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The website is too bright and it needs a "dark mode" to make it more comfortable for us. I made a very simple example in GIMP. The white parts are changed to value 95, the availability box to 90 and background is set to 80. Even this minor change makes it more comfortable to look at, while it doesn't impact the overall design. This would be a good enough start, but others may like even darker mode.4 points
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Medal of Honor: Pacific Assault Widescreen Fix
drebin1926 reacted to zoli456 for a file
Version 1.0.2
16 downloads
This package contains a widescreen fix for Medal of Honor: Pacific Assault. Installation Extract all files into the game's installation directory and use mohpa_setup.exe to set the resolution. Features Unlocks all screen resolutions in the resolution selector. Scales the field of view (FOV). The scaling factor can be configured in scripts/MedalFixer.ini. Fixes stretched 2D interface elements. Skips the intro videos. Allows the frame rate limit to be customized. Fixes the aspect ratio of pre-rendered videos. Fixes loading screen scaling. Removes black bars from cutscenes. Removes the black bars from the pause menu. Notes Aspect ratios wider than 16:9 may exhibit visual issues. EA app version may refuse to load the mod.1 point -
Version 1.2
2,254 downloads
This mod enables a custom variable that helps with camera and animation stuttering in the game. No additional tools needed. The existence of this variable was discovered by Alex Battaglia from Digital Foundry's team. You can read the full article and watch the video about it here Unzip and drop the files in the game's executable folder ( <path-to-game>\SwGame\Binaries\Win64). The fix comes enabled by default but you can use SurvivorAnimationStutterFixLite.ini to disable / enable the fix or the logging. This mod is developed for Patch 9. Use Version 1.1 if you're having problems enabling the mod with 1.2. This older version uses a different injection method based on UE4SS instead of memory injection. It includes a lightweight version of this program needed to run the console and set the variable to 1. Thanks to ThirteenAG for Ultimate ASI Loader as it is used as dll injection method and to UE4SS project for the alternative method. The lifelong battle against stuttering is a heavy burden, but it ultimately yields magnificent results.1 point -
I recently played through Doom + Doom II and I noticed some bugs. For example the text glitches out of screen as you can see in the screenshot. Additionally the Menu often shows controller glyphs even when I play with mouse and keyboard. And the last bug I noticed is that the glyps in the rebind settings are not translated (shown in the second screenshot). Are there any solutions for these problems? I use the GOG version on Linux with Proton 10.1 point
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The Sting! - FOV Fix
superb_lobster reacted to AlphaYellow for a file
Version 1.0.2
129 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the action puzzle game "The Sting!" (2001), since the game stretches the view at resolutions with an aspect ratio wider than 4:3. This fix supports the English, German, Spanish, Polish and Russian versions. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/TheSting!FOVFix Credits also go to: AuToMaNiAk005 Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in TheSting!FOVFix.ini. Issues: - Mouse hitbox/input remains misaligned to the original 4:3 area, so clicks register offset horizontally.1 point -
Hitman: Codename 47 - Widescreen & FOV Fix
arhumSearcher reacted to Narzoul for a file
For those looking for nice anti-aliasing after trial and error I found a perfect fix, which might or not work for some users: 1.Download either this Hitman: Codename 47 - Widescreen & FOV Fix or Nemesis2000's Widescreen Fix, which works for you best, for me since I have old PC on Windows 7 I use Nemesis2000 Fix. 2.Download Latest Dxwrapper Version and chose dx7.games.zip, then extract the files to the game directory, overriding the ones for Nemesis2000 Widescreen Fix, if you chose to go with this one. 3.In dxwrapper.ini config file change these lines to these down below: [Plugins] LoadPlugins = 1 LoadFromScriptsOnly = 1 [Compatibility] Dd7to9 = 1 [d3d9] AnisotropicFiltering = 16 AntiAliasing = 8 4.In scripts folder find h47.ini and edit your wight and height to say 1360x768 for example or 960x540 or 960x720 (it might crash for some users), for me since I have ATI Catalyst Control 13.4 with ATI GPU Scaling to fullscreen stretching, so it works for me, but not might for you. P.S. Disable Texture Compression, Palette Compression and Vertex lighting in Graphic Option, since they don't do anything but will either worsen quality or cause glitches. Also Check for more detail Dxwrapper Configutration. That's it. have fun.1 point -
Huh, nice caught. I've moved the fix to the article.1 point
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The most likely reason is licensing and packaging decisions. Ubisoft Connect and GOG typically sell the base Rainbow Six (1998) game, while the expansion Eagle Watch was released separately and was not included in all later digital re-releases. Besides Black Ops, you can also look for Rainbow Six Gold Pack or Gold Edition.1 point
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Barbie Horse Adventures: Mystery Ride - Widescreen & FOV Fix
rezzy reacted to AlphaYellow for a file
Version 1.4
497 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and field of view in the third-person adventure game "Barbie Horse Adventures: Mystery Ride" (2003), as the game only runs in 640x480 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/BarbieHorseAdventuresMysteryRideWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired FOV factor in BarbieHorseAdventuresMysteryRideWidescreenFix.ini. 4. In the startup launcher, select the desired resolution from the list. - Issues: :-: Menus and HUD are stretched.1 point -
DirectMusic Fix
taxakla reacted to tyrannowright for a file
This current build has too many errors on my end that prevent me from executing it properly. A practical pain after rebooting and checking the game (Unreal II, for example) for results numerous times. I went searching and found this in a Draken forum post that actually worked for me if anyone else is having issues. DirectMusic_Fix_64-Bit.zip1 point -
1 point
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Version 1.0.0
21 downloads
This is a Xdelta3 patch that can downgrade Indy3d.exe from the GOG version of the game (Steam is untested but should still work) to the 1.0 version, which is identical to the one found on the retail release. Users will need to provide their own Indy3D.exe file. The purpose of this patch is to allow the digital distributions of the game to be used for the Open Jones 3D Engine which is an open source engine made for the game. Although the engine is compatible with the Steam and GOG releases, Version 1.0 of Indy3D.exe is a hard requirement to use the engine and can only be obtained from the retail release. This patch makes it so it can be obtained by downgrading the file instead. How to use Download and extract the xdelta file somewhere on your PC Go to this Online Delta Patcher. For "Source File" navigate to <path-to-game>/Resources and choose Indy3D.exe. For "Patch File" navigate to where you extracted the Xdelta file and select it. Click "apply patch" and download the new exe file. Rename the downloaded EXE file to Indy3D, and navigate to <path-to-game>/Resources. Backup the original Indy3D.exe first then replace it with the new EXE. You can now use the game with the Open Source Engine by following the instructions on its GitHub page. Verifying the patched file: The patched file should have this SHA-256 Hash: 3fbaf8cd401b4af80967cbe42e3420fb803288b336ebbe72a9a01b6dfd661a531 point -
Shogo: Mobile Armor Division - FOV Fix
Walikor reacted to AlphaYellow for a file
1 point -
Add field for non-widescreen aspect ratios within Video
gooddoyou reacted to TheGershon for a topic
As a majority of new releases lack support for 4:3 and other resolutions narrower than 16:9/16:10, information on whether a game supports non-widescreen aspect ratios can be useful for many players, namely those gaming on CRTs or just very old monitors. Simply relying on "Widescreen resolution" not being supported doesn't account for games that support both families of aspect ratios. Ideally, the most informative solution would be to add a section listing all supported aspect ratios, but that's obviously quite a lot of work. Having an optional field for 'Standard-resolution' or 'Non-widescreen aspect ratio' is a nice middle ground imo.1 point -
Add field for non-widescreen aspect ratios within Video
gooddoyou reacted to bedstraweve for a topic
I like the idea, though I wonder how difficult it would be to keep accurate over time. Especially since patches and updates sometimes add or remove aspect ratio support later on. Would this be community-maintained or editor-maintained?1 point -
Forgot to add: if you want to play the expansion, you can download RS Black Ops 2.0: https://www.moddb.com/mods/rainbow-six-black-ops-20 This is not the only example I can think of. On GoG, Ghost Recon doesn't include the 2 expansions (Desert Siege and Island Thunder), yet somehow Steam has them (if you buy them). ARMA Cold War Crisis (formerly Operation Flashpoint) doesn't have the Red Hammer campaign, and so on.1 point
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Most probably licensing issues. That, or Ubisoft never bothered to sort their old franchises out because they lack interest and are too busy releasing DLC, which is more profitable to them. It's a pity, but they aren't interested in preserving old games like we do. It's a matter of business for them.1 point
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Is there any cheap PCs with gog.com rereleased games?1 point
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Add GOG.com re-release date to Template:Infobox game
gooddoyou reacted to miller11568 for a topic
Add GOG.com re-release date to Template:Infobox game as well as Template:Infobox_game/row/date. Thanks in advance.1 point -
Version 2.1.0
34,131 downloads
Features: Allow custom resolutions Allow 30 FPS in cutscenes Disable Maximized Windowed Mode on newer Windows versions DirectX 12 Support Restore missing hauntings Increase the resolution of background screens Increase FOV Fix map aspect ratio Disable system check Disable safe mode Disable cutscene borders Modify blur effect PS2 like brightness Anisotropic Texture Filtering Invert X and Y axis Modify sensitivity Use HKEY_CURRENT_USER instead of HKEY_LOCAL_MACHINE Install: 1. Copy all the files from the GOG or Retail folders to your Silent Hill 4 install folder. 2. Configure your options in Silent_Hill_4_PC_Fix.ini. (Optional) 3. Start the game with SILENT HILL 4.exe. Credits: dns - Silent-Hill-4-Wide-Screen-Patch WidescreenFixesPack team HunterStanton Password:pcgw Note: Windows 11 update KB5064081 (August 29, 2025 Preview) have broken FMV playback in Silent Hill 4, they play corrupted.1 point -
Hitman Contracts - Silver Contracts Patch
gottwald reacted to silverkeeper for a file
Version 1.0.0
1,374 downloads
This patch includes most changes done by Hitman Contracts Unofficial Patch up until v1.2, updating, changing or omitting some of them. Look at "Unofficial patch changelogs.txt" for reference; this Readme outlines every difference, in any case. Since v1.3 Hitman Contracts Unofficial Patch introduced AI upscaled textures, probably to balance the addition of Blood Money's higher definition textures. They look pretty bad; even 47 and the restored women and gang biker bartender skins got upscaled. On top of that, the mugshots of the targets in the pause menu got corrupted somehow in v1.4. iSsueS hasn't touched their patch since 2023 and these, ahem, issues bothered me to no end, so with a miraculous backed up v1.2 Unofficial Patch and GlacierTEXEditor I digged into the patch's files to decide what was worth leaving in. Install instructions For starters, backup your game folder if you are copy-and-replace-click-happy. Every .zip in the game and logo videos will get replaced. Copy everything inside the "COPY THIS CONTENT TO THE GAME FOLDER" and do just that. This patch doesn't include the Widescreen patch or EAX support, you'll have to open the v1.4 Unofficial Patch .exe as a compressed file to extract the necessary files. It also includes custom configuration (such as setting resolution to 800x600, more on why on the note below) and keybinds. Don't replace HitmanContracts.cfg and HitmanContracts.ini if you want to keep yours. Lastly, both d3d8to9 and DXVK wrappers have been added. The former is aimed for Windows while the latter is for Linux, but you can try both as a Windows user. Copy the content of their respective folders to the game folder. Note about discarding the Widescreen patch and EAX The former causes more issues than it's worth. UI scaling is non-existent, making text extremely tiny; loading screen artwork looks glitched, and graphical effects don't scale well. 800x600 is the highest resolution where UI scale looks correct. As for EAX, I couldn't manage to make it work for the life of me. I'm running the game on Linux with Wine so I can't test this for Windows. But I've tried the latest DSOAL and OpenAl releases, as well as some Windows registry stuff necessary since W10... Credits - iSsueS for their fixes in Unofficial Patch - BurntShrimp for compiling all the current fixed OpenGL effects to the DX renderer as an .asi patch: https://www.vogons.org/viewtopic.php?p=1364362#p1364362 Changelog v1.0 - .exe with fixed graphical effects replaced by .asi patch compiled by BurntShrimp from VOGONS forum, making separate .exes for Steam and GOG releases unnecessary. - Ultimate ASI Loader v9.0.0 included for the .asi patch; check their repository for valid filenames of the injected .dll file, in case you want to use another mod that uses the "dinput8.dll" filename. - Added d3d8to9 v1.13.0 and DXVK v2.7.1 wrappers. - Save folder included in the main mod for rare cases where the installer doesn't create it, which prevents saving between missions at Professional difficulty. Optional 100% completed save from Unofficial Patch included in a "Completed_Save" folder. - Null brand & logo video files from Unofficial Patch included. Makes the game boot with the Contracts intro video. - All fixed, non-upscaled textures since Unofficial Patch v1.2 included. Highlights: unused High Definition 47 skin in Contract's files, Blood Money snipercase texture, PS3 uncensored character skins. - Unused blood decals in the Training level have been imported to all Contracts missions. Discarded the Blood Money decals in Unofficial Patch as a result. - Vanilla Main Menu logo without the Unofficial Patch footer restored, while keeping the fix for the weird white line in vanilla's texture.1 point -
We need a "dark mode" for the website
rodrog reacted to Alice Carry for a topic
I completely agree! A dark mode option would make browsing much more comfortable, especially for extended periods. Your example in GIMP sounds like a great starting point—just reducing brightness slightly can make a big difference. Maybe adding a toggle option with different darkness levels would cater to everyone’s preferences. Hope the devs consider this!1 point -
1 point
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Version 1.0.0
2,405 downloads
Requires ThirteenAG's Universal ASI Loader and optionally Zolika1351's GFWL Protection Disabler if you want to use it with GFWL. Simply drag eASIer.asi & eASIer.txt to the root directory of K&L alongside UAL's dinput8.dll & GPD's GFWLProtectionDisabler2019.asi (if using GFWL Protection Disabler) and start the game. The number 246 in the eASIer.txt file can be changed up or down to a max of 255 to increase or decrease FOV accordingly. Credit to HackMan128 and his ASI plugin "eASIer" (permission was given to include it in this fix), along with czarman for finding the value that changes FOV. This is only tested on the Steam release.1 point -
Its not only for Chrome, you can install it on Opera and Fierfox as well. Many companies don't give a shit about such simple thing as dark mode, even if it takes like 1 hour to make(it took me around ~40 minutes to do dark mode for the main site and forum). They did only one mode so why doing other? What matters is that it just works, and here is where community arrives. For example Google, they didn't make dark mode for they search engine(and most of their websites) on desktop(theres one for Android 10+, maybe IPhones as well idk about that), so community did it for them, and most of them looked like total mess or just didn't work at all, but some of them(especially mine) work absolutely great. If they don't want to do something, do it yourself. But you're still right. They should add built-in dark theme.1 point
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It's weird. I thought PCGW already had a dark theme but I couldn't find it. So I googled it and google took me here. So I guess it never had one? Then what site was I thinking of...? Yes. PCGW needs a dark theme. I can't believe dark themes are still an afterthought for GUI designers in 2021. ↓ Me using the internet in 2021. ↓ ↑ Me using the internet in 2005. ↑1 point
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Totally agree. Dark reader doesn't work too well for it unfortunately. Would love to have a proper dark mode.1 point
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We need a "dark mode" for the website
rodrog reacted to Suicide machine for a topic
Good idea, but sites like awful like this 😞 Has issues in the same places where I had it when I tried overriding styles.1 point -
The file is now available from the files section:1 point
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I did managed to find a working copy and reuploaded it on the Files section. Btw, neither the archive.org page or the original site show a link, I just see a blank space where the link should be. I think this could be closed since it's solved, I'm waiting for approvation on the upload, meanwhile I did make a backup copy of the rar file.1 point
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Hexen 2 - Ultrawide and MultiMonitor
vampireamorph reacted to Andytizer for a file
1,573 downloads
Baseline (Widescreen) Solution & Issues New Solution - 2 Options for Widescreen Support. 1. Download this MOD Hexen II retextured - jsHexen 2 engine. It adds options for higher screen resolutions - See WSGF Links. 2. Download this MOD FTEQW. It adds options for higher screen resolutions and a FOV Slider - See WSGF Links. Ultra/Super-Wide (21:9/32:9) Specific Solution & Issues For Ultra-Widescreen only MOD 2. Download this MOD FTEQW. It adds options for higher screen resolutions and a FOV Slider - See WSGF Links. Eyefinity / Surround Specific Solution & Issues For Multi-Monitor only MOD 2. Download this MOD FTEQW. It adds options for higher screen resolutions and a FOV Slider - See WSGF Links. 4k UHD Specific Solution & Issues Stereoscopic-3D Solution & Issues1 point -
Details of the project are here: http://pcgamingwiki.com/wiki/PCGamingWi ... nt_Project As part of the first batch, GOG.com have kindly gifted us in Batch #1: The 11th Hour 1nsane The 7th Guest 99 Levels to Hell A New Beginning - Final Cut Advent Rising Age of Wonders Age of Wonders 2: The Wizard's Throne Age of Wonders: Shadow Magic Alan Wake Alan Wake's American Nightmare Alien Breed - part of "Alien Breed + Tower Assault" Alien Breed: Tower Assault - part of "Alien Breed + Tower Assault" Alien Nations Alien Shooter - part of "Alien Shooter + Expansions", obviously includes expansions These games will be made available in a new GOG.com press account I will make available this evening. If you would like access please leave a message or add me on gchat: andytizer@gmail.com. We will be providing access to a limited number of dedicated contributors. Over the next 24hrs we will be rolling out the project and announcing it via our sitenotice and other channels.1 point
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The infobox isn't the ideal place for this. Games with source code available will usually have multiple community projects to choose from and/or have the active project hosted somewhere separate from the initial source code release so there isn't a single best site to link to.1 point
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(Sorry, not sure if this topic should go to Help or Development.) For games and engines that are open-source where should source code location (e.g. web address) be displayed if it is different from homepage and Availability links? Right now i added it to "General Information" for one game, but my intuition says that its place should be in the Infobox perhaps.1 point
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Devil May Cry 3 Missing music
ProjectXsent reacted to Kowlbean1 for a file
1 point -
4,170 downloads
Article: Tomb Raider: The Angel of Darkness Remastered PS2 FMVs for PC. MPEG-1 with MP2 192 Kbps audio has been overcome by MPEG-2 codec with twice the bitrate and LPCM. Gamma levels have been also adjusted. All credits to rewak Included localizations are: German, French, Italian, Japanese, Korean, Polish, Brazilian Portuguese, Russian, Spanish, English.1 point -
Hitman 2: Silent Assassin patch
gottwald reacted to ThatOneReaper for a file
1 point -
Hitman: Contracts - Patch 1.74
gottwald reacted to Suicide machine for a file
5,341 downloads
Crash Fixes: Fixed crash on ATI Radeon 8500, 9000 and 9200 on startup. Fixed crash when Restarting Asylum Aftermath level numerous times. Fixed crash when user got shot after reviving HM from slow-mo death sequence. Fixed crash while watching the free agent cut scene on the Lee Hong Assassination level. Fixed crash when user saved whilst highlighting an action (such as Pick lock, jump balcony, Change Clothes, Place sign etc). Fixed Crash with Post-Filter on High: After death sequence inside the manor on Beldingford Manor level, or inside meat plant on Meat King level. Graphical Fixes: During and after "free agent" cut scene on Lee Hong Assassination level screen would turn black. With Post-Filter set to High, would cause screen to go almost jet-black on "Hunter and the Hunted" level when user by rooftop location. Post Filter set to High made sniper scope blurry. Other Fixes: Unable to fire sniper rifle if 'fire' is set to Right Mouse button 47 could get stuck in the first door on Asylum aftermath level. Loading a save game transported 47 to a different location on Lee Hong level. Credits do not appear at end of game.1 point -
I added it out of convenience, but it became a bit of a hassle to keep up to date. If anyone wants to update it feel free.1 point
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Also, i noticed that the gogmix of games hasn't been updated and it only shows maybe 20 games on the mix, is the GOGmix still a priority?1 point
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I still have access, yes. However I'm not sure if any games have been added in a while due to the slow pace at which we've been adding games recently.1 point
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1 point
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Following a conversation with Piotr, GOG.com games are now added back into the press account where all future titles will be shared. If you have access to the account you should be able to see a new batch of games. If you're interested in getting involved please contact me.1 point
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I've been speaking to Piotr, and future GOG.com review codes will be made available on an individual basis. Therefore when we get the next batch of games, I'll be posting them up in the Assignments forum for people to apply to. You are free to pre-empt me and post up multiple requests for ANY GOG.com game.1 point
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Shared account details provided for moderators Pridit, Nicereddy and Soeb. If anyone else requires, please let me know. I'm going to do some work on writing up the enhancement project.1 point
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Wow that's incredibly generous of GOG, I'm glad we're finally getting some recognition that will be able to help us create better articles for more games.1 point