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CONTROL - HDR+Ultrawide+DLSS+RT Patch


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About This File

Do not ask for DLSS 3.5 or FSR 3 please.

 

Version 1.5.1 is up. It fixes the hiss/smoke effect on enemies being too bright in HDR.
Version 1.5 is up. It improves the DLSS implementation, improves the quality of shadow and fixes the buggy/noisy ray tracing reflections that are also present in the vanilla game.
Version 1.4 is up. It improves the UI look in HDR and implements the HDR mode that retains the original game look. It improves texture LODs with DLSS. It restores film grain with DLSS and makes it more pronounced. And many other relevant changes.
Version 1.3 is up. It adds a new HDR mode to retain the original hazy look more, keeping it closer to the original artistic vision. It also slightly improves a few other things with the HDR.
Version 1.2.1 is up. It improves the game to screen tonemapping (the highlights were a bit more compressed than they should have been). If you already had the mod installed, make sure to open the "renderer.ini" and change "m_fHDRWhitePaperNits" to 200. Performance is also improved.
Version 1.2 is up. The game is now built with the DLSS 3.1.1 SDK, and uses the new DLSS presets to further increase the quality (and reduce ghosting) (this is NOT frame generation). There are also some minor tonemapping and menus improvements.

This patch adds native HDR and lot more to Control, making it a little bit of a technical remaster. It was achieved by rebuilding the game with modified code and shaders.
This is built on top of my previous Ultrawide fix patch.

Compared to the latest official release version (0.0.344.1879), these are the improvements:

  • Native HDR (gets rid of color banding, greater contrast and brighter highlights, more natural colors).
  • Improved quality of SDR output (10bit->no more color banding, slightly better dynamic range).
  • Upgraded DLSS to 3.1.30 and improved its implementation (it's also now compatible with FSR 2.X injection).
  • Added DLAA support (DLSS at native resolution).
  • Added a new "Max" texture setting to improve the slow texture streaming (min 8GB+ VRAM, 10GB+ are recommended).
  • Added a new setting to use 3x as samples for ray tracing and volumetrics, increasing the quality and reducing noise (this is VERY expensive).
  • Fixed broken ray tracing reflections.
  • Fixed low shadow quality when ray tracing was on.
  • Full UltraWide support: unlock any resolution and aspect ratio, including 32:9+.
  • Some FOV and LOD fixes for UW. Fixed UI issues at non 16:9 aspect ratios (e.g. enemies health bars were displaced).
  • Added a FOV Multiplier config setting `m_fFOVMultiplier` (the game and UI are designed for the default FOV, so only use for accessibility reasons).
  • Add a config to skip the intro video `m_bSkipIntroVideos`.
  • Improved window+borderless+fullscreen management.
  • Fixed the game not launching correctly on non Nvidia non AMD GPUs (e.g. Intel Arc).
  • Restored film grain with DLSS. Tweaked the film grain implementation.
  • Minor crash fixes, bug fixes and features.

How does it work:

  1. Download your version of the patch (Steam, Epic Store, No DRM/GOG).
  2. Copy (with replace) all the files inside the Control install folder.
  3. Open the DX12 version of the game.
  4. You can turn on HDR either from Windows or from the game (on by default).
  5. The game will read the Windows 11 HDR calibration profile (app) and match its tonemapping to your screen capabilities.
    Otherwise see the guide below to calibrate HDR.
  6. Using HGiG is suggested if your TV supports it (monitors usually default to HGiG).
  7. In the game settings, there are multiple HDR settings to tailor the image to your liking, though know that the HDR is already pre-calibrated to roughly match the SDR brightness.

Further details:

  • You can swap between HDR and SDR from the game or Windows at any time. The game automatically changes.
  • Further HDR settings are avaiable in the "renderer.ini" file (after running the game once).
  • config "m_fHDRMaxNitsOverride": If you are incapable of creating an HDR calibration profile (e.g. Windows 10), set this to the nits max nits your screen supports (e.g. ~750 for LG CX).
    The game supports any value there, though if your screen maxes out at only 400 nits, you might want to compare HDR and SDR and play whichever looks best.
  • config "m_fHDRRaisedBlacksCorrection" (also exposed to settings menu): This makes the color correction LUT output black as black (instead of grey, depending on where you are).
  • config "m_fHDRSaturation" (also exposed to settings menu): This artificially generates colors in the Rec.2020 space from the game internal Rec.709 image. Anything that is bright and saturated will shift to colors that don't exist in SDR. This makes the game look more saturated, though it could also make it feel more "HDR". Unreal Engine uses a similar technique.
  • The HDR implementation skips the Reinhard tonemapper the game used in SDR. In my opinion it made the image look overly flat, which was a choice dictated by the limitations of SDR. Removing it allows to take full advantage of HDR, by outputting an image with a much greater level of contrast, and without disadvantages to visibility.
  • If you prefer the original look, enable "HDR Original Look" in the settings menu, which is somewhere in between the SDR tonemapper and my HDR one.
    Disabling the tonemapper in SDR is not the intent of this mod, so it will not be done.
    You can further customize the og look mode by changing the "m_fHDRArtDirectorWhitePoint" config. Set it to a value of 8 to have it as strong as it was in SDR.
  • Note that a very tiny amount of scenes (e.g. the game opening and the furnace), can look a little unbalanced in HDR due to overly strong lights or strong color correction. Use the "HDR Original Look" if this a problem for you.
  • You can set "m_fSDRCustomGamma" to any value > 0 to set a specific gamma, for example if you use a TV instead of a monitor, 2.2 would likely be the best choice.
  • The performance impact from the new code should be within the 1-4% range when running in HDR, and lower running in SDR.
  • HDR is only supported on the DX12 executable.
  • There is no patch for the Microsoft Store version of the game.
  • If for some reasons you need to swap save files between game versions from different stores, you can find the directories here. You might also have to rename the internal save directory, e.g. from `Default-Generic-User` to `Default-Epic-User`.
  • This should work both on the Ultimate Edition and the older standard version that had separate DLCs. The DLC ownership might not be mutually compatible.
  • The save game files are mutually compatible with the official last version fo the game (v0.0.344.1879).
  • PS4 exclusive content is still locked and I will not unlock it. Do not ask please.
  • You can generally change graphics settings at runtime, but don't report problems unless you restart the game.
  • The new UI options miss localization, so they will always show in English.
  • My "Max" texture setting might not be as aggressive as the "Blurry textures fix" mod that was already out there, though it's more safe and stable, performance wise.
    All textures now load immediately, the only exception being a couple of small paintings around the game.
  • I got report that mods like the "Plugin Loader" do not play well with this one. I have contacted the author to hopefully fix the issue.
  • There is no plan to implement DLSS 3 Frame Generation at this time. Please do not ask.

Rare game bug likely not related to this patch:

  • Very rarely, the videos in the background of loading screens seem to get stuck. I haven't been able to reproduce this reliably, but it probably also happens in the the vanilla game.
  • Rarely, after long sessions, if ray tracing GI is enabled, the game renders in black until restarted. This also happens in the vanilla game.
  • Occasionally non ray traced reflections can shimmer. This also happens in the the vanilla game. Doing a fast travel fixes it.
  • 8k resolutuon might not work right (untested).
  • If pre-rendered videos show tearing on RTX 4090 GPUs, disable re-bar.

How to report any potential issues:

  1. Do not start with the assumption that the mod broken, it's been tested a lot. Verify all potential issues from your end first.
  2. Do a fresh install of the latest vanilla game version.
  3. Delete your renderer.ini settings file.
  4. Make sure the issue does NOT happen on the vanilla game. This patch does not aim to fix the bugs of the original game (nor to optimize it), so do not report them please.
  5. Re-apply the latest version of the patch, from the matching store, and override all the files.
  6. If all the above fail, leave a comment on this page.

How does this compare to AutoHDR: AutoHDR is just a post process so it doesn't add any detail. Specifically in Control it makes bright lights and the UI too bright.
How does this compare to SpecialK HDR: SpecialK can increase the rendering buffers depth, thus increasing the amount of color shades the game can output (less banding), but it can't extract any brightness beyond what the SDR tonemapper clamped the game to, so it's mostly still a SDR image with more precision.

Given HDR screenshots can't be seen in browsers, I've uploaded a collection of them. There are SDR .png alongside their HDR .jxr counterpart.
Use the "HDR Image Viewer" app to see them (use this code branch if the app crashes).

Discord community: https://discord.gg/R2Bt3uptw6

Virus Scan

you can Buy me a coffee or PayPal
Thanks: `KoKlusz` `Lilium` `PennyFortnite player420yolo` `Darktalon` `Aemony` `mrtnptrs` and `Alex Battaglia` for the help with testing and feedback.

HDR videos:

more HDR videos here (4K) and here (low bit rate, potentially slightly wrong colors due to the capture).

Control 2022-12-05 19_45_28.png

Control HDR Screenshots.7z

Control_DX12_AQFd0vjSW9.png

DLSS improvements between patch 1.3 and 1.4 with Ultra Performance mode:
image.thumb.png.ed7fe1276377025c7af3cd1c5f3499ce.png


What's New in Version 1.5.1   See changelog

Released

  • Fixes hiss (smoke) effect around enemies being too bright in HDR (it was broken in 1.3).




User Feedback

Recommended Comments



Fram Generation? And where are the quality settings for DLSS? None in Control?

You said you added DLSS 3x but that does not include frame generation I am guessing? I have not played this game in a couple years. But now looking at it It looks so dull and bland. I am not using HDR because to me Windows does not do a good job of implementing it yet. If there are tricks and tips I'll be happy to listen but every time I use it things look worse.

I have everything maxed out on RTX 4090 and 13700k. I was expecting the game to look better but it is old now. 🙂

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Just now, man_daddio said:

Fram Generation? And where are the quality settings for DLSS? None in Control?

You said you added DLSS 3x but that does not include frame generation I am guessing? I have not played this game in a couple years. But now looking at it It looks so dull and bland. I am not using HDR because to me Windows does not do a good job of implementing it yet. If there are tricks and tips I'll be happy to listen but every time I use it things look worse.

I have everything maxed out on RTX 4090 and 13700k. I was expected the game to look better but it is old now. 🙂

There's no frame gen. Windows is just fine at HDR, don't deprive yourself of it. 

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5 minutes ago, filoppi said:

There's no frame gen. Windows is just fine at HDR, don't deprive yourself of it. 

Ok thanks for the reply.

Oh yeah the quality settings in Control we have to change the resolution ourselves. Sorry I did not see that. Been a while like I said. Used to the "Quality, Balanced, Performance" setting.

I am not sure what I am doing with HDR. My monitor does support it. I enable it in Windows and things just don't look better. Not sure what is going on with it. I have Windows 11.

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Is there an ETA when will be the next version with improved de-noise out? I'd love to replay the game, but I'm holding out.

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1 minute ago, Terepin said:

Is there an ETA when will be the next version with improved de-noise out? I'd love to replay the game, but I'm holding out.

Patch 1.4.1 already improves noise on RT. No further improvements are planned. 

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On 5/14/2023 at 1:06 PM, filoppi said:

I have a new version in the works that will improve the dlss ability to denoise ray tracing.

But you wrote this a week ago. Did you scrap this plan?

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5 minutes ago, Terepin said:

But you wrote this a week ago. Did you scrap this plan?

That's still planned, I'm just going to change the dlss preset from F to C but it's still being tested.

It has more ghosting but more stable RT. You can already force it with the dlss tweak tool that's out there. I don't suggest waiting for the following patch, it's not such a big change, just enjoy it now.

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DLSS made the RT unwatchable for me. Literally every single RT effect is noisy as heck. Even carpets are noisy, that's how bad it is. And once I saw it, I couldn't unsee it.

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On 5/15/2023 at 2:48 AM, jademalo said:

After a bit of poking around in SteamDB, it seems that it's downloading this 49GB depot for me - depot/870782
I'll try downloading the 42GB Ultimate Edition depot and report back - depot/870781
I think what it's actually doing is downloading both on top of eachother, since the "install space required" metric is showing as 92GB.

On 5/15/2023 at 4:03 AM, jademalo said:

I had a copy of the standard edition registered on steam from a Humble Bundle a few years ago. This uses a different depot with an older build, which was taking presidence over the actual ultimate edition depot.

Going through steam support and manually removing the key for the standard edition seems to have fixed it, after reinstalling it loaded my DLC correctly. It seems that the core of the issue is that my DLC wasn't being detected when running through an ultimate edition executable (such as this mod), so saves were incompatible due to them expecting the DLC.

Hi filoppi. As jademalo say, Humble Bundle provides the "Standard Edition" of the game that does not include DLC. Even if I have purchased all the DLC in Steam, the game does not become Ultimate Edition. It can be observed from the game size (Standard Edition+DLC 49GB vs Ultimate Edition 42GB).

Because the mod is based on the Ultimate Edition (sold include DLC), it cannot detect additional purchased DLC. It also cannot read the save containing DLC progress and cannot start a new game with DLC.

I think jademalo already bought the Ultimate Edition in the past so he can solve the problem by removing "Standard Edition" from his Steam account. But I don't want to buy the game again.

Perhaps I can provide you with Standard Edition of the executable files (Control.exe, Control_DX11.exe, Control_DX12.exe) or any files for you to modify?

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18 minutes ago, RogerT said:

Hi filoppi. As jademalo say, Humble Bundle provides the "Standard Edition" of the game that does not include DLC. Even if I have purchased all the DLC in Steam, the game does not become Ultimate Edition. It can be observed from the game size (Standard Edition+DLC 49GB vs Ultimate Edition 42GB).

Because the mod is based on the Ultimate Edition (sold include DLC), it cannot detect additional purchased DLC. It also cannot read the save containing DLC progress and cannot start a new game with DLC.

I think jademalo already bought the Ultimate Edition in the past so he can solve the problem by removing "Standard Edition" from his Steam account. But I don't want to buy the game again.

Perhaps I can provide you with Standard Edition of the executable files (Control.exe, Control_DX11.exe, Control_DX12.exe) or any files for you to modify?

I'm sorry I can't help with that at the moment. Just try to use another version of the game instead. 

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On 5/19/2023 at 6:47 AM, Terepin said:

The GPU is the problem. 8 GB of VRAM is not enough for Max texture setting. I know, because I had it too with the same issue.

This is on high and the game still looks like it can't keep a texture in VRAM for longer than 1 second before it decides to drop it while it's right there.

image.thumb.png.62372bba721aa0532677b88080d34000.png

Versus what it's supposed to look like:

image.thumb.png.7098ecdc46c709cd8c06133ab06e481a.png

Even on medium same issue. Switching between these modes the VRAM on my GPU is almost always at 7.0 to 7.5GB, even on low it was still 7.0GB

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Thanks for the mod,im wondering about this volumetric noise present even with your new setting (see picture attached),any way to improve this?im playing 1440p dlss

Thank you again.

Screenshot (90).png

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23 minutes ago, im_cyborg said:

Thanks for the mod,im wondering about this volumetric noise present even with your new setting (see picture attached),any way to improve this?im playing 1440p dlss

Thank you again.

Screenshot (90).png

It's because of dlss. Turn it off and you'll see no more noise.

I think the modder said earlier that he couldn't do anything about this.

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50 minutes ago, kidcom said:

It's because of dlss. Turn it off and you'll see no more noise.

I think the modder said earlier that he couldn't do anything about this.

this is without dlss and has the same issue,i guess it comes from the engine and thers nothing to do (maybe upping the resolution is the only way to improve it).463129444_Screenshot(91).thumb.png.79c96988296df4a1e87fdea0cc3d06c3.png

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4 minutes ago, im_cyborg said:

this is without dlss and has the same issue,i guess it comes from the engine and thers nothing to do (maybe upping the resolution is the only way to improve it).463129444_Screenshot(91).thumb.png.79c96988296df4a1e87fdea0cc3d06c3.png

Hmm interesting.

Could you increase the res to 4k and see if the noise is gone?

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43 minutes ago, kidcom said:

Hmm interesting.

Could you increase the res to 4k and see if the noise is gone?

this is 4k supersampling i dont know its seems to me volumetric looks bad either way1179213813_Screenshot(94).thumb.png.6a5fc5acda9a56580119086a8eb9b21b.png

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10 hours ago, im_cyborg said:

Thanks for the mod,im wondering about this volumetric noise present even with your new setting (see picture attached),any way to improve this?im playing 1440p dlss

The noise in volumetrics is because of the higher resolution. Lower resolution results in the noise pattern being "bigger" and thus moving slowly and being less noticeable.
Use the lower RT quality if it's a deal breaker 🙂.

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I've run into an odd issue using HDR this mod that I can't seem to find reference to elsewhere and can't resolve short of disabling HDR.  Basically the blurry effect that comes off the Hiss becomes virtually opaque which is fairly distracting in normal fights and becomes downright blinding in boss fights.  I've uploaded a screenshot to https://imgur.com/a/QGawRpC (Spoilers for a boss although not much is visible through the weird fog)

I've tried changing a whole bunch of settings, going from max to minimum on the HDR tweaks in the settings menu and all other graphics settings (including the original look option) but the only thing that changes it is turning HDR off entirely. I've also tried a clean driver install to no avail.  If anyone else has any ideas to resolve this that would be amazing because I'm a bit stumped at this point (system is Windows 10 with an R5 3600 and a RTX 4080).

 

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15 hours ago, Befuddled said:

I've run into an odd issue using HDR this mod that I can't seem to find reference to elsewhere and can't resolve short of disabling HDR.  Basically the blurry effect that comes off the Hiss becomes virtually opaque which is fairly distracting in normal fights and becomes downright blinding in boss fights.  I've uploaded a screenshot to https://imgur.com/a/QGawRpC (Spoilers for a boss although not much is visible through the weird fog)

I've tried changing a whole bunch of settings, going from max to minimum on the HDR tweaks in the settings menu and all other graphics settings (including the original look option) but the only thing that changes it is turning HDR off entirely. I've also tried a clean driver install to no avail.  If anyone else has any ideas to resolve this that would be amazing because I'm a bit stumped at this point (system is Windows 10 with an R5 3600 and a RTX 4080).

 

Does the hiss effect always look wrong or only with that boss fight? Try to record shooting some floating dead body spread around the map.

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Does anyone know the updated (Steam version) offsets to use in HxD to unlock the PS4 content when using this patch? The exe is heavily changed so the offsets normally listed on the pcgamingwiki page are not correct

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11 minutes ago, xathian said:

Does anyone know the updated (Steam version) offsets to use in HxD to unlock the PS4 content when using this patch? The exe is heavily changed so the offsets normally listed on the pcgamingwiki page are not correct

You would have to find them again, which...good luck. That said, I found that using the modified normal exe at least to the point where you unlock the outfit change menu, then using this keeps at least all the outfits active. Not sure about the 'DLC', but that DLC is very, very light. You can basically watch it on youtube. Not much to it. The outfits and materials are the real 'content'.

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5 hours ago, Soulshot96 said:

You would have to find them again, 

There's literally tens of them in every location. I could use help with testing. 

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