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Broken Sword 3: The Sleeping Dragon - FOV Fix
jankotfcg1996 and one other reacted to AlphaYellow for a file
Version 1.2
291 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio and field of view in the adventure game "Broken Sword 3: The Sleeping Dragon" (2003), since the game stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/BrokenSword3TheSleepingDragonFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in BrokenSword3TheSleepingDragonFOVFix.ini.2 points -
Turok (2008) - FOV Fix
jankotfcg1996 and one other reacted to AlphaYellow for a file
Version 1.0
82 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the sci-fi first-person shooter game "Turok" (2008), since the game crops the view at resolutions with an aspect ratio wider than 4:3 (Vert-). It's possible to increase the FOV through TurokInput.ini, but aiming down sights is turned off at higher FOVs than standard one, and also the FOV gets reset after a new mission is loaded or when the player dies, unlike this fix, which keeps the same FOV throughout the whole game and allows a custom ADS FOV. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/Turok2008FOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the cropping and FOV factor in Turok2008FOVFix.ini.2 points -
2 points
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I tried adding this line to a game's page, but it seems this function doesn't exist on the PC wiki.2 points
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Version 1.0.0
12 downloads
This file contains some general improvements for a game called Black & White 2 and its expansion Black & White 2 Battle of the Gods. Features: Fast startup: Skiping the intro videos completly Fix the aspect ratio of the "advisors" Scale the font sizes (scaling factor in scripts/blackfixer.ini) Include a wrapper to fix other compatiblity problems(ex.: playing with a high frequency mouse) Installation: Base game: Unpact it into the game directory Expansion: Unpack it into the "BaseGame/Black & White 2 Battle of the Gods" directory1 point -
Narc - Widescreen & FOV Fix
raizo reacted to AlphaYellow for a file
Version 1.1
567 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the action third-person shooter game "Narc" (2008), since the game only runs at resolutions up to 1440 pixels in width. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/NarcWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired FOV and zoom factors in NarcWidescreenFix.ini. 4. In the startup launcher, select the desired resolution.1 point -
1 point
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Version 1.1.0
27 downloads
This file contains a widescreen fix for a game called Big Rigs: Over the Road Racing (2003) and its Steam rerelease (2025). It also works for Midnight Race Club: Supercharged. Installation: Big Rigs (2003): Unpack it into the game directory. Big Rigs Rerelease(2025): Unpack it into the Winner folder. Midnight Race Club: Unpack it into the game directory.1 point -
Broken Sword 3: The Sleeping Dragon - FOV Fix
uroshuchiha reacted to AlphaYellow for a file
1 point -
Version 1.0.0
34 downloads
This file contains a widescreen fix for a game called Jurassic Park: Operation Genesis. Unpack it into the game folder. Features: Unlock the in-game resolution selector Unlock the resolution selector in Setup.exe Field of view correction and ability to set a multiplier in scripts/JurassicFixer.ini Fix the GUI and HUD aspect ratio Compensate the aspect ratio of the background video1 point -
ZanZarah: The Hidden Portal - Widescreen & FOV Fix
raizo reacted to AlphaYellow for a file
Version 1.0
26 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, field of view and HUD in the third-person action-adventure game "ZanZarah: The Hidden Portal" (2002), since the game only runs at up to 1024x768 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ZanZarahTheHiddenPortalWidescreenFix Instructions: 1. In (path-to-game)/System/, create a folder in the game folder called "scripts". 2. Inside it, create a file named "global.ini" and put the following contents inside it: [GlobalSets] LoadPlugins=1 LoadFromScriptsOnly=1 3. Extract the fix files to the newly created "scripts" folder. 4. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput.dll), and extract it to (path-to-game)/System/. 5. Set the desired resolution and FOV factor in ZanZarahTheHiddenPortalWidescreenFix.ini.1 point -
Army Men: Sarge's War - FOV Fix
raizo reacted to AlphaYellow for a file
Version 1.2
104 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the third-person shooter game "Army Men: Sarge's War" (2004), since the game crops the view at resolutions with an aspect ratio wider than 4:3 (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ArmyMenSargesWarFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the cropping and FOV factor in ArmyMenSargesWarFOVFix.ini.1 point -
Vivisector Beast Within Widescreen Fix
contact5156 reacted to zoli456 for a file
1 point -
Vivisector Beast Within Widescreen Fix
contact5156 reacted to zoli456 for a file
1 point -
1 point
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1 point
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1 point
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Turok (2008) - FOV Fix
AlphaYellow reacted to gufesaret for a file
1 point -
Sniper: Ghost Warrior - FOV Fix
jankotfcg1996 reacted to AlphaYellow for a file
1 point -
Sniper: Ghost Warrior - FOV Fix
jankotfcg1996 reacted to AlphaYellow for a file
Version 1.2
559 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the action/stealth FPS game "Sniper: Ghost Warrior" (2010), since even though the game is Hor+ at 16:9 and wider resolutions during gameplay, the view during cutscenes is cropped when compared to 16:9 (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/SniperGhostWarriorFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the cropping during cutscenes and FOV factor in SniperGhostWarriorFOVFix.ini.1 point -
Scooter Pro Fix
AlphaYellow reacted to zoli456 for a file
1 point -
Sniper: Ghost Warrior - FOV Fix
AlphaYellow reacted to jankotfcg1996 for a file
1 point -
Sniper: Ghost Warrior - FOV Fix
jankotfcg1996 reacted to AlphaYellow for a file
1 point -
Dead to Rights II - FOV Changer
raizo reacted to AlphaYellow for a file
Version 1.1
270 downloads
Comes with a RAR file, which includes an ASI plugin intended to allow changing the field of view in the action third-person shooter "Dead to Rights II" (2005). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/DeadToRights2FOVChanger Instructions 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired FOV factor in DeadToRights2FOVChanger.ini.1 point -
1 point
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1 point
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Version 1.9.3
20,513 downloads
Features: Allow custom resolutions Fixed FPS cap Skip startup logos Skip credits Skip auto save warning Noise filter disable Custom save folder Konami code hotkey Increase heap and file limits Unpack: Use 7-Zip or WinRAR to unpack the zip file. Credits: glockroach - Testing Install: 1. Copy all the files to your Metal Gear Rising: Revengeance install folder. 2. Configure your options in Metal_Gear_Rising_Revengeance_PCFix.ini. (Optional) 3. Start the game. Install (ReShade, Steam): 1. Copy Metal_Gear_Rising_Revengeance_PCFix.dll, Metal_Gear_Rising_Revengeance_PCFix.ini and steam_api.dll to your Metal Gear Rising: Revengeance install folder. 2. Configure your options in Metal_Gear_Rising_Revengeance_PCFix.ini. (Optional) 3. Start the game. Install (ReShade, GOG): 1. Rename the original steam_api.dll to steam_api_GOG.dll 2. Copy Metal_Gear_Rising_Revengeance_PCFix.dll, Metal_Gear_Rising_Revengeance_PCFix.ini and steam_api.dll to your Metal Gear Rising: Revengeance install folder. 3. Configure your options in Metal_Gear_Rising_Revengeance_PCFix.ini. (Optional) 4. Start the game. Password:pcgw1 point -
Version 3.5.95.0
671,007 downloads
Official installation files for Microsoft Games for Windows - LIVE. This package contains the last version of the Marketplace client (3.5.67.0) and the last version of the Redistributable (3.5.95.0). Uninstall the Microsoft Games for Windows Marketplace client and the Microsoft Games for Windows - LIVE Redistributable (if either is installed), then extract all files and run gfwlivesetup.exe. After the installation is finished just launch a GFWL title and the in-game overlay and usual sign-in prompt will appear in the game. The first sign-in for a game tend to take quite some time and the process might seem to be stuck for 5-10 minutes before completion. Please note that the included Marketplace client is no longer functioning as of 2022. This package contains the following official downloads packaged together for convenience: gfwlivesetup.exe gfwlclient.msi xliveredist.msi (renamed from XLiveUpdate.msi to xliveredist.msi to enable detection by gfwlivesetup.exe) wllogin_32.msi and wllogin_64.msi (this installation step is skipped automatically on Windows 8 and later)1 point -
Kill Switch - FOV Fix
raizo reacted to AlphaYellow for a file
Version 1.3
686 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the third-person action game "Kill Switch" (2004), since the game's engine, RenderWare, crops the view at resolutions with an aspect ratio wider than 4:3 (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/KillSwitchFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the cropping and FOV factor in KillSwitchFOVFix.ini.1 point -
Assassin's Creed Aspect Ratio Fix
jankotfcg1996 reacted to WSGF for a file
1 point -
Assassin's Creed IV: Black Flag Ultrawide and Multimon Hack
jankotfcg1996 reacted to WSGF for a file
65,143 downloads
Archive password is PCGW Black Bars FIX: Depending on aspect ratio replace AC4BFSP.exe and AC4BFMP.exe in the game folder Ultra/Super-Wide (21:9/32:9) Specific Solution & Issues Black Bars FIX: Depending on aspect ratio replace AC4BFSP.exe and AC4BFMP.exe in the game folder Eyefinity / Surround Specific Solution & Issues Forced triple wide version: Replace AC4BFSP.exe in the game folder1 point -
Add a sub-template titled "other" in the middleware template, so that known, uncategorized middleware, like SpeedTree and Simplygon, will be listed. Change "cutscenes" to "videos". Add in a middleware title (Middleware:Havok, middleware:FMOD, middleware:Bink Video, etc.).1 point
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The Sinking City ultrawide and multimonitor mod
jankotfcg1996 reacted to Rose for a file
Version 3709.4
9,180 downloads
Download the archive, unpack it with 7zip or similar software, then point the patcher matching your aspect ratio at \TSCGame\Binaries\Win64\TSCGame-Win64-Shipping.exe within the game folder. This will match the FOV to the default 16:9 vertical value and remove the pillarboxing from the dialogue scenes. Tested at 2560x1080, 3440x1440, 3840x1080 and 5760x1080.1 point -
ubiorbitapi_r2_loader.dll (from Assassin's Creed Brotherhood)
jankotfcg1996 reacted to Rose for a file
Version 1
2,530 downloads
This is the official and untouched Uplay API library downloaded from the Steam version of Assassin's Creed Brotherhood from before it was replaced with upc_r1_loader.dll on March 26, 2024. Dropping the DLL into the game folder allows to use mods built on an older version of the game executable, such as the ultrawide and 16:10 mods from the WSGF. Use the DLL at own risk and only when absolutely necessary, as the API contains references to save games and authentication, so the reliability of these or any other applicable Ubisoft Connect features cannot be guaranteed. The compatibility of the file with other games has not been tested. All rights related to the file belong to Ubisoft. SHA-1 hash: 24196c6fe5b66693cf9b8bafd3b767baaa21aa181 point -
Tutorial for creating widescreen fixes
jankotfcg1996 reacted to AlphaYellow for a topic
So, I've noticed nobody talks about modding old games here, so I'll break the tradition. Many people know old games have many issues running on newer monitors with aspect ratios different from what they used to be designed for, like 4:3 and 5:4, including no support for any kind of widescreen or wider resolutions, or when they do, they have a fixed field of view or it gets reduced with a wider resolution. Many old engines have the option to set a widescreen resolution, but just don't expose it to the user through the in-game settings, so editing through the Registry or external .ini/.cfg/.xml or other similar kind of files might be needed. Usually when it's not possible to edit settings through external files or through Registry, it's needed to edit the executables themselves or other files around it directly (usually it can be DLLs, but not only), by using softwares that can edit the code in those files in hexadecimal form, like the so-called hexadecimal editors, or hex editors for short, or even using memory scanners/debuggers like Cheat Engine. Why widescreen fixes matter Many beloved PC games from the 1990s and early 2000s were designed for 4:3 or 5:4 monitors. On modern widescreen displays (16:9, 21:9, even ultrawide), they either stretch, letterbox, or simply refuse to launch at anything beyond their legacy resolutions. By applying a few straightforward tweaks - editing config files or hex‑patching executables - you can unlock native widescreen support, restore proper field of view (FOV), and keep the originals looking their best. 1. Check for built‑in widescreen support Before diving into hex editing, see if the game already supports custom resolutions: 1. In‑game settings: Browse graphics or display options. 2. Config file entries: Look for resolution, width or height in .ini, .cfg or .xml files in the game folder or the Documents folder (either user one or public one). 3. Registry keys: Search under HKEY_CURRENT_USER\SOFTWARE\<GameName> or HKEY_LOCAL_MACHINE\SOFTWARE\<GameName>, or even look for the publisher or developer names as well. 2. Editing external config files When settings aren’t exposed in menus, try this first: Locate the file: Common names include settings.ini, user.cfg, or graphics.xml. Open in a text editor: Notepad++ or VS Code are ideal. Modify resolution lines: width = 1920 height = 1080 Save and test: Launch the game and verify. If it crashes or reverts, restore your backup and proceed to the next step. Tip: Always make a copy of the original file before editing. 3. Hex‑patching the executable If no external file can be changed, you must patch the game binary: Backup the EXE/DLL: Copy game.exe (or relevant DLLs) to a safe folder. Open in a hex editor: HxD (free) or 010 Editor (paid) work well. Search for known resolution values: 640x480 = 80 02 00 00 & E0 01 00 00 (little‑endian) 800x600 = 20 03 00 00 & 58 02 00 00 Replace with your resolution: For 1920x1080 use 80 07 00 00 and 38 04 00 00. Save and test: Run the game; if it fails, revert to the backup. Warning: Hex patching can permanently corrupt executables, so always work on copies. 4. Adjusting aspect ratio and field of view Even when resolution changes, the FOV may stay locked: Aspect ratio values: Some engines store a float (e.g. 1.3333 for 4:3). Look for 3F AA AA AB (IEEE‑754 for ~1.33) and replace with 3F 99 99 9A (~1.777 for 16:9). The value might be from the division of width by height or even the inverse, height / width. FOV multipliers: Search for common degree values (60° = 3C 70 00 00, in radians or as a multiplier). Increase by the ratio of new AR to old. Usually, the field of view is defined in the main executable or a DLL, most times close to where the far and near clip planes are calculated, see here for some documentation about clipping planes. DLL hooks: Enthusiast patches (e.g. Widescreen Fixer on GitHub) automate this by injecting a DLL at runtime. 5. Using memory scanners/debuggers & editing assembly When config file or simple hex patches aren’t enough, you can dive deeper with memory scanners (e.g. Cheat Engine) and debuggers/disassemblers (e.g. x64dbg, IDA Pro). This lets you locate values in RAM at runtime, inject code, or permanently patch the game’s machine code. 5.1 Memory Scanning with Cheat Engine Launch & attach Start the game and open Cheat Engine. Click the computer icon and select the game’s process. Finding values in RAM Exact Scan: If the game’s running at 800x600, scan for the integer 600 (4‑byte). Filtered Scan: After changing resolution in‑game to 1024x768, scan again for 768 - this narrows down candidate addresses. Pointer Scan: Once you’ve isolated the runtime address, use “Pointer scan for this address” to locate the static pointer chain. This lets you reapply your patch each launch without rescanning. Freezing or modifying values Double‑click the found address to add it to your table. Change its value to 1080 (for 1920x1080) or check “Active” to freeze it. Tip: Values can be stored as floats (e.g. FOV multiplier) or doubles—try scanning “Unknown initial value” and change the in‑game setting to filter. 5.2 Patching assembly in memory Instead of just editing data, you can hook the code that reads or writes to it: Find the instruction Right‑click your found address in CE → “Find out what accesses this address.” CE will break into the debugger showing the instruction(s) (for example, mov [eax+0x10], ecx). Code injection Use “Auto Assemble” in CE to inject a small script that overrides the value or skips a clamp routine. Example of a CE script to bypass a clamp at address 0x00401000: [ENABLE] aobscanmodule(CLAMP, GameX.exe, 89 91 10 00 00 00) alloc(newmem,2048,GameX.exe+401000) label(returnhere) newmem: mov [ecx+0x10], dword ptr [esi] // set custom width jmp returnhere GameX.exe+401000: jmp newmem returnhere: [DISABLE] CLAMP: db 89 91 10 00 00 00 dealloc(newmem) Saving this script in CE lets you enable it each play session. 5.3 Permanent assembly patching in EXEs/DLLs To avoid running scripts every time, you can patch the binary or DLL directly: Disassemble the module Load game.exe (or the relevant DLL) into IDA Free, Ghidra, or x64dbg. Identify the routine that handles resolution, aspect‑ratio clamping, or FOV calculation. Understand the Machine Code Little‑Endian: Multi‑byte immediates appear reversed in hexadecimal. Instruction Length: You cannot overwrite an instruction with a longer one without shifting downstream code; you may need to fill with NOPs (0x90) or use a jump instruction to a codecave that the game doesn't make use of. Apply the Patch Example: original bytes at 0x00401000: 0F 8C 1A 02 00 00 jl 0x40121C ; clamp if width < min To skip the clamp, change 0F 8C (JL - jump if larger) to 90 90 (NOP NOP), NOP means no operation, so the CPU won't execute anything and will continue execution after those: 90 90 1A 02 00 00 Save the patched binary or DLL and test. Warnings: Backups are mandatory. Keep copies of every original module. Checksums & signatures: Some games verify executable integrity, patching may trigger anti‑tamper or anti‑cheat and cause crashes or bans. Packers/compressors: If an EXE is packed (UPX, Themida), unpack it first or your patch may never be reached at runtime. 5.4 Best practices & cautions Always work on copies. Never patch a live install. Document your changes. Keep a changelog of offsets, original bytes, and replacements. Watch for side effects. Skipping a clamp may break UI layout or cause rendering issues. Legal considerations. Patching code for personal use is generally tolerated, but distribution of modified executables can violate EULAs. Community resources. Search forums (e.g. XeNTaX, PCGamingWiki) to see if others have already mapped the same functions. EDITING FILES So to start editing files, a hex editor like it was mentioned above is needed. Usually HxD is a good choice, it's not too hard to learn and has all that's needed for a hex editor. 1. First open the file you want to edit on it either by dragging the file onto the HxD window, or press Ctrl+O and open it from there. 2. Then, when the file is opened, it's time to search for values. First press Ctrl+F, this window will appear, if wanting to find a hexadecimal number, change the datatype to "Hex-values", for integer numbers it's "Integer number" and for floating point numbers like those shown in the "Aspect Ratio" section, change it to "Floating point number". 3. Let's take this example for Lego Racers 2. The game only supports the following resolutions by default: 640x480, 800x600 and 1024x768. 5. To find the right resolution, it's needed to find both width and height values that are close enough to eachother in a file. For that, this program made by myself can be used to determine that: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/releases/tag/utilities 6. Put the downloaded executable in the same folder where the game exe is, run it, put the executable name, write one of the resolutions the game supports, set the byte search range to 15 and type Enter. 7. Since the 800x600 resolution has the least amount of close enough pairs in the executable (just 1), we'll go with it. 8. Go back to HxD, press Ctrl+G and search for the address that was found for the width: 0002A912 (just for info, each pair of numbers or letters represents 1 byte, so the highlighted value below is 2 bytes long). 9. 9. Highlight it, then go to the right side of the window in the "Data inspector" tab, and go to the row where it says Int16. 10. Change it to the desired width, and type Enter. 11. Do the same for the height, highlight the value in the right address you found in the program above and change the value in the Int16 row at the right side. Save the file. 12. Now inside the game, we can see the new resolution that was changed earlier above now appears in the graphics settings, but if it doesn't appear, just set it to the one you changed before (so change it to 800x600 and the resolution in-game will change to the one you set in the file). 13. Now during gameplay we can check the proportions look correct but the camera view looks cropped in relation to 4:3, which means the field of view is reduced with wider resolutions, this scaling behavior is called Vert-, because the vertical field of view is reduced to accomodate the new aspect ratio. This means we have to increase it. 14. For the field of view, it was found the game stores FOV values as degrees, and after some experimentation, it's found the value is 90º. Note that in some games, they might store FOV for different areas of the game in more than one place, it might be either the same value as normal gameplay one, or might be a different FOV value altogether, like using one FOV for menus and another FOV for gameplay, or even different FOVs for each mission. For first-person games, they might store a FOV value for the camera and another one different altogether for the weaponmodel. Also cutscenes might have its own FOV assigned to it (either a universal FOV value for cutscenes, or even different FOV values inside the same cutscene, or each type of cutscene having its own FOV), so beware. 15. In HxD, press Ctrl+F, change the tab to "Floating point number" and type 90, change "Search direction" to "All", and click in "Search all". 16. All the found 90 values are listed below: 15. To edit each value, double click on one of the results below, and then go to the right side, and change the value in the "Single (float32)" row. You can try editing each value to a much higher one like 130, noting in which address the value is before changing it (see the second screenshot below this one), then saving the file, starting the game and going into gameplay, and seeing if the FOV became much higher, then if not, closing the game and coming back to HxD, changing the value back to 90 in the address you noted before, and going to the next value and doing the same process again until the camera FOV changes in-game. 16. It won't take long to find out it's the second value responsible for the camera FOV ingame, highlight it and change the value according to WSGF's FOV calculator: https://www.wsgf.org/fovcalc.php . Leave it as it is, and change the "number of monitors across" to 1, and change the resolution to the desired one above (in my case it's 1920x1080). 17. Copy the value after where it says "New hFOV =", only copy the number in bold. Also note that if the standard FOV isn't 90º but another number, you can change the number that is after "Old hFOV:" to that one to get the correct FOV for your aspect ratio. 18. After copying the number in step 17, go back to HxD and paste it in the "Single (float32)" row of the second address that was found in the first screenshot of step 15. 19. Now going back in-game, we can see the resolution and field of view were successfully changed and the game is fixed! ADVANCED EDITING THROUGH MEMORY HACKING If changing resolution or FOV values in files doesn't change anything in-game, then memory scanning/debugging softwares like Cheat Engine and code disassemblers like OllyDbg and x32dbg are needed. I'll expand on this section later.1 point -
GTA IV Modding
finesse2kkk reacted to cyrodiilwarrior for a topic
So originally I tried a clean copy of game, using downgrader without installing any MODs, then manually placing newest Fusion Fix into game's directory but the game wouldn't run. In fact whilst writing this, I think it's because I didn't rename a specific file to xlive.dll. Since I had no luck, I used the Downgrader, downgraded GTA, installed the MODs present on the downgrader, then organized the files into 'update' and 'plugins'. In fact, I may retry at some point, using your method too. IV Tweaker sounds promising.1 point -
Half-Life: Quality Of Life Fixes (Retail & Steam)
radspecter reacted to scottvordem for a file
I just now saw this, Sorry. I tried that just now and It didn't work, but I didn't stop there. I did some research and it is actually the valve_addon folder and Allow custom addon content must be checked in the settings. I will be updating the instructions as well as compile the latest revision and provide a version that works with Retail Half-Life also when I get the chance.1 point -
Assassin's Creed: Brotherhood Black Bars Fix
jankotfcg1996 reacted to WSGF for a file
1 point -
Medal of Honor (2010) FOV changer
jankotfcg1996 reacted to Suicide machine for a file
1 point -
Assassin's Creed II - Black Bars Fix for 16:10 and 21:9
jankotfcg1996 reacted to WSGF for a file
1 point -
Assassin's Creed III FOV Fix
jankotfcg1996 reacted to WSGF for a file
1 point -
Devil's Hunt ultrawide & multimonitor mod
jankotfcg1996 reacted to Rose for a file
Version (game version 0.0.4)
803 downloads
Unpack the applicable archive and use the tool to patch the exe in \DevilsHuntUnreal\Binaries\Win64\ within the main folder. This will remove the pillarboxing from the gameplay, menu screens and cutscenes. Tested with the latest GOG version at 2560x1080 and 5760x1080. You can buy me a coffee here.1 point -
Will Rock FOV Fix
jankotfcg1996 reacted to WSGF for a file
1 point -
Aurora Watching (Soldier Elite: Zero Hour) FOV Fix
jankotfcg1996 reacted to WSGF for a file
1 point -
Assassin's Creed: Revelations FOV Fix for Ultrawide and Multi-Mon
jankotfcg1996 reacted to WSGF for a file
1 point -
Condemned: Criminal Origins FOV Fix
jankotfcg1996 reacted to WSGF for a file
1 point