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Showing content with the highest reputation since 03/14/2025 in all areas

  1. Version 1.9.0

    7,201 downloads

    Features: Allow custom resolutions Fixed FPS cap Skip startup logos Skip credits Skip auto save warning Noise filter disable Custom save folder Konami code hotkey Increase heap and file limits Unpack: Use 7-Zip or WinRAR to unpack the zip file. Credits: glockroach - Testing Install: 1. Copy all the files to your Metal Gear Rising: Revengeance install folder. 2. Configure your options in Metal_Gear_Rising_Revengeance_PCFix.ini. (Optional) 3. Start the game. Install (ReShade, Steam): 1. Copy Metal_Gear_Rising_Revengeance_PCFix.dll, Metal_Gear_Rising_Revengeance_PCFix.ini and steam_api.dll to your Metal Gear Rising: Revengeance install folder. 2. Configure your options in Metal_Gear_Rising_Revengeance_PCFix.ini. (Optional) 3. Start the game. Install (ReShade, GOG): 1. Rename the original steam_api.dll to steam_api_GOG.dll 2. Copy Metal_Gear_Rising_Revengeance_PCFix.dll, Metal_Gear_Rising_Revengeance_PCFix.ini and steam_api.dll to your Metal Gear Rising: Revengeance install folder. 3. Configure your options in Metal_Gear_Rising_Revengeance_PCFix.ini. (Optional) 4. Start the game. Password:pcgw
    3 points
  2. For remakes, we already don't list neither the original developers nor the original publisher in the infobox as remakes don't share code with the original games. For remasters, we list the original developers because remasters are improved (at least on paper) versions of games that keep the same core under the hood, but we don't list the original publisher. For games that are the exact same product but just, for example, change publisher in their digital forms or receive a post launch update from a different dev team, we list all. I truly believe this is already the best way to handle the infobox and i don't think any change to this modus operandi is needed.
    3 points
  3. Version 1.0

    86 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the sci-fi first-person shooter game "Carnivores: Cityscape" (2002), since the game's engine, Serious Engine 1, crops the view at resolutions with an aspect ratio wider than 4:3 (Vert-). The camera FOV can be changed through the console command "/plr_fFOV <fov>", but, unlike this fix, it only changes the camera FOV, not the player model FOV. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/CarnivoresCityscapeFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to (path-to-game)/bin/. 3. Set the desired resolution to fix the FOV and FOV factor in CarnivoresCityscapeFOVFix.ini.
    1 point
  4. Hey, you're welcome. The fix only calculates the FOV based on the aspect ratio of the resolution set in the fix's ini file (when both width and height are 0, it uses the desktop resolution), it doesn't touch in anything else. About the small text and stretched HUD elements, that would be interesting to fix in the future as well 🙂
    1 point
  5. Hello @AlphaYellow! Thank you for this addon. I tried it just now and I'm curious, what does the following in the CarnivoresCityscapeFOVFix.ini file actually do: [Settings] Width=0 Height=0 Is it like that they're meant to have the game think as if it's running at that resolution so that everything that doesn't scale would look like as if it's being played at that resolution (like a text that would shrink at 4K, but looks normal at like 720p)? For now, the only thing in the game that I know that normally doesn't scale with resolution is the text in the loading screen that reads like "Precaching" and stuff in the bottom left of the screen, everything else AFAIK scales normally (I have only played the first level, don't know if there are other things that don't scale), so it becomes extremely small when I set the game to ultra high resolutions in the PersistentSymbols.ini file. However, regardless of what I set the width and height settings above to like 1280x720, 3840x2160, 7680x4320, etc. or even leave them 0 as they are, these settings don't seem to affect anything, and for some weird reason, changing the FOVFactor=1.0 line works just fine as the FOV is changing normally each time I re-launch the game. Are the width and height settings above not working for now, or is it maybe a problem on my end?
    1 point
  6. Version 1.0

    14 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and field of view in the action game "AH-64 Apache Air Assault" (2003), since the game's engine, RenderWare, only allows the game to be run at up to 1600x1200 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/AH64ApacheAirAssaultWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in AH64ApacheAirAssaultWidescreenFix.ini. 4. Once in-game, go to the video options and choose the new resolution.
    1 point
  7. Version 2.7.1

    127,639 downloads

    Features: Allow custom window resolutions Allow custom rendering resolutions Windowed mode Increase FOV Decrease FOV in cutscenes Display FMVs in 4:3 aspect ratio Display FMVs in fullscreen Disable safe mode Options menu fix Display 2D elements in 4:3 Display fullscreen pause menu Depth of Field resolution increase Shadow resolution increase Inventory resolution increase Status Screen resolution increase Anisotropic Texture Filtering Remove black bars Remove borders in cutscenes Modify fog complexity Different framerate modes Unlock Silent Hill 2 Easter eggs Restore missing dialogue sound Restore beta sound Achievements Redirect registry values from HKEY_LOCAL_MACHINE to HKEY_CURRENT_USER New save and load system Support for Silent Hill 3 Trial Version Wallhack (F1) Disable DirectX Fog (F2) Unpack: Use 7-Zip or WinRAR to unpack the zip file. Install: 1. Copy all the files to your Silent Hill 3 install folder. 2. Configure your options in Silent_Hill_3_PC_Fix.ini. (Optional) 3. Start the game with sh3.exe. Credits: 07151129 - sh3proxy WidescreenFixesPack team Password:pcgw
    1 point
  8. Version 1.1

    89 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the puzzle adventure game "Largo Winch: Empire Under Threat" (2002), since the game's engine, OpenSpace, stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/LargoWinchEmpireUnderThreatFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching in LargoWinchEmpireUnderThreatFOVFix.ini.
    1 point
  9. No problem, you might want to download the newer version, as I was able to fix the missing objects on the sides 🙂 Not sure if it's a permanent solution still though.
    1 point
  10. Yes, thank you. Loved this Game back then. Thank you for creating this Fix.
    1 point
  11. Version 1.0

    19 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, HUD and field of view in the third-person arcade racing game "Suzuki Alstare Extreme Racing" (2000). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/SuzukiAlstareExtremeRacingWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in SuzukiAlstareExtremeRacingWidescreenFix.ini. 4. Once in-game, go to the Video options and choose any resolution to apply the new one (it has to be different from the current one).
    1 point
  12. Hello, I've been a member of this wiki for a long time. I've always thought this wiki is very helpful, often containing tips, tricks and workarounds for various games. But something is missing. I realized today when my friend was unable to get "The Isle" working and I was curious what version of C++ / .NET it needs to run that this wiki does not contain the information pertaining to which versions the game requires. This would greatly improve the ease of troubleshooting (Repairing/Reinstalling the required libraries) when figuring out why a game is crashing when all other requirements are met. So, I think it'd be cool if we just updated the wiki for all games under system requirements to include: C++ Redistributable Required: YYYY .NET Framework Required: YYYY Additionally, I know we place the "Minimum System Requirements" and "Recommended System Requirements" where the developers place them, but I think we can do better - as theirs is usually a rough estimate.
    1 point
  13. Anyone who's updated to the latest official version of the game with native HDR support who's finding the hdr to be a bit dull compared to the mod, if you open up render.ini and look for a line called m_eHDRPreset and change it from 0 to 2 this will give a much wider dynamic range similar to the mod (setting it to 1 appears to be equivalent to the mods original look HDR mode)
    1 point
  14. The newest update supports DLSS 4 (310.2.1) and you can have the game use the new transformer model (Preset K) with this line edit in the renderer.ini config file. Simply change: m_bDLSSLegacyModel": true to m_bDLSSLegacyModel": false Hope this helps!
    1 point
  15. Version 1.1

    61 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the third-person racing game "Adrenalin: Extreme Show" (2005), since the game's engine stretches the view at resolutions wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/AdrenalinExtremeShowFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the FOV in AdrenalinExtremeShowFOVFix.ini.
    1 point
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