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About This File

Project CARS 3 Ultrawide screen Fix

Fixes:
- Fixes the Vert- issue for ultrawide screens (3440x1440, 2560x1080 and 32:9).

Compatibility:
- Works with Project CARS 3 Steam version.

Installation:
1. Make sure the FOV is set to the default value in-game, which is 80. You can then change it to your liking.
1. Extract the patcher to your desktop (depending on your monitor resolution).
3. Launch the patcher and locate the game exe file found in Steam/steamapps/common/Project CARS 3.
4. Start the game.

Issues:
- NOT tested in an online game.

Links:
Game article on PCGamingWiki:
https://www.pcgamingwiki.com/wiki/Project_CARS_3

Ultrawide Benchmarks Youtube channel:
https://www.youtube.com/ultrawidebenchmarks

NOTE:
Please do NOT reupload the fix to any other website, this fix is strictly to be downloaded from PCGamingWiki only.


What's New in Version 1.0.1   See changelog

Released

Updated the patcher to work with Project CARS 3 version 1.4, make sure the FOV is set to the default value which is 80 before changing it to your preference.




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  • Similar Content

    • By Rose
      Unpack the files to the game folder so that they are next to Observation.exe to remove the cinematic letterboxing (horizontal black bars).

      Tested the latest version at 2560x1080 and 1680x1050 on the first and one of the last levels.
      Let me know in the comments if you still come across letterboxing and attach your save files so I can take a look.
    • By Rose
      The trainers for Microsoft, Epic and Steam game versions, and patchers for executables remove pillarboxing (black bars) from real-time rendered cutscenes, menu and dialogue screens and offer the option to adjust FOV.
      Use software like PeaZip or 7zip to unpack the archives. The password is pcgw
      Making changes to Engine.ini to increase FOV through Y-axis calculation is no longer recommended, as it gets reset by finishers and possibly other in-game events. Make sure the config is in its default state to avoid unexpected issues.
      The mod does not address the cropping of the viewmodel and stretching of FMVs.
      In order to force unsupported resolutions, edit GameUserSettings.ini and set the ResolutionSizeX= and ResolutionSizeY= values as desired - e.g. 5760 and 1080. Getting into the settings in the game will undo the changes, so make sure to have configured the game to preference prior to editing the config.
      You can buy me a coffee here.
    • By azulath
      This is a copy of the my comment on the DX:MD page and it was suggested to seek support here as well. I would like to know is there is a way to get 32:9 (5120x1440) to work without black bars? I tried editing the executable with HxD and also tried search for the aspect ratio with cheatengine to adjust the known values but nothing seems to work.
      Furthermore, why does the article show green for ultrawide, even though it doesn't work?
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