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  1. Version 1.1

    213 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio and field of view in the third-person arcade racing game "Motorhead" (1998), since the game stretches the view at resolutions with an aspect ratio wider than 4:3. Credits also go to: Automaniak Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/MotorheadFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in MotorheadFOVFix.ini.
  2. Version 1.0.0

    4 downloads

    Star Wars: Episode I – Battle for Naboo – 64-bit Installer With Optional Modern Game Fixes This is a complete, preservation-grade 64-bit replacement installer for the original 1999 PC release, rebuilt from scratch for modern versions of Windows. This is the definitive way to install and play Star Wars: Episode I – Battle for Naboo on modern hardware, with full widescreen support, DX9 translation, stability fixes (all optional), and resolution unlocking. The original retail PC release uses a 16-bit Windows installer, which will not run on any 64-bit version of Windows. This makes the game effectively un-installable on modern systems. To preserve the game, the installer was fully rebuilt into a native 64-bit modern version that works on all current Windows versions, requires the original retail disc, recreates the full install logic, and optionally applies modern fixes and enhancements. Features included in this fix Full 64-bit replacement installer Requires the original retail disc Recreates full install logic Widescreen and modern resolution unlock DX7 to DX9 translation Thruster fix for >60Hz ASI Loader support Folder permission repair ChipResolution custom resolution support How to use Download Fix. Mount your original game disc. Launch the installer and browse to the root of the disc (e.g. D:). Follow the on-screen prompts. A desktop shortcut will be created automatically. Requirements You must own the original English retail PC CD. No game files are distributed. Mount the disc before running the installer. Common mount locations: D:\ E:\ F:\ Modern Fix Pack (Optional) In the installer you can uncheck the option for the fixes and install only the base game. ElishaCloud’s DXWrapper (D3D7 → D3D9) Adds anti-aliasing, anisotropic filtering, DX7 to DX9 translation, optional window mode through dxwrapper.ini, and a fix for the thruster bug. ThirteenAG’s Ultimate ASI Loader Automatically loads all included .asi plugins. UCyborg’s Legacy D3D Resolution Hack Unlocks modern GPU resolutions including 1080p, 1440p, ultrawide, and full 4K. Full Folder Permission Repair Automatically removes read-only attributes, fixes NTFS permissions, allows editing INI files, and prevents write errors. ChipResolution – Custom Resolution Support Allows entering resolutions directly, such as: 1920x1080 Suggestion It seems that the game does not like to go past 1920 x 1080 so just leave the configuration files as they are set up for you. If you change any settings it is done so at your own risk. Controller Support Works automatically with no additional configuration needed. The game includes native controller functionality. Rebind controls inside the game’s options menu. Issues/Problems If you have any issues with the fixes then please go to the Discord for help: https://discord.gg/eVJ7sQH7Cc Vote to see the game return via GOG Dream list If you are interested in potentially seeing this game easily available to purchase and use today then go and vote on the games GOG Dream list to help make this become a reality, you can vote for the game here and write a message about the game if you wish – https://www.gog.com/dreamlist/game/star-wars-episode-i-battle-for-naboo Credits Elisha Riedlinger — DXWrapper UCyborg — Legacy D3D Resolution Hack ThirteenAG — Ultimate ASI Loader Chip — Creating 64 bit installer, reverse engineering 16 bit installer, registry patching, modern fix integration, resolution override tool Fix Enhancers https://fixenhancers.wixsite.com/fix-enhancers “Creating compatibility fixes and enhancements for legacy PC games.” Chip – founder, reverse engineer, programmer, developer, Game Preservationist JokerAlex21 – founder, admin, tester
  3. Version 1.6

    102 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the first-person stealth game "Alcatraz: Prison Escape" (2001). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/AlcatrazPrisonEscapeFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in AlcatrazPrisonEscapeFOVFix.ini.
  4. Version 1.4

    79 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the action-adventure FPS game "Arthur's Quest: Battle for the Kingdom" (2002), as the game's engine, LithTech Talon, stretches the image at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ArthursQuestBattleForTheKingdomFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in ArthursQuestBattleForTheKingdomFOVFix.ini.
  5. Version 1.4

    176 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the third-person racing game "Jacked" (2006), since the game only supports a limited amount of 4:3 resolutions. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/JackedWidescreenFix Instructions 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in JackedWidescreenFix.ini. 4. Make sure to change to any other resolution (can be any among the 3 selectable) in the ingame video options after selecting a profile to apply the new resolution. Issues: :-: HUD isn't fully fixed.
  6. Version 1.3

    530 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio and field of view in the third-person action game "The Mummy" (2000), as the game's engine, SR Engine, stretches the image at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/TheMummyFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in TheMummyFOVFix.ini.
  7. Version 1.2

    535 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the racing game "Carmageddon II: Carpocalypse Now" (1998). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/Carmageddon2FOVFix Instructions 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching in Carmageddon2FOVFix.ini. 4. For the regular game, leave the executable name as it is (CARMA2_HW.EXE), but in the GOG version to get the music working alongside this fix, rename the executable to CARMA2_HW0.exe.
  8. Version 1.3

    255 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the third-person platform game "Croc 2" (2000), as the game's engine, Blazing Renderer, stretches the image at resolutions wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/Croc2FOVFix Instructions 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in Croc2FOVFix.ini.
  9. Version 1.2

    74 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the action FPS game "America's 10 Most Wanted" (2003), since the game's engine stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/Americas10MostWanted Instructions: 1. Extract all files to (path-to-game)/MAKE/. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to (path-to-game)/MAKE/. 3. Set the desired resolution to fix the stretching and FOV factor in Americas10MostWantedFOVFix.ini.
  10. Version 1.2

    24 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and field of view in the third-person racing game "GT-R 400" (2006), since the game only runs at limited 4:3 resolutions. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/GTR400WidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in GTR400WidescreenFix.ini.
  11. Version 1.2

    298 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the arcade racing game "Hugo: Bukkazoom!" (2003), since the game only runs at up to 1280x1024 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/HugoBukkazoomWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll and dinput.dll, both files are required), and also extract it to the game folder. 3. Set the desired resolution in HugoBukkazoomWidescreenFix.ini. 4. Run the game's configuration executable (Config.exe) and select any resolution in the list and click OK to apply it (the actual resolution being saved is the one set in the fix's ini file). - Issues: :-: HUD and menus are stretched.
  12. Version 1.5

    588 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the action FPS/TPS game "MechWarrior 3" (1999). Credits also go to: AuToMaNiAk005 Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/MechWarrior3FOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in MechWarrior3FOVFix.ini. - Note: :-: To use this fix with the Zipper Fixup patch, use a DLL injection tool like Xenos to inject it into the game instead of the ASI loader, since the ASI loader doesn't work with the Zipper Fixup exe.
  13. Version 1.3

    140 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the third-person racing game "Adrenalin: Extreme Show" (2005), since the game's engine stretches the view at resolutions wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/AdrenalinExtremeShowFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in AdrenalinExtremeShowFOVFix.ini.
  14. Version 1.2

    31 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the third-person arcade racing game "Crazy Chicken: Kart 3" (2007), since the game's engine is stretched at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/CrazyChickenKart3FOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in CrazyChickenKart3FOVFix.ini.
  15. Version 1.1

    394 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the action-adventure puzzle game "The Da Vinci Code" (2006). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/TheDaVinciCodeFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching in TheDaVinciCodeFOVFix.ini.
  16. Version 1.0

    2,178 downloads

    All credits go to: lk19 This is a mirror from the author's GitHub page (https://github.com/lukek19/CPAGameFixes), for easier reachability. This widescreen fix contains improvements to the game. Instructions (taken from GitHub): Note: This fix is intended for the retail version of the game only. DO NOT USE IT WITH ANY PRE-PATCHED EXE FILES. The official Russian "portable" edition (the one with bugfixes.dll in the game directory) was not tested, but should be compatible with the fix. It simply has a few of the same patches hardcoded into the game's exe. In this case, please set CompatibilityPatch, NoCD and MakePortable to false, although it shouldn't do any harm to patch the code twice). Please note that the Russian version is not really "portable", as the game stores its savegames and configuration in %appdata%\Disney\DonaldDuck. Copy the folder "Donald" from the CD anywhere on your harddrive (e.g. C:\Games\Donald). In the following this will be referred to as <GameDir>. Copy the folder "Data" from the CD to <GameDir>. From the fix, copy Donald.asi, Donald.ini & ubi.ini to <GameDir>. Also copy \dll\GliDX6vf.dll to <GameDir>\dll. Download Ultimate ASI Loader (Win32 version of dinput.dll), and extract it to <GameDir>. Set up a Direct3D wrapper. Instructions for either dgVoodoo or DDrawCompat can be found below. To change aspect ratio and for advanced options, edit <GameDir>\Alex.ini with a text editor. Setup of Direct3D Wrapper dgVoodoo 2 Download the latest stable version of dgVoodoo from here: https://github.com/dege-diosg/dgVoodoo2/releases Copy dgVoodooCpl.exe & dgVoodoo.conf from the main directory as well as D3DImm.dll & DDraw.dll from the \MS\x86\ subdirectory to <GameDir>. Open the configurator dgVoodooCpl.exe. In the "DirectX" tab under "Resolution", choose "Desktop". Under "Miscellanneous", uncheck "dgVoodoo Watermark". Click "Apply" to save the changes. DDrawCompat Download the latest release of DDrawCompat. Also download DDrawCompat.ini. Copy ddraw.dll and DDrawCompat.ini to <GameDir>. Open DDrawCompat.ini with a text editor. Uncomment (remove the "#") the relevant rows and set the following parameters: AlternatePixelCenter = on DisplayAspectRatio = display LogLevel = none ResolutionScale = display(1) Using a game controller To use XInput devices: Download the latest version of Xidi. Find the Win32 version of dinput.dll and rename it to dinputHooked.dll. Copy dinputHooked.dll to <GameDir>. Download the pre-configured Xidi.ini and place it in <GameDir>. Adjust the the configuration to your own taste. FAQ / Known Issues Weird looking symbols in the top left corner This is actually not a bug. The symbols are actual HUD elements, stored in this position when they are not needed. At 4:3 aspect ratio they are off-screen, but at wider aspect ratios (which the developers never intended) they become visible. If you press "9" on the keyboard, they will magically teleport to their proper position in the HUD. To fix this, one would likely need to edit \Data\World\Levels\MapMonde\MapMonde.sna, which is currently out-of-scope for this patch. Background elements in 2D sidescrolling levels In the sidescrolling levels, the 3D background elements will sometimes clip in and out of view. This is likely related to the game's draw distance and I currently do not have a fix for this. GliDX6vf.dll The included file GliDX6vf.dll has been patched to fix the game's internal frame limiter sometimes altering between 60 and 30 FPS. It is almost identical to the one created by Dege (the author of dgVoodoo) for Rayman 2 and Goin' Quackers. However, I have updated it so that it also works with DDrawCompat. Disable internal frame limiter To disable the game's internal frame synchro completely, you may set DisableInternalSync = true in Donald.ini. In this case, there is no need to replace the game's original GliDX6vf.dll with the one provided in this fix. Please make sure that you are using an external frame limiter (e.g. dgVoodoo/DDrawCompat's built-in functionality) and limit the framerate to 60 FPS to avoid speed-up and crashes. FMVs are too small and stretched Plese refer to the separate FMV Troubleshooting Guide.
  17. Version 1.2

    80 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the tennis game "International Tennis Pro" (2007), since the game only supports a limited amount of 4:3 resolutions. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/InternationalTennisProWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in InternationalTennisProWidescreenFix.ini.
  18. Version 1.1

    170 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the meditation/zen game "Yourself!Fitness" (2004), since the game's engine, RenderWare, stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/Yourself!FitnessFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in Yourself!FitnessFOVFix.ini.
  19. Version 1.1

    1,024 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the third-person action game "Hugo: Cannon Cruise" (2004), since the game only runs at up to 1280x1024 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/HugoCannonCruiseWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in HugoCannonCruiseWidescreenFix.ini. 4. Run the game's configuration executable (Config.exe) and select any resolution in the list and click OK to apply it (the actual resolution being saved is the one set in the fix's ini file).
  20. Version 1.1

    135 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio, field of view and HUD in the third-person sci-fi racing game "Space Haste 2" (2001), as the game can only be run at up to 1600x1200 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/SpaceHaste2WidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in SpaceHaste2WidescreenFix.ini.
  21. Version 1.1

    59 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and HUD in the third-person snowmobile racing game "Whiteout" (2002), since the game only has a very limited selection of 4:3 resolutions to choose from. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/WhiteoutWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in WhiteoutWidescreenFix.ini. - Issues: :-: Some non-critical HUD elements are misplaced.
  22. Version 1.3

    62 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio, field of view and HUD in the third-person extreme sports game "Extreme Sports" (2001), since the game only runs at 640x480 and 800x600 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ExtremeSportsWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in ExtremeSportsWidescreenFix.ini.
  23. Version 1.0

    29 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio, field of view and framerate in the third-person skateboarding game "Disney's Extremely Goofy Skateboarding" (2001), since the game only runs at 640x480 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/DisneysExtremelyGoofySkateboardingWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution, FOV factor and framerate in DisneysExtremelyGoofySkateboardingWidescreenFix.ini. Issues: :-: Menu backgrounds and HUD are stretched.
  24. Version 1.3

    173 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio and field of view in the first/third-person WW2 tactical shooter game "Hidden & Dangerous Deluxe" (2002), as the game's engine, Insanity 3D, stretches the image at resolutions with an aspect ratio wider than 4:3. This fix was based on the GOG version, but might work for other versions as well. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/Hidden&DangerousDeluxeFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching, rendering distance factor and FOV factor in Hidden&DangerousDeluxeFOVFix.ini.
  25. Version 1.0

    12 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the third-person arcade racing game "Room Zoom: Race for Impact" (2003), since the game only supports a limited amount of 4:3 resolutions. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/RoomZoomRaceForImpactWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in RoomZoomRaceForImpactWidescreenFix.ini. 4. In the startup launcher, select another resolution other than the one currently selected to apply the new resolution in-game.
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