Jump to content

About This File

TL;DR

This mod allows you to customize various aspects of the game, including the user interface, controls, visuals, notifications, sounds and more. It is simple to install and comes with a GUI for easy configuration.

Quick start guide:

  1. Extract the files of the archive to the release sub-folder of the game. For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\"
  2. Use the PreyInterfaceCustomizerGUI to change the settings as desired
  3. Start the game like you would normally, for example directly through Steam or Big Picture mode


Features

The Prey Interface Customizer (PRIC) is a user experience customization mod for Prey (2017). It provides a wide variety of options to customize the UI, controls, visuals, notifications, sounds and more.

Its features include:

  • Control over the visibility of individual UI elements, including the health/armor/PSI bars, objective markers, pickup log, button tutorial prompts, item highlighting, as well as various notifications, such as objective updates
  • Fine-grained settings, such as only disabling side-mission markers while keeping the main-mission markers visible
  • Dynamic UI mode, which shows elements only with a hotkey instead of disabling them completely
  • Options to disable various notifications sounds, such as enemy behavioral cues, objective updates or the ring sound for incoming audio messages
  • Options to change the crosshair style and vertical position
  • Options to adjust the weapon FOV or having a fixed FOV during sprinting
  • Options to use non-standard bindings, such as scrolling through your quickbar items or directly using a medkit without having to open the spiral wheel
  • Options to alter the interaction with screens, such as proper mouse cursor support or direct control via the attack key (aka )
  • Options to adjust the sensitivity scale when sprinting or zooming
  • Option to skip the second loading screen
  • Options to skip intro videos, disable motion blur, set the image sharpening amount or disable the crouch vignette
  • Option to force PS4 controller prompts
  • Easy installation and configuration via a GUI


Instructions

Supported Versions

This mod is designed for the latest, fully patched version of Prey and the Mooncrash DLC and might not work when used with older or otherwise modified executables.

  • Steam v1.10
  • GOG v1.10


Note that the mod currently does not work with the demo version of the game.

Install

The mod does not make any permanent changes to the game or to Windows and can easily be removed.

  1. Extract the files of the archive to the release sub-folder of the game. For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\"
  2. Use the PreyInterfaceCustomizerGUI to change the settings as desired*
  3. Start the game like you would normally, for example directly through Steam or Big Picture mode


Note that the GUI is for configuration only and does not have to be running for the mod to work.

*If the GUI does not work probably, you might miss some of the requirements. See the  section for details

Uninstall

  1. Remove all files starting with PreyInterfaceCustomizer as well as the dinput8.dll from the release sub-folder of the game


Presets

The mod comes with three standard configuration presets:

  • Default: All UI elements, notifications and sounds are enabled. This should be equivalent to the unmodded version of the game
  • Reduced: Removes UI elements, notifications and sounds that are unnecessary or are already conveyed in other ways. Additional elements, such as objective markers are only visible in the Dynamic UI. This preset is designed in such a way that it should be usable by an observant player on the first playthrough
  • Immersive: Removes all UI elements, notifications and sounds that are not absolutely essential to playing the game. This preset expects a certain knowledge of the game by the player and is probably not suitable for a first playthrough


Note that these settings are just templates and can be adjusted as desired.

Known Issues

The  option is currently broken and not working as intended.

Additional Information

Antivirus Software

Since this mod consists of an executable DLL file that uses  such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.

If you lack the trust in random people on the internet – and I would not blame you – feel free to use a meta online virus scanner like VirusTotal to verify the file.

GUI Requirements

The GUI requires both the Microsoft Visual C++ Redistributable 2019 and .NET Framework 4.7.1 packages to work; which should already be installed on most systems. If you are having problems starting the program, you can download the required versions either through a recommended Windows update (Windows 7 and later) or at Microsoft here and here.

Loading Other Fixes/Mods/Injectors

To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.

File method:

The mod will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll.

Folder method:

The mod will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.

Input Bindings

The GUI allows the binding of an action to an arbitrary combination of keys and buttons on the keyboard, the mouse or an XInput compatible controller. The system purposefully does not restrict conflicts, so multiple actions can be bound to the same key.

Key Names:

In case of the keyboard there might be a discrepancy between the key that was pressed and the one that is displayed. This is because the names are automatically translated based on the keyboard layout by using a Windows function. However, the mod always uses the physical keys as they were used during the creation of the binding, independent of the name that is displayed.

Modifiers:

Modifier bindings can be created by just using the corresponding key combinations. If you bind one action to Space and another another to LCTRL + Space and a third one to LALT + LCTRL + Space, only one of them will be triggered when Space is down, depending on the state of LCTRL and LALT. The system is not restricted to the usual modifier keys ALT, CTRL or SHIFT. Any key or button pressed before another acts as a modifier for the next one. Note that the order of the keys or buttons is only relevant during the binding process to distinguish bindings with the same modifiers. In the above example, Space could be held down and the other actions triggered by pressing LCTRL or LALT afterwards.

Acknowledgments

I would like to thank all those people who created the original file replacement UI mods for Prey. Although it is a great game, I would have certainly enjoyed it a lot less without them.

Contact And Support

If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.

Version History

 

v1.7:

  • Added support for non-Denuvo Steam version of the game

v1.6:

  • Added support for GOG version of the game


v1.5:

  • Upgraded main game and Mooncrash support to game version v1.10


v1.4.6:

  • Upgraded main game and Mooncrash support to game version v1.09.5


v1.4.5:

  • Upgraded main game and Mooncrash support to game version v1.09
  • Removed XInput fix option since the issue was officially fixed with the last patch
  • Adjusted the PS4 prompt option to work independently of the removed XInput fix


v1.4.4:

  • Upgraded main game and Mooncrash support to game version v1.08


v1.4.3:

  • Upgraded Mooncrash support to game version v1.07


v1.4.2:

  • Added non-standard binding to quick use an armor repair item
  • Fixed various issues with non-standard keybindings in both the main game and the Mooncrash DLC
  • Fixed sprint and zoom sensitivity scale options for Mooncrash DLC
  • Fixed various display issues with UI elements in dynamic mode


v1.4.1:

  • Fixed a crash that occurred in some parts of the Mooncrash DLC


v1.4:

  • Upgraded the mod to game version v1.06 and added support for the Mooncrash DLC


v1.3.2:

  • Fixed a bug that caused the game to sometimes crash when using dynamic mode after a quickload
  • Fixed a bug that caused UI elements to sometimes not be shown in dynamic mode


v1.3.1:

  • Fixed a bug that caused the status sound setting to be ignored


v1.3:

  • Settings are now applied correctly when a level is loaded for the first time within a playthrough
  • Added option to lock the camera and enable free cursor control of interactive screens
  • Added option to directly control interactive screens  with the attack key (e.g. the left mouse button)
  • Added options to set the sensitivity scale when sprinting or zooming
  • Added options to change the weapon FOV or prevent FOV changes during sprinting
  • Added option to disable the crouch vignette effect that darkens the edges of the screen when crouching
  • Added option to set the vertical reticle/crosshair position
  • Added option to disable reticle/crosshair entirely
  • Updated the address system to increase the compatibility with modified versions of the game
  • Updated the loading system to add support for remote loading of additional DLLs for increased compatibility with other mods (see Loading Other Fixes/Mods/Injectors)
  • Updated the GUI to .NET version 4.7.1 to fix a problem where the program would crash on startup


v1.2.4:

  • Solved compatibility issue with ReShade


v1.2.3:

  • Controller movement no longer gets stuck on interactive items when using PS4 prompts


v1.2.2:

  • Added option to skip the second loading screen
  • Added option to select what button prompts are shown when using the XInput fix


v1.2.1:

  • Fixed a loading issue that occurred on some system configurations


v1.2:

  • Completely revised the Dynamic UI system. With a few exceptions, all elements should now behave as expected when using the Dynamic UI binding
  • Added Dynamic UI option to control the highlighting/glow of items
  • Added Dynamic UI options to control button prompts in interaction and quick loot windows
  • Added Dynamic UI options to control various notifications, such as objective/task updates, location discovery, item pickups and more
  • Added sound option to control behavioral audio cues of enemies
  • Added sound option to control the ring before an incoming audio message
  • Added sound options to control various notifications, such as objective/task updates, location discovery, item pickups and more
  • Added options to skip intro videos, disable motion blur and set the image sharpening amount
  • Revised the layout of the GUI
  • Fixed various display bugs and crashes


v1.1:

  • The repair icon option does now work correctly
  • The mod does no longer lead to a crash when starting a new game instead of loading an existing save game
  • Buttons bound ingame no longer become unresponsive when using a key binding of the mod


v1.0:

  • Initial public release


 


What's New in Version v1.3.1   See changelog

Released

  • Fixed a bug that caused the status sound setting to be ignored



User Feedback

Recommended Comments

Tried it yesterday on the GOG release of the game, and the customizer failed to apply its modifications due to a mismatch of bytes in the EXE. I made sure I was using the main EXE, and not the Mooncrash EXE.

Share this comment


Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
  • Found PCGamingWiki useful? Please consider making a Donation or visiting our Patreon.
  • Similar Content

    • By Methanhydrat
      TL;DR
      The Youngblood Tweaker is a mod for Wolfenstein: Youngblood. It includes options to scale player and enemy damage, adjusting the amount of head bobbing, disabling various HUD elements and more.
      Download Sources:
      PC Gaming Wiki Quick Start Guide:
      Extract all files to the game’s installation folder (e.g. "C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein Youngblood\"). Start the YoungbloodTweakerGUI.exe to configure the mod (might require .NET runtime 3.1.0). Start the game as usual (e.g. through Steam). Features
      The features of this mod include:
      Adjusting player and enemy damage Disabling various HUD elements, such as enemy healthbars, objective markers, minimap or the crosshair Adjusting the amount of head bobbing when moving or turning Forcing the FOV outside the range that can be set ingame Disabling rendering of the fog Supported Versions
      This mod is designed for the latest version of the game and might not be compatible with older or modified executables!
      Steam (international version) Steam (international demo version)
    • By filoppi
      Nioh2Resolution Adds support for any resolutions to *Nioh 2: Complete Edition* on PC (UI isn't perfectly scaled).
      Credit to LennardF1989 for the original Nioh 1 version.
      ## How to use?
      1) Download the latest release of Nioh2Resolution.
      2) Save the content of the archive to the root of the *Nioh 2: Complete Edition* game-directory (Defaults to `C:\Program Files\Steam\steamapps\common\Nioh2` for Steam installs) (you can delete it later on)
      3) Run `Nioh2Resolution.exe` and follow the instructions.
      4) Start the game and set the resolution to the specified one (if that is not shown in the game menu, set it in %USERPROFILE%\Documents\KoeiTecmo\NIOH2\config.xml)
      5) Restart the game as there seems to be a bug that breaks the brightness (and UI scaling) if you change resolution after startup.
      ## How does it work?
      Before doing anything, the game will be unpacked using Steamless. This is required because the Steam DRM will otherwise not allow a modified executable.
      Once unpacked, the patcher will look for the byte representation of the 3440x1440 resolution, and change all occurances to your desired resolution.
      Anything wider than 21:9 should work decently, especially because the FOV scaling is Horizontal+, but some UI anchoring will be wrong and some other won't be scaled correctly. Loading screens and cutscenes seem fine.
      Unfortunately Nioh 2 natively has a bug where the UI drifts after certain events at any aspect ratio above 64:27 (2560x1080).
      There is an EXPERIMENTAL fix that and also allow the game to have fully visible UI and not stretched at aspect ratios below 16:9, but both fixes come with consequences. They are detailed in the patch itself.
      In theory, this patcher should work for any version of the game.

      v5 changelog:
      -Added experimental fix to fix the drifting
      -Improved text and fixed some false warnings
      -v4 often ended up reported as a false positive by many anti viruses. I've moved a few things around to make sure this doesn't happen anymore.

      Virus scan (of v5): https://www.virustotal.com/gui/file/2e3aaf6cd34fe77138e8f7de7a8d5007a6a53217b75db8696d1842de203981f7/detection
      Source is available anyway.
      Donations: https://www.paypal.com/donate?hosted_button_id=BFT6XUJPRL6YC
    • By Nezacant
      Floating text above the heads of all interactable NPCs seems to be broken/detached at certain ultrawide resolutions.  The closer the NPC is to the edge of the screen, the more detached the floating text becomes.  Text disappears when it moves outside of a 16:9 area of the image.
       

      (Above: 2560x1080, screen shot not my own. User reporting same issue on reddit.  Below: My own screen shot, 5120x1440 )

      My own observation about this issue, it seems the text is "trapped" in a 16:9 box and doesn't extend out with the rest of the image.
      Running the game at 3440x1440 is fine.  The text syncs up with the characters.
    • By Wolfinston
      All credit goes to drennan a gog user I'm simply sharing the mod for preservation purposes.
       
      Drennan made the following mod and said this about it:  
      This mod hides certain elements of the XIII user interface.
      To install, copy HUDFree.u and HUDFree.int into the System subfolder of your 
      XIII folder. In the same folder, edit XIII.ini:
      Replace the value of the DefaultGame key with HUDFree.XIIIHUDFreeGameInfo in 
      the Engine.Engine section of XIII.ini, like this:
      [Engine.Engine]
      DefaultGame=HUDFree.XIIIHUDFreeGameInfo
      Add the following section to XIII.ini to fine-tune what exactly is hidden:
      [HUDFree.XIIIHUDFreeHUD]
      bShowHealth=False
      bShowWeaponsItems=False
      bShowObjective=False
      bShowDialog=True
      bShowEndMessage=False
      bShowSave=False
      bShowPickup=False
      bShowOthers=False
      XIII-HUD-Free-Mod-1.0.1.zip
    • By Methanhydrat
      IMPORTANT
       
      Since game version v1.09 this fix is no longer needed, because the game received an official option to enable XInput support.
       
      If you are interested in using PS4 button prompts, you can find a corresponding option in the most recent version of the PRIC mod.
       
      ---
       

      TL;DR
      This fix resolves controller issues in Prey that were introduced with patch v1.05, by forcing the game to use XInput instead of the Steam Controller API by Valve.
       
      Quick start guide:
      Open the archive and choose the button prompts you want to use by opening the corresponding folder
      Extract the file dinput8.dll to the release sub-folder of Prey. For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\"
      Start the game like you would normally, for example directly through Steam or Big Picture mode
      Important: If the fix does not work, make sure that you have turned off the usage of the Steam Controller API (see below)


      Features
      While Prey originally offered good controller support, patch v1.05 introduced various issues. Instead of choosing either XInput or the Steam Controller API based on the user settings, the game always uses the latter. This results in problems with the movement as well as certain controller settings or the controller not working at all if the user has disabled the usage of the Steam Controller API in game's properties in Steam.
       
      This fix re-enables XInput support and forces the game to use it, regardless of the settings.
       

      Instructions

      Supported Versions
      This fix is designed for the latest, fully patched version of Prey and the Mooncrash DLC and might not work when used with older or otherwise modified executables.
      Steam v1.08

      Note that the fix currently does not work with the demo version of the game.
       

      Install
      The fix does not make any permanent changes to the game or to Windows and can easily be removed.
       
      Important: When using a non-XInput controller such as the DS4, you will need a XInput emulator like DS4Windows for this fix to work
      Open the archive and choose the button prompts you want to use by opening the corresponding folder
      Extract the file dinput8.dll to the release sub-folder of Prey. For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\"
      Start the game like you would normally, for example directly through Steam or Big Picture mode
      Important: If the fix does not work, make sure that you have turned off the usage of the Steam Controller API (see below)

      Although the fix forces the game to use XInput, it is necessary to disable the usage of the Steam Controller API in the game's settings.
       
      The safest way to do this is the following:
      In the Steam client go to the menu Steam -> Settings -> Controller -> General Controller Settings
      Make sure PS4/XBox Configuration Support is checked
      Go to Big Picture mode and find Prey in you library
      Click Mange Game -> Controller Options and uncheck Use Steam Configuration for Non-Steam Controllers
      Uncheck the setting from step 1 again, depending on whether it was checked in the first place


      Uninstall
      Remove or rename the dinput8.dll from the folder of the game.


      Known Issues
      There are currently no known issues with using the fix.
       

      Additional Information

      Antivirus Software
      Since this fix consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
       
      If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file.
       

      Loading Other Fixes/Mods/Injectors
      To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
       
      File method:
       
      The fix will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll.
       
      Folder method:
       
      The fix will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the fix. This is the only way to load multiple (conflicting) files.
       

      Contact And Support
      If you like this fix and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
       

      Version History

      v1.1:
      Fixed launch issues for users that do not own the Mooncrash DLC


      v1.0:
      Upgraded the fix to game version v1.08


      v0.6:
      Added support for Mooncrash DLC


      v0.5:
      Upgraded the fix to game version v1.06


      v0.4:
      Controller movement no longer gets stuck on interactive items when using PS4 prompts


      v0.3:
      Added a separate version that shows button prompts of the PS4 instead of the XBox controller
      Added more detailed instructions to the readme file


      v0.2:
      Added support for demo version of Prey
      Added measures to make the fix more robust to updates of the game


      v0.1:
      Initial release

  • Who's Online   1 Member, 0 Anonymous, 249 Guests (See full list)

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Member Statistics

    7,186
    Total Members
    3,870
    Most Online
    rooitou
    Newest Member
    rooitou
    Joined
×
×
  • Create New...