General
463 files
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Mass Effect Mouse Fix
By Methanhydrat
TL;DR
This fix makes Mass Effect use raw mouse input and removes the game's mouse acceleration. It is easy to install and use and does not require any external configuration.
Quick start guide:
Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Mass Effect\Binaries\"
Start the game like you would normally, for example directly through Steam or Origin
Features
While the mouse controls are pretty responsive, the first Mass Effect suffers from mouse acceleration, which cannot be turned off via the ingame settings or with the usual approaches for other Unreal Engine 3 games. This fix removes the acceleration by acquiring raw mouse input and injecting it directly into the game's input function.
Its features include:
Raw mouse input
No additional smoothing or positive/negative mouse acceleration
Configuration via the ingame settings as usual
Simple installation and usage without any external configuration
Instructions
Supported Versions
This mod is designed for the latest, fully patched versions of the game and might not work when used with older or otherwise modified executables.
Steam
Origin
Retail v1.02
Install
The mod does not make any permanent changes to the game or to Windows and can easily be removed.
Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Mass Effect\Binaries\"
Start the game like you would normally, for example directly through Steam or Origin
Uninstall
Remove or rename the dinput8.dll from the folder of the game.
Known Issues
There are currently no known issues with the mod.
Additional Information
Antivirus Software
Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file.
Loading Other Fixes/Mods/Injectors
To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
File method:
The mod will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll.
Folder method:
The mod will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.
Contact And Support
If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
12,128 downloads
- Mass Effect
- Mouse Fix
- (and 5 more)
Updated
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Dead Space Mouse Fix
By Methanhydrat
What is this?
This fix makes Dead Space use raw mouse input without any additional smoothing or acceleration. It works with VSync and high frame rates and is easy to install without having to fiddle around with FPS limiters or config files.
Overview
Description
The mouse controls in Dead Space are notorious. While many players report issues with positive or negative mouse acceleration or overall sluggish movement, others state that the controls are not that bad. This is because the engine applies a lot of transformations to the input that are based on frame time. This leads to movement that is generally better when the frame rate ist stable. The problem gets worse when activating V-Sync. This is why popular workarounds recommend to disable V-Sync and cap the frame rate to avoid fluctuations.
Unfortunately, this also means that playing at higher frame rates is often not feasible, which also prevents users from taking advantage of GSync, FreeSync, Fast Sync or similar technologies.
This fix attempts to circumvent those problems by acquiring raw mouse input and injecting it directly into the game's camera functions, making the controls as independent of the frame rate as possible.
While the movement is still not as perfect as in other games -- e.g. DOOM -- it should be a huge improvement to the default behavior.
Features
Raw mouse input independent of FPS or VSync
Reasonable sensitivity range
Same sensitivity in each direction
No dead zone for slow movement
No additional smoothing or positive/negative mouse acceleration
Improved mouse cursor
No automatic camera re-center
Configuration via the ingame settings as usual
Simple installation and usage without any external configuration
Note: Although the input is pretty raw when aiming, it may still feel a little bit sluggish when moving and turning the camera at the same time. This is because the game applies calculations based on the momentum of the player character to the input.
Instructions
Supported Versions
Important: This fix relies on the latest, fully patched executables of the supported versions. Older versions or ones that otherwise have been tempered with might not work.
Steam
GOG
Origin*
*The Origin version might crash on start when the ingame overlay is enabled. If that happens, disable the overlay in the game properties in Origin. If the game still crashes the problem might be unrelated to the fix as this is an ongoing issue with the Origin version. In that case uninstall the fix and try to resolve the issue first before installing the fix again.
Install
Note: The fix does not make any permanent changes to the game or the system and can easily be removed (see below).
Extract the file dinput8.dll to your main game folder*. For example: "C:\Program Files (x86)\Steam\steamapps\common\Dead Space"
Start the game like you would normally, for example directly through Steam, Origin or GOG Galaxy
See Loading Other Fixes/Mods/Injectors* for information on how to use the fix with another fix, mod or injector that uses a DLL file with the same name.
Uninstall
Remove or rename the dinput8.dll from the folder of the game.
How To Use
After the installation the fix does not require any additional treatment. Just launch the game as usual.
To change the sensitivity just use the ingame settings like you would normally. The fix also incorporates the x- and y-axis inversion settings.
Loading Other Fixes/Mods/Injectors
To increase the compatibility with other fixes, mods or injectors that are also using a dinput8.dll, this fix offers a remote loading feature of additional DLLs. This can be done in two ways:
File method: The fix DLL will automatically load a DLL that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote.dll. Just rename the DLL file you want to load accordingly. This is the simplest way if you only have a conflict with one additional DLL
Folder method: The fix DLL will also automatically load all DLL files regardless of their name in a sub-directory that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote. Just create a folder with the corresponding name in the install directory of the fix. This is the only way to load multiple (conflicting) DLLs
Note: There might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
Additional Information
What You Should Know
This fix is essentially a hack and relies on the layout of the specific executable. There may be crashes or unexpected issues. Feel free to provide feedback so that the problems can get fixed.
Since this fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean.
If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful.
Known Issues
There are currently no known issues with the fix.
Acknowledgments
I would like to thank Magmarock (Steam/gog) for his detailed bug reports and testing for the v1.0 version of the fix.
Contact And Support
If you like this fix and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.
174,540 downloads
- Dead Space
- Mouse
- (and 8 more)
Updated
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The Polar Express intro skip
By Garrett
Blank intro video files for The Polar Express. Extract to the installation folder confirming the replacement of the existing files when prompted.
The Bink Video and RenderWare logos are still shown.
This fix removes the book opening animation (this can be retained by skipping the replacement of C0Intro.bik when prompted).
168 downloads
0 comments
Submitted
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Resident Evil 5 - cleaned HUD
The mod removes names and dark circles around the health.
http://residentevilmodding.boards.net/thread/5094/pint-sized-hud
2,911 downloads
0 comments
Submitted
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Resident Evil 5 - Chapter 6-1: Ship Deck bug fix
Sometimes Majini with a key card gets stuck, mandatory item can't be obtained. The mod fixes the bug.
For the Gold Edition
Source
941 downloads
0 comments
Submitted
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Resident Evil 5 laser sights mod (with MML mod manager)
In Resident Evil 5 laser sight is replaced with a crosshair when mouse and keyboard is used, the mod enables the laser sight.
For the Gold Edition.
Extract the archive content to Resident Evil 5 folder.
The mod is enabled using MML mod manager. Run "mml.exe" as administrator and check "input" (rest of the checkboxes are other mods). Right click somewhere and "press" launch to enable the mod.
http://residentevilmodding.boards.net/post/40773/thread
7,568 downloads
0 comments
Updated
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Chronomaster intro skip
By Garrett
Blank intro video files for Chronomaster.
Extract the CINE folder in this archive to the installation folder. This works with both the Min and Max install types.
157 downloads
0 comments
Submitted
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Anvil of Dawn intro skip
By Garrett
Blank intro video for Anvil of Dawn.
Extract into the DATA folder in the installation folder.
This fix was tested with the GOG.com version.
NOTE: this fix does not disable the introduction cutscene since it is automatically skipped when save data is present in the SAVES folder.
146 downloads
0 comments
Submitted
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Star Wars: Jedi Knight – Jedi Outcast and Jedi Academy intro skip
By Garrett
Blank intro video file for Star Wars: Jedi Knight II – Jedi Outcast and Star Wars: Jedi Knight – Jedi Academy.
Extract to GameData\base in the installation folder. Intro videos will be skipped for both single player and multiplayer modes.
This fix was made using the Quake Video Maker.
This fix has not been tested with the Mac OS versions.
6,397 downloads
0 comments
Updated
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Sid Meier's Civilization VI intro skip
By Garrett
Replacement logos.bk2 for Civilization VI.
Extract to \Base\Platforms\Windows\Movies (or similar) in the installation folder (confirm the replacement of the existing file when prompted).
See the reddit discussion for further details.
4,618 downloads
0 comments
Submitted
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F1 2013 intro skip
By Garrett
Blank intro video files for F1 2013.
Extract into the installation folder (confirm the replacement of the existing files when prompted).
This fix was downloaded from Lucian Sipos's Google Site. The original RAR archive has been repackaged as Zip.
NOTE: this fix has not been tested with the Mac OS X version (it might work with some adjustments).
265 downloads
0 comments
Updated
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FC3 BD No Scan Lines
By Hawaii Beach
The provided libary files has been patched to disable the scan lines in Far Cry 3: Blood Dragon.
Should be noted that this "fix" has side effects, like low health not affecting hud.
640 downloads
- fc3
- blood dragon
- (and 3 more)
Submitted
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Final Fantasy XIV: A Realm Reborn intro skip
By Garrett
Blank intro video file for Final Fantasy XIV: A Realm Reborn.
Extract to game\movie\ex1 in the installation folder (confirm the replacement of the existing file when prompted).
This fix was originally posted by Celadin on this reddit post.
616 downloads
0 comments
Submitted
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Dishonored 2 intro skip
By Garrett
Replacement intro video files for Dishonored 2.
Extract to the same location as the game's installation folder (Dishonored2). Confirm the replacement of the existing files when prompted.
14,291 downloads
0 comments
Updated
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The Vanishing of Ethan Carter - Config files
Configuration files for The Vanishing of Ethan Carter.
337 downloads
0 comments
Submitted
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Nosferatu: The Wrath of Malachi widescreen fix
The game doesn't support widescreen resolutions (1280 x 960 is the highest resolution available), the patch adds native widescreen support for 20 resolutions.
Downloaded from WSGF: http://www.wsgf.org/dr/nosferatu-wrath-malachi/en
6,927 downloads
Submitted
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Painkiller Overdose Widescreen HUD Fix
Overdose Widescreen HUD Fix fixes the stretched HUD on widescreen resolutions ("works best for 16:10, 16:9, 21:9, 48:10, and 48:9 displays"). Includes center screen HUD placement for Eyefinity and NV Surround super-widescreen displays and adds a customizable weapon draw distance, and other features.
Does not fix stretched menus and zoomed in movies.
1,316 downloads
0 comments
Updated
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Robin Hood: The Legend of Sherwood - DDraw wrapper
A ddraw wrapper based on the code of Aqrit's ddwrapper.
2,249 downloads
0 comments
Submitted
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Russian Xana voice files
During the transition to VPK format, someone has made a mistake and Xana ended up with German voice files. These files enable reading from a new custom folder (attached), where the proper Russian voice lines for Xana are located.
605 downloads
0 comments
Submitted
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Alien Nations intro skip
By Garrett
Blank intro.avi for Alien Nations.
Extract to data in the installation folder (confirm the replacement of the existing file when prompted).
This fix has been tested with the GOG.com version. Using this file with the retail version may require additional steps.
240 downloads
0 comments
Submitted
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Neuro Hunter intro skip
By Garrett
Blank intro video files for Neuro Hunter.
Extract to data\video in the installation folder (confirm the replacement of the existing files when prompted).
196 downloads
0 comments
Submitted
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Mass Effect 2 Coalesced Editor v1.0.0.32 (B)
UPDATE 3-12-2010@7:07PM CST
I have a new 6+ month contract cranking up that takes me across the country, so v1.0.0.32B will likely be the last version of the editor. It is not fully where I wanted it to be, but I believe it is functional enough to be used as intended. It was a fun project and I enjoyed it a lot.
v1.0.0.32B
- The stripped CR's produced by the native RTB control are now replaced on output so the mod file is notepad friendly.
- The main edit box has been slightly modified so it hopefully stands out more clearly as the main edit area.
Supports ME2 v1.01.
Supports me2mod Exports.
Forum Thread:
http://social.bioware.com/forum/1/topic/106/index/834703
CED is a dedicated Coalesced,ini editor. It is still in Beta as new features are created and worked out while existing features are refned and bugs located and smashed.
It provides a substantial amount of features that are both directly apparent, as well as many under the hood automation features turning the file into a set of objects allowing many of the raw benefits of OO programming to be applied.
Features List Topic:
http://social.bioware.com/project/1854/discussion/1388/
It requires the .NET 3.5 Framework to operate.
To those that are curious, this project is under DAO because there wasn't a Mass Effect 2 entry when creating the project. Not sure if they've fixed that yet.
This file was mirrored from http://social.bioware.com/project/1854/
16,242 downloads
0 comments
Submitted
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ME2 coalesced fixer
Its far simpliest way compare to Ruby. just put in dir with Coalesced.ini and run after editing (no install or additional scripts required to run) (Thanks to Corvin666 for made it)
This file was mirrored from http://social.bioware.com/project/2053/.
5,024 downloads
0 comments
Submitted
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Mass Effect 2 Gibbed Save Editor [Modified]
See modding thread http://social.bioware.com/forum/1/topic/128/index/2277020/1 for xbox modding information and to ask questions. Also see Javier's link to his google docs near the end of the OP. Requires Microsoft .NET (tested with v3.5).
N.B.: Vaporizer has been active improving this editor. See his file descriptions for changes.
It also stores xbox headmorphs in pc format so headmorphs from either can be used. (It will still read the XanderChaos' BigEndian headmorphs, but XC's Gibbed will *not* read the default headmorph from this.)
[NOTE:]
The descriptions and suggested values for the new variables are taken from http://masseffect.wikia.com/wiki/PC_Tweaks_(Mass_Effect_2). Check the hex edit thread for more definitive info on what values are recommended or allowed.
This file was mirrored from http://social.bioware.com/project/4373/.
8,219 downloads
0 comments
Submitted
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Mass Effect 2 PCC Patcher
Simple SFXGame.pcc and Engine.pcc patching application.
Functions:
- Unlock in-game console
- Unlock in-game property editor
- Unlock ActorType vars
- Increase max saves count
- Make AI blind
- Remove shared cooldown
This file was mirrored from http://social.bioware.com/project/4715/.
6,520 downloads
0 comments
Submitted
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