: Run the game; if it fails, revert to the backup. Warning: Hex patching can permanently corrupt executables, so always work on copies. 4. Adjusting aspect ratio and field of view Even when resolution changes, the FOV may stay locked: Aspect ratio values: Some engines store a float (e.g. 1.3333 for 4:3). Look for 3F AA AA AB (IEEE‑754 for ~1.33) and replace with 3F 99 99 9A (~1.777 for 16:9). The value might be from the division of width by height or even the inverse, height / width. FOV multipliers: Search for common degree values (60° = 3C 70 00 00, in radians or as a multiplier). Increase by the ratio of new AR to old. Usually, the field of view is defined in the main executable or a DLL, most times close to where the far and near clip planes are calculated, see here for some documentation about clipping planes. DLL hooks: Enthusiast patches (e.g. Widescreen Fixer on GitHub) automate this by injecting a DLL at runtime. 5. Using memory scanners/debuggers & editing assembly When config file or simple hex patches aren’t enough, you can dive deeper with memory scanners (e.g. Cheat Engine) and debuggers/disassemblers (e.g. x64dbg, IDA Pro). This lets you locate values in RAM at runtime, inject code, or permanently patch the game’s machine code. 5.1 Memory Scanning with Cheat Engine Launch & attach Start the game and open Cheat Engine. Click the computer icon and select the game’s process. Finding values in RAM Exact Scan: If the game’s running at 800x600, scan for the integer 600 (4‑byte). Filtered Scan: After changing resolution in‑game to 1024x768, scan again for 768 - this narrows down candidate addresses. Pointer Scan: Once you’ve isolated the runtime address, use “Pointer scan for this address” to locate the static pointer chain. This lets you reapply your patch each launch without rescanning. Freezing or modifying values Double‑click the found address to add it to your table. Change its value to 1080 (for 1920x1080) or check “Active” to freeze it. Tip: Values can be stored as floats (e.g. FOV multiplier) or doubles—try scanning “Unknown initial value” and change the in‑game setting to filter. 5.2 Patching assembly in memory Instead of just editing data, you can hook the code that reads or writes to it: Find the instruction Right‑click your found address in CE → “Find out what accesses this address.” CE will break into the debugger showing the instruction(s) (for example, mov [eax+0x10], ecx). Code injection Use “Auto Assemble” in CE to inject a small script that overrides the value or skips a clamp routine. Example of a CE script to bypass a clamp at address 0x00401000: [ENABLE] aobscanmodule(CLAMP, GameX.exe, 89 91 10 00 00 00) alloc(newmem,2048,GameX.exe+401000) label(returnhere) newmem: mov [ecx+0x10], dword ptr [esi] // set custom width jmp returnhere GameX.exe+401000: jmp newmem returnhere: [DISABLE] CLAMP: db 89 91 10 00 00 00 dealloc(newmem) Saving this script in CE lets you enable it each play session. 5.3 Permanent assembly patching in EXEs/DLLs To avoid running scripts every time, you can patch the binary or DLL directly: Disassemble the module Load game.exe (or the relevant DLL) into IDA Free, Ghidra, or x64dbg. Identify the routine that handles resolution, aspect‑ratio clamping, or FOV calculation. Understand the Machine Code Little‑Endian: Multi‑byte immediates appear reversed in hexadecimal. Instruction Length: You cannot overwrite an instruction with a longer one without shifting downstream code; you may need to fill with NOPs (0x90) or use a jump instruction to a codecave that the game doesn't make use of. Apply the Patch Example: original bytes at 0x00401000: 0F 8C 1A 02 00 00 jl 0x40121C ; clamp if width < min To skip the clamp, change 0F 8C (JL - jump if larger) to 90 90 (NOP NOP), NOP means no operation, so the CPU won't execute anything and will continue execution after those: 90 90 1A 02 00 00 Save the patched binary or DLL and test. Warnings: Backups are mandatory. Keep copies of every original module. Checksums & signatures: Some games verify executable integrity, patching may trigger anti‑tamper or anti‑cheat and cause crashes or bans. Packers/compressors: If an EXE is packed (UPX, Themida), unpack it first or your patch may never be reached at runtime. 5.4 Best practices & cautions Always work on copies. Never patch a live install. Document your changes. Keep a changelog of offsets, original bytes, and replacements. Watch for side effects. Skipping a clamp may break UI layout or cause rendering issues. Legal considerations. Patching code for personal use is generally tolerated, but distribution of modified executables can violate EULAs. Community resources. Search forums (e.g. XeNTaX, PCGamingWiki) to see if others have already mapped the same functions. EDITING FILES So to start editing files, a hex editor like it was mentioned above is needed. Usually HxD is a good choice, it's not too hard to learn and has all that's needed for a hex editor. 1. First open the file you want to edit on it either by dragging the file onto the HxD window, or press Ctrl+O and open it from there. 2. Then, when the file is opened, it's time to search for values. First press Ctrl+F, this window will appear, if wanting to find a hexadecimal number, change the datatype to "Hex-values", for integer numbers it's "Integer number" and for floating point numbers like those shown in the "Aspect Ratio" section, change it to "Floating point number". 3. Let's take this example for Lego Racers 2. The game only supports the following resolutions by default: 640x480, 800x600 and 1024x768. 5. To find the right resolution, it's needed to find both width and height values that are close enough to eachother in a file. For that, this program made by myself can be used to determine that: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/releases/tag/utilities 6. Put the downloaded executable in the same folder where the game exe is, run it, put the executable name, write one of the resolutions the game supports, set the byte search range to 15 and type Enter. 7. Since the 800x600 resolution has the least amount of close enough pairs in the executable (just 1), we'll go with it. 8. Go back to HxD, press Ctrl+G and search for the address that was found for the width: 0002A912 (just for info, each pair of numbers or letters represents 1 byte, so the highlighted value below is 2 bytes long). 9. 9. Highlight it, then go to the right side of the window in the "Data inspector" tab, and go to the row where it says Int16. 10. Change it to the desired width, and type Enter. 11. Do the same for the height, highlight the value in the right address you found in the program above and change the value in the Int16 row at the right side. Save the file. 12. Now inside the game, we can see the new resolution that was changed earlier above now appears in the graphics settings, but if it doesn't appear, just set it to the one you changed before (so change it to 800x600 and the resolution in-game will change to the one you set in the file). 13. Now during gameplay we can check the proportions look correct but the camera view looks cropped in relation to 4:3, which means the field of view is reduced with wider resolutions, this scaling behavior is called Vert-, because the vertical field of view is reduced to accomodate the new aspect ratio. This means we have to increase it. 14. For the field of view, it was found the game stores FOV values as degrees, and after some experimentation, it's found the value is 90º. Note that in some games, they might store FOV for different areas of the game in more than one place, it might be either the same value as normal gameplay one, or might be a different FOV value altogether, like using one FOV for menus and another FOV for gameplay, or even different FOVs for each mission. For first-person games, they might store a FOV value for the camera and another one different altogether for the weaponmodel. Also cutscenes might have its own FOV assigned to it (either a universal FOV value for cutscenes, or even different FOV values inside the same cutscene, or each type of cutscene having its own FOV), so beware. 15. In HxD, press Ctrl+F, change the tab to "Floating point number" and type 90, change "Search direction" to "All", and click in "Search all". 16. All the found 90 values are listed below: 15. To edit each value, double click on one of the results below, and then go to the right side, and change the value in the "Single (float32)" row. You can try editing each value to a much higher one like 130, noting in which address the value is before changing it (see the second screenshot below this one), then saving the file, starting the game and going into gameplay, and seeing if the FOV became much higher, then if not, closing the game and coming back to HxD, changing the value back to 90 in the address you noted before, and going to the next value and doing the same process again until the camera FOV changes in-game. 16. It won't take long to find out it's the second value responsible for the camera FOV ingame, highlight it and change the value according to WSGF's FOV calculator: https://www.wsgf.org/fovcalc.php . Leave it as it is, and change the "number of monitors across" to 1, and change the resolution to the desired one above (in my case it's 1920x1080). 17. Copy the value after where it says "New hFOV =", only copy the number in bold. Also note that if the standard FOV isn't 90º but another number, you can change the number that is after "Old hFOV:" to that one to get the correct FOV for your aspect ratio. 18. After copying the number in step 17, go back to HxD and paste it in the "Single (float32)" row of the second address that was found in the first screenshot of step 15. 19. Now going back in-game, we can see the resolution and field of view were successfully changed and the game is fixed! ADVANCED EDITING THROUGH MEMORY HACKING If changing resolution or FOV values in files doesn't change anything in-game, then memory scanning/debugging softwares like Cheat Engine and code disassemblers like OllyDbg and x32dbg are needed. I'll expand on this section later.
    1 point
  28. Version 1.3.0

    22,070 downloads

    A basic FOV changer for Medal of Honor (2010).
    1 point
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