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Found 12 results

  1. Ambidextrose

    Blood: Fresh Supply Audio Fix

    Version 1.0.0

    19 downloads

    Used to fix the muffled audio Extract into the runtime folder in the installation folder
  2. Noenko

    HQ Ramses Pack (Powerslave EX)

    Version 1.0.0

    120 downloads

    In Powerslave EX, the speech for Ramses is of especially low quality, making it hard to understand at points, I went ahead and ripped my own files from a PS1 disc. Article: Powerslave Ex Author: Noenko
  3. Version 3

    738 downloads

    This download contains a set of files that replace the some of the lower quality audio files in the Windows port of "Blood Omen: Legacy of Kain" with those from the original PlayStation release.
  4. mrpenguinb

    DivX 3.11 Audio Codec

    Version

    235 downloads

    This audio codec provides a way for older applications and games that require the Windows Media Source Filter to bypass all ASF codecs. DivX ;-) was not made by the corporation DivX, but instead it was later adopted by the company and trademarked. Known games that require this audio codec to play audio: - Monopoly Tycoon - Test Drive 6
  5. Version 1.0

    256 downloads

    This DLL fixes the issue with Earthworm Jim: Special Edition crashing after setting the game's compatibility mode. Taken from this article: https://www.play-old-pc-games.com/2014/09/07/earthworm-special-edition/
  6. Kenji Kusanagi

    OpenAL Soft Linux Pack

    Version 1.18.2

    156 downloads

    This is a pack containing a compiled OpenAL Soft libraries and softwares for Linux use. It was compiled by me (KayX291) in order to help newcomers with using OpenAL Soft without trying to compile it by themselves. It can be used for specific software which uses OpenAL or use it in your system as a replacement. The main difference between OpenAL and OpenAL Soft is the fact that the latter is not only open source, but also a support for mono, stereo, 4-channel, 5.1, 6.1, 7.1 and HRTF output. But with the configurator, you can customize and even enhance the sound output with filters, effects etc. It contains: - OpenAL Soft libraries - OpenAL Soft GUI Configurator - HRTF files - alsoftrc sample file and more. They are available in both 32 bit and 64 bit versions. Dependencies required: Qt5 and pressumably SDL2 (For GUI configurator to work) Compiled on: ArchLinux - 64 bit Manjaro 17.0.6 (via VirtualBox) - 32 bit Credits Loki Software for OpenAL KCat for OpenAL Soft Me for compiling em
  7. While currently playing Prey I noticed that somebody marked Closed Captions for this game as true. And while it does offer subtitles for all dialogues, it only partially offers them for sound effects. For example, the sound of some of the robotic devices gets described if you are near them, but things like shooting, breaking glass, explosions or alien noises do not. The editing guide mentions "Text accompanied with all audio in-game." so in this case it should probable be false then, right? However, I've checked a couple of pages which makes me unsure about the setting in general. Dragon Age Origins has it enabled and while it is heavily text based, things like sounds (or combat chatter IIRC) has no subtitles. Same goes with other classical RPGs. Now looking at some Bluray movies with SDH subtitles, not every noise necessarily gets described - at least not in dramatic/action scenes. So I think we need some better clarification as to when CC should be true, false or N/A. Especially with the different genres in mind (e.g. adventure games). I know this is generally a rare feature but it seems even the Steam store often lists it for games which only feature normal subtitles.
  8. Version 1.00

    1,127 downloads

    Somehow some of the voice clips for Amy and Cream are empty, but it's about time they come back with this replacement file. The voices from other game systems were ripped, re-enconded with CRI Middleware Tools and placed onto the file "SH_VOICE_EN.afs" in the PC version of the game. To get those voices back, replace the existing voice afs file with this one into dvdroot\bgm.
  9. Mirh

    EAX Unified

    Version 4.0.0.1

    3,244 downloads

    Originally taken from Splinter Cell: Double Agent DVD.
  10. Version

    3,064 downloads

    Original source: Game Front This is the Star Wars: Knights of the Old Republic II - The Sith Lords High Quality Music Patch. An officially released patch, it increases the sample rate of the soundtrack from 11,025 Hz to 44,100 Hz. Note that this patch is not required for the Steam or Star Wars: Knights of the Old Republic Collection 2 DVD versions of the game.
  11. Other than fan rips probably not being viable, could something similar be added, such as manualy obtaining a game's ost trough an utility copying the music from the game's installation folder and/or converting it to make it work common usefull utilities for converting ogg files and other formats (WInLame, specific game utilities) officialy released soundtracks for free, bandicamp pages http://amontobin.bandcamp.com/album/chaos-theory-splinter-cell-3-soundtrack whatever else I can't think of right now But couldn't fan rips simply be re-uploaded somewhere else anyway, and aren't most for personal use anyway?
  12. Under 'audio settings' I've been checking 'true' if a game has surround sound and then I realized that I wasn't taking that heading literally enough and decided that I need to be checking 'false' if the game doesn't actually have an option for various speaker configurations. Most games now days just auto detect the user's speaker configuration based on how they have their speakers configured in the operating systems sound device configuration. I'll be going back through and cleaning up changes I've made in the past and updating notes.
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