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Steam are releasing a new Remote Play Together streaming option. This will allow one Steam user to stream their game with another remote Steam user, and for them to play the same 'local' game together.
The feature was announced on the Steamworks website, which is a developer area, however the announcement has been shared publicly:
This kind of streaming online multiplayer feature has been available through other methods such as Parsec.
On September 17th, the High Court of Paris passed judgment over a legal battle between Valve, and a French consumer rights group known as UFC-Que Choisir. The court ruled that, (according to a translation by Windows Central), publishers and hosts of digital content must allow the reselling of digital copies of games on the Steam platform:
While Valve intends to appeal this ruling, currently, they have three months to change their policy before being in violation of French law. While this would currently only impact Steam users in France, this can have ramifications for digital game services as a whole.
If Valve's appeal fails, other services in France may be forced to follow suit in order to compete with Steam's newfound software freedom. Furthermore, these services may adopt this new business model in other territories in an attempt to reach a degree of parity.
Still, until the case finishes development, only conjecture exists on the matter.
The Steam version of FlatOut is the v1.0 version. This is the v1.1 patch for FlatOut that works with the Steam release. GOG is already patched to v1.1, and does not need this patch.
Originally posted by Clya900, the patch was missing 2 files are now included in this download, patch1.bfs, and patch.ini. Without these files, the game would fail to load, and shows a Runtime error. The game now has been tested on the Steam version, and works perfectly fine.
As reported earlier this week by Bleeping Computer, ArsTechnica and other sources, a security researcher found a vulnerability that allows to gain full access to the target computer through elevated privileges, which could be exploited by malicious game creators. According to the articles and included researcher statements, Valve have rejected two researchers' attempts to get rewarded for reporting the issue through the HackerOne platform on the basis of being out of scope and allegedly requiring physical access to the device.
The researches decided to go public as the result.
Since then, Valve appear to have patched the Steam client but only in the beta as of today.
Update: On August 13, the main client was also updated to patch the vulnerability.
Update 2: Bypassing the fix is possible.
Epic Games just posted an August update on the recently shipped and upcoming features of the store. Although cloud saves were enabled with the giveaway of Moonlighter and This War of Mine on July 25, which was promptly reflected on the wiki, followed by the creation of the list of games that support EGS save game cloud syncing, more games have become supported since then.
The addition of cloud save support to World War Z and The Sinking City is new and especially important because of the progression loss issues that some of the World War Z players struggled with at launch.
Among the other released features are the support of keyless Humble Bundle integration, product pages UI refresh and game videos hosted by Epic Games.
The more notable announcements were the showcasing of the upcoming library UI redesign and the statement on game time tracking being close to release.
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