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Showing content with the highest reputation since 02/03/2026 in all areas

  1. Version 1.0

    7 downloads

    Comes with a RAR file, which includes an ASI plugin intended to allow changing the field of view in the building game "RollerCoaster Tycoon 3" (2004). I've only tested this on the GOG.com version (Platinum), so I can't guarantee compatibility with any other version. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/RollerCoasterTycoon3FOVChanger Instructions 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired FOV factor in RollerCoasterTycoon3FOVChanger.ini.
    1 point
  2. Interesting. I've checked out some gameplays too and I can actually confirm that some sections do miss fog and rain effects on PC, so your mod might be one of those essential ones. I'll add it to the game's main article.
    1 point
  3. Version 1.0

    3 downloads

    Comes with a RAR file, which includes an ASI plugin intended to allow changing the field of view in the action RPG game "Knights of the Temple: Infernal Crusade" (2004). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/KnightsOfTheTempleInfernalCrusadeFOVChanger Instructions 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput.dll), and also extract it to the game folder. 3. Set the desired FOV factor in KnightsOfTheTempleInfernalCrusadeFOVChanger.ini.
    1 point
  4. Patrxgt

    Better Rayman 3+

    Very strange indeed. I honestly am not sure how to help you. You might try removing those d3d dlls and play in native DX8 mode. Also, check if antivirus haven't blocked any files in the game's folder.
    1 point
  5. Version 1.0

    6 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution in the action-adventure game "Shrek Forever After" (2010), since the game only runs at up to 1920x1080 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ShrekForeverAfterWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in ShrekForeverWidescreenFix.ini. 4. Once in-game, go to the options and change the resolution to any other one (even if it says N/A, you can still choose another), and press Esc to apply the changes.
    1 point
  6. Version 1.0

    4 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the party game "Shrek's Carnival Craze Party Games" (2008), since the game only supports toggling between 4:3 and 16:9 aspect ratios. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ShreksCarnivalCrazePartyGamesFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in ShreksCarnivalCrazePartyGamesFOVFix.ini.
    1 point
  7. Version 1.0.0

    9 downloads

    This fix contains improvements for a game called: Bad Boys: Miami Takedown. Use a DRM free version of the game. Unpack the archive into the game folder. Features: Resolution selector unlocked Fps limit changer Fov changer and ability to set a multiplier
    1 point
  8. This doesn't work for the OpenGL renderer unfortunately, my solution does.
    1 point
  9. Same here. What fixed it for me was: Download the latest DxWrapper. Extract dxwrapper.dll, dxwrapper.ini into the game's main directory. Extract ddraw.dll and Stub.ini from the "Stub" folder into the game's main directory. Rename Stub.ini to ddraw.ini. Extract the AlphaYellow's widescreen fix into the scripts folder (if it doesn't exist, create it) and configure it's .ini file. If you wish to use it with dgVoodoo2 or want bigger UI, look up those guides: https://www.pcgamingwiki.com/wiki/Hitman:_Codename_47#Combining_the_Widescreen_Fix_with_dgVoodoo_2 https://www.pcgamingwiki.com/wiki/Hitman:_Codename_47#Too_small_UI_elements_at_higher_resolutions
    1 point
  10. Version 1.0

    16 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and field of view in the third-person action-adventure game "Shrek the Third" (2007), since the game only runs at limited 4:3/5:4 resolutions. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ShrekTheThirdWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in ShrekTheThirdWidescreenFix.ini. - Issues: :-: The startup intro movies appear black, just skip them by pressing the spacebar repeatedly.
    1 point
  11. zoli456

    Pivotal Games Fixer

    Version 1.2.1

    149 downloads

    This fix contains improvements for games made by Pivotal Games. You need to unpack the archive into the selected game. Start the game with admin rights. If you encounter choppy framerate install DXVK.(especially in Vietman) Common Features: Resolution selector unlocked FOV scaling and optional multiplier Conflict: Desert Storm Framerate limited to 60 Conflict: Desert Storm 2 Framerate limited to 60 The main menu slightly changed Conflict: Vietman Framerate limited to 60 Conflict: Global Terror Multiplayer restored via Openspy Automatic portforwarding with UPnP Conflict: Denied Ops Multiplayer restored via Openspy Automatic portforwarding with UPnP The Great Escape Skip the intro videos Framerate limited to 60
    1 point
  12. @xator I made this in the steam community discussion about GRID(2008) https://steamcommunity.com/app/12750/discussions/0/780947379776048803/ It's how I made it work. Hope all the necessary steps were covered.
    1 point
  13. IT WORKED!!!!!!!! Finally I can play this game. I'm taking a new education and this game is such a sweet guilty pleasure in breaks. Thank you so much! Other than the uninstall which I described above I did the following and nothing else: Installed the game on steam Installed OpenAL Installed WaterVaporGoggerMTFix(placed in the game folder) Placed OpenAL32.dll, dxvk.conf and d3d9.dll in the folder Checked dxvk.conf to see if the refresh rate was correct In my case I think there were files or registry entries left over after the steam uninstall that made things impossible.
    1 point
  14. @AtotehZ I've added the DXVK files on my mod, both here and inside my github. Just download it there:
    1 point
  15. I’ve added support for it. How is usage of Rewired tested, by the way? Is it the presence of a specific DLL file or some other way?
    1 point
  16. @AtotehZ DXVK addon consists on 2 files, one dll file and one conf file. Like this capture: If you only get the conf file, your antivirus might be doing naugthy things. And maybe the GridMTFix is not applying correctly. Check your config. Also, If none works, be sure to check if you have the UTF-8 Support bug of Windows. Check as stated on the PCGW : To fix the UTF-8 issue: Open the Windows Control Panel. Go to Region. Click the Administrative tab. Click Change system locale.... Remove the checkmark next to "Beta: Use Unicode UTF-8 for worldwide language support". Click OK and restart your computer.
    1 point
  17. Metal_Gear_Rising_Revengeance_PCFix.dll = the asi (asi files are essentially just renamed dll's) ------------- @Steam006: I noticed that the game doesn't automatically default to a user's dedicated GPU in multi-gpu environments (ie laptops with both an integrated intel chip & a nvidia gpu) In case you want to fix that bug too, just add this block anywhere in your mod; extern "C" { __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001; __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; } e.g.; https://github.com/Lyall/MGSHDFix/blob/master/src/fixes/fix_default_gpu.cpp (These exports just tell graphics drivers to automatically use the dedicated GPU instead of whatever's enumerated first in Windows's device list when d3d inits.)
    1 point
  18. Thank you. I do not have any donation going on, this is pure love for the game, free and for anyone that wants to give it a try. Enjoy and have a nice time!
    1 point
  19. Could you tell me how did you make the patch? I tried to apply it on the switch version but it crashed the game . the data.unity3d are mismatch. maybe switch couldn't accept a larger file. could you help me here?
    1 point
  20. Version 1.0.0

    7,565 downloads

    It's a basic DLL wrapper to fix the aspect ratio, terrain rendering and HUD on widescreen resolutions.
    1 point
  21. 1,748 downloads

    Patch 1.2 for Rogue Squadron, mirrored from http://www.patches-scrolls.de/patch/3954/7/31473
    1 point
  22. 4,472 downloads

    The sound effect of Modern Sonic's quick step is bugged and doesn't play. This fixes that. Authors: Skyth, xan1242, Kagenoki and Mario Tainaka.
    1 point
  23. I'm still not sure where you're getting d3d9.dll from when downloading dxvk. I think d3d9.dll was in Waterwapergogger, but I'm not certain. (not at home currently). I'll definitely check up on the UTF-8 bug. If I find it's set up wrong I'll reinstall everything. Where exactly did you find d3d9.dll. Which link? Thanks again. EDIT: These are the files I got in my dxvk download. I think I downloaded it in the wrong place:
    0 points
  24. Years later and I'm still exactly as far as last time xD I kinda gave up when nothing I did worked. 1) New Steam install. 2) OpenAL install + dll in folder 3) WaterVaporGoggerMTFix.exe successfully deployed 4) dxvk.conf in folder with the correct refresh rate "unzip this dll and conf file next to the exe of the game." (I have no idea which dll file is being talked about. I couldn't find one in dxvk) I even got a new graphics card since last time. Radeon 9070XT. I appreciate the effort into making this work from @xator, my computer just seems to be damned. EDIT: I also tried the following: cmd.exe /c start "" /affinity F "C:\Program Files (x86)\Steam\steamapps\common\Grid\grid.exe" ... To try starting with 4 cores only. That didn't work either. None of the things I tried got me further than ~2 seconds into the splash icon after launching.
    0 points
  25. Hello! first time I share and upload something in this forum, ty for reply and ask for help, sadly I don't have that game so is hard for me test it for correctly config buttons, is this game has any console version? is better when has one cuz' is possible use as example layout.
    0 points
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