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Showing content with the highest reputation since 04/04/2025 in all areas

  1. Version 1.9.0

    7,679 downloads

    Features: Allow custom resolutions Fixed FPS cap Skip startup logos Skip credits Skip auto save warning Noise filter disable Custom save folder Konami code hotkey Increase heap and file limits Unpack: Use 7-Zip or WinRAR to unpack the zip file. Credits: glockroach - Testing Install: 1. Copy all the files to your Metal Gear Rising: Revengeance install folder. 2. Configure your options in Metal_Gear_Rising_Revengeance_PCFix.ini. (Optional) 3. Start the game. Install (ReShade, Steam): 1. Copy Metal_Gear_Rising_Revengeance_PCFix.dll, Metal_Gear_Rising_Revengeance_PCFix.ini and steam_api.dll to your Metal Gear Rising: Revengeance install folder. 2. Configure your options in Metal_Gear_Rising_Revengeance_PCFix.ini. (Optional) 3. Start the game. Install (ReShade, GOG): 1. Rename the original steam_api.dll to steam_api_GOG.dll 2. Copy Metal_Gear_Rising_Revengeance_PCFix.dll, Metal_Gear_Rising_Revengeance_PCFix.ini and steam_api.dll to your Metal Gear Rising: Revengeance install folder. 3. Configure your options in Metal_Gear_Rising_Revengeance_PCFix.ini. (Optional) 4. Start the game. Password:pcgw
    2 points
  2. Version 1.0

    38 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and field of view in the construction game "Ultimate Ride Disney Coaster" (2002), since the game only has a few selectable 4:3 resolutions by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/UltimateRideDisneyCoasterWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in UltimateRideDisneyCoasterWidescreenFix.ini. 4. Once in-game, change the resolution in the video settings to another one to apply the new resolution (this has to be done everytime the game is started).
    1 point
  3. Version 1.0

    26 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and field of view in the construction game "Ultimate Ride Coaster Deluxe" (2002), since the game only has a few selectable 4:3 resolutions by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/UltimateRideCoasterDeluxeWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in UltimateRideCoasterDeluxeWidescreenFix.ini.
    1 point
  4. Version 1.0

    13 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and field of view in the construction game "Ultimate Ride" (2001), since the game only has a few selectable 4:3 resolutions by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/UltimateRideWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in UltimateRideWidescreenFix.ini.
    1 point
  5. Awesome fix but the game crashes when exeting level's with the error "realloc relocated memory block!" NVM: Fixed by setting windows compatibility to vista.
    1 point
  6. You can use steam_api.dll from the ReShade folder instead of d3d9.dll to load the mod.
    1 point
  7. Version 1.0

    50 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and field of view in the military action simulator game "Apache Longbow Assault" (2004), since the game's engine, RenderWare, only allows the game to be run at up to 1600x1200 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ApacheLongbowAssaultWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in ApacheLongbowAssaultWidescreenFix.ini. 4. Once in-game, go to the video options and choose the new resolution.
    1 point
  8. Yeah it's quite shitty, but I still didn't wanna miss out on it 🙂
    1 point
  9. Version 1.0

    39 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and field of view in the action FPS game "Dark Vampires: The Shadows of Dust" (2005), since the game only has two 4:3 resolutions to choose from (800x600 and 1024x768). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/DarkVampiresTheShadowsOfDustWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in DarkVampiresTheShadowsOfDustWidescreenFix.ini. 4. Once in-game, go to the options and change the current resolution to the other one to apply the new resolution.
    1 point
  10. Shitty Game, but thanks anyway. 🙂
    1 point
  11. 36 downloads

    This is the extracted official Polish translation for 'Rayman 2: The Great Escape'. Tested only with the GOG version of the game, but it should work on any version of the game. In Polish: Jest to oficjalne polskie tłumaczenie dla 'Rayman 2: The Great Escape'. Testowane na wersji GOG, ale powinno także działać na innych wydaniach. Password/Hasło: PCGW
    1 point
  12. Try the newer version, as I had made a mistake in my previous code, it should now detect either version fine.
    1 point
  13. Version 1.0

    267 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the sci-fi first-person shooter game "Carnivores: Cityscape" (2002), since the game's engine, Serious Engine 1, crops the view at resolutions with an aspect ratio wider than 4:3 (Vert-). The camera FOV can be changed through the console command "/plr_fFOV <fov>", but, unlike this fix, it only changes the camera FOV, not the player model FOV. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/CarnivoresCityscapeFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to (path-to-game)/bin/. 3. Set the desired resolution to fix the FOV and FOV factor in CarnivoresCityscapeFOVFix.ini.
    1 point
  14. Sure it's understandable, I updated it now.
    1 point
  15. The fix is only designed to recognize an exe called Main.exe. If you rename it to that, it will work fine probably, but if your game version depends on that exe name, I can add support for that as well.
    1 point
  16. Thank you! Also, I forgot to mention; increasing the FOVFactor=1.0 value causes the model in the model viewer (the menu right before beginning a mission) to become small. It would be nice if it could be patched in a later update as there are may or may not be other things that are affected as well when changing the FOV value.
    1 point
  17. Hey, you're welcome. The fix only calculates the FOV based on the aspect ratio of the resolution set in the fix's ini file (when both width and height are 0, it uses the desktop resolution), it doesn't touch in anything else. About the small text and stretched HUD elements, that would be interesting to fix in the future as well 🙂
    1 point
  18. Hello @AlphaYellow! Thank you for this addon. I tried it just now and I'm curious, what does the following in the CarnivoresCityscapeFOVFix.ini file actually do: [Settings] Width=0 Height=0 Is it like that they're meant to have the game think as if it's running at that resolution so that everything that doesn't scale would look like as if it's being played at that resolution (like a text that would shrink at 4K, but looks normal at like 720p)? For now, the only thing in the game that I know that normally doesn't scale with resolution is the text in the loading screen that reads like "Precaching" and stuff in the bottom left of the screen, everything else AFAIK scales normally (I have only played the first level, don't know if there are other things that don't scale), so it becomes extremely small when I set the game to ultra high resolutions in the PersistentSymbols.ini file. However, regardless of what I set the width and height settings above to like 1280x720, 3840x2160, 7680x4320, etc. or even leave them 0 as they are, these settings don't seem to affect anything, and for some weird reason, changing the FOVFactor=1.0 line works just fine as the FOV is changing normally each time I re-launch the game. Are the width and height settings above not working for now, or is it maybe a problem on my end?
    1 point
  19. Version 2.7.1

    129,654 downloads

    Features: Allow custom window resolutions Allow custom rendering resolutions Windowed mode Increase FOV Decrease FOV in cutscenes Display FMVs in 4:3 aspect ratio Display FMVs in fullscreen Disable safe mode Options menu fix Display 2D elements in 4:3 Display fullscreen pause menu Depth of Field resolution increase Shadow resolution increase Inventory resolution increase Status Screen resolution increase Anisotropic Texture Filtering Remove black bars Remove borders in cutscenes Modify fog complexity Different framerate modes Unlock Silent Hill 2 Easter eggs Restore missing dialogue sound Restore beta sound Achievements Redirect registry values from HKEY_LOCAL_MACHINE to HKEY_CURRENT_USER New save and load system Support for Silent Hill 3 Trial Version Wallhack (F1) Disable DirectX Fog (F2) Unpack: Use 7-Zip or WinRAR to unpack the zip file. Install: 1. Copy all the files to your Silent Hill 3 install folder. 2. Configure your options in Silent_Hill_3_PC_Fix.ini. (Optional) 3. Start the game with sh3.exe. Credits: 07151129 - sh3proxy WidescreenFixesPack team Password:pcgw
    1 point
  20. Version 1.0

    16 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and field of view in the action game "AH-64 Apache Air Assault" (2003), since the game's engine, RenderWare, only allows the game to be run at up to 1600x1200 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/AH64ApacheAirAssaultWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in AH64ApacheAirAssaultWidescreenFix.ini. 4. Once in-game, go to the video options and choose the new resolution.
    1 point
  21. Hello, I've been a member of this wiki for a long time. I've always thought this wiki is very helpful, often containing tips, tricks and workarounds for various games. But something is missing. I realized today when my friend was unable to get "The Isle" working and I was curious what version of C++ / .NET it needs to run that this wiki does not contain the information pertaining to which versions the game requires. This would greatly improve the ease of troubleshooting (Repairing/Reinstalling the required libraries) when figuring out why a game is crashing when all other requirements are met. So, I think it'd be cool if we just updated the wiki for all games under system requirements to include: C++ Redistributable Required: YYYY .NET Framework Required: YYYY Additionally, I know we place the "Minimum System Requirements" and "Recommended System Requirements" where the developers place them, but I think we can do better - as theirs is usually a rough estimate.
    1 point
  22. I would like to ask the author, whether your patch can directly break through 60 FPS and reach more than 100FPS besides breaking 59 FPS and stabilizing to 60FPS. I'm in metal _ gear _ rising _ revengeance _ pcfix.ini. # Value 0 = Original # Value 1 = New 60FPS cap # Value 2 = Unlocked, use GPU driver or RivaTuner to cap FPS # Value 3 = Custom FPS cap FPSMode = 1 # FPS limit for custom FPS cap # FPSMode must be set to 3 above FPS = 60 The first of these two options is FPSMode = 1, and it does change from 59FPS to 60FPS. But the first option is Value 2 or Value 3. Whether the second option is set to FPS = 30FPS, FPS = 60FPS, FPS = 100FPS or 160FPS, the number of game frames always fluctuates between 75 FPS and 85 FPS. More importantly, choosing one of these two options will make the whole game screen twice the original speed, which is particularly fast. Of the above two options about FPS, no matter how I try, I can't break through more than 100FPS. Excuse me, is the author that there is no such related function in your patch, or is it that I didn't find the correct function?
    1 point
  23. Version 1.1

    65 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the third-person racing game "Adrenalin: Extreme Show" (2005), since the game's engine stretches the view at resolutions wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/AdrenalinExtremeShowFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the FOV in AdrenalinExtremeShowFOVFix.ini.
    1 point
  24. Sure. As you can see, the entries are misaligned and all the switches on the right are missing. It's like that for at least half the menus. Seems to happen every time with GT running in modern widescreen (native, your mod, an older WS mod from somewhere else). Without direct comparison, you wouldn't even know there's supposed to be something there. Menu just seems non-responsive and broken which can be confusing; has happened at least to one Let's Player I've watched.
    0 points
  25. I don't think this mod works properly because it breaks part of the HUD (as one can see in the screenshots) and the game's options menu too.
    0 points
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