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About This File

All credit goes to drennan a gog user I'm simply sharing the mod for preservation purposes.

 

Drennan made the following mod and said this about it:  

This mod hides certain elements of the XIII user interface.

To install, copy HUDFree.u and HUDFree.int into the System subfolder of your 
XIII folder. In the same folder, edit XIII.ini:

Replace the value of the DefaultGame key with HUDFree.XIIIHUDFreeGameInfo in 
the Engine.Engine section of XIII.ini, like this:

[Engine.Engine]
DefaultGame=HUDFree.XIIIHUDFreeGameInfo

Add the following section to XIII.ini to fine-tune what exactly is hidden:

[HUDFree.XIIIHUDFreeHUD]
bShowHealth=False
bShowWeaponsItems=False
bShowObjective=False
bShowDialog=True
bShowEndMessage=False
bShowSave=False
bShowPickup=False
bShowOthers=False

XIII-HUD-Free-Mod-1.0.1.zip




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    • By Methanhydrat
      TL;DR
      This mod allows you to customize various aspects of the game, including the user interface, controls, visuals, notifications, sounds and more. It is simple to install and comes with a GUI for easy configuration.
      Quick start guide:

      Extract the files of the archive to the release sub-folder of the game. For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\" Use the PreyInterfaceCustomizerGUI to change the settings as desired Start the game like you would normally, for example directly through Steam or Big Picture mode


      Features The Prey Interface Customizer (PRIC) is a user experience customization mod for Prey (2017). It provides a wide variety of options to customize the UI, controls, visuals, notifications, sounds and more.
      Its features include:

      Control over the visibility of individual UI elements, including the health/armor/PSI bars, objective markers, pickup log, button tutorial prompts, item highlighting, as well as various notifications, such as objective updates Fine-grained settings, such as only disabling side-mission markers while keeping the main-mission markers visible Dynamic UI mode, which shows elements only with a hotkey instead of disabling them completely Options to disable various notifications sounds, such as enemy behavioral cues, objective updates or the ring sound for incoming audio messages Options to change the crosshair style and vertical position Options to adjust the weapon FOV or having a fixed FOV during sprinting Options to use non-standard bindings, such as scrolling through your quickbar items or directly using a medkit without having to open the spiral wheel Options to alter the interaction with screens, such as proper mouse cursor support or direct control via the attack key (aka ) Options to adjust the sensitivity scale when sprinting or zooming Option to skip the second loading screen Options to skip intro videos, disable motion blur, set the image sharpening amount or disable the crouch vignette Option to force PS4 controller prompts Easy installation and configuration via a GUI


      Instructions Supported Versions
      This mod is designed for the latest, fully patched version of Prey and the Mooncrash DLC and might not work when used with older or otherwise modified executables.

      Steam v1.10 GOG v1.10


      Note that the mod currently does not work with the demo version of the game. Install
      The mod does not make any permanent changes to the game or to Windows and can easily be removed.

      Extract the files of the archive to the release sub-folder of the game. For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\" Use the PreyInterfaceCustomizerGUI to change the settings as desired* Start the game like you would normally, for example directly through Steam or Big Picture mode


      Note that the GUI is for configuration only and does not have to be running for the mod to work. *If the GUI does not work probably, you might miss some of the requirements. See the  section for details
      Uninstall

      Remove all files starting with PreyInterfaceCustomizer as well as the dinput8.dll from the release sub-folder of the game


      Presets The mod comes with three standard configuration presets:

      Default: All UI elements, notifications and sounds are enabled. This should be equivalent to the unmodded version of the game Reduced: Removes UI elements, notifications and sounds that are unnecessary or are already conveyed in other ways. Additional elements, such as objective markers are only visible in the Dynamic UI. This preset is designed in such a way that it should be usable by an observant player on the first playthrough Immersive: Removes all UI elements, notifications and sounds that are not absolutely essential to playing the game. This preset expects a certain knowledge of the game by the player and is probably not suitable for a first playthrough


      Note that these settings are just templates and can be adjusted as desired. Known Issues
      The  option is currently broken and not working as intended.
      Additional Information
      Antivirus Software
      Since this mod consists of an executable DLL file that uses  such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
      If you lack the trust in random people on the internet – and I would not blame you – feel free to use a meta online virus scanner like VirusTotal to verify the file.
      GUI Requirements
      The GUI requires both the Microsoft Visual C++ Redistributable 2019 and .NET Framework 4.7.1 packages to work; which should already be installed on most systems. If you are having problems starting the program, you can download the required versions either through a recommended Windows update (Windows 7 and later) or at Microsoft here and here.
      Loading Other Fixes/Mods/Injectors
      To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
      File method:
      The mod will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll.
      Folder method:
      The mod will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.
      Input Bindings
      The GUI allows the binding of an action to an arbitrary combination of keys and buttons on the keyboard, the mouse or an XInput compatible controller. The system purposefully does not restrict conflicts, so multiple actions can be bound to the same key.
      Key Names:
      In case of the keyboard there might be a discrepancy between the key that was pressed and the one that is displayed. This is because the names are automatically translated based on the keyboard layout by using a Windows function. However, the mod always uses the physical keys as they were used during the creation of the binding, independent of the name that is displayed.
      Modifiers:
      Modifier bindings can be created by just using the corresponding key combinations. If you bind one action to Space and another another to LCTRL + Space and a third one to LALT + LCTRL + Space, only one of them will be triggered when Space is down, depending on the state of LCTRL and LALT. The system is not restricted to the usual modifier keys ALT, CTRL or SHIFT. Any key or button pressed before another acts as a modifier for the next one. Note that the order of the keys or buttons is only relevant during the binding process to distinguish bindings with the same modifiers. In the above example, Space could be held down and the other actions triggered by pressing LCTRL or LALT afterwards.
      Acknowledgments
      I would like to thank all those people who created the original file replacement UI mods for Prey. Although it is a great game, I would have certainly enjoyed it a lot less without them.
      Contact And Support
      If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
      Version History
      v1.6:

      Added support for GOG version of the game


      v1.5:
      Upgraded main game and Mooncrash support to game version v1.10


      v1.4.6:
      Upgraded main game and Mooncrash support to game version v1.09.5


      v1.4.5:
      Upgraded main game and Mooncrash support to game version v1.09 Removed XInput fix option since the issue was officially fixed with the last patch Adjusted the PS4 prompt option to work independently of the removed XInput fix


      v1.4.4:
      Upgraded main game and Mooncrash support to game version v1.08


      v1.4.3:
      Upgraded Mooncrash support to game version v1.07


      v1.4.2:
      Added non-standard binding to quick use an armor repair item Fixed various issues with non-standard keybindings in both the main game and the Mooncrash DLC Fixed sprint and zoom sensitivity scale options for Mooncrash DLC Fixed various display issues with UI elements in dynamic mode


      v1.4.1:
      Fixed a crash that occurred in some parts of the Mooncrash DLC


      v1.4:
      Upgraded the mod to game version v1.06 and added support for the Mooncrash DLC


      v1.3.2:
      Fixed a bug that caused the game to sometimes crash when using dynamic mode after a quickload Fixed a bug that caused UI elements to sometimes not be shown in dynamic mode


      v1.3.1:
      Fixed a bug that caused the status sound setting to be ignored


      v1.3:
      Settings are now applied correctly when a level is loaded for the first time within a playthrough Added option to lock the camera and enable free cursor control of interactive screens Added option to directly control interactive screens  with the attack key (e.g. the left mouse button) Added options to set the sensitivity scale when sprinting or zooming Added options to change the weapon FOV or prevent FOV changes during sprinting Added option to disable the crouch vignette effect that darkens the edges of the screen when crouching Added option to set the vertical reticle/crosshair position Added option to disable reticle/crosshair entirely Updated the address system to increase the compatibility with modified versions of the game Updated the loading system to add support for remote loading of additional DLLs for increased compatibility with other mods (see Loading Other Fixes/Mods/Injectors) Updated the GUI to .NET version 4.7.1 to fix a problem where the program would crash on startup


      v1.2.4:
      Solved compatibility issue with ReShade


      v1.2.3:
      Controller movement no longer gets stuck on interactive items when using PS4 prompts


      v1.2.2:
      Added option to skip the second loading screen Added option to select what button prompts are shown when using the XInput fix


      v1.2.1:
      Fixed a loading issue that occurred on some system configurations


      v1.2:
      Completely revised the Dynamic UI system. With a few exceptions, all elements should now behave as expected when using the Dynamic UI binding Added Dynamic UI option to control the highlighting/glow of items Added Dynamic UI options to control button prompts in interaction and quick loot windows Added Dynamic UI options to control various notifications, such as objective/task updates, location discovery, item pickups and more Added sound option to control behavioral audio cues of enemies Added sound option to control the ring before an incoming audio message Added sound options to control various notifications, such as objective/task updates, location discovery, item pickups and more Added options to skip intro videos, disable motion blur and set the image sharpening amount Revised the layout of the GUI Fixed various display bugs and crashes


      v1.1:
      The repair icon option does now work correctly The mod does no longer lead to a crash when starting a new game instead of loading an existing save game Buttons bound ingame no longer become unresponsive when using a key binding of the mod


      v1.0:
      Initial public release


       
    • By Rose
      These solutions for 2560x1080, 3440x1440, 32:9 and 5:4 resolutions will remove the black bars from the game.
      Pre-rendered cutscenes, subtitles and some of the UI elements will be stretched.
      Unpack the applicable archive with software like 7zip - the password is pcgw

      If using the trainer, make sure the game is launched before it. After applying the fixes with the hotkeys, change the display mode to fullscreen or borderless and apply.

      Tested the latest EGS and Steam versions at 2560x1080, 3440x1440 and 3840x1080.
      You can buy me a coffee here.
    • By Rose
      Unpack the archive with software like 7zip, then patch the main game exe with the tool.
      This will remove the letterboxing (black bars) from the game, resulting in more vertical FOV than ever before. There will be some vertical stretching of the menu and subtitles.

      If you have the game on Steam, you will first need to adapt and follow the first steps of my DQB2 guide in order to apply the patcher. Such are the rules!
      Support with a donation.
    • By Rose
      Unpack the included trainer with software like PeaZip (password is pcgw) and apply the fix after launching the game.
      This will turn the gameplay and menu FOV from vert- (less vertical) to hor+ (more horizontal).
      The few pre-rendered cutscenes and the tutorial sprites will remain vert-, while the loading screens and bonus artwork will be stretched.
      Tested at 3840x1080 and 5760x1080.
      You can buy me a coffee here.
    • By Rose
      The tool previously allowed to change field of view but as of the May 12, 2020 game update, there is an FOV slider in the game.
      Now it only allows to remove black bars from the game.
      Unpack the archive with software like 7zip - the password is pcgw Run the game, followed by the tool Press the shown key to allow for modding at any time Press the black bars removal key - ideally when they first appear All tools based on CE components may trigger some anti-virus software.
      Tested the latest EGS Vulkan and DX12 game versions at 2560x1080, 3840x1080 and 5760x1080.
      The pillarboxing removal functionality is reliable while the kill cam black bars removal will need continued updates of this tool.

      You can buy me a coffee here.
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