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Showing results for tags 'Widescreen'.
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Version 1.0
2,110 downloads
All credits go to: lk19 This is a mirror from the author's GitHub page (https://github.com/lukek19/CPAGameFixes), for easier reachability. This widescreen fix contains improvements to the game. Instructions (taken from GitHub): Note: This fix is intended for the retail version of the game only. DO NOT USE IT WITH ANY PRE-PATCHED EXE FILES. The official Russian "portable" edition (the one with bugfixes.dll in the game directory) was not tested, but should be compatible with the fix. It simply has a few of the same patches hardcoded into the game's exe. In this case, please set CompatibilityPatch, NoCD and MakePortable to false, although it shouldn't do any harm to patch the code twice). Please note that the Russian version is not really "portable", as the game stores its savegames and configuration in %appdata%\Disney\DonaldDuck. Copy the folder "Donald" from the CD anywhere on your harddrive (e.g. C:\Games\Donald). In the following this will be referred to as <GameDir>. Copy the folder "Data" from the CD to <GameDir>. From the fix, copy Donald.asi, Donald.ini & ubi.ini to <GameDir>. Also copy \dll\GliDX6vf.dll to <GameDir>\dll. Download Ultimate ASI Loader (Win32 version of dinput.dll), and extract it to <GameDir>. Set up a Direct3D wrapper. Instructions for either dgVoodoo or DDrawCompat can be found below. To change aspect ratio and for advanced options, edit <GameDir>\Alex.ini with a text editor. Setup of Direct3D Wrapper dgVoodoo 2 Download the latest stable version of dgVoodoo from here: https://github.com/dege-diosg/dgVoodoo2/releases Copy dgVoodooCpl.exe & dgVoodoo.conf from the main directory as well as D3DImm.dll & DDraw.dll from the \MS\x86\ subdirectory to <GameDir>. Open the configurator dgVoodooCpl.exe. In the "DirectX" tab under "Resolution", choose "Desktop". Under "Miscellanneous", uncheck "dgVoodoo Watermark". Click "Apply" to save the changes. DDrawCompat Download the latest release of DDrawCompat. Also download DDrawCompat.ini. Copy ddraw.dll and DDrawCompat.ini to <GameDir>. Open DDrawCompat.ini with a text editor. Uncomment (remove the "#") the relevant rows and set the following parameters: AlternatePixelCenter = on DisplayAspectRatio = display LogLevel = none ResolutionScale = display(1) Using a game controller To use XInput devices: Download the latest version of Xidi. Find the Win32 version of dinput.dll and rename it to dinputHooked.dll. Copy dinputHooked.dll to <GameDir>. Download the pre-configured Xidi.ini and place it in <GameDir>. Adjust the the configuration to your own taste. FAQ / Known Issues Weird looking symbols in the top left corner This is actually not a bug. The symbols are actual HUD elements, stored in this position when they are not needed. At 4:3 aspect ratio they are off-screen, but at wider aspect ratios (which the developers never intended) they become visible. If you press "9" on the keyboard, they will magically teleport to their proper position in the HUD. To fix this, one would likely need to edit \Data\World\Levels\MapMonde\MapMonde.sna, which is currently out-of-scope for this patch. Background elements in 2D sidescrolling levels In the sidescrolling levels, the 3D background elements will sometimes clip in and out of view. This is likely related to the game's draw distance and I currently do not have a fix for this. GliDX6vf.dll The included file GliDX6vf.dll has been patched to fix the game's internal frame limiter sometimes altering between 60 and 30 FPS. It is almost identical to the one created by Dege (the author of dgVoodoo) for Rayman 2 and Goin' Quackers. However, I have updated it so that it also works with DDrawCompat. Disable internal frame limiter To disable the game's internal frame synchro completely, you may set DisableInternalSync = true in Donald.ini. In this case, there is no need to replace the game's original GliDX6vf.dll with the one provided in this fix. Please make sure that you are using an external frame limiter (e.g. dgVoodoo/DDrawCompat's built-in functionality) and limit the framerate to 60 FPS to avoid speed-up and crashes. FMVs are too small and stretched Plese refer to the separate FMV Troubleshooting Guide.-
- windows 10
- ultrawide
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(and 28 more)
Tagged with:
- windows 10
- ultrawide
- fps unlock
- 21:9
- 21x9
- 16:10
- 16x9
- 16x10
- 16:9
- widescreen resolution
- 5:4
- donald duck quack attack widescreen fix
- donald duck goin quackers widescreen fix
- donald duck quack attack
- fps fix
- fps cap
- donald duck quack attack fps fix
- widescreen
- donald duck goin quackers widescreen
- fps
- widescreen fix
- widescreen patch
- donald duck goin quackers fps fix
- donald duck
- ultrawide fix
- ultrawide patch
- ultrawide mod
- windows 8
- windows 8.1
- windows 11
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Version 1.2
65 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the tennis game "International Tennis Pro" (2007), since the game only supports a limited amount of 4:3 resolutions. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/InternationalTennisProWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in InternationalTennisProWidescreenFix.ini. -
Version 1.1
166 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the meditation/zen game "Yourself!Fitness" (2004), since the game's engine, RenderWare, stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/Yourself!FitnessFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in Yourself!FitnessFOVFix.ini. -
Version 1.1
1,017 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the third-person action game "Hugo: Cannon Cruise" (2004), since the game only runs at up to 1280x1024 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/HugoCannonCruiseWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in HugoCannonCruiseWidescreenFix.ini. 4. Run the game's configuration executable (Config.exe) and select any resolution in the list and click OK to apply it (the actual resolution being saved is the one set in the fix's ini file).-
- widescreen
- widescreen fix
- (and 6 more)
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Version 1.1
116 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio, field of view and HUD in the third-person sci-fi racing game "Space Haste 2" (2001), as the game can only be run at up to 1600x1200 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/SpaceHaste2WidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in SpaceHaste2WidescreenFix.ini. -
Version 1.1
53 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and HUD in the third-person snowmobile racing game "Whiteout" (2002), since the game only has a very limited selection of 4:3 resolutions to choose from. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/WhiteoutWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in WhiteoutWidescreenFix.ini. - Issues: :-: Some non-critical HUD elements are misplaced.-
- widescreen patch
- widescreen fix
- (and 6 more)
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Version 1.3
56 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio, field of view and HUD in the third-person extreme sports game "Extreme Sports" (2001), since the game only runs at 640x480 and 800x600 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ExtremeSportsWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in ExtremeSportsWidescreenFix.ini.-
- widescreen patch
- fov patch
- (and 6 more)
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Version 1.0
25 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio, field of view and framerate in the third-person skateboarding game "Disney's Extremely Goofy Skateboarding" (2001), since the game only runs at 640x480 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/DisneysExtremelyGoofySkateboardingWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution, FOV factor and framerate in DisneysExtremelyGoofySkateboardingWidescreenFix.ini. Issues: :-: Menu backgrounds and HUD are stretched. -
Version 1.3
147 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio and field of view in the first/third-person WW2 tactical shooter game "Hidden & Dangerous Deluxe" (2002), as the game's engine, Insanity 3D, stretches the image at resolutions with an aspect ratio wider than 4:3. This fix was based on the GOG version, but might work for other versions as well. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/Hidden&DangerousDeluxeFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching, rendering distance factor and FOV factor in Hidden&DangerousDeluxeFOVFix.ini.- 5 comments
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- widescreen patch
- widescreen fix
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(and 5 more)
Tagged with:
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Version 1.0
8 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the third-person arcade racing game "Room Zoom: Race for Impact" (2003), since the game only supports a limited amount of 4:3 resolutions. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/RoomZoomRaceForImpactWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in RoomZoomRaceForImpactWidescreenFix.ini. 4. In the startup launcher, select another resolution other than the one currently selected to apply the new resolution in-game.-
- widescreen
- widescreen fix
- (and 6 more)
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Version 1.0
74 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the third-person action shooter game "Urban Chaos" (1999), since the game only supports a limited amount of 4:3 resolutions. This fix also includes the low texture resolution fix by TheOdds. Also, unlike jackfuste's original widescreen fix, this one also fixes the aspect ratio on cutscenes. Credits also go to: TheOdds (for the low texture resolution fix details, from here: https://www.gog.com/forum/urban_chaos/higher_resolution_in_game_textures/post19) Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/UrbanChaosWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in UrbanChaosWidescreenFix.ini. 4. In the startup launcher, select the new resolution in the dropdown menu. - Issues: :-: Setting a too wide resolution or FOV will lead to the game eventually crashing due to an issue in its lighting cache. :-: Light coronas are stretched from 4:3.- 1 comment
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- fov changer
- widescreen fix
- (and 6 more)
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Version 1.2
771 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio, HUD and field of view in the third-person adventure game "Arthur and the Invisibles" (2006), since the game only supports a limited amount of 4:3 resolutions. Credits also go to: Automaniak Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ArthurAndTheInvisiblesWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in ArthurAndTheInvisiblesWidescreenFix.ini.- 4 comments
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- unofficial
- arthur and the minimoys
- (and 20 more)
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Version 1.1
218 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the field of view and HUD in the first/third-person racing game "Michelin Rally Masters: Race of Champions" (2000), since the game crops the view at resolutions with an aspect ratio wider than 4:3 (Vert-). Credits also go to: Automaniak Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/MichelinRallyMastersRaceOfChampionsFOVFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the cropping and FOV factor in MichelinRallyMastersRaceOfChampionsFOVFix.ini. - Issues: :-: The car interiors are not complete and that will be visible at wider FOVs/resolutions, this isn't an issue of this fix but from the game itself.-
- widescreen resolution
- widescreen patch
-
(and 2 more)
Tagged with:
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Version 1.1
5 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution in the snooker game "World Championship Snooker" (2001), since the game only supports a limited amount of 4:3 resolutions. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/WorldChampionshipSnookerWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in WorldChampionshipSnookerWidescreenFix.ini.-
- fov
- fov changer
- (and 6 more)
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Version 1.0
6 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution in the snooker game "World Championship Snooker 2003" (2003), since the game only supports a limited amount of 4:3 resolutions. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/WorldChampionshipSnooker2003WidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in WorldChampionshipSnooker2003WidescreenFix.ini. 4. In the startup launcher, select another resolution other than the one currently selected to apply the new resolution in-game.-
- widescreen
- widescreen fix
- (and 6 more)
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Version 1.0
23 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the air combat simulation game "Heroes of the Pacific" (2005), since even though it's possible to change the resolution in VideoQuery.exe, the game outright ignores it and just uses 800x600 instead only (not sure why). I've made this fix for the multi-language DVD version, but might work for the English CD and Russian DVD releases too. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/HeroesOfThePacificWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in HeroesOfThePacificWidescreenFix.ini.-
- widescreen
- widescreen fix
- (and 6 more)
-
Version 1.2
73 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the action shooter game "Wanted Guns" (2003), since the game only has a limited selection of 4:3 resolutions to choose from. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/WantedGunsWidescreenFix Instructions 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in WantedGunsWidescreenFix.ini.-
- widescreen fix
- widescreen
- (and 6 more)
-
Version 1.0
18 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and field of view in the action-adventure game "Daemonica" (2005), since the game's engine, 3D GameStudio A6, only has a limited selection of 4:3 resolutions to choose from (800x600, 1024x768 and 1280x1024). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/DaemonicaWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in DaemonicaWidescreenFix.ini.-
- widescreen
- widescreen fix
- (and 6 more)
-
Version 1.1
43 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and field of view in the farm management game "The Farm" (2008), since the game's engine, 3D GameStudio A7, only has a limited selection of 4:3 resolutions to choose from. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/TheFarmWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in TheFarmWidescreenFix.ini.-
- widescreen
- widescreen fix
- (and 7 more)
-
Version 1.1
41 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and field of view in the third-person racing game "Ultimate Demolition Derby" (2003), since the game only runs at 800x600 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/UltimateDemolitionDerbyWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in UltimateDemolitionDerbyWidescreenFix.ini.-
- widescreen
- widescreen fix
- (and 6 more)
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Version 1.5
5,837 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and field of view in the stealth first-person game "Project IGI 1: I'm Going In" (2000), as the game's engine crops the view at wider resolutons than 4:3 (Vert-). This fix supports the American, European 1.0 and Re-release, Italian, Chinese and Japanese versions. Credits also go to: AuToMaNiAk005 Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ProjectIGI1WidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution, camera FOV and weapon FOV in ProjectIGI1WidescreenFix.ini.- 14 comments
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- 48x9
- 48:9
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(and 28 more)
Tagged with:
- 48x9
- 48:9
- unofficial patch
- ultrawide
- unofficial
- widescreen patch
- 1080p
- 15x9
- ultrawide fix
- ultrawide mod
- igi 1 widescreen fix
- widescreen fix
- 32x9
- 1920x1080
- widescreen resolution
- widescreen
- 5:4
- 21/9
- igi 1
- igi 1 widescreen
- 16:10
- 16:9
- 3840p
- 2160p
- ultrawide fov
- project igi 1
- 21:9
- ultrawide patch
- 32:9
- 21x9
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Version 1.0
22 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and aspect ratio in the street football game "Urban Freestyle Soccer" (2004), since the game's engine only allows the game to be played at limited 16:9 resolutions, and the image is stretched compared to 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/UrbanFreestyleSoccerWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in UrbanFreestyleSoccerWidescreenFix.ini. - Issues: - Misplaced HUD elements in the main menu, but it's still playable.-
- widescreen fix
- widescreen
- (and 6 more)
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Version 1.0
4 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and field of view in the australian rugby game "AFL Live 2003" (2002), since the game's engine, RenderWare, only allows the game to be played at limited 4:3 resolutions. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/AFLLive2003WidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in AFLLive2003WidescreenFix.ini. - Issues: - Stretched HUD and menus. -
Version 1.0
7 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, aspect ratio and field of view in the bowling game "Friday Night 3D Bowling" (2003), since the game's engine, RenderWare, only allows the game to be played at limited 4:3 resolutions. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/FridayNight3DBowlingWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in FridayNight3DBowlingWidescreenFix.ini. - Issues: - HUD during bowling matches might get in the way at times. -
Version 1.0
5 downloads
Comes with a RAR file, which includes an ASI plugin intended to fix the resolution and field of view in the strategy/business management game "Championship Snowboarding 2004" (2003), since the game's engine, CatCore, only allows the game to be played at limited 4:3 resolutions (800x600, 1024x768 and 1280x960). Both the cameras for building and exhibition/thrash mode are fixed. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ChampionshipSnowboarding2004WidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of winmm.dll), and also extract it to the game folder. 3. Set the desired resolution and FOV factor in ChampionshipSnowboarding2004WidescreenFix.ini. 4. Once in the main menu, select another resolution in the video options to apply the new resolution.