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Hollow Knight Ultrawide and Multimon Hack


2 Screenshots

About This File

Password for the archives is PCGW
 
Baseline (Widescreen) Solution & Issues

To remove black bars at 16:10 resoltions, replace hollow_knight.exe in the game folder from this archive:


Ultra/Super-Wide (21:9/32:9) Specific Solution & Issues

Replace hollow_knight.exe in the game folder from this archive:

OR

HEX edit Aspect Ratio: Go to --> ...\Steam\steamapps\common\Hollow Knight\hollow_knight_Data\Managed\Assembly-CSharp.dll
Look for 39 8E E3 3F and change EVERY Instance to 60 E5 18 40.


Eyefinity / Surround Specific Solution & Issues

Replace hollow_knight.exe in the game folder from this archive:




User Feedback

Recommended Comments

Guest not working

Posted

Replacing my Steam game with any of the exe's results in errors when launching.

I cannot find "39 8E E3 3F" using an hex editor (HxD)  in Assembly-CSharp.dll

 

Could you please update / help?

 

Thank you in advance

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use "39 8E 63 40" for 32:9. I tested and it works like a charmunknown.png

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Guest 48:9 Support?

Posted

So none of the above exe files work anymore. Does anyone have the hex edit for us surround users at a 48:9 aspect ratio?

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Why have three files that aren't distinguishable? How am I supposed to know which file I'm using when two share the same .exe name... Jesus christ.

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Just now, Infek said:

Why have three files that aren't distinguishable? How am I supposed to know which file I'm using when two share the same .exe name... Jesus christ.

The false flagging by Google left the founder of WSGF with no choice but to reupload all of the hundreds of files. He's been doing it manually and with almost no outside help. It's natural that some of the files do not have perfect descriptions, as the original authors have nothing to do with the uploads anymore.

It would be easier for you to try out each one than it has been for skipclarke to preserve the files as they are.

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4 hours ago, Rose said:

The false flagging by Google left the founder of WSGF with no choice but to reupload all of the hundreds of files. He's been doing it manually and with almost no outside help. It's natural that some of the files do not have perfect descriptions, as the original authors have nothing to do with the uploads anymore.

It would be easier for you to try out each one than it has been for skipclarke to preserve the files as they are.

Knowing that, is there anything I can do to contribute to the uploaded files to make it more accurate?

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4 minutes ago, Infek said:

Knowing that, is there anything I can do to contribute to the uploaded files to make it more accurate?

I can rename the archives in this particular case based on your feedback. You can also communicate directly with skipclarke via the WSGF Discord server that can be found through the website.

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