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Version 1.31a (OpenAL Soft 1.20.1)
1,255 downloadsUpdated with OpenAL Soft 1.20.1 Original Links =========== https://www.nexusmods.com/newvegas/mods/65094 https://github.com/kcat/dsoal About ===== This project is for a DirectSound DLL replacement. It implements the DirectSound interfaces by translating the calls to OpenAL, and fools applications into thinking there is a hardware accelerated sound device. EAX is also implemented (up to version 4) by using OpenAL's EFX extension, allowing for environmental reverb with sound obstruction and occlusion effects. Ultimately, this enables DirectSound applications to enable their DirectSound3D acceleration path, and turn on EAX. The actual processing is being done by OpenAL with no hardware acceleration requirement, allowing it to work on systems where audio acceleration is not otherwise available. Or more succinctly: it enables DirectSound3D surround sound and EAX for systems without the requisite hardware. Source Code =========== To build the source, you will need CMake 2.6 or newer (you can get it from <http://www.cmake.org/>). You can either use the CMake GUI, specifying the directories for the source and where the build files should go, or using one of the command-line programs, for example by first making sure to be in an empty directory where the build files will go (such as the provided build/ sub- directory) and running cmake with the path to the source. Once successfully built, it should have created dsound.dll. Usage ===== Once built, copy dsound.dll to the same location as the desired application's executable. You must also provide an OpenAL DLL in the same location, named as dsoal-aldrv.dll, or else the DLL will fail to work. Some applications may need to be configured to use DirectSound3D acceleration and EAX, but it otherwise goes to work the next time the application is run. Source releases, the Git repository, and Windows binaries for OpenAL Soft are available at its homepage <http://kcat.strangesoft.met/openal.html>. Instructions are also provided there.
Hello everyone, I would like to clarify why my editing in the article on sound is constantly canceled? https://pcgamingwiki.com/wiki/Glossary:Sound Here is the evidence on the pictures below about the difference in sound on the spectrograms. As you can probably notice, that on Windows 10 samples are more identical to the original, rather than on Windows 7. Used materials in this tests Source sound Windows 10 on Realtek Windows 10 on Creative G1 Windows 7 on Realtek Windows 7 on Creative G1 The peculiarity of this behavior in terms of sound in Windows 7 was caused by the introduction of DRM at the development stage of Windows Vista, which is also easily confirmed by reading the development literature. To carry out this test, recording through the line input via the built-in sound card with the help of Audacity was used and then the results were transferred to the schedule through the Spek. The conditions were the same (Volume 80% output and input) and the same player Foobar2000 on default settings (no asio/openal and ks with wasapi exclusive for output) was used. For very talented people, I note that the sound system has remained the same since Windows Vista, but has been significantly reworked: https://www.head-fi.org/threads/windows-10-has-better-sound-quality-than-windows-7-on-my-computer-not-necessarily-yours.789224/ Especially it is important for the old and not-so games that use DirectSound. And for those who like to listen to music, and especially in a high quality, because windose 10 does not force you to use all sorts of workarounds crutches mentioned above.
27,621 downloadsOpenAL 18.104.22.168 extracted from a Creative driver installer. This is an official update and is newer than the version on Creative's site. Games that include OpenAL32.dll will not use the updated file unless you delete or replace the game's own version to make it see the new one instead.
220 downloadsThis is a pack containing a compiled OpenAL Soft libraries and softwares for Linux use. It was compiled by me (KayX291) in order to help newcomers with using OpenAL Soft without trying to compile it by themselves. It can be used for specific software which uses OpenAL or use it in your system as a replacement. The main difference between OpenAL and OpenAL Soft is the fact that the latter is not only open source, but also a support for mono, stereo, 4-channel, 5.1, 6.1, 7.1 and HRTF output. But with the configurator, you can customize and even enhance the sound output with filters, effects etc. It contains: - OpenAL Soft libraries - OpenAL Soft GUI Configurator - HRTF files - alsoftrc sample file and more. They are available in both 32 bit and 64 bit versions. Dependencies required: Qt5 and pressumably SDL2 (For GUI configurator to work) Compiled on: ArchLinux - 64 bit Manjaro 17.0.6 (via VirtualBox) - 32 bit Credits Loki Software for OpenAL KCat for OpenAL Soft Me for compiling em
so, i was editing medal of honor: allied assault page, when it happened i went to the http://connect.creativelabs.com to extend my knowledge about alchemy but.. the site is now down! (read this if you don't know what alchemy was) all the alchemy stuff, the games recommended settings and so on.. aren't on this planet anymore thanks to these guys i found out some links on the wayback machine (last update 2 june 2013) and on archive.is (last update 8 July 2012) here's latest official alchemy version too, thanks to a dump of newer creative drivers in short i think we should make a page for alchemy. there would be lot of stuff to write, for example we could include how to install x-fi. on. realtek too (so that not only soundblaster owners enjoy this) or write down some note about asus's GSDX eax emulation feature, available on their soundcard with modded realtek driver i can obtain EAX up to version 4, while with this last thing i have EAX 5 too :P and all without buying a single creative product this other user instead claims you only need to download the universal alchemy version to achieve EAX effects up to version 4, but i haven't tried yet for today i will be busy with RAGE (thanks to steam free weekend) so if you want to start rough out a draft.. your work will be appreciatied thanks everybody for the reading