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  1. Version 1.3

    394 downloads

    This RAR file contains a MechWarrior 3 - FOV Fixer v1.3, intended to fix the field of view in MechWarrior 3 (1999). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/MechWarrior3FOVFix.cpp Instructions: 1. Extract the fixer executable to the game folder (either 32 or 64-bit one, depending on your system). 2. Run the fixer and type the desired width and height to automatically fix the FOV.
  2. Version 1.4

    96 downloads

    This RAR file contains a modified client.dll and a Sanity Aiken's Artifact - FOV Fixer v1.4.exe intended to fix the field of view in Sanity: AIken's Artifact (2000), as the game's engine, LithTech 2.0, crops the view at resolutions wider than 4:3 (Vert-), and makes the game unplayable in many sections at aspect ratios wider than 16:9. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/SanityAikensArtifactFOVFix.cpp Instructions: 1. Extract both files to <path-to-game>/LITHTECH/, overwriting the original client.dll, and extract the 32-bit or 64-bit fixer exe depending if your system is 32 or 64-bits. 2. Run Sanity Aiken's Artifact - FOV Fixer v1.4.exe, set the desired resolution width and height to fix the FOV automatically, or set custom horizontal and vertical FOV values if desired.
  3. Version 1.1

    155 downloads

    Comes with a RAR file, which includes a modified Config.exe, a Runtime.exe and a Hugo Bukkazoom! - Widescreen Fixer v1.1.exe, intended to fix the resolution and field of view in the arcade racing game Hugo: Bukkazoom (2003). Credits also go to: AuToMaNiAk005 Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/HugoBukkazoomWidescreenFix.cpp Instructions: 1. Extract both exe files to the root game folder, replacing the original executables (extract the 32-bit or 64-bit fixer exe depending if your system is 32 or 64-bits). 2. Run Hugo Bukkazoom! - Widescreen Fixer v1.1.exe, and insert your desired resolution width and height to automatically fix the field of view. 3. Close the fixer, open Config.exe, select any resolution in the menu, and click OK (this applies the new resolution in-game, don't worry those resolutions are overrided by the new one due to modifications I did to Config.exe). 4. You're good to go. - Issues: :-: HUD and menus are stretched. :-: Do not alt+tab while the game is open, since if the game regains focus again, the viewport will be messed up.
  4. Version 1.2

    3,565 downloads

    This RAR file contains a Project IGI 1 - Widescreen Fixer v1.2.exe, that is intended to fix the aspect ratio and field of view in the stealth first-person game Project IGI 1: I'm Going In (2000), as the game's engine crops the view at wider resolutons than 4:3 (Vert-). This fix supports the American, European 1.0 and Re-release, Italian, Chinese and Japanese versions. Credits also go to: AuToMaNiAk005 Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ProjectIGI1WidescreenFix.cpp Instructions: 1. Extract the 32-bit or 64-bit fixer executable depending if your system is 32 or 64-bits. 2. Run the fixer, set the desired resolution width and height to fix the camera FOV automatically, or set a custom value for camera FOV, and also set weaponmodel FOV manually.
  5. Version 1.0

    105 downloads

    Comes with a RAR file, which includes RallyMasters.EXE binaries for 5:4,12:5, 15:9, 16:9, 16:10, 25:16, 43:18, 32:9 and 64:27 aspect ratios. You still need the original CD inserted or mounted in order to play the game with this fix. Credits go to: Automaniak [From Readme file] By default, the game supports Vert- widescreen (3D cropped vertically) with UI stretch. This widescreen fix prevents most of the interface from stretching and sets a proper field of view for most cameras. Basic: - UI fix (with a few side effects in menus); - Pre-race cam FOV fix; - Cockpit view FOV increased from 80 to 90.4 at widescreen aspect ratios (can't go higher because of incomplete interior models); Extended: - UI fix (with a few side effects in menus); - TV cam FOV fix; - Increased first person view FOV from 80 to 90.4 at widescreen aspect ratios (can't go higher because of incomplete interior models); - Changed the way of setting FOV - you can choose any integer between 1 and 179 (more info below). -------------------------------- Saving your FOV value: 1. Copy RallyMasters.exe and ChangeDefaultFOV.exe files from the "Extended" folder into your game directory. 2. Run ChangeDefaultFOV.exe. 3. Type your new FOV value. 4. If your FOV didn't change, go to in-game FOV settings and press a left or right arrow. Changing FOV while running the game: 1. Copy RallyMasters.exe, ChangeFOVWhilePlaying.exe and RunFOVChanger.bat files from the "Extended" folder into your game directory. 2. Open RunFOVChanger.bat in Notepad. 3. Replace "C:\path_to_game" with your game directory (do not remove the quotation marks). 4. Run RunFOVChanger.bat as admin. 5. Go to in-game FOV settings. 6. Minimize the game. 7. Click on the ChangeFOVWhilePlaying window. 8. Decrease FOV with [ key. Increase with ]. 9. Go back to the game. 10. If your FOV didn't change, press a left or right arrow. -------------------------------- Extra: If you've got graphics issues such as missing HUD elements and menu backgrounds, use dgVoodoo 2.45 to fix them (Source: BLASK's comment on https://www.myabandonware.com/game/swedish-touring-car-championship-gck ).
  6. Version 1.4

    364 downloads

    Comes with a RAR file, which includes a modified aladdin.exe and an Aladdin in Nasira's Revenge - Widescreen Fix v1.3.exe intended to fix the aspect ratio and field of view in Aladdin in Nasira's Revenge (2001). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/AladdinInNasirasRevengeWidescreenFix.cpp Instructions 1. Extract both executables to the root game folder, replacing the original aladdin.exe, and extract the 32-bit or 64-bit fixer exe depending if your system is 32 or 64-bits. 2. Run Aladdin in Nasira's Revenge - Widescreen Fix v1.4.exe, insert your desired resolution width and resolution height to fix the aspect ratio, and the FOV will be fixed automatically in-game, or if desired set a custom FOV multiplier value. 3. Download dgVoodoo2, and extract all files inside "MS/x86" folder to the game folder and set your desired resolution in the "DirectX" tab. 4. Run the game and it will run at your chosen resolution. - Issues: :-: Menus and HUD are stretched. :-: Only supports the English version.
  7. Version 1.1

    324 downloads

    Comes with a RAR file, which includes a modified MummyPC.exe and a The Mummy - Widescreen Fixer v1.1.exe intended to fix the aspect ratio and field of view in The Mummy (2000). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/TheMummyWidescreenFix.cpp Instructions 1. Extract both executables to the root game folder, replacing the original MummyPC.exe, and extract the 32-bit or 64-bit fixer exe depending if your system is 32 or 64-bits. 2. Run The Mummy - Widescreen Fixer v1.1.exe, insert your desired resolution width and height to fix the aspect ratio, and the FOV will be fixed automatically in-game, or if desired set a custom FOV multiplier value. 3. For high resolutions like 4K, a DirectX wrapper like dgVoodoo2 is needed, just extract all files inside dgVoodoo2's "MS/x86" folder to the game folder and set your desired resolution in the game launcher. - Issues: :-: Menus and HUD are stretched.
  8. Version 1.0

    83 downloads

    Comes with a RAR file, which includes a modifed vtKernel.dll for several resolutions: 720p, 768p, 1080p, 4K and 8K. Instructions: - Extract the DLL that corresponds to the resolution you want to use, to the root game folder, replacing any original files. - Choose any other resolution in the ingame graphic settings, you might need to change the resolution every time you start the game. (Don't worry, the new resolution is permanent). Credits go to: Automaniak Currently only the following versions are supported: English
  9. Version v1.1

    401 downloads

    Comes with a RAR file, which includes GameModule.elb files for 5:4, 12:5, 15:9, 16:9, 16:10, 25:16, 43:18 and 64:27 aspect ratios, and ArthurResolutionEdit.exe to change the resolution. This patch also fixes the FOV, giving a wider view on wider aspect ratios (HOR+). Instructions: - Extract GameModule.elb of the folder that corresponds to your desired aspect ratio, and also ArthurResolutionEdit.exe, both to the root game folder and overwrite the original GameModule.elb. - Run ArthurResolutionEdit.exe, select the language you use (Polish or English), and write your desired resolution width and height. - Run the game and it should run at your chosen resolution and aspect ratio. Credits go to: AuToMaNiAk005 (Creator of Widescreen Fix)
  10. Hey everyone, So, first off the Graphics options in the game itself crash the game to desktop when selected, not sure if I need to be there because I did manage to get dgVooDoo working with IGI 1 and run it at high resolution with correct HUD scaling. Sadly, the Widescreen 16x9 fixed exe file by AuToMaNiAk005 makes the game ask for the CD, even though I have inserted the original disc in the optical drive or mounted an ISO image from it. And since it's a custom made exe, it can't be patched with a no-CD crack as the "filesize is incorrect". So I can play with the original exe and dgVoodoo resolutions, but not in wide screen since it stretches the visuals. I tried it on two different PC's, but I'm on Windows 11 for both of them, so I'm not sure if maybe that has anything to do with it? If anyone has any ideas or a solution that would be great! I'd love to play the original IGI in widescreen with correct FOV before "Origins" releases. Greetings, MetzMan
  11. 7,498 downloads

    This patch adds widescreen support to Project: Snowblind. In particular, it makes it possible to run the game at widescreen resolutions and fixes the aspect ratio at widescreen resolutions by increasing the horizontal field of view. This patch was made by fk and was originally downloaded from Bitbucket.
  12. 191 downloads

    Comes with a ChromeEngine2.dll file to fix the FOV in most of the Chrome Engine 2 games. Works in the following games: - Chrome SpecForce (2005) - Terrorist Takedown: War in Colombia (2006) - The Hell in Vietnam (2007) - Sniper: Art of Victory (2007) Password: pcgw Credits go to: jackfuste
  13. Version 1.0

    38 downloads

    This RAR file contains modified ABP.exe and track data files that fix the FOV and aspect ratio (HOR+) for the 2005 racing game London Racer: Police Madness. The fix supports the following aspect ratios: 16:9 and 16:10. Instructions: 1. Extract the files from the folder that corresponds to your desired aspect ratio and replace the original ones in the game folder (first make a backup of them, if needed). 2. Force your desired resolution with dgVoodoo2. Issues: - HUD and menus are still stretched. Credits also go to: Automaniak
  14. Version 1.0

    20 downloads

    The game can be run in widescreen by changing the resolution in the StuntMan.cfg file, but this results in a totally stretched image from 4:3. This RAR file fixes that (except HUD and texts), and contains modified SuperStunt.exe files that fix the FOV and aspect ratio for the 2005 racing game Super Stunt Spectacular. The fix supports the following aspect ratios: 16:9, 16:10, 25:16 and 64:27 (basically same as 21:9). 64:27 isn't too recommended, as a large part of the right side of screen in the main menu is covered by black, making menu navigation challenging. Instructions: 1. Extract the file inside the folder that corresponds to your desired aspect ratio to the main game folder, overwriting all original files (make a backup of those first if needed). 2. Set your desired resolution in StuntMan.cfg (<main game folder>/StuntMan.cfg). Credits go to: Automaniak
  15. Version 2.0

    65 downloads

    The game can be run in widescreen by changing the resolution in the VideoSettings.scr config file, but this results in stretched HUD and text, and cropped vertical FOV (Vert-). This RAR file fixes both of those, and contains modified code.pak and .scr files that fix the FOV and HUD for the 2006 racing game Xpand Rally Xtreme. The fix supports the following aspect ratios: 5:4, 12:5, 15:9, 16:9, 16:10, 25:16, 43:18 and 64:27 (basically same as 21:9). Instructions: 1. Extract the files inside the folder that corresponds to your desired aspect ratio to the main game folder, overwriting all original files (make a backup of those first if needed). 2. Set your desired resolution in VideoSettings.scr (<main game folder>/Data/VideoSettings.scr). Credits go to: Automaniak
  16. Version 1.0

    204 downloads

    The game can be run in widescreen by changing the resolution in the VideoSettings.scr config file, but this results in stretched HUD and text, and cropped vertical FOV (Vert-). This RAR file fixes both of those, and contains modified code.pak and .scr files that fix the FOV and HUD for the 2004 racing game Xpand Rally. The fix supports the following aspect ratios: 5:4, 12:5, 15:9, 16:9, 16:10, 25:16, 43:18 and 64:27 (basically same as 21:9). Instructions: 1. Extract the files inside the folder that corresponds to your desired aspect ratio to the main game folder, overwriting all original files (make a backup of those first if needed). 2. Set your desired resolution in VideoSettings.scr (<main game folder>/Data/VideoSettings.scr). Credits go to: Automaniak
  17. Version 2.0

    112 downloads

    The game can be run in widescreen by changing the resolution in the VideoSettings.scr config file, but this results in stretched HUD and text, and cropped vertical FOV (Vert-). This RAR file fixes both of those, and contains modified code.pak and .scr files that fix the FOV and HUD for the 2006 racing game GTI Racing. The fix supports the following aspect ratios: 5:4, 12:5, 15:9, 16:9, 16:10, 25:16, 43:18 and 64:27 (basically same as 21:9). Instructions: 1. Extract the files inside the folder that corresponds to your desired aspect ratio to the main game folder, overwriting all original files (make a backup of those first if needed). 2. Set your desired resolution in VideoSettings.scr (<main game folder>/Data/VideoSettings.scr). Credits go to: Automaniak
  18. Version 1.0

    42 downloads

    This RAR file contains modified E-Bike.exe files and a resolution changer executable that fix the FOV and aspect ratio (HOR+) for the 1999 racing game Edgar Torronteras' eXtreme Biker. The fix supports the following aspect ratios: 16:9, 16:10, 21:9. Instructions: 1. Extract the E-Bike.exe and ETXBResChanger.exe to the main game folder, replacing the original executable in the process. 2. Set your desired resolution and FOV in ETXBResChanger.exe. 3. Set any resolution in the game launcher that is different from the default one, and you're good to go. Issues: - Menus and HUD are still stretched. Credits go to: Automaniak
  19. Version 1.0

    36 downloads

    This RAR file contains modified truck.exe files that fix the FOV and aspect ratio (HOR+) for the 2003 racing game Tough Trucks: Modified Monsters. The fix supports the following aspect ratios: 5:4, 12:5, 15:9, 16:9, 16:10, 25:16, 32:9, 43:18, 64:27. HUD and texts are also fixed. Instructions: 1. Extract the file from the folder that corresponds to your desired aspect ratio and replace the original one in the game folder (first make a backup of it, if needed). 2. Select your desired resolution in the game launcher. Credits also go to: Automaniak
  20. Version 1.0

    30 downloads

    This RAR file contains modified mxmania.exe files that fix the FOV and aspect ratio (HOR+) for the 2000 racing game Motocross Mania. The fix supports the following aspect ratios: 5:4, 12:5, 15:9, 16:9, 16:10, 25:16, 43:18, 64:27. Instructions: 1. Extract the file from the folder that corresponds to your desired aspect ratio and replace the original one in the game folder (first make a backup of it, if needed). 2. Force your native resolution in dgVoodoo2's "DirectX" tab and set the resolution there (ignore the resolution option from the launcher, since it only supports 4:3 resolutions there). Issues: - Menus and HUD are still stretched. Credits also go to: Automaniak
  21. Version 1.0

    103 downloads

    This RAR file contains modified motor.exe files that fix the FOV and aspect ratio (HOR+) for the 1998 racing game Motorhead. The fix supports the following aspect ratios: 5:4, 12:5, 15:9, 16:9, 16:10, 25:16, 43:18, 64:27, 256:135. Instructions: 1. Extract the file from the folder that corresponds to your desired aspect ratio and replace the original one in the game folder (first make a backup of it, if needed). 2. Go to the game's graphics settings and set the resolution that matches your chosen aspect ratio, and you're good to go. Issues: - Menus are still stretched. Credits also go to: Automaniak
  22. Version 1.1.0

    4,338 downloads

    FOV value is not reset to default after certain in-game cut-scenes Unpack the archive Copy all files to the game folder, binkw32.dll should be replaced In the Settings.ini file, you can change the following settings [FOV] FOV = 60.000 FOV value in degrees
  23. Version 1.0

    258 downloads

    This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through User.ini, which only fixes the camera FOV. Instructions: 1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file. 2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it). 3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in RM.ini). 4. You're good to go. Issues: - HUD and menus are stretched. Password: pcgw
  24. Version 1.0

    22 downloads

    This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through User.ini, which only fixes the camera FOV. Instructions: 1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file. 2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it). 3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in CQC.ini). 4. You're good to go. Issues: - HUD and menus are stretched. Password: pcgw
  25. Version 1.0

    100 downloads

    This RAR file contains modified Engine.dll files that fix the FOV and aspect ratio without having to change FOV or resolution ingame or through config files. Supports the following aspect ratios: 16:9, 16:10, 21:9, 32:9, 48:9. This fixes both the camera and weapon FOVs, unlike the FOV workaround through User.ini, which only fixes the camera FOV. Instructions: 1. Extract the Engine.dll that corresponds to your aspect ratio and put it inside the "System" folder, replacing the original file. 2. You need dgVoodoo2 as well (I won't explain here how to set it up, I'll assume you already know it). 3. Inside dgVoodoo2, set the "Scaling mode" in the General tab to "Stretched" and set your native resolution in the "DirectX" tab (The in-game resolution has to be in 4:3, don't change it in RedOrchestra.ini). 4. You're good to go. Issues: - HUD and menus are stretched. Password: pcgw
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