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Found 10 results

  1. Version 1.06eax

    11 downloads

    This is the v1.06 EAX patch for Descent: FreeSpace - The Great War. Requires the game to be patched to v1.06 before use. North American/Australian: fs106-106eax-us.exe British: fs106-106eax-uk.exe German: fs106-106eax-gr.exe French: fs106-106eax-fr.exe Other: fs106-106eax-row.exe Source: Volition (archived)
  2. Version 1.0

    872 downloads

    Enables EAX in Thief I&II and System Shock 2. With the NewDark patch there's no need to use "OpenAL", It's proprietary since v1.1 and the last release was in 2009. These files uses OpenAL Soft, a modern, maintained fork of OpenAL. NewDark versions of Thief, Thief II and System Shock 2 are required for this to work. Advantage over using OpenAl is: No need to install, simply copy and paste inte main game folder. Head Related Transfer Functions (HRTF). Reverb strenght can be set using alsoft.ini Tips: Uninstall previous OpenAL software. Disable any custom "3D-stereo" solutions such as Dolby Virtual Surround and any other globally applied crystalizers or equalisers. Also, you won't need any old emulation software like Alchemy. Uses: OpenAL Soft 1.21.1 https://github.com/kcat/openal-soft Source: https://www.systemshock.org/index.php?topic=8371.0
  3. Mirh

    Creative ALchemy

    Version 1.45.20

    15,053 downloads

    Installs the latest version of Creative's ALchemy hardware DirectSound restoration utility. extracted from Sound Blaster AE-7 drivers.
  4. Version 1.0.0

    265 downloads

    Note: After applying the fix, Hardware acceleration and Allow EAX effects will still be greyed out in UruSetup.exe, however those settings no longer apply as this bypasses those settings to be forced on after the game has started. This fix allows Hardware Acceleration and EAX to be enabled on modern systems using DSOAL, OpenAL Soft, or Creative ALchemy in URU: Complete Chronicles. Works on GOG version and should work with other versions also. Source: https://airtable.com/shrtTsUtiAJQ7wFGI/tblNOTdmp5nHXfFGU/viwjDPuKOjBnIQunv/rec5DHnTjpYhRzdWQ ==Installation== 1. Extract files to <path to game> and overwrite existing files. 2. Set both files (plClientSetup.cfg and audio.ini) to read-only (right click each file --> properties --> check read-only --> click Apply and ok) ==details== plClientSetup.cfg forces the audio device to be Generic Hardware by adding Audio.SetDeviceName "Generic Hardware" and has Audio.UseHardware and Audio.UseEAX set to true. Audio.ini has Audio.UseHardware and Audio.UseEAX set to true.
  5. Version 1.4 (OpenAL Soft 1.22.2)

    19,865 downloads

    Updated with DSOAL V1.4 & OpenAL Soft 1.22.2 Original Links =========== https://www.nexusmods.com/newvegas/mods/65094 https://github.com/kcat/dsoal https://github.com/kcat/openal-soft About ===== This project is for a DirectSound DLL replacement. It implements the DirectSound interfaces by translating the calls to OpenAL, and fools applications into thinking there is a hardware accelerated sound device. EAX is also implemented (up to version 4) by using OpenAL's EFX extension, allowing for environmental reverb with sound obstruction and occlusion effects. Ultimately, this enables DirectSound applications to enable their DirectSound3D acceleration path, and turn on EAX. The actual processing is being done by OpenAL with no hardware acceleration requirement, allowing it to work on systems where audio acceleration is not otherwise available. Or more succinctly: it enables DirectSound3D surround sound and EAX for systems without the requisite hardware. Source Code =========== To build the source, you will need CMake 2.6 or newer (you can get it from <http://www.cmake.org/>). You can either use the CMake GUI, specifying the directories for the source and where the build files should go, or using one of the command-line programs, for example by first making sure to be in an empty directory where the build files will go (such as the provided build/ sub- directory) and running cmake with the path to the source. Once successfully built, it should have created dsound.dll. Usage ===== Once built, copy dsound.dll to the same location as the desired application's executable. You must also provide an OpenAL DLL in the same location, named as dsoal-aldrv.dll, or else the DLL will fail to work. Some applications may need to be configured to use DirectSound3D acceleration and EAX, but it otherwise goes to work the next time the application is run. Source releases, the Git repository, and Windows binaries for OpenAL Soft are available at its homepage <http://kcat.strangesoft.met/openal.html>. Instructions are also provided there.
  6. Version 1.0.1

    48 downloads

    Console application to fix Doom 3 (2004) visual twitch bug with EAX / OpenAL. Latest release and source code can be found here.
  7. how 2 enable eax in freedom fighters , i tried 3DSoundBack , tried 2 put lines in Freedom.ini (SoundDll DSOUND.dll), UseEAX 1 is enabled , but nothing happened in game
  8. Version Beta 0.1

    4,681 downloads

    Realtek 3D SoundBack used for restoring EAX DirectSound3D features on Windows Vista and newer. See the sound card page for details. This file was originally downloaded from the Realtek website.
  9. so, i was editing medal of honor: allied assault page, when it happened i went to the http://connect.creativelabs.com to extend my knowledge about alchemy but.. the site is now down! (read this if you don't know what alchemy was) all the alchemy stuff, the games recommended settings and so on.. aren't on this planet anymore thanks to these guys i found out some links on the wayback machine (last update 2 june 2013) and on archive.is (last update 8 July 2012) here's latest official alchemy version too, thanks to a dump of newer creative drivers in short i think we should make a page for alchemy. there would be lot of stuff to write, for example we could include how to install x-fi. on. realtek too (so that not only soundblaster owners enjoy this) or write down some note about asus's GSDX eax emulation feature, available on their soundcard with modded realtek driver i can obtain EAX up to version 4, while with this last thing i have EAX 5 too :P and all without buying a single creative product this other user instead claims you only need to download the universal alchemy version to achieve EAX effects up to version 4, but i haven't tried yet for today i will be busy with RAGE (thanks to steam free weekend) so if you want to start rough out a draft.. your work will be appreciatied thanks everybody for the reading
  10. 2,244 downloads

    This guide was originally hosted on Creative's site (http://connect.creativelabs.com/alchemy/Downloads/ALchemy%20Quick%20Start.pdf) and provides instructions for configuring the ALchemy software to restore legacy DirectSound 3D effects to older games in Vista and newer Windows operating systems.
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