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Mr. Doomguy

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Mr. Doomguy last won the day on January 14 2018

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  1. - Considering that one way or another we may lose support in the future it most likely will. Besides that another reason for making this is perhaps due to the unofficial Flatpak version of Steam which runs it in sandbox mode with it's own libraries. A good idea, but it may be behind in terms of new library releases. -No one knows what made Cannonical to do that, perhaps Apple's decision may have influenced them to do that. Luckily the huge backlash made them rethink their decision and decided to only include 32 bit libraries that are needed (and while at it, Pop!_OS gained more traction) - Agreed. It'd be also nice to have their store pages added into PCGW articles as well, specially when the games they have ported will give you a Steam key once you buy their ports from their store.
  2. Hello and welcome into a Monthly Tux Gaming News which I mention what was going on in this month around the Linux gaming community which you won't find in any mainstream gaming news. Mesa 19.3 stable release delayed, further improvements en-route. Mesa, an open source GPU driver library maintained by the community has it's 19.3 stable version delayed to early December as there are more bugs to fill in. This will be the 1st release which will contain Valve's own shader compiler that is meant to replace LLVM, which is commonly used for this stuff specially when they are complex, with ACO which is specifically made for AMD graphics cards only . The major difference between these two is that ACO takes much less time to compile the shaders and as a bonus provides a frame rate boost, however it currently only works under Vulkan and you must be using Radeon RX 300 series or newer from dedicated GPU whereas in case of APUs it's Bristol Ridge, Raven Ridge or newer. You can learn more information about this feature from their blog post, they have plans to provide support for HD 7000 series and OpenGL along with other shading stages according to this roadmap. But that is not just it, Valve is revising their Secure Compile feature for Mesa's AMD Vulkan driver called RadV which will result in lower resource usage and avoid slower shader compile times reducing the stuttering even more and best of all, this gets backported into 19.3, so by combining that with ACO things will get even more interesting. However, ACO will not be enabled by default as it requires you to run the game with RADV_PERFTEST=aco on Steam you need to use this in launch parameter right at the beginning RADV_PERFTEST=aco %command% Next major release of Mesa will happen in February 2020 which will hit 20.0 and the work has already started. New AAA game Linux port from Feral Interactive + a major update for one of their older Linux ports Feral Interactive was busy this year with porting Shadow Of The Tomb Raider into Linux and Mac. The Linux version uses Vulkan by default and it's based on the DIrect3D 12 version of the game instead of D3D 11, what is the result you ask and how does it compare to Windows? First of all, there's no ray tracing support which can be a bummer, but when it comes to performance compared to Windows version, according to this following benchmark video the difference between them is that the native Linux version is......about 2% slower. That is seriously impressive, however there has been some words that on AMD GPUs in conjunction with ACO the game actually runs faster than NVIDIA but so far no benchmark has been found to confirm this. But this is not the only main thing that has been going on around from Feral, they've also updated their Linux port of Shadow of Modor by providing Vulkan support which currently is in beta and can be opted-in any time by choosing linux_vulkan_beta from Betas tab. As their older port uses OpenGL and was released in 2015 it had a worse performance compared to Windows as they were still new to porting games into Linux, after all, the company was primarily doing Mac ports since 1998 and started with Linux porting in 2014 with X-Com: Enemy Unknown. So, has this helped improving the performance? Considering how since 2016 where they've started playing around with Vulkan by choosing Mad Max i dare to say.... It's jawdropping! The most interesting thing here is that this is not the only thing that got added, Feral also added an option to choose the Vulkan driver of your choice and change the FOV through their launcher. Since Tomb Raider 2013 on Mac got a Metal support, perhaps that game will also receive the Vulkan treatment......or Deux Ex Mankind Divided? Actually, DX:MD seriously needs one. Valve still being busy and awesome with Linux support as usual Besides Mesa stuff, Valve has also been busy with their own stuff. They have activated VKD3D in their Proton 4.11-8 release which is Wine's own Direct3D 12 to Vulkan wrapper allowing you to play games which utilize D3D12, however be aware that this wrapper is still being worked on and speaking of Proton, the recent version that got hit at the end of this month is 4.11-9 which are just mostly bug fixes. One thing thou that received a major change from Valve for Steam is the option to use Steam Linux Runtime as a Compatibility Tool. What does it do? Well basically it forces the game to use the libraries which were included with Steam, including 32 bit ones. This is a very useful option as there is a chance that a native Linux game will not work be it missing a library or 32 bit games not working (Gee, wonder what made them to do it in a 1st place), game developers can also take the advantage of it as well when providing a help for the user that uses a distro not supported by Steam which is Ubuntu LTS or anything based on it or even use it for testing purposes. What else is there? Hmmmm....Oh, streaming option has been enabled on Steam for Linux, wonder what took em so long to do it. What's next in the future? Well after the release of Linux kernel 5.4, the next major version is still in the works and may end up in a freezing state soon, as mentioned previously Mesa 20.0 work has begun and finally perhaps things will get interesting once Ubuntu 20.04 hits in April 2020 which will be a Long Term Support one. "What about Nouveau, the open source NVIDIA driver by the community?" you ask. Still in a poor shape from 900 series and no Vulkan driver of it's own. Hope NVIDIA actually does something about this.
  3. Highly doubt it will succeed, but, it will make the game devs aware of the crossplatform APIs such as Vulkan and SDL2 and potentially learn the difference compared to DirectX.
  4. Here's how ya get it, least the unfinished version. Download this and after that remove the stuff after the .zip . Unpack steamui folder to your Steam folder and launch Steam with -newlib
  5. https://www.phoronix.com/scan.php?page=news_item&px=Wine-Vkd3d-And-More But that is not all, the community also aims to make a good use of the Vulkan API for other DirectX versions. DXVK is currently in development which translates Direct3D 11 calls into Vulkan and can be used for Wine. VK9 is similar to the mentioned DXVK, but for Direct3D 9 calls. Why is this important? Currently Wine uses OpenGL to translate the calls from DirectX and compared to Vulkan, the latter is a lower-level API which offers parallel tasking which can result in a major performance difference. For Linux users this is a good news, but sadly, MacOS users are out of luck since Apple refuses to implement Vulkan into their system as they want to push their own graphics API called Metal. A third party Vulkan implementation does exists, but it uses Metal API to translate the calls. At the same time it may cause Linux to be more future proof while (most likely) providing backwards compatibility with older games on Windows.
  6. It seems that Desura is now back and ya can buy games as well. http://www.desura.com/
  7. Version 1.18.2


    This is a pack containing a compiled OpenAL Soft libraries and softwares for Linux use. It was compiled by me (KayX291) in order to help newcomers with using OpenAL Soft without trying to compile it by themselves. It can be used for specific software which uses OpenAL or use it in your system as a replacement. The main difference between OpenAL and OpenAL Soft is the fact that the latter is not only open source, but also a support for mono, stereo, 4-channel, 5.1, 6.1, 7.1 and HRTF output. But with the configurator, you can customize and even enhance the sound output with filters, effects etc. It contains: - OpenAL Soft libraries - OpenAL Soft GUI Configurator - HRTF files - alsoftrc sample file and more. They are available in both 32 bit and 64 bit versions. Dependencies required: Qt5 and pressumably SDL2 (For GUI configurator to work) Compiled on: ArchLinux - 64 bit Manjaro 17.0.6 (via VirtualBox) - 32 bit Credits Loki Software for OpenAL KCat for OpenAL Soft Me for compiling em
  8. Version 1.1.9


    This is a source port for two Blake Stone games called BStone, compiled by me since in the GitHub page the creator did not include the precompiled one cept for Windows one. It is based on the 1.1.9 source code, than the development version so it is generally stable. All you need to do is just put the binary file into the main game folder and you're ready to go. It supports Blake Stone: Aliens of Gold and Blake Stone: Planet Strike BStone was made by Boris I. Bendovsky Compiled by KayX291 Dependencies required to run: SDL v.2.0.1 (Also known as SDL2) or newer Main page (with instructions) and the source code can be found in this link: https://github.com/bibendovsky/bstone
  9. The reason for this change is due to the fact that there are more than 1 3D audio middlewares such as Aureal 3D or OpenAL HRTF and just listing it in a section that is about Creative's EAX just doesn't make any sense. Like in this article for example https://pcgamingwiki.com/wiki/Unreal_Tournament#Audio_settings
  10. Version 1.0


    This is a pack of goodies that were used for my UT Native Linux 451 Patched. It basically contains all the content from the Goodies such as: * Chris Donhal's OpenGLDrv * Loki Compatibility Libs * Server Creation Wiki page in text form * NPLoader files It also includes the "ut-fps" script and the Troubleshooting text file in case if you encounter any issues. This was made due to the fact that there is an issue regarding difficulties to connecting server which use 451 version from UTPG's. However, the mentioned version is backwards compatible with 436, which Flibitijibibo's back was made on.
  11. Version 1.1


    This is a bundle created for the sake of playing Unreal Tournament on Linux system. It is based on Flibitijibibo's UT Linux Steam Install pack, but implemented the unofficial 451 Patch. Be sure to read the README-KayX291.txt first! The only thing you are required are the game assets which can be found by buying the game from Steam, GOG.com, Retail etc. NOTE: If you encounter any issue regarding connecting to servers that rely on UTPG's patch (Such as Multiplay ones), you have no choice but to use the Flibitijibibo's UT Linux Steam Install pack. Non-Steam users can just copy and paste the content of his pack into main game folder, but if you wish to use some of the content I've made for this patch, I have uploaded the Extras for that.
  12. I've been thinking about adding a list of packages that are required for the game to work on Linux in a dropdown table which is divided into popular distributions besides Ubuntu. So if someone who runs under Manjaro for example, could take a look on what package they should install in case if the speficic *.so file is missing. Can be very useful for those who own either an older Linux port or decide to run the game with native library instead of those that are included (Such as those from Steam. Since by default it still uses the ones from Ubuntu 12.04) For example: 1st row: openal:i386, sdl2:i386 - Ubuntu, Debian 2nd row: lib32-openal, lib32-sdl2 - ArchLinux/Antergos/Manjaro 3rd row: openal:i686, sdl2:i686 - Fedora As there's the ldd command which lists the SO library files, it may confuse the newcomers as they won't know which package has it. Some libraries are even in the other one you won't expect. However, most package managers have an option to locate which package has the specific file required to run. EDIT: Would placing the dropdown table fit under the System Requirements for Linux? I can't help but feel that it's a good place to put it.
  13. As you may know (or not), Steam to this day uses the libraries from Ubuntu 12.04, released in 2012 and are not even updated at all, which causes a large difference in terms of performance. Forcing you to manualy create your own executable with STEAM_RUNTIME=0 to force Steam to use libraries from your system. Some Linux distributions such as ArchLinux has a package specifically made for this situation, but not all distros have that, especially when you require a 32 bit library to run Steam in Native mode in a 1st place. Then Solus came in and made a decision to use snaps to provide Steam for every single Linux distribution with the option to use it's own native library, even on distros that don't support multilib! Source Think of it as Steam runtime (default)....but on steroids! EDIT: Oh great, the forum removes the + from the beginning at Solus in the url resulting in a page error.
  14. http://www.phoronix.com/scan.php?page=news_item&px=Piper-GSoC-2017-Success For those who are wondering which mouse does it support, here's a current list of it.
  15. http://www.phoronix.com/scan.php?page=news_item&px=Vulkan-Doom3-Available This is going to be interesting.
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