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  1. Version 1.5

    5,120 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and field of view in the stealth first-person game "Project IGI 1: I'm Going In" (2000), as the game's engine crops the view at wider resolutons than 4:3 (Vert-). This fix supports the American, European 1.0 and Re-release, Italian, Chinese and Japanese versions. Credits also go to: AuToMaNiAk005 Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ProjectIGI1WidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution, camera FOV and weapon FOV in ProjectIGI1WidescreenFix.ini.
  2. Version 1.0

    1 download

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the street football game "Urban Freestyle Soccer" (2004), since the game's engine only allows the game to be played at limited 16:9 resolutions, and the image is stretched compared to 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/UrbanFreestyleSoccerWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in UrbanFreestyleSoccerWidescreenFix.ini. - Issues: - Misplaced HUD elements in the main menu, but it's still playable.
  3. Version 1.0

    0 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and field of view in the australian rugby game "AFL Live 2003" (2002), since the game's engine, RenderWare, only allows the game to be played at limited 4:3 resolutions. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/AFLLive2003WidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in AFLLive2003WidescreenFix.ini. - Issues: - Stretched HUD and menus.
  4. Version 1.0

    2 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and field of view in the bowling game "Friday Night 3D Bowling" (2003), since the game's engine, RenderWare, only allows the game to be played at limited 4:3 resolutions. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/FridayNight3DBowlingWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in FridayNight3DBowlingWidescreenFix.ini. - Issues: - HUD during bowling matches might get in the way at times.
  5. Version 1.0

    0 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and field of view in the strategy/business management game "Championship Snowboarding 2004" (2003), since the game's engine, CatCore, only allows the game to be played at limited 4:3 resolutions (800x600, 1024x768 and 1280x960). Both the cameras for building and exhibition/thrash mode are fixed. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ChampionshipSnowboarding2004WidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in ChampionshipSnowboarding2004WidescreenFix.ini. 4. Once in the main menu, select another resolution in the video options to apply the new resolution.
  6. Version 1.0

    0 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and field of view in the strategy/business management game "Cruise Ship Tycoon" (2003), since the game's engine, CatCore, only allows the game to be played at limited 4:3 resolutions (800x600, 1024x768 and 1280x960). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/CruiseShipTycoonWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in CruiseShipTycoonWidescreenFix.ini. 4. Once in the main menu, select another resolution in the video options to apply the new resolution during gameplay.
  7. Version 1.0

    2 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and field of view in the strategy/business management snowboarding game "Snowboard Park Tycoon" (2002). Both the cameras in building and practice/exhibition mode are fixed. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/SnowboardParkTycoonWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in SnowboardParkTycoonWidescreenFix.ini. 4. Once in the main menu, select another resolution in the video options to apply the new resolution.
  8. Version 1.0

    1 download

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and field of view in the strategy/business management skateboarding game "Skateboard Park Tycoon" (2001). Both the cameras in building and practice/exhibition mode are fixed. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/SkateboardParkTycoonWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in SkateboardParkTycoonWidescreenFix.ini. 4. Once in the main menu, select another resolution in the video options to apply the new resolution. - Issues: :-: Main menu is locked at 640x480.
  9. Version 1.0

    7 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and field of view in the third-person WW2 stealth game "Pilot Down: Behind Enemy Lines" (2005), as the game's engine only allows the game to be played at certain 4:3 resolutions. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/PilotDownBehindEnemyLinesWidescreenFix - Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit versions of dinput8.dll and winmm.dll, both are required), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in PilotDownBehindEnemyLinesWidescreenFix.ini. 4. Launch the game through the startup launcher (PDLauncher_e.exe) and select the 1024x768 resolution in the "Video" tab. - Issues: :-: There's some camera culling at very high FOVs.
  10. Version 1.0

    4 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the third-person racing game "Woody Woodpecker Racing" (2000), as the game only runs at 640x480 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/WoodyWoodpeckerRacingWidescreenFix - Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in WoodyWoodpeckerRacingWidescreenFix.ini. - Issues: - HUD and menus stay at the old 640x480 position.
  11. Version 1.0

    4 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and field of view in the third-person skateboarding game "Tech Deck Dude: Bare Knuckle Grind" (2004), as the game's engine, RenderWare, only allows the game to be played on 640x480. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/TechDeckDudeBareKnuckleGrindWidescreenFix - Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in TechDeckDudeBareKnuckleGrindWidescreenFix.ini. - Issues: - HUD remains stretched in non-4:3 resolutions.
  12. Version 1.0

    5 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and field of view in the hunting FPS/TPS game "Bass Pro Shops: Trophy Hunter 2007" (2006), as the game's engine only allows the game to be played on certain 4:3 resolutions. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/BassProHunterTrophyHunter2007WidescreenFix - Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in BassProShopsTrophyHunter2007WidescreenFix.ini. 4. Once in-game, go to the video options and change the current resolution to another one to apply the new resolution. After this step, re-entering the game will already have the new resolution in effect. - Issues: - HUD remains stretched in non-4:3 resolutions.
  13. Version 1.0

    16 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and field of view in the action FPS game "World War Zero: Iron Storm" (2005), as the game's engine, Asura, only allows the game to be played on specific 4:3 and 16:9 resolutions. This fix only works for the retail DVD version, not the Steam one. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/WorldWarZeroIronStormWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in WorldWarZeroIronStormWidescreenFix.ini.
  14. Version 1.1

    16 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and field of view in the third-person kart arcade racing game "Coronel Indoor Kartracing" (2003), since the game only has a limited selection of 4:3 resolutions to choose from. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/CoronelIndoorKartracingWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in CoronelIndoorKartracingWidescreenFix.ini.
  15. Version 1.6

    743 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the action-adventure game "Aladdin in Nasira's Revenge" (2001), as the game's engine, Blazing Renderer, stretches the image at resolutions wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/AladdinInNasirasRevengeFOVFix Instructions 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in AladdinInNasirasRevengeFOVFix.ini.
  16. Version 1.1

    39 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and field of view in the farm management game "The Farm" (2008), since the game only has a limited selection of 4:3 resolutions to choose from. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/TheFarmWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in TheFarmWidescreenFix.ini.
  17. Version 1.1

    12 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and field of view in the beach soccer game "Ultimate Beach Soccer" (2003), since the game's engine, RenderWare, only supports a limited amount of 4:3 resolutions. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/UltimateBeachSoccerWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in UltimateBeachSoccerWidescreenFix.ini. 4. Choose the new resolution to use in-game through Resolution.exe.
  18. Version 1.5

    683 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and field of view in the third-person action game "Batman: Vengeance" (2002), since it only runs at up to 1024x768 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/BatmanVengeanceWidescreenFix Instructions 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in BatmanVengeanceWidescreenFix.ini. Issues: :-: HUD isn't fixed.
  19. Version 1.0

    12 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the pinball game "Dream Pinball 3D" (2008). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/DreamPinball3DWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in DreamPinball3DWidescreenFix.ini. 4. Once in-game, select the 16:9 ratio in the video settings.
  20. Version 1.1

    35 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, HUD and field of view in the third-person horse riding game "Petz Horsez 2" (2007), since the game's engine, Jade, only supports a few 4:3 and 16:10 resolutions by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/PetzHorsez2WidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of d3d9.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in PetzHorsez2WidescreenFix.ini. 4. Run the launcher (HorsezOption.exe) and in the "Image Size" dropdown menu, choose "16/10", then in the "Resolution" menu, choose the new resolution. Issues: :-: Some HUD texts are out of place in the menus, but it's still usable to some extent.
  21. Version 1.1

    56 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and field of view in the simulation strategy firefighting game "Emergency Fire Response" (2003), as the game only runs at up to 1280x960 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/EmergencyFireResponseWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in EmergencyFireResponseWidescreenFix.ini. 4. Once in-game, select any other resolution in the video options to apply the new resolution. - Issues: :-: Disappearing geometry at very wide aspect ratios when the camera is at a lower zoom level (wider than 32:9 or so).
  22. Version 1.5

    526 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the action FPS/TPS game "MechWarrior 3" (1999). Credits also go to: AuToMaNiAk005 Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/MechWarrior3FOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in MechWarrior3FOVFix.ini. - Note: :-: To use this fix with the Zipper Fixup patch, use a DLL injection tool like Xenos to inject it into the game instead of the ASI loader, since the ASI loader doesn't work with the Zipper Fixup exe.
  23. Version 1.2

    208 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and field of view in the action third-person shooter game "Made Man: Confessions of the Family Blood" (2006). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/MadeManConfessionsOfTheFamilyBloodWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in MadeManConfessionsOfTheFamilyBloodWidescreenFix.ini. - Issues: :-: HUD and menus are stretched.
  24. Version 1.4

    142 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and field of view in the third-person racing game "Jacked" (2006), since the game only supports a limited amount of 4:3 resolutions. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/JackedWidescreenFix Instructions 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in JackedWidescreenFix.ini. 4. Make sure to change to any other resolution (can be any among the 3 selectable) in the ingame video options after selecting a profile to apply the new resolution. Issues: :-: HUD isn't fully fixed.
  25. Version 1.1

    1,008 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, HUD and field of view in the third-person action game "Hugo: Cannon Cruise" (2004), since the game only runs at up to 1280x1024 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/HugoCannonCruiseWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in HugoCannonCruiseWidescreenFix.ini. 4. Run the game's configuration executable (Config.exe) and select any resolution in the list and click OK to apply it (the actual resolution being saved is the one set in the fix's ini file).
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