About This File
This patch updates the retail version of Battlefield 1942 to v1.6.19. No previous patch is required.
What's New in Version 1.6.19
Released
- ==================================================================
- Battlefield 1942(tm) v1.6
- Read Me File
- December 17, 2003
- ==================================================================
- ==================================================================
- Patch 1.6
- ==================================================================
- NEW CONTENT
- Liberation of Caen is a new map for BF1942 owners. It includes a whole new
- army, the Canadians. The army includes the Sexton SPA and the Lynx scout car,
- as well as new skins, flags, voice overs, and a new Assault rifle, the Johnson
- M1941 LMG. The Germans in this map are also equipped with a new scout vehicle,
- the Kettenkrad.
- Raid on Agheila is a new map playable only by owners of the Secret Weapons of
- WWII expansion pack. This exciting map adds a bevy of new vehicles, including
- mobile spawn points, stationary rocket launchers, a new tank, new
- self-propelled artillery, and the Flettner, an experimental helicopter.
- Battle of Britain can now be played using Objective Mode. Secret Weapons of
- WWII expansion pack is NOT required to play Battle of Britain in this mode.
- Invasion of the Philippines has been slightly revised. The Japanese Destroyer
- has been rotated to face North, giving the Japanese a better chance at the
- start. The out of bounds area has been pushed back, and ticket bleeds have been
- slightly reduced.
- The famous Russian dive bomber Ilyushin IL-2 has replaced one of the Yak 9
- fighters in Kursk and Kharkov.
- CLIENT SPECIFIC CHANGES / BUG FIXES
- Added support for Punkbuster anti-cheat software.
- - Visit http://www.evenbalance.com for more information
- In-game HUD player and map voting interface via scoreboard:
- - To access the new scoreboard features either enter the spawn interface and
- click the Scoreboard button, or press TAB. (NB- clicking the right mouse
- button while holding down TAB will give you a cursor- clicking on the 'lock'
- button will lock the scoreboard onscreen.)
- Features of the new scoreboard:
- - Add buddies.
- - Vote to kick players.
- - Vote to kick a player on your team (only your team can vote).
- - Vote for maps.
- - All players can be seen through scrolling the score list.
- - Integrated vote dialog to respond to vote requests.
- - Added two new key bindings map to Yes and No for the vote response
- dialog (default: Yes: 7 and No: 8).
- - Added a new key binding for quick access to the map vote dialog
- (default: INSERT).
- - Please note that if you already have these keys bound in your custom
- profile you will need to assign these functions to other keys or use for
- them to work.
- Improved server browser:
- - Support for favorite servers as a separate list accessible from the
- filters pane.
- NOTE: The favorite servers list must be refreshed manually to reflect the
- latest information from these servers.
- - Added button to place server in favorites list.
- - Much better filters and updated performance.
- - Added new filter buttons:
- - Populated only
- - Favorites
- - Pure Servers (Content Check)
- - PunkBuster only
- - Fixed the "Add server" button in the in-game server browser- now works for
- servers that use the standard GameSpy BF1942 ports.
- - Added button which takes you to the server rental service website.
- - Added LEGEND button (looks like question mark). This details what the
- main icons represent in the Server Browser Interface.
- - Server Information pane will now detail which mods are present in the server rotation
- Other Fixes / changes :
- - The game.listPlayers command shows the cd key hash of the local player
- - Slightly improved loading speed of maps
- - Fixed sinking destroyer bug
- - Changed APC exit point to minimize certain exploits
- - Fixed an exploit involving damage to Aircraft Carriers
- - Fixed crash bug when a dead bot was thrown through a window or door.
- DEDICATED SERVER SPECIFIC CHANGES / BUG FIXES
- Added support for Punkbuster anti-cheat software.
- - Visit http://www.evenbalance.com for more information
- Win32 dedicated server implemented through back-port of the Linux dedicated
- server.
- - Runs in console mode displaying a status monitor with an
- interactive console.
- - The server uses a different binary than the game (bf1942_w32ded.exe).
- - Status monitor changes (compared to Linux server 1.5):
- - Added chat feedback.
- - Added number of tickets and current round number.
- - Added game state (playing, paused, etc.).
- Added support for mixing mods, maps and game modes in the maplist.
- - As a result of this the game.serverGamePlayMode command in the
- ServerSettings.con file and the +game command line argument are now
- obsolete for dedicated servers and should not be used.
- - The Maplist.con was changed to allow three arguments:
- game.addLevel <mapname> <game mode> <mod>, i.e.:
- game.addLevel Gazala GPM_CQ bf1942
- ** NOTE : the following commands now also use this functionality:
- - admin.changeMap
- - admin.setNextLevel
- - Updated the DedicatedServer.exe launcher program to allow for
- creation of maplists with the new functionality.
- - Please note that all old maplists are incompatible with this new
- feature and will have to be created again. Running the server with
- an old map list will not work.
- Added installation sanity checking that will tell you about common installation
- errors such as missing files. The sanity checking is done automatically at
- startup.
- Added more readable error messages for common errors such as misspelled level
- names.
- Updated chat system:
- - Fixed "chat lag" by streaming messages over a high-priority channel.
- - Added basic flood protection which prevents players from taking to much
- chat bandwidth by "spamming".
- - Added chat text as messages to the status monitor console.
- GameSpy/ASE host reporting changes:
- - Added (kills/deaths) to ASE score format.
- - Added roundTimeLeft to GameSpy keys.
- - Added reporting of cd key hashes to GameSpy keys.
- - Added active_mods key showing all mods in map cycle.
- - Added content_check key showing content checking mode.
- - Converted GameSpy reporting keys to lowercase and replaced spaces with
- underscores to facilitate filtering in external browsers.
- Upgraded XML logging format to 1.1:
- - Added support for CD key hashes for players.
- - Fixed a few spelling errors for keys.
- - Fixed a bug where compressed XML logs where sometimes being corrupted.
- - Escapes non-printable characters as bf:nonprint tags.
- - Added chat text messages to the XML stream.
- Updated banning system:
- - Bans can be set on CD key hashes as well as IP addresses.
- - Timeouts can be specified in these ways:
- admin.banPlayerKey <player_id> [timeout]
- Where timeout can take one of these formats:
- - Omitted or 'perm' meaning that the ban is permanent
- - An integral number meaning the number of seconds the ban will be active
- (i.e. 3600 means one hour)
- - 'round', meaning the ban is active until the next map
- - An integral number prepended by a colon (i.e. :1234567), meaning the
- epoch exporation time of the ban (number of seconds since 1 Jan 1970).
- This option is most usable by external tools.
- - IP address bans continue to work as earlier but include
- the new timeout options as well.
- - Bans are stored as absolute times in banlist.con. Existing bans in
- banlist.con will be interpreted as permanent bans.
- The game.listPlayers command lists cd key hashes of connected players when
- running in internet mode.
- The game.showPorts console command can be invoked to display the ports
- currently used by the server.
- Updated content crc generation:
- - Generation bat files are now created only for the mods you select. The new
- bat files are named getcrc-<modname>.bat.
- Updated remote console output:
- - The remote console now mirrors text written to the main console by prepending
- each mirrored line by a hash character (#). This is useful to capture chat
- text from external tools that periodically send commands to the remote
- console.
- - Please note that if several remote connections are made, the state of the
- mirroring is cleared so that mirrored console lines can easily be lost.
- Thus if you plan to use this feature in a tool, please only connect with one
- remote console connection at a time to ensure that you will get the correct
- results.
- Added overlayPath feature to support running multiple server instances from the
- same installation directory. To set up an instance, please follow these steps:
- - Create a new, empty directory to hold the instance, for instance C:\Server1
- - Copy the mods\bf1942\Settings directory from the main installation to the
- new directory
- - Create a new, empty Logs directory in the instance directory
- - Start the server with the overlayPath argument in a shortcut:
- bf1942_w32ded.exe +overlayPath C:\Server1
- - Please note that the working directory for the server must still be set to
- the main installation directory.
- - Also please note that if your overlayPath contains spaces you will need to
- quote the path in the arguments in one of these ways:
- - bf1942_w32ded.exe +overlayPath 'c:\path with spaces\server1'
- (single quotes)
- - bf1942_w32ded.exe +overlayPath """c:\path with spaces\server1"""
- (note that these are three double quotes)
- ==================================================================
- Patch 1.5
- ==================================================================
- CLIENT FIXES
- -No more swapping CD's. Any installed Battlefield 1942 expansion pack
- or community mod can be played using any Battlefield CD.
- -Fixed an issue that would cause severe lag when going from a vehicle ladder
- directly into a vehicle position. This was especially prevalent with the
- MG positions on Destroyers.
- -Fixed Omaha Beach ammobox-bunker exploit.
- NEW FEATURES
- -New map - Invasion of the Philippines, complete with all new Patrol Boats.
- -A new US Marines skin replaces the USA army skin in the Pacific theatre.
- -US Marines Engineer is equipped with the M1 Garand.
- -Japanese Engineer has been retrofitted with the Type 5 semi-automatic
- rifle.
- -Kubelwagen replaced with the Black Medal Scout Car for the Japanese forces.
- -Hanomag replaced with the Ho Ha APC for the Japanese forces.
- ==================================================================
- Patch 1.45
- ==================================================================
- ** IMPORTANT INFO INVOLVING AIR CONTROLS IN PATCH 1.45 **
- Patch 1.45 has introduced 3 new AIR controls, located under CONTROLS in
- the OPTIONS menu, on the 2nd page of the AIR tab. If you have applied
- the 1.45 patch to an existing, previously played install of
- Battlefield 1942, you will need to define keys for these controls
- in order for them to work while playing.
- For reference, if you apply the 1.45 patch to an installation of
- Battlefield 1942 that has not been previously played, the keys are
- setup by default as follows :
- AIR Control Default Key
- ----------- -----------
- GO TO POSITION 4 Key 4
- GO TO POSITION 5 Key 5
- GO TO POSITION 6 Key 6
- NETWORK/SERVER FIXES
- -game.listPlayers will now display client IP addresses when run from
- the server console
- CLIENT FIXES
- -Support for Battlefield 1942: Secret Weapons of WWII expansion pack
- -Land vehicles will not respawn if player is too close to spawnpoint.
- -Def Gun now has shell icon instead of rocket.
- -Fixed issue with using the mouse wheel as a control.
- -AI skill no longer resets to EASY when browsing menus.
- -Dropped kits stay on static objects such as bridges, houses, etc.
- -Fixed issue with disappearing buttons after activating a custom game.
- -Tooltips added for Def Gun, stationary MG42 and stationary Browning.
- -Kits can no longer be picked up from a distance.
- -Fixed force from explosions on vehicles which were sometimes wrong,
- and caused vehicles to roll over.
- -AI players don't count when voting in COOP.
- -Possible to select position 4, 5 and 6 in aircrafts.
- -Console background does not disappear after switching to main
- menu.
- -Changing camera view while shooting or leaving water works.
- -CO-OP briefing text now displays the specific conquest type for each
- map (Assault, Head-On or Hybrid)
- -Names with line-feeds are now valid.
- -Fixed floating exploit.
- -Fixed first person animations, which sometimes stopped prematurely.
- -Fixed crash when changing camera view under certain conditions.
- ==================================================================
- Patch 1.4
- ==================================================================
- NETWORK/SERVER
- New Features
- -Added ability to reserve slots with a password.
- -Added spawn points for some airfields.
- Bug Fixes
- -Support to use the same remote console port on two different BF1942 servers.
- -Remote console now works on Windows98/Me.
- -The free camera is now predicted on the client to give better control.
- -Underscores now work for remote commands executed from the in-game console.
- CLIENT FIXES
- New Features
- -The console command Soldier.CameraShakeFactor <value 0.0 -> 1.0> toggles the
- camera shake in 1st person on/off.
- -Two new weapons replacing earlier weapons used in the game
- -Type 99- Japanese Assault rifle
- -DP 1928- Russian Assault rifle
- Improvement of game feeling
- -Slight delays when turning, jumping and pulling out new weapons for a smoother
- and tighter experience.
- -Recoil animations changed.
- -Improved Death Cam: can now be configured to disable `Reveal Killer' mode.
- Gameplay Fixes
- -AA Guns do not cause splash damage when hitting sandbags.
- -Mines now detonate when vehicles go in reverse over them.
- -Infantry can now aim a full 180 degrees up and down in the 1st person view.
- -Camera shakes when firing weapons mounted on vehicles.
- -A pixel added to the center of the cross hair (server option).
- -Disabled ability to repair land-based vehicles in hangars.
- -Rear gunner for Stuka/SBD/Ai-chi-val now has cross hair.
- -Added friendly mine indicators to HUD.
- -Increased bayonette damage to cause instant kill.
- -Deviation time goes back to normal after running faster.
- -Less damage to planes from stationary machineguns.
- -Road to Rome bombers re-balanced.
- Physics improvements
- -The collision bug where you could push another player into an object or
- building as been looked over and fixes have been added.
- Graphical Improvements
- -New and improved parachute landing animation in 1st person view.
- -Lightmaps on ships implemented. Radeon cards might not render these correctly.
- -Increased visual effect for AA-gun airplane hits.
- -Improved hit particle effect when shooting at infantry.
- -Road to Rome British soldiers get the Sten Gun.
- -Faulty Defgun death effect fixed.
- -Fixed a bug with B17 flaps that caused them not to appear on clients.
- -Bazooka/Panzerschrek smoke trails changed.
- Optimizations
- -Improved pre-caching when loading maps, reducing stalls when new objects are
- loaded in during game.
- Sound improvements and optimizations
- -New and improved Sounds in 1st person view
- *Increased volume of impacts
- *Louder explosions for grenades
- *New Sound for the Axis Assualt rifle STG44
- Menu
- -Scoreboard now shows current server's name, IP address and Map name.
- -Scoreboard now lists player ID for all players.
- -Buddylist is now saved to profile and retained between maps.
- -Text messages and kill messages from buddies are color coded green.
- -Bug causing the display of text messages and playing of radio messages when
- map start in a MP game fixed.
- -Screenshots can now also be taken of the score board.
- -Paste (Ctrl-V) in 'Add Server' box added.
- -Voting system feedback improvements
- *You can see what vote is currently active (which map or
- player is being voted for).
- *You can see how many votes that have been cast and how
- many that are necessary for the votes to be successful.
- *When a vote has failed you get to know which one and why
- (how many voted for it and how many were necessary).
- AI improvements
- -AI bots more responsive to radio commands.
- OTHER ISSUES
- -Content check currently only works with official Battlefield 1942 and RTR
- files/maps. If you try to run a server with a user created map/mod installed
- and turn content check on, clients might not be able to join.
- -If you try to connect to a Road to Rome server that is running a Road to Rome
- map and you don’t have Road to Rome installed, you will see a "data differs from
- server" message.
- ==================================================================
- Patch 1.31
- ==================================================================
- *** IMPORTANT INFORMATION FOR SOUNDBLASTER AUDIGY OWNERS ***
- There are known issues with Audigy cards and this patch. These
- problems can be avoided by enabling HARDWARE ACCELERATION in the
- sound options menu.
- NETWORK/SERVER FIXES
- -Fixed Co-op crash when restarting map
- -Removed default Remote Admin Password for servers
- -Changed Object collision system To prevent Exploits involving players
- hiding inside of objects
- CLIENT FIXES
- -locked out console.showClientPredictionStatus console command
- to prevent exploit
- ==================================================================
- Patch 1.3
- ==================================================================
- NETWORK/SERVER FIXES
- -Optimization of server priorities to improve Net Performance
- -Smoother object movements
- -Remote Control Improvements
- *Sending strings instead of ascii. If you start the remoteconsole
- with -m it will not wait for the server to respond for every
- keypress
- -No Lag prediction if soldier is sitting in vehicle. This fixes
- the problem of pilots getting shot out of the cockpit when in a
- plane.
- CLIENT FIXES
- #Sound improvements and optimizations
- -New and improved Sounds in 1st person view
- *Bar 1918
- *Thompson
- *MG42
- *Browning
- -New streamed sound implementation increasing performance and
- decreasing memory usage.
- -Problems with SoundBlaster Live on WinXP and Win2000
- systems are solved
- #Graphical Improvements
- -New and improved fire animations in 1st person view
- *stg44
- *bar1918
- *mp18
- *mp40
- -New and improved models in 1st person view
- *stg44
- *bar1918
- *MG42
- *Browning
- #Gameplay tweaks
- -damage to airplanes from the following has been decreased by 50%:
- *BAR
- *StG44
- *Thompson
- *MP40
- *AA GUNS
- -Spreading when walking and shooting increased on
- *BAR
- *StG 44
- -Reloading time on sniper and engineer rifles reduced by 33%.
- -Rate of ticket decay when a team holds more than half of the
- command points has been increased on Head-on maps
- -Rate of ticket decay when Attacker holds all the control points
- on Assault Maps has been reduced by 40%, leaving a better chance
- for the defender to retake a CP.
- -Rate of ticket decay when the defender holds the map reduced by
- 40% on assault maps.
- -Attacker / Defender ticket ratio changed slightly to defenders
- favor on assault maps
- -When going outside of the map boundaries, soldiers will take 20%
- of their full health of damage per second (after being warned)
- #Optimizations.
- -Decreased Loading times for the game and map changes.
- -SafeDisk check only when starting game and not when changing maps
- #AI optimization
- -Bots are more concerned about close range enemies than long range
- ones, especially when their current weapon is not suited for
- long-range
- -Radio and voice command display now has a 'greyed out' look for
- commands that the bots do not respond to.
- #Menu
- -Message window has been modified and is now separated into three
- parts:
- 1) User generated chat (radio and chat text) - 4 rows
- 2) Game Info (capture control point etc.) - 2 rows
- 3) Kills (x killed y) - 3 rows
- The number of lines for each message window can be changed as
- long as it is at least 1 line and the total amount of lines
- for all message windows do not exceed 12.
- These chat windows can be manipulated through new console
- commands (where 'int' is any number between 1 and 12)
- chat.setChatMessageSize <int>
- No. of lines for chat messages display
- chat.seGameInfoMessageSize <int>
- No. of lines for game info display
- chat.setKillMessageSize <int>
- No. of lines for kills info display
- chat.setChatHistory <int> <int> <int>
- Sets the no of lines for all 3 message displays at once
- chat.chatInfo
- Returns status on how many lines each message window in using.
- chat.OldChatListStyle <0 or 1>
- If set to 1, the the old (v1.2) message window model is used.
- chat.OldChatListHistory <int>
- No. of rows used if the old message window model is used
- -New Ignore input Commands
- You can ignore radio messages, radio sounds and also ignore
- specific players using the following commands:
- chat.ignoreRadioText <0 or 1>
- If 1, No radio text is printed.
- chat.ignoreRadioAudio <0 or 1>
- If 1, No radio sounds are played.
- chat.setIgnoreRadioAudioAndText <0 or 1>
- If 1, both radio sounds and radio text is supressed
- chat.getIgnoreRadioAudioAndText
- Prints status for these settings
- chat.addToIgnoreList <user id>
- Ignores a specific user's chatting.
- chat.removeFromIgnoreList <user id>
- Stop ignoring a specific user's chatting
- chat.ignoreList
- Returns the list of ignored players
- NOTE: you can find a user's ID by using the 'game.listPlayers'
- command in the console
- -Implemented TK Forgive and Punishment system.
- By default, players have to wait 1 extra spawn wave for every TK
- they commit and when they have made 5 TK's that are not forgiven
- they will get kicked from the server.
- By default, the server is in punish mode.
- There are 2 modes:
- 1) If you are killed by a teammate, you can forgive the killer.
- The forgive options expires when you die again (auto-punish)
- 2) If you are killed by a teammate, you can punish the killer.
- The punish options expires when you die again. (auto-forgive)
- Admin Console Commands:
- admin.spawnDelayPenaltyForTK <value>
- The number of extra spawn waves applied
- (1.0 = wait 1 spawn wave,
- 1.5 = wait 1.5 spawn wave.. and so on)
- admin.banPlayerOnTKKick <0 or 1>
- When set to 1, players are also banned when kicked for TK
- admin.nrOrTKToKick <value>
- The number of punished TK's before being kicked
- admin.tkPunishMode <0 or 1>
- 0 : Punish Mode - Players are punished by default, until the
- victim forgives the TK
- 1 : Forgive Mode - Players are forgiven by default, until the
- victim punishes the TK
- Client Console Commands:
- game.TKPunish
- Punish a TK (works only in Forgive Mode).
- game.TKForgive
- Forgive a TK (works only in Punish Mode).
- -Vote announcement has new text color and icon.
- -Possibility to tag specific players as a 'buddy' and make them more
- visible in the minimap
- Client Console Commands:
- game.addPlayerToBuddyList <playerId>
- Add a user with to the buddy list
- game.removePlayerFromBuddyList <playerId>
- Removes a user from the buddylist
- game.buddyList
- Prints a list of your current buddies.
- #Rendering optimization
- -You can disable tri-linear filtering by adding the line
- "renderer.useTrilinearFiltering 0" to your
- Settings/VideoDefault.con
- -Kyro Card Support
- -SiS Xabre support
- -Stripping and vertex-cache optimizing terrain patches.
- Increases performance for vertex cache enabled T&L cards that are
- vertex transform bound in BF. I.e. it reduces slowdown somewhat
- when lots of objects are displayed on screen.
- -Optimization of the font writer, decreasing memory usage.
- -Possibility to add lightmaps on ships and boats which can higly
- increase the visual effect.
- FREEBIE
- -New Map: Coral Sea
- A cool Carrier war map on the sea and in the air.
- ==================================================================
- Patch 1.2
- ==================================================================
- NETWORK/SERVER FIXES
- -Low close combat hit accuracy due to network lag is much improved.
- -Some Server CPU usage optimizations: Multiple server instances
- should perform better.
- -Fixed currently connected players being dropped at map switch in
- favor of new connections.
- -Remote Console application is now fixed.
- -Release of bound sockets works correctly.
- -Bug causing missing spawn points and Gray flags that do not
- change is fixed.
- -Bug causing soldier animation states to be dropped is fixed.
- -Reconnection problems fixed.
- -The ASEHost.dll "Failed to execute ASEQuery_init()" error
- is fixed.
- -No longer need to reissue the admin.enableRemoteConsole
- and enableRemoteAdmin commands every time the server restarts.
- -Bug in Standalone Server causing "Corrupted Data" error when
- hosting CTF on Bocage is fixed.
- -Added hit detection feedback: Client crosshairs blink with a
- small dot in the crosshair and additional cross-lines when the
- server registers a successful hit.
- -Dedicated server settings are saved properly. (Note: if Friendly
- Fire checkbox is turned off, the next time the dedicated server
- is started the check box will be checked, but the percentages will
- all be at 0%)
- -Remote Admin (admin connected to server as a player) does not
- have to authorize every time a new map starts anymore.
- CLIENT FIXES
- #Totally new file structure
- -Ensures easy implementation of mods and expansion packs.
- -There is a bf1942.pid file that includes the process id for the
- battlefield game running.
- #Gameplay tweaks
- -Jeeps more sensitive to shells (one shot equals one kill).
- -Increased B17 rate of fire for better carpet bombing.
- -Grenade damage versus tanks is 40% less powerful.
- -AA Gun Damage vs Infantry is increased (1 shot equals 1 kill in
- torso/head). Also removed splash damage versus infantry.
- -Slightly increased knife damage distance.
- -Slightly decreased deviation when walking and shooting with
- side arms.
- -Increased damage for Machine Gun 42 and browning versus infantry.
- -Increased damage for Plane Machine Guns versus other planes.
- -Tiger tank health increased by 25%.
- -Fixed M10 being treated as a jeep for splash damage.
- -Slightly increased damage for MP40, MP18 and Thompson
- versus infantry.
- #Cheats removed
- -"Long View Distance" cheat fixed.
- -"Wireframe" cheat fixed.
- -"Turning Off Fog" cheat fixed.
- #Sound improvements and optimizations
- -Irregular looping sounds and/or loss of sounds bug has been
- fixed.
- -Redundant sound state changes removed.
- #Memory usage optimizations.
- #Physics engine improvements
- -Mine placed on jeep causing jeep to sink through ground no
- longer possible.
- #AI optimization
- -Bots do not jump in and out of vehicles anymore.
- -Bots have improved mobility and behavior while sitting in tanks:
- close range enemies now make the AI drive further away and fire
- from distance instead of just hopelessly circling around the
- enemy.
- -Several small tweaks and improvements for bot control
- *Major improvements to artillery.
- *Improved path selection (less prone to go on rough terrain).
- *Major improvement of the fire behavior.
- *Fixed bug in SAI's bot ordering update.
- *Fixed AI handgun sound effect.
- *AI will not favor planes on a runway which is blocked by other
- vehicles.
- *Decreased AI view distance.
- *Several tweaks of .con-files for more accurate description of
- the game elements.
- #Menu
- -New Button "Custom Game" lets the player play a custom made mod
- game or Expansion Pack games.
- -Server browser "Backfire" setting displays properly in server
- details window.
- -The in-game console stays in front of game text and is less
- transparent for improved visibility.
- -Improved In-game server browser filters.
- -TAB button works so players can see their own score even if they
- didn't make the top-3.
- -The Minimap arrow yellow flash lasts longer when a teammate uses
- a voice or radio command.
- -Dedicated Server menu has an added function called
- "Automatic Restart". When checked the server will automatically
- restart if it crashes or is turned off any other way than
- pressing the stop server button.
- #Rendering optimization
- -Billboard trees for GeForce 3-4.
- -Hardware shadows on all cards (GeForce 1-4).
- -Hardware skinning on animated meshes (wheels, flags, soldiers)
- (GeForce 3+ and hw vertexshaders cards).
- *New option to put into videoDefault.con (if wanted)
- renderer.forceSwSkinning 1
- (default is 0 = use hardware if available.)
- -Tri-stripping (optimizing meshes to improve FPS).
- -GeForce4 MX support fix that eliminates desktop crashes occurring
- on some computers.
- ==================================================================
- Patch 1.1
- ==================================================================
- SERVER FIXES
- -Improved server stability.
- -Fixed bug that caused server to say it was full when it wasn't.
- -Servers started from in-game now use settings from dedicated
- server tool if those settings are not in the in-game Create Game
- front-end.
- -LAN servers no longer report to Gamespy master server.
- -Limiting the bandwidth now works from the dedicated server
- CLIENT FIXES
- -All Seeing Eye server browser support added.
- -Fixed refresh rate locked to 60 hz in Win2k and XP machines.
- We're working on getting this fix for Win98 and ME machines.
- To enable this on Win2k and XP machines do the following:
- -Open the videodefault.con file found in
- Settings\VideoDefault.con
- -Edit the line: renderer.allowAllRefreshRates #
- (where # can be replaced by 0 or 1)
- -Changing this value to one will allow you to select the
- refresh rates from the Options>Video section of the
- in-game frontend.
- NOTE: the game will default to 640x480.
- -Fixed bug that caused ammo-boxes and health-cabinets to not work
- occasionally.
- -Considerably faster internet in-game browser.
- -Added icon in the in-game browser for dedicated servers.
- -Added icon in the in-game browser for password protected servers.
- -Added icon in the in-game browser showing server CPU status, if
- it's doing well or if it's bogged down by too many players for
- it's capacity (this is dependant upon the CPU not the bandwidth).
- -Added server CPU info in the in-game browser under the server
- info>rules tab.
- -Chat text in-game has it's own color so it's easier to see.
- -Server version number will show correctly in server info> rules
- tab
- -Fixed some instances of the internet browser crashing when
- pressing yes to update to newer version on a 98 machine.
- -Fixed player ability to sink Kubelwagens into the ground.
- -Fixed free spectator camera does not turn off, even when
- unchecked in the server.
- ==================================================================
- Useful Web Sites
- ==================================================================
- http://windowsupdate.microsoft.com
- Keep your Windows installation up to date.
- http://www.battlefield1942.com
- The official Battlefield 1942 website.
- http://www.dice.se
- Developer's homepage.
- ==================================================================
- Third Party Legal Information
- ==================================================================
- Battlefield 1942 uses Bink Video Technology.
- Copyright © 1997-2000 by RAD Game Tools, Inc.
- ==================================================================
- DICE Copyright
- ==================================================================
- Copyright © 1999-2003 Digital Illusions CE AB.
- ALL RIGHTS RESERVED.
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