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Medal of Honor: Pacific Assault Widescreen Fix


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About This File

This package contains a widescreen fix for Medal of Honor: Pacific Assault

Installation

Extract all files into the game's installation directory and use mohpa_setup.exe to set the resolution.

Features

  • Unlocks all screen resolutions in the resolution selector.
  • Scales the field of view (FOV). The scaling factor can be configured in scripts/MedalFixer.ini.
  • Fixes stretched 2D interface elements.
  • Skips the intro videos.
  • Allows the frame rate limit to be customized.
  • Fixes the aspect ratio of pre-rendered videos.
  • Fixes loading screen scaling.
  • Removes black bars from cutscenes.
  • Removes the black bars from the pause menu.

Notes

  • Aspect ratios wider than 16:9 may exhibit visual issues.

  • EA app version may refuse to load the mod.


What's New in Version 1.0.4   See changelog

Released

No changelog available for this version.





User Feedback

Recommended Comments

 

7 hours ago, zoli456 said:

Is it better now?

No differences at all

I'm currently on 1920*1080 btw

 

1.png

2.png

3.png

4.png

 

 

 

 

This is normal 16:9 ads viewmodel which has not fixed

b.png

 

This is normal 4:3 ads viewmodel

a.thumb.png.818deddf97f89653937daaeaf55ee1eb.png

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Thank you for this Fix.
Does it work with the GOG Version thou?
I can´t get it working with it, it simply crashes. Using the GOG Version 1.2 (7140).

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29 minutes ago, gufesaret said:

Thank you for this Fix.
Does it work with the GOG Version thou?
I can´t get it working with it, it simply crashes. Using the GOG Version 1.2 (7140).

I developped using the GOG version. I switched to a different loader in the latest version.

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Does this fix the stretched viewmodel issue that would pop up when forcing 16:9 by other means?

 

edit: Turns out it does have a stretched viewmodel issue. With DontScaleWeaponFOV set to false, the viewmodel's stretched vertically. With it set to true the viewmodel appears to be more "squished". The first image is at 1440x1080 (4:3). The second is with DontScaleWeaponFOV set to false, and the third is with DontScaleWeaponFOV set to true (both at 1920x1080). As you can see, neither setting makes the revolver look "correct".

Medal of Honor  Pacific Assault Screenshot 2026.07.01 - 23.14.43.54.png

Medal of Honor  Pacific Assault Screenshot 2026.07.01 - 23.15.53.57.png

Medal of Honor  Pacific Assault Screenshot 2026.07.01 - 23.12.48.82.png

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19 hours ago, zoli456 said:

I developped using the GOG version. I switched to a different loader in the latest version.

Hmmm. Thanks for the quick response.
But even with the new update it still won´t work.
Seeing that it somehow works for other Users it seems to be on my end thou.
I don´t know thou what the actual problem is, since i simply installed the GOG Version and did put all the Files into the Game Installation Folder and launched the "MOHPA_Setup.exe" to set the resolution. But it simply won´t launch at all.
It creates a log File, which stays empty, so it seems the Game recognizes the Fix, but still won´t launch. I don´t get it.
Haven´t had any problems with any of your Fixes before except this.

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Newest update fixed the viewmodel issue I reported. Many thanks. 🙂 (pic attached as proof)

 

edit: As a small aside, recommend renaming the asi loader from d3d9.dll to dinput.dll so the fix can be used alongside Reshade. (renaming it on my end works just fine, but I'm sure not everyone knows to do this)

Medal of Honor  Pacific Assault Screenshot 2026.07.02 - 18.21.04.96.png

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7 minutes ago, ChaosBahamut said:

Newest update fixed the viewmodel issue I reported. Many thanks. 🙂 (pic attached as proof)

edit: As a small aside, recommend renaming the asi loader from d3d9.dll to dinput.dll so the fix can be used alongside Reshade. (renaming it on my end works just fine, but I'm sure not everyone knows to do this)

If you rename d3d9.dll to dinput.dll the resolution unlock in mohpa_setup.exe stop working. You can try to rename reshade dll to d3d9Hooked.dll

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