About This File
What's New in Version 1.01
Released
- CHANGES TO LORDS OF THE REALM III IN 1.1 PATCH
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- Game crashes
- a. Client can no longer place vassals while waiting for the host to finish loading the multiplayer game causing crash.
- b. Holy Scholar no longer crash the game when leaving your vassal pool after being removed from the cursor.
- c. When exiting a game with an agent or retainer still attached to your icon and starting up another game will no longer crash the game.
- d. A default noble portrait will now appear in the start location selection screen in multiplayer, when the game is started through GameSpy arcade, when there are no precreated noble profiles created.
- e. Added a refresh button to the MP lobby interface.
- Gameplay fixes
- a. Replacing a knight on a parcel will no longer reduce the garrison to starting levels.
- b. AI now observes delay in vassal replacment when a parcel is raised.
- c. House dispositions are saved with saved games instead of resetting to neutral.
- d. Mouse over text for political dispositions are no longer truncated.
- e. Letters now capitalized in game chat.
- f. AI units will now move out of burning castle walls.
- g. Shields on historaical battle maps more accuretly represent the actual start location of the troops.
- h. Increased the movment speed of units between containers.
- i. Pillaging and the use of Saboteurs now reduce the parcel level.
- j. Special abilities marked as army splash are now affecting the other companies in that army.
- k. Units will no longer be left behind when entering a seige tower.
- l. Quick save occurs when secondary information panel is open.
- m. AI will now hire more mercenary units rather than focus mainly on agents and retainers.
- n. Boiling oil seige engineers now clearly target units climbing ladders.
- o. Refresh button added to the MP lobby.
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