Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 11/08/2025 in all areas

  1. Keyboard and Mouse prompts have been a part of the input template for a while, but pages don't automatically update to add it so they have to updated manually.
    2 points
  2. The Steam DRM wrapper is DRM -- there's no question about that. It's however not a proper full-blown anti-piracy solution because of the basic and standardized protection measures it employs. As Valve themselves says, it protects against extremely casual piracy (and tampering) and wouldn't prevent a motivated actor. But that's all besides the point for PCGW -- the site doesn't make a distinction between a "successful" DRM and a "so well documented and reverse engineered it's functionally useless" DRM. They're both equally treated as DRM on PCGW. That thread is insanely out of date and harkens back to the very early design and guidelines the site had over a decade ago. The modern approach and coverage of DRMs and stores (where Steam/Epic/etc games can be flagged as DRM-free) were introduced later sometimes around 2017-2019 or so. As I said in an earlier post, there's not a lot PCGW can do about this to improve it further as we've already built and implemented everything that's required to flag DRM-free titles on Steam/Epic/etc as such since years ago. Your issue, at its core, is with older unmaintained game pages and potentially incorrect DRM tracking within them and there's nothing the PCGW staff can really do about. Those pages and DRM claims needs to be gone through by an owner of said games, and then verified and updated/corrected where possible. And it is pretty much all of the game pages that would need to be gone through as most of them almost certainly lack an actual reliable reference to the DRM claim being made. And when it comes to that kind of job, PCGW is a community project where literally anyone can edit the game pages so anyone would be able to take on that kind of project upon themselves and go through and do it. The staff itself, however, will pretty much never have the time to do anything like that since their focus is on other areas.
    1 point
  3. also even valve literally says that steam wrapper is not anti piracy solution, it simply ensures that steamworks features works correctly in which steamworks is not drm as well Steam DRM (Steamworks Documentation)
    1 point
  4. Thank you, AlphaYellow, for your great work on the FOV modification for From Dusk Till Dawn. Your expertise and effort made a real difference, and the result is perfect. I truly appreciate your time and skill. Keep up the amazing work!
    1 point
  5. Version 1.0

    4 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio, field of view and HUD in the western third-person fighting game "The Shadow of Zorro" (2001), since the game only supports a limited amount of 4:3 resolutions. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/TheShadowOfZorroWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput.dll), and also extract it to the game folder. 3. Set the desired resolution in TheShadowOfZorroWidescreenFix.ini. 4. Run video.exe and choose the new resolution in the list. - Issues: :-: FMVs still run at 640x480.
    1 point
  6. Yeah spot on steam gOG are just stores with offline play not the always online crap like old Ubisoft DRM. Wiki needs to split launcher required from actual DRM to kill the FUD.
    1 point
  7. Version 1.0

    12 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the third-person survival horror shooter game "The Devil Inside" (2000), as the game crops the image at resolutions with an aspect ratio wider than 4:3 (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/TheDevilInsideFOVFix/ Instructions: 1. Extract all files to (path-to-game). 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput.dll), and also extract it to (path-to-game). 3. Set the desired resolution to fix the cropping and FOV factor in TheDevilInsideFOVFix.ini.
    1 point
  8. Version 1.0

    30 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and field of view in the hack and slash game "Dynasty Warriors 4" (2005), since the game only supports a limited amount of 4:3 resolutions. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/DynastyWarriors4WidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in DynastyWarriors4WidescreenFix.ini. 4. Once in-game, the resolution list in the video settings will be unlocked and show all resolutions reported by the graphics driver, just choose the desired resolution from it.
    1 point
  9. Yeah Elisha's DxWrapper is an important wrapper for this game Its included in this https://www.pcgamingwiki.com/wiki/102_Dalmatians:_Puppies_to_the_Rescue#Issues_fixed aswell :)!
    1 point
  10. That's brilliant, it's definitely doing something to my game, unfortunately it's messing with the camera, sometimes I'm in the void, sometimes my camera is upside down, but I'm sure I'll find a way around it. funnily enough I had just checked my email and you responded/fixed it 3 minutes ago. also, unsure if this is helpful but I am using a copy from myabandonware, I doubt that has much of an impact. Thanks for updating the fix. I appreciate it. *update* unfortunately, it is bugging with my camera, it could be the game version I am using or the crack method. I have now added a log, I've tried different FOV Factors 1.0 1.1 1.2 1.5 all of them essentially result in everything being invisible or my camera being upside down, when I ADS it's fine. I have also tried adding my resolution to the Width and Height, but if I am correct I thought that only effected the cutscenes. Apologies for this inconvenience, if there is a different game version or crack method let me know as I am happy to switch. Again, Thanks for this fix. Shellshock2BloodTrailsFOVFix.log
    1 point
  11. It should be working now, I was hooking into the wrong instructions. Also use dinput8.dll rather than winmm.dll from ThirteenAG's Ultimate ASI Loader DLL's.
    1 point
  12. It works perfectly on my PC following these steps: Install: Shellshock 2 - Blood Trails (USA DVD) Apply RELOADED crack (dated 2009-02-10) Download FOV Fix from here. Download latest ASI Loader (9.1.0 x32): https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases/download/v9.1.0/Ultimate-ASI-Loader.zip (no need to rename anything, dinput8.dll is fine) It looks great, I hope you can get it working.
    1 point
  13. Thank you, AlphaYellow, for your amazing work on the Dead to Rights II FOV modification. Your contribution greatly improves the game’s camera experience and makes it far more enjoyable to play on modern setups. I really appreciate the time, effort, and technical skill you put into creating this fix
    1 point
  14. All that info is already provided via icons and text, any specifics are mentioned in notes. Examples: Activation limit: https://www.pcgamingwiki.com/wiki/Mirror's_Edge Constant Internet connection: https://www.pcgamingwiki.com/wiki/Battlefield_2042 Description of all DRM types: https://www.pcgamingwiki.com/wiki/Digital_rights_management_(DRM) Custom Executable Generation seems to be obsolete btw: https://www.pcgamingwiki.com/wiki/Digital_rights_management_(DRM)#Custom_Executable_Generation
    1 point
  15. Version 1.2

    253 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the action game "Spider-Man 2: The Game" (2004), as the game's engine, Unreal Engine 2, crops the image at resolutions with an aspect ratio wider than 4:3 (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/SpiderMan2TheGameFOVFix Instructions: 1. Extract all files to <path-to-game>/System/. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to <path-to-game>/System/. 3. Set the desired resolution to fix the cropping and FOV factor in SpiderMan2TheGameFOVFix.ini.
    1 point
  16. Hello Himanshu, it's really a great help you've provided to the old players of Recoil game. Could you please provide me with your Telegram or whatsapp id....
    1 point
  17. I get a black screen when trying to start a race with DxWnd and the game crashes when starting the RACE button with dgVoodoo. Are there ways to fix these? Thanks in advance.
    1 point
  18. Is it a bad idea to add in a file structure for each game engine? Example: audio bin maps models scripts textures video (project name).exe
    1 point
  19. It is, indeed, a bad idea. PCGamingWiki is not a modders' resource website.
    1 point
  20. Update 20251106 @Vlad23 - Added: DisableGPUSync patch (sets r_gpuSync to 0) - Added: AttemptedOverrunStringFix patch by aluigi (fixes attempted overrun error) - Renamed: DistanceFix to ForceMaxDetail - Updated: ForceMaxDetail patch (all models use highest level of detail)
    1 point
  21. I can’t tell if you *have* patches you want uploaded or if you *want* patches to download…? Anyway, there’s a FilePlanet archive.org mirror with a ton of content: https://archive.org/details/archiveteam-fileplanet
    1 point
  22. Slight modification, adjusting also physics to 60fps from original value. Not really required as I didn't see any difference in game, but just to keep it coherent with new frame steps. Possibly more accurate.
    1 point
  23. Microsoft has released the October 28 KB5067036 Preview Windows 11 update which has fixed movie playback.
    1 point
  24. Version 1.1

    433 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the tactical FPS game "Tom Clancy's Rainbow Six: Lockdown" (2006), since the game's engine crops the view at resolutions with an aspect ratio wider than 4:3 (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/TomClancysRainbowSixLockdownFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the cropping, and camera & weapon FOV factors in TomClancysRainbowSixLockdownFOVFix.ini.
    1 point
  25. Version 1.0.0

    2,820 downloads

    This fix will correct the FOV in Hitman: Blood Money and allow you to play at arbitrary resolutions. Unzip the contents of the archive to your Hitman: Blood Money install directory. You can edit h4.ini to select your resolution. Should work with both Steam and GOG versions. This is nemesis2000's widescreen fix for Blood Money. Uploaded here because the original website is down.
    1 point
  26. Version 1.1

    108 downloads

    This is a Cheat Engine table file intended to fix the FOV issue in March! Offworld Recon (2002), as the game's engine, LithTech Talon, stretches the image at resolutions with an aspect ratio wider than 4:3, due to it having a permanent horizontal FOV (vertical FOV is the same as 4:3 (78º), so it's not an issue). Supported aspect ratios: 1.85:1, 2.39:1, 2.76:1, 12:3, 15:4, 15:9, 16:9, 16:10, 21:9 (2560x1080), 21:9 (3440x1440), 21:9 (3840x1600), 32:9, 32:10, 45:9, 48:9 and 48:10. Credits also go to: Automaniak Instructions: 1. Set your resolution in <path-to-game>/autoexec.cfg. 2. Look for the lines "GameScreenHeight", "GameScreenWidth", "SCREENWIDTH" and "SCREENHEIGHT". 3. Start the game (don't go to the video options or the custom resolution is lost). 4. Alt+tab and open Cheat Engine. 5. Open the game's process (lithtech.exe) and open the cheat table provided in the fix: March Offworld Recon - FOV Fix v1.1.CT 6. Once the scripts appear in the address list in the box below the main one, first tick the "Active" box of the "Weapon HFOV" and "Camera HFOV" scripts that correspond to your desired aspect ratio, a red cross will appear to let you know both scripts are working. 7. Go back to the game and start a new level or game. That's it.
    1 point
  27. Version 1.0

    1,047 downloads

    The tool forces the game to use the desktop resolution, removing black bars. Unlike the existing solution, it works with the Microsoft Store / Game Pass version of the game and doesn't rely on the aspect ratio bytes. Unpack the archive with software like PeaZip. The password is pcgw Launch the game first, then the tool. Press the hotkey as shown In the game, make sure to start a new game or continue, then navigate to Settings - Graphics - Resolution and switch to anything. All trainers based on CE components may trigger some anti-virus software. Tested the latest Xbox Game Pass version at 2560x1080, 3440x1440, 5760x1080 and 11520x1080. You can buy me a coffee here.
    1 point
  28. Unfortunately it doesn't work on versions different from the English one. Is there a way to fix this?
    1 point
  29. After writing about Steam DRM, I came to a realization about Steam. I noted on the wiki article reasons that developers use Steam DRM. Two in particular stands out for the purpose of this discussion: piracy curbing, and ensuring Steamwork API is initialized. Neither of those two reasons are forced by Steam itself. This is evidenced by the presence of many games on Steam that have no DRM whatsoever, and not even integration with Steamworks. If DRM was forced by Steam, those games wouldn't exist in their DRM-free form. Steam itself is a content delivery system, storefront, and community. The only reasons it can feel DRM-like is because of the choices made by developers and publishers. With regards to curbing piracy, this choice is made by the developers and publishers. DRM is more effective than nothing, and for this purpose games can have Valve's DRM schemes (Steam DRM or CEG) or third party DRM applied. Steamworks can also be a form of DRM, ensuring that Steam is running with an account that actually owns a game. This is developers and publishers explicitly adding DRM. This can be done to games where their executables are originally DRM-free, and can be found DRM-free on other platforms in addition to Steam. In fact, developers can choose to wrap Steam DRM protected executables with another DRM scheme. It's completely up to them. Steamworks integration is a somewhat more interesting approach to DRM. Steamworks in itself is not DRM. It is the developers' insistence that the APIs be available and their reluctance of adding error handling code or code to allow games to run without Steamworks being available that leads Steamworks in becoming a kind of DRM. It is perfectly within the realm of reality to create games that takes advantage of Steamworks features while still working properly when Steam is not found. Examples of such games include Psychonauts, Scribblenauts Unlimited (less custom objects), and various UDK games. In the cases where no additional DRM is present but the game has Steamworks integration, the only reason those games are not DRM-free is because the developer didn't put in any effort to make it DRM-free. Perhaps they wanted a little bit of piracy protection too. In conclusion, you can't call Steam, the platform, a type of DRM. It is not like conventional DRM schemes where the executables have been modified so they can only run being intact and with the DRM system active. Steam poses no such requirements, and it is only through developers and publishers' choices where games become dependent to Steam. Edit: After further discussion, I would like to add that Steam being the sole distributor of some games does not make it DRM either. Again, it is the developer/publisher's choice to distribute solely through Steam, and that Valve does not demand exclusivity. Similarly, lack of refunds and resale is not sufficient to prove that Valve is using technological measures to prevent said refunds and resale. It could simply be that no mechanisms for refunds and resale have been implemented, or that policy dictates so.
    1 point
  30. 250 downloads

    Original file: http://www.fileplanet.com/53677/50000/fileinfo/Gunman-Chronicles-Demo This is the Gunman Chronicles demo. It is the latest version available. The demo comes with 2 single player levels (one which is exclusive to the demo).
    1 point
×
×
  • Create New...