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Battlefield 1942 Patch 1.6.19 Full


About This File

This patch updates the retail version of Battlefield 1942 to v1.6.19. No previous patch is required.


What's New in Version 1.6.19

Released

  • ==================================================================
  • Battlefield 1942(tm) v1.6
  • Read Me File
  • December 17, 2003
  • ==================================================================
  • ==================================================================
  • Patch 1.6
  • ==================================================================
  • NEW CONTENT
  • Liberation of Caen is a new map for BF1942 owners. It includes a whole new
  • army, the Canadians. The army includes the Sexton SPA and the Lynx scout car,
  • as well as new skins, flags, voice overs, and a new Assault rifle, the Johnson
  • M1941 LMG. The Germans in this map are also equipped with a new scout vehicle,
  • the Kettenkrad.
  • Raid on Agheila is a new map playable only by owners of the Secret Weapons of
  • WWII expansion pack. This exciting map adds a bevy of new vehicles, including
  • mobile spawn points, stationary rocket launchers, a new tank, new
  • self-propelled artillery, and the Flettner, an experimental helicopter.
  • Battle of Britain can now be played using Objective Mode. Secret Weapons of
  • WWII expansion pack is NOT required to play Battle of Britain in this mode.
  • Invasion of the Philippines has been slightly revised. The Japanese Destroyer
  • has been rotated to face North, giving the Japanese a better chance at the
  • start. The out of bounds area has been pushed back, and ticket bleeds have been
  • slightly reduced.
  • The famous Russian dive bomber Ilyushin IL-2 has replaced one of the Yak 9
  • fighters in Kursk and Kharkov.
  • CLIENT SPECIFIC CHANGES / BUG FIXES
  • Added support for Punkbuster anti-cheat software.
  • - Visit http://www.evenbalance.com for more information
  • In-game HUD player and map voting interface via scoreboard:
  • - To access the new scoreboard features either enter the spawn interface and
  • click the Scoreboard button, or press TAB. (NB- clicking the right mouse
  • button while holding down TAB will give you a cursor- clicking on the 'lock'
  • button will lock the scoreboard onscreen.)
  • Features of the new scoreboard:
  • - Add buddies.
  • - Vote to kick players.
  • - Vote to kick a player on your team (only your team can vote).
  • - Vote for maps.
  • - All players can be seen through scrolling the score list.
  • - Integrated vote dialog to respond to vote requests.
  • - Added two new key bindings map to Yes and No for the vote response
  • dialog (default: Yes: 7 and No: 8).
  • - Added a new key binding for quick access to the map vote dialog
  • (default: INSERT).
  • - Please note that if you already have these keys bound in your custom
  • profile you will need to assign these functions to other keys or use for
  • them to work.
  • Improved server browser:
  • - Support for favorite servers as a separate list accessible from the
  • filters pane.
  • NOTE: The favorite servers list must be refreshed manually to reflect the
  • latest information from these servers.
  • - Added button to place server in favorites list.
  • - Much better filters and updated performance.
  • - Added new filter buttons:
  • - Populated only
  • - Favorites
  • - Pure Servers (Content Check)
  • - PunkBuster only
  • - Fixed the "Add server" button in the in-game server browser- now works for
  • servers that use the standard GameSpy BF1942 ports.
  • - Added button which takes you to the server rental service website.
  • - Added LEGEND button (looks like question mark). This details what the
  • main icons represent in the Server Browser Interface.
  • - Server Information pane will now detail which mods are present in the server rotation
  • Other Fixes / changes :
  • - The game.listPlayers command shows the cd key hash of the local player
  • - Slightly improved loading speed of maps
  • - Fixed sinking destroyer bug
  • - Changed APC exit point to minimize certain exploits
  • - Fixed an exploit involving damage to Aircraft Carriers
  • - Fixed crash bug when a dead bot was thrown through a window or door.
  • DEDICATED SERVER SPECIFIC CHANGES / BUG FIXES
  • Added support for Punkbuster anti-cheat software.
  • - Visit http://www.evenbalance.com for more information
  • Win32 dedicated server implemented through back-port of the Linux dedicated
  • server.
  • - Runs in console mode displaying a status monitor with an
  • interactive console.
  • - The server uses a different binary than the game (bf1942_w32ded.exe).
  • - Status monitor changes (compared to Linux server 1.5):
  • - Added chat feedback.
  • - Added number of tickets and current round number.
  • - Added game state (playing, paused, etc.).
  • Added support for mixing mods, maps and game modes in the maplist.
  • - As a result of this the game.serverGamePlayMode command in the
  • ServerSettings.con file and the +game command line argument are now
  • obsolete for dedicated servers and should not be used.
  • - The Maplist.con was changed to allow three arguments:
  • game.addLevel <mapname> <game mode> <mod>, i.e.:
  • game.addLevel Gazala GPM_CQ bf1942
  • ** NOTE : the following commands now also use this functionality:
  • - admin.changeMap
  • - admin.setNextLevel
  • - Updated the DedicatedServer.exe launcher program to allow for
  • creation of maplists with the new functionality.
  • - Please note that all old maplists are incompatible with this new
  • feature and will have to be created again. Running the server with
  • an old map list will not work.
  • Added installation sanity checking that will tell you about common installation
  • errors such as missing files. The sanity checking is done automatically at
  • startup.
  • Added more readable error messages for common errors such as misspelled level
  • names.
  • Updated chat system:
  • - Fixed "chat lag" by streaming messages over a high-priority channel.
  • - Added basic flood protection which prevents players from taking to much
  • chat bandwidth by "spamming".
  • - Added chat text as messages to the status monitor console.
  • GameSpy/ASE host reporting changes:
  • - Added (kills/deaths) to ASE score format.
  • - Added roundTimeLeft to GameSpy keys.
  • - Added reporting of cd key hashes to GameSpy keys.
  • - Added active_mods key showing all mods in map cycle.
  • - Added content_check key showing content checking mode.
  • - Converted GameSpy reporting keys to lowercase and replaced spaces with
  • underscores to facilitate filtering in external browsers.
  • Upgraded XML logging format to 1.1:
  • - Added support for CD key hashes for players.
  • - Fixed a few spelling errors for keys.
  • - Fixed a bug where compressed XML logs where sometimes being corrupted.
  • - Escapes non-printable characters as bf:nonprint tags.
  • - Added chat text messages to the XML stream.
  • Updated banning system:
  • - Bans can be set on CD key hashes as well as IP addresses.
  • - Timeouts can be specified in these ways:
  • admin.banPlayerKey <player_id> [timeout]
  • Where timeout can take one of these formats:
  • - Omitted or 'perm' meaning that the ban is permanent
  • - An integral number meaning the number of seconds the ban will be active
  • (i.e. 3600 means one hour)
  • - 'round', meaning the ban is active until the next map
  • - An integral number prepended by a colon (i.e. :1234567), meaning the
  • epoch exporation time of the ban (number of seconds since 1 Jan 1970).
  • This option is most usable by external tools.
  • - IP address bans continue to work as earlier but include
  • the new timeout options as well.
  • - Bans are stored as absolute times in banlist.con. Existing bans in
  • banlist.con will be interpreted as permanent bans.
  • The game.listPlayers command lists cd key hashes of connected players when
  • running in internet mode.
  • The game.showPorts console command can be invoked to display the ports
  • currently used by the server.
  • Updated content crc generation:
  • - Generation bat files are now created only for the mods you select. The new
  • bat files are named getcrc-<modname>.bat.
  • Updated remote console output:
  • - The remote console now mirrors text written to the main console by prepending
  • each mirrored line by a hash character (#). This is useful to capture chat
  • text from external tools that periodically send commands to the remote
  • console.
  • - Please note that if several remote connections are made, the state of the
  • mirroring is cleared so that mirrored console lines can easily be lost.
  • Thus if you plan to use this feature in a tool, please only connect with one
  • remote console connection at a time to ensure that you will get the correct
  • results.
  • Added overlayPath feature to support running multiple server instances from the
  • same installation directory. To set up an instance, please follow these steps:
  • - Create a new, empty directory to hold the instance, for instance C:\Server1
  • - Copy the mods\bf1942\Settings directory from the main installation to the
  • new directory
  • - Create a new, empty Logs directory in the instance directory
  • - Start the server with the overlayPath argument in a shortcut:
  • bf1942_w32ded.exe +overlayPath C:\Server1
  • - Please note that the working directory for the server must still be set to
  • the main installation directory.
  • - Also please note that if your overlayPath contains spaces you will need to
  • quote the path in the arguments in one of these ways:
  • - bf1942_w32ded.exe +overlayPath 'c:\path with spaces\server1'
  • (single quotes)
  • - bf1942_w32ded.exe +overlayPath """c:\path with spaces\server1"""
  • (note that these are three double quotes)
  • ==================================================================
  • Patch 1.5
  • ==================================================================
  • CLIENT FIXES
  • -No more swapping CD's. Any installed Battlefield 1942 expansion pack
  • or community mod can be played using any Battlefield CD.
  • -Fixed an issue that would cause severe lag when going from a vehicle ladder
  • directly into a vehicle position. This was especially prevalent with the
  • MG positions on Destroyers.
  • -Fixed Omaha Beach ammobox-bunker exploit.
  • NEW FEATURES
  • -New map - Invasion of the Philippines, complete with all new Patrol Boats.
  • -A new US Marines skin replaces the USA army skin in the Pacific theatre.
  • -US Marines Engineer is equipped with the M1 Garand.
  • -Japanese Engineer has been retrofitted with the Type 5 semi-automatic
  • rifle.
  • -Kubelwagen replaced with the Black Medal Scout Car for the Japanese forces.
  • -Hanomag replaced with the Ho Ha APC for the Japanese forces.
  • ==================================================================
  • Patch 1.45
  • ==================================================================
  • ** IMPORTANT INFO INVOLVING AIR CONTROLS IN PATCH 1.45 **
  • Patch 1.45 has introduced 3 new AIR controls, located under CONTROLS in
  • the OPTIONS menu, on the 2nd page of the AIR tab. If you have applied
  • the 1.45 patch to an existing, previously played install of
  • Battlefield 1942, you will need to define keys for these controls
  • in order for them to work while playing.
  • For reference, if you apply the 1.45 patch to an installation of
  • Battlefield 1942 that has not been previously played, the keys are
  • setup by default as follows :
  • AIR Control Default Key
  • ----------- -----------
  • GO TO POSITION 4 Key 4
  • GO TO POSITION 5 Key 5
  • GO TO POSITION 6 Key 6
  • NETWORK/SERVER FIXES
  • -game.listPlayers will now display client IP addresses when run from
  • the server console
  • CLIENT FIXES
  • -Support for Battlefield 1942: Secret Weapons of WWII expansion pack
  • -Land vehicles will not respawn if player is too close to spawnpoint.
  • -Def Gun now has shell icon instead of rocket.
  • -Fixed issue with using the mouse wheel as a control.
  • -AI skill no longer resets to EASY when browsing menus.
  • -Dropped kits stay on static objects such as bridges, houses, etc.
  • -Fixed issue with disappearing buttons after activating a custom game.
  • -Tooltips added for Def Gun, stationary MG42 and stationary Browning.
  • -Kits can no longer be picked up from a distance.
  • -Fixed force from explosions on vehicles which were sometimes wrong,
  • and caused vehicles to roll over.
  • -AI players don't count when voting in COOP.
  • -Possible to select position 4, 5 and 6 in aircrafts.
  • -Console background does not disappear after switching to main
  • menu.
  • -Changing camera view while shooting or leaving water works.
  • -CO-OP briefing text now displays the specific conquest type for each
  • map (Assault, Head-On or Hybrid)
  • -Names with line-feeds are now valid.
  • -Fixed floating exploit.
  • -Fixed first person animations, which sometimes stopped prematurely.
  • -Fixed crash when changing camera view under certain conditions.
  • ==================================================================
  • Patch 1.4
  • ==================================================================
  • NETWORK/SERVER
  • New Features
  • -Added ability to reserve slots with a password.
  • -Added spawn points for some airfields.
  • Bug Fixes
  • -Support to use the same remote console port on two different BF1942 servers.
  • -Remote console now works on Windows98/Me.
  • -The free camera is now predicted on the client to give better control.
  • -Underscores now work for remote commands executed from the in-game console.
  • CLIENT FIXES
  • New Features
  • -The console command Soldier.CameraShakeFactor <value 0.0 -> 1.0> toggles the
  • camera shake in 1st person on/off.
  • -Two new weapons replacing earlier weapons used in the game
  • -Type 99- Japanese Assault rifle
  • -DP 1928- Russian Assault rifle
  • Improvement of game feeling
  • -Slight delays when turning, jumping and pulling out new weapons for a smoother
  • and tighter experience.
  • -Recoil animations changed.
  • -Improved Death Cam: can now be configured to disable `Reveal Killer' mode.
  • Gameplay Fixes
  • -AA Guns do not cause splash damage when hitting sandbags.
  • -Mines now detonate when vehicles go in reverse over them.
  • -Infantry can now aim a full 180 degrees up and down in the 1st person view.
  • -Camera shakes when firing weapons mounted on vehicles.
  • -A pixel added to the center of the cross hair (server option).
  • -Disabled ability to repair land-based vehicles in hangars.
  • -Rear gunner for Stuka/SBD/Ai-chi-val now has cross hair.
  • -Added friendly mine indicators to HUD.
  • -Increased bayonette damage to cause instant kill.
  • -Deviation time goes back to normal after running faster.
  • -Less damage to planes from stationary machineguns.
  • -Road to Rome bombers re-balanced.
  • Physics improvements
  • -The collision bug where you could push another player into an object or
  • building as been looked over and fixes have been added.
  • Graphical Improvements
  • -New and improved parachute landing animation in 1st person view.
  • -Lightmaps on ships implemented. Radeon cards might not render these correctly.
  • -Increased visual effect for AA-gun airplane hits.
  • -Improved hit particle effect when shooting at infantry.
  • -Road to Rome British soldiers get the Sten Gun.
  • -Faulty Defgun death effect fixed.
  • -Fixed a bug with B17 flaps that caused them not to appear on clients.
  • -Bazooka/Panzerschrek smoke trails changed.
  • Optimizations
  • -Improved pre-caching when loading maps, reducing stalls when new objects are
  • loaded in during game.
  • Sound improvements and optimizations
  • -New and improved Sounds in 1st person view
  • *Increased volume of impacts
  • *Louder explosions for grenades
  • *New Sound for the Axis Assualt rifle STG44
  • Menu
  • -Scoreboard now shows current server's name, IP address and Map name.
  • -Scoreboard now lists player ID for all players.
  • -Buddylist is now saved to profile and retained between maps.
  • -Text messages and kill messages from buddies are color coded green.
  • -Bug causing the display of text messages and playing of radio messages when
  • map start in a MP game fixed.
  • -Screenshots can now also be taken of the score board.
  • -Paste (Ctrl-V) in 'Add Server' box added.
  • -Voting system feedback improvements
  • *You can see what vote is currently active (which map or
  • player is being voted for).
  • *You can see how many votes that have been cast and how
  • many that are necessary for the votes to be successful.
  • *When a vote has failed you get to know which one and why
  • (how many voted for it and how many were necessary).
  • AI improvements
  • -AI bots more responsive to radio commands.
  • OTHER ISSUES
  • -Content check currently only works with official Battlefield 1942 and RTR
  • files/maps. If you try to run a server with a user created map/mod installed
  • and turn content check on, clients might not be able to join.
  • -If you try to connect to a Road to Rome server that is running a Road to Rome
  • map and you don’t have Road to Rome installed, you will see a "data differs from
  • server" message.
  • ==================================================================
  • Patch 1.31
  • ==================================================================
  • *** IMPORTANT INFORMATION FOR SOUNDBLASTER AUDIGY OWNERS ***
  • There are known issues with Audigy cards and this patch. These
  • problems can be avoided by enabling HARDWARE ACCELERATION in the
  • sound options menu.
  • NETWORK/SERVER FIXES
  • -Fixed Co-op crash when restarting map
  • -Removed default Remote Admin Password for servers
  • -Changed Object collision system To prevent Exploits involving players
  • hiding inside of objects
  • CLIENT FIXES
  • -locked out console.showClientPredictionStatus console command
  • to prevent exploit
  • ==================================================================
  • Patch 1.3
  • ==================================================================
  • NETWORK/SERVER FIXES
  • -Optimization of server priorities to improve Net Performance
  • -Smoother object movements
  • -Remote Control Improvements
  • *Sending strings instead of ascii. If you start the remoteconsole
  • with -m it will not wait for the server to respond for every
  • keypress
  • -No Lag prediction if soldier is sitting in vehicle. This fixes
  • the problem of pilots getting shot out of the cockpit when in a
  • plane.
  • CLIENT FIXES
  • #Sound improvements and optimizations
  • -New and improved Sounds in 1st person view
  • *Bar 1918
  • *Thompson
  • *MG42
  • *Browning
  • -New streamed sound implementation increasing performance and
  • decreasing memory usage.
  • -Problems with SoundBlaster Live on WinXP and Win2000
  • systems are solved
  • #Graphical Improvements
  • -New and improved fire animations in 1st person view
  • *stg44
  • *bar1918
  • *mp18
  • *mp40
  • -New and improved models in 1st person view
  • *stg44
  • *bar1918
  • *MG42
  • *Browning
  • #Gameplay tweaks
  • -damage to airplanes from the following has been decreased by 50%:
  • *BAR
  • *StG44
  • *Thompson
  • *MP40
  • *AA GUNS
  • -Spreading when walking and shooting increased on
  • *BAR
  • *StG 44
  • -Reloading time on sniper and engineer rifles reduced by 33%.
  • -Rate of ticket decay when a team holds more than half of the
  • command points has been increased on Head-on maps
  • -Rate of ticket decay when Attacker holds all the control points
  • on Assault Maps has been reduced by 40%, leaving a better chance
  • for the defender to retake a CP.
  • -Rate of ticket decay when the defender holds the map reduced by
  • 40% on assault maps.
  • -Attacker / Defender ticket ratio changed slightly to defenders
  • favor on assault maps
  • -When going outside of the map boundaries, soldiers will take 20%
  • of their full health of damage per second (after being warned)
  • #Optimizations.
  • -Decreased Loading times for the game and map changes.
  • -SafeDisk check only when starting game and not when changing maps
  • #AI optimization
  • -Bots are more concerned about close range enemies than long range
  • ones, especially when their current weapon is not suited for
  • long-range
  • -Radio and voice command display now has a 'greyed out' look for
  • commands that the bots do not respond to.
  • #Menu
  • -Message window has been modified and is now separated into three
  • parts:
  • 1) User generated chat (radio and chat text) - 4 rows
  • 2) Game Info (capture control point etc.) - 2 rows
  • 3) Kills (x killed y) - 3 rows
  • The number of lines for each message window can be changed as
  • long as it is at least 1 line and the total amount of lines
  • for all message windows do not exceed 12.
  • These chat windows can be manipulated through new console
  • commands (where 'int' is any number between 1 and 12)
  • chat.setChatMessageSize <int>
  • No. of lines for chat messages display
  • chat.seGameInfoMessageSize <int>
  • No. of lines for game info display
  • chat.setKillMessageSize <int>
  • No. of lines for kills info display
  • chat.setChatHistory <int> <int> <int>
  • Sets the no of lines for all 3 message displays at once
  • chat.chatInfo
  • Returns status on how many lines each message window in using.
  • chat.OldChatListStyle <0 or 1>
  • If set to 1, the the old (v1.2) message window model is used.
  • chat.OldChatListHistory <int>
  • No. of rows used if the old message window model is used
  • -New Ignore input Commands
  • You can ignore radio messages, radio sounds and also ignore
  • specific players using the following commands:
  • chat.ignoreRadioText <0 or 1>
  • If 1, No radio text is printed.
  • chat.ignoreRadioAudio <0 or 1>
  • If 1, No radio sounds are played.
  • chat.setIgnoreRadioAudioAndText <0 or 1>
  • If 1, both radio sounds and radio text is supressed
  • chat.getIgnoreRadioAudioAndText
  • Prints status for these settings
  • chat.addToIgnoreList <user id>
  • Ignores a specific user's chatting.
  • chat.removeFromIgnoreList <user id>
  • Stop ignoring a specific user's chatting
  • chat.ignoreList
  • Returns the list of ignored players
  • NOTE: you can find a user's ID by using the 'game.listPlayers'
  • command in the console
  • -Implemented TK Forgive and Punishment system.
  • By default, players have to wait 1 extra spawn wave for every TK
  • they commit and when they have made 5 TK's that are not forgiven
  • they will get kicked from the server.
  • By default, the server is in punish mode.
  • There are 2 modes:
  • 1) If you are killed by a teammate, you can forgive the killer.
  • The forgive options expires when you die again (auto-punish)
  • 2) If you are killed by a teammate, you can punish the killer.
  • The punish options expires when you die again. (auto-forgive)
  • Admin Console Commands:
  • admin.spawnDelayPenaltyForTK <value>
  • The number of extra spawn waves applied
  • (1.0 = wait 1 spawn wave,
  • 1.5 = wait 1.5 spawn wave.. and so on)
  • admin.banPlayerOnTKKick <0 or 1>
  • When set to 1, players are also banned when kicked for TK
  • admin.nrOrTKToKick <value>
  • The number of punished TK's before being kicked
  • admin.tkPunishMode <0 or 1>
  • 0 : Punish Mode - Players are punished by default, until the
  • victim forgives the TK
  • 1 : Forgive Mode - Players are forgiven by default, until the
  • victim punishes the TK
  • Client Console Commands:
  • game.TKPunish
  • Punish a TK (works only in Forgive Mode).
  • game.TKForgive
  • Forgive a TK (works only in Punish Mode).
  • -Vote announcement has new text color and icon.
  • -Possibility to tag specific players as a 'buddy' and make them more
  • visible in the minimap
  • Client Console Commands:
  • game.addPlayerToBuddyList <playerId>
  • Add a user with to the buddy list
  • game.removePlayerFromBuddyList <playerId>
  • Removes a user from the buddylist
  • game.buddyList
  • Prints a list of your current buddies.
  • #Rendering optimization
  • -You can disable tri-linear filtering by adding the line
  • "renderer.useTrilinearFiltering 0" to your
  • Settings/VideoDefault.con
  • -Kyro Card Support
  • -SiS Xabre support
  • -Stripping and vertex-cache optimizing terrain patches.
  • Increases performance for vertex cache enabled T&L cards that are
  • vertex transform bound in BF. I.e. it reduces slowdown somewhat
  • when lots of objects are displayed on screen.
  • -Optimization of the font writer, decreasing memory usage.
  • -Possibility to add lightmaps on ships and boats which can higly
  • increase the visual effect.
  • FREEBIE
  • -New Map: Coral Sea
  • A cool Carrier war map on the sea and in the air.
  • ==================================================================
  • Patch 1.2
  • ==================================================================
  • NETWORK/SERVER FIXES
  • -Low close combat hit accuracy due to network lag is much improved.
  • -Some Server CPU usage optimizations: Multiple server instances
  • should perform better.
  • -Fixed currently connected players being dropped at map switch in
  • favor of new connections.
  • -Remote Console application is now fixed.
  • -Release of bound sockets works correctly.
  • -Bug causing missing spawn points and Gray flags that do not
  • change is fixed.
  • -Bug causing soldier animation states to be dropped is fixed.
  • -Reconnection problems fixed.
  • -The ASEHost.dll "Failed to execute ASEQuery_init()" error
  • is fixed.
  • -No longer need to reissue the admin.enableRemoteConsole
  • and enableRemoteAdmin commands every time the server restarts.
  • -Bug in Standalone Server causing "Corrupted Data" error when
  • hosting CTF on Bocage is fixed.
  • -Added hit detection feedback: Client crosshairs blink with a
  • small dot in the crosshair and additional cross-lines when the
  • server registers a successful hit.
  • -Dedicated server settings are saved properly. (Note: if Friendly
  • Fire checkbox is turned off, the next time the dedicated server
  • is started the check box will be checked, but the percentages will
  • all be at 0%)
  • -Remote Admin (admin connected to server as a player) does not
  • have to authorize every time a new map starts anymore.
  • CLIENT FIXES
  • #Totally new file structure
  • -Ensures easy implementation of mods and expansion packs.
  • -There is a bf1942.pid file that includes the process id for the
  • battlefield game running.
  • #Gameplay tweaks
  • -Jeeps more sensitive to shells (one shot equals one kill).
  • -Increased B17 rate of fire for better carpet bombing.
  • -Grenade damage versus tanks is 40% less powerful.
  • -AA Gun Damage vs Infantry is increased (1 shot equals 1 kill in
  • torso/head). Also removed splash damage versus infantry.
  • -Slightly increased knife damage distance.
  • -Slightly decreased deviation when walking and shooting with
  • side arms.
  • -Increased damage for Machine Gun 42 and browning versus infantry.
  • -Increased damage for Plane Machine Guns versus other planes.
  • -Tiger tank health increased by 25%.
  • -Fixed M10 being treated as a jeep for splash damage.
  • -Slightly increased damage for MP40, MP18 and Thompson
  • versus infantry.
  • #Cheats removed
  • -"Long View Distance" cheat fixed.
  • -"Wireframe" cheat fixed.
  • -"Turning Off Fog" cheat fixed.
  • #Sound improvements and optimizations
  • -Irregular looping sounds and/or loss of sounds bug has been
  • fixed.
  • -Redundant sound state changes removed.
  • #Memory usage optimizations.
  • #Physics engine improvements
  • -Mine placed on jeep causing jeep to sink through ground no
  • longer possible.
  • #AI optimization
  • -Bots do not jump in and out of vehicles anymore.
  • -Bots have improved mobility and behavior while sitting in tanks:
  • close range enemies now make the AI drive further away and fire
  • from distance instead of just hopelessly circling around the
  • enemy.
  • -Several small tweaks and improvements for bot control
  • *Major improvements to artillery.
  • *Improved path selection (less prone to go on rough terrain).
  • *Major improvement of the fire behavior.
  • *Fixed bug in SAI's bot ordering update.
  • *Fixed AI handgun sound effect.
  • *AI will not favor planes on a runway which is blocked by other
  • vehicles.
  • *Decreased AI view distance.
  • *Several tweaks of .con-files for more accurate description of
  • the game elements.
  • #Menu
  • -New Button "Custom Game" lets the player play a custom made mod
  • game or Expansion Pack games.
  • -Server browser "Backfire" setting displays properly in server
  • details window.
  • -The in-game console stays in front of game text and is less
  • transparent for improved visibility.
  • -Improved In-game server browser filters.
  • -TAB button works so players can see their own score even if they
  • didn't make the top-3.
  • -The Minimap arrow yellow flash lasts longer when a teammate uses
  • a voice or radio command.
  • -Dedicated Server menu has an added function called
  • "Automatic Restart". When checked the server will automatically
  • restart if it crashes or is turned off any other way than
  • pressing the stop server button.
  • #Rendering optimization
  • -Billboard trees for GeForce 3-4.
  • -Hardware shadows on all cards (GeForce 1-4).
  • -Hardware skinning on animated meshes (wheels, flags, soldiers)
  • (GeForce 3+ and hw vertexshaders cards).
  • *New option to put into videoDefault.con (if wanted)
  • renderer.forceSwSkinning 1
  • (default is 0 = use hardware if available.)
  • -Tri-stripping (optimizing meshes to improve FPS).
  • -GeForce4 MX support fix that eliminates desktop crashes occurring
  • on some computers.
  • ==================================================================
  • Patch 1.1
  • ==================================================================
  • SERVER FIXES
  • -Improved server stability.
  • -Fixed bug that caused server to say it was full when it wasn't.
  • -Servers started from in-game now use settings from dedicated
  • server tool if those settings are not in the in-game Create Game
  • front-end.
  • -LAN servers no longer report to Gamespy master server.
  • -Limiting the bandwidth now works from the dedicated server
  • CLIENT FIXES
  • -All Seeing Eye server browser support added.
  • -Fixed refresh rate locked to 60 hz in Win2k and XP machines.
  • We're working on getting this fix for Win98 and ME machines.
  • To enable this on Win2k and XP machines do the following:
  • -Open the videodefault.con file found in
  • Settings\VideoDefault.con
  • -Edit the line: renderer.allowAllRefreshRates #
  • (where # can be replaced by 0 or 1)
  • -Changing this value to one will allow you to select the
  • refresh rates from the Options>Video section of the
  • in-game frontend.
  • NOTE: the game will default to 640x480.
  • -Fixed bug that caused ammo-boxes and health-cabinets to not work
  • occasionally.
  • -Considerably faster internet in-game browser.
  • -Added icon in the in-game browser for dedicated servers.
  • -Added icon in the in-game browser for password protected servers.
  • -Added icon in the in-game browser showing server CPU status, if
  • it's doing well or if it's bogged down by too many players for
  • it's capacity (this is dependant upon the CPU not the bandwidth).
  • -Added server CPU info in the in-game browser under the server
  • info>rules tab.
  • -Chat text in-game has it's own color so it's easier to see.
  • -Server version number will show correctly in server info> rules
  • tab
  • -Fixed some instances of the internet browser crashing when
  • pressing yes to update to newer version on a 98 machine.
  • -Fixed player ability to sink Kubelwagens into the ground.
  • -Fixed free spectator camera does not turn off, even when
  • unchecked in the server.
  • ==================================================================
  • Useful Web Sites
  • ==================================================================
  • http://windowsupdate.microsoft.com
  • Keep your Windows installation up to date.
  • http://www.battlefield1942.com
  • The official Battlefield 1942 website.
  • http://www.dice.se
  • Developer's homepage.
  • ==================================================================
  • Third Party Legal Information
  • ==================================================================
  • Battlefield 1942 uses Bink Video Technology.
  • Copyright © 1997-2000 by RAD Game Tools, Inc.
  • ==================================================================
  • DICE Copyright
  • ==================================================================
  • Copyright © 1999-2003 Digital Illusions CE AB.
  • ALL RIGHTS RESERVED.




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