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CONTROL - HDR+Ultrawide+DLSS+RT Patch


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About This File

Do not ask for DLSS 3.5 or FSR 3 please.

 

Version 1.5.1 is up. It fixes the hiss/smoke effect on enemies being too bright in HDR.
Version 1.5 is up. It improves the DLSS implementation, improves the quality of shadow and fixes the buggy/noisy ray tracing reflections that are also present in the vanilla game.
Version 1.4 is up. It improves the UI look in HDR and implements the HDR mode that retains the original game look. It improves texture LODs with DLSS. It restores film grain with DLSS and makes it more pronounced. And many other relevant changes.
Version 1.3 is up. It adds a new HDR mode to retain the original hazy look more, keeping it closer to the original artistic vision. It also slightly improves a few other things with the HDR.
Version 1.2.1 is up. It improves the game to screen tonemapping (the highlights were a bit more compressed than they should have been). If you already had the mod installed, make sure to open the "renderer.ini" and change "m_fHDRWhitePaperNits" to 200. Performance is also improved.
Version 1.2 is up. The game is now built with the DLSS 3.1.1 SDK, and uses the new DLSS presets to further increase the quality (and reduce ghosting) (this is NOT frame generation). There are also some minor tonemapping and menus improvements.

This patch adds native HDR and lot more to Control, making it a little bit of a technical remaster. It was achieved by rebuilding the game with modified code and shaders.
This is built on top of my previous Ultrawide fix patch.

Compared to the latest official release version (0.0.344.1879), these are the improvements:

  • Native HDR (gets rid of color banding, greater contrast and brighter highlights, more natural colors).
  • Improved quality of SDR output (10bit->no more color banding, slightly better dynamic range).
  • Upgraded DLSS to 3.1.30 and improved its implementation (it's also now compatible with FSR 2.X injection).
  • Added DLAA support (DLSS at native resolution).
  • Added a new "Max" texture setting to improve the slow texture streaming (min 8GB+ VRAM, 10GB+ are recommended).
  • Added a new setting to use 3x as samples for ray tracing and volumetrics, increasing the quality and reducing noise (this is VERY expensive).
  • Fixed broken ray tracing reflections.
  • Fixed low shadow quality when ray tracing was on.
  • Full UltraWide support: unlock any resolution and aspect ratio, including 32:9+.
  • Some FOV and LOD fixes for UW. Fixed UI issues at non 16:9 aspect ratios (e.g. enemies health bars were displaced).
  • Added a FOV Multiplier config setting `m_fFOVMultiplier` (the game and UI are designed for the default FOV, so only use for accessibility reasons).
  • Add a config to skip the intro video `m_bSkipIntroVideos`.
  • Improved window+borderless+fullscreen management.
  • Fixed the game not launching correctly on non Nvidia non AMD GPUs (e.g. Intel Arc).
  • Restored film grain with DLSS. Tweaked the film grain implementation.
  • Minor crash fixes, bug fixes and features.

How does it work:

  1. Download your version of the patch (Steam, Epic Store, No DRM/GOG).
  2. Copy (with replace) all the files inside the Control install folder.
  3. Open the DX12 version of the game.
  4. You can turn on HDR either from Windows or from the game (on by default).
  5. The game will read the Windows 11 HDR calibration profile (app) and match its tonemapping to your screen capabilities.
    Otherwise see the guide below to calibrate HDR.
  6. Using HGiG is suggested if your TV supports it (monitors usually default to HGiG).
  7. In the game settings, there are multiple HDR settings to tailor the image to your liking, though know that the HDR is already pre-calibrated to roughly match the SDR brightness.

Further details:

  • You can swap between HDR and SDR from the game or Windows at any time. The game automatically changes.
  • Further HDR settings are avaiable in the "renderer.ini" file (after running the game once).
  • config "m_fHDRMaxNitsOverride": If you are incapable of creating an HDR calibration profile (e.g. Windows 10), set this to the nits max nits your screen supports (e.g. ~750 for LG CX).
    The game supports any value there, though if your screen maxes out at only 400 nits, you might want to compare HDR and SDR and play whichever looks best.
  • config "m_fHDRRaisedBlacksCorrection" (also exposed to settings menu): This makes the color correction LUT output black as black (instead of grey, depending on where you are).
  • config "m_fHDRSaturation" (also exposed to settings menu): This artificially generates colors in the Rec.2020 space from the game internal Rec.709 image. Anything that is bright and saturated will shift to colors that don't exist in SDR. This makes the game look more saturated, though it could also make it feel more "HDR". Unreal Engine uses a similar technique.
  • The HDR implementation skips the Reinhard tonemapper the game used in SDR. In my opinion it made the image look overly flat, which was a choice dictated by the limitations of SDR. Removing it allows to take full advantage of HDR, by outputting an image with a much greater level of contrast, and without disadvantages to visibility.
  • If you prefer the original look, enable "HDR Original Look" in the settings menu, which is somewhere in between the SDR tonemapper and my HDR one.
    Disabling the tonemapper in SDR is not the intent of this mod, so it will not be done.
    You can further customize the og look mode by changing the "m_fHDRArtDirectorWhitePoint" config. Set it to a value of 8 to have it as strong as it was in SDR.
  • Note that a very tiny amount of scenes (e.g. the game opening and the furnace), can look a little unbalanced in HDR due to overly strong lights or strong color correction. Use the "HDR Original Look" if this a problem for you.
  • You can set "m_fSDRCustomGamma" to any value > 0 to set a specific gamma, for example if you use a TV instead of a monitor, 2.2 would likely be the best choice.
  • The performance impact from the new code should be within the 1-4% range when running in HDR, and lower running in SDR.
  • HDR is only supported on the DX12 executable.
  • There is no patch for the Microsoft Store version of the game.
  • If for some reasons you need to swap save files between game versions from different stores, you can find the directories here. You might also have to rename the internal save directory, e.g. from `Default-Generic-User` to `Default-Epic-User`.
  • This should work both on the Ultimate Edition and the older standard version that had separate DLCs. The DLC ownership might not be mutually compatible.
  • The save game files are mutually compatible with the official last version fo the game (v0.0.344.1879).
  • PS4 exclusive content is still locked and I will not unlock it. Do not ask please.
  • You can generally change graphics settings at runtime, but don't report problems unless you restart the game.
  • The new UI options miss localization, so they will always show in English.
  • My "Max" texture setting might not be as aggressive as the "Blurry textures fix" mod that was already out there, though it's more safe and stable, performance wise.
    All textures now load immediately, the only exception being a couple of small paintings around the game.
  • I got report that mods like the "Plugin Loader" do not play well with this one. I have contacted the author to hopefully fix the issue.
  • There is no plan to implement DLSS 3 Frame Generation at this time. Please do not ask.

Rare game bug likely not related to this patch:

  • Very rarely, the videos in the background of loading screens seem to get stuck. I haven't been able to reproduce this reliably, but it probably also happens in the the vanilla game.
  • Rarely, after long sessions, if ray tracing GI is enabled, the game renders in black until restarted. This also happens in the vanilla game.
  • Occasionally non ray traced reflections can shimmer. This also happens in the the vanilla game. Doing a fast travel fixes it.
  • 8k resolutuon might not work right (untested).
  • If pre-rendered videos show tearing on RTX 4090 GPUs, disable re-bar.

How to report any potential issues:

  1. Do not start with the assumption that the mod broken, it's been tested a lot. Verify all potential issues from your end first.
  2. Do a fresh install of the latest vanilla game version.
  3. Delete your renderer.ini settings file.
  4. Make sure the issue does NOT happen on the vanilla game. This patch does not aim to fix the bugs of the original game (nor to optimize it), so do not report them please.
  5. Re-apply the latest version of the patch, from the matching store, and override all the files.
  6. If all the above fail, leave a comment on this page.

How does this compare to AutoHDR: AutoHDR is just a post process so it doesn't add any detail. Specifically in Control it makes bright lights and the UI too bright.
How does this compare to SpecialK HDR: SpecialK can increase the rendering buffers depth, thus increasing the amount of color shades the game can output (less banding), but it can't extract any brightness beyond what the SDR tonemapper clamped the game to, so it's mostly still a SDR image with more precision.

Given HDR screenshots can't be seen in browsers, I've uploaded a collection of them. There are SDR .png alongside their HDR .jxr counterpart.
Use the "HDR Image Viewer" app to see them (use this code branch if the app crashes).

Discord community: https://discord.gg/R2Bt3uptw6

Virus Scan

you can Buy me a coffee or PayPal
Thanks: `KoKlusz` `Lilium` `PennyFortnite player420yolo` `Darktalon` `Aemony` `mrtnptrs` and `Alex Battaglia` for the help with testing and feedback.

HDR videos:

more HDR videos here (4K) and here (low bit rate, potentially slightly wrong colors due to the capture).

Control 2022-12-05 19_45_28.png

Control HDR Screenshots.7z

Control_DX12_AQFd0vjSW9.png

DLSS improvements between patch 1.3 and 1.4 with Ultra Performance mode:
image.thumb.png.ed7fe1276377025c7af3cd1c5f3499ce.png


What's New in Version 1.5.1   See changelog

Released

  • Fixes hiss (smoke) effect around enemies being too bright in HDR (it was broken in 1.3).




User Feedback

Recommended Comments



You guys are really about to make me disable notifications with these goofy pointless replies. 

Like please, read the message history before you ask / report something already asked / reported. 

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1 hour ago, theb1gd4ddy said:

what are you talking about? 

source? 

dude take at least a minute to research the topics you're talking about before posting here. ray reconstruction is not available yet and needs to be separately integrated into the game. the 3.5 dll version only contains updated super resolution

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3 hours ago, Hox said:

dude take at least a minute to research the topics you're talking about before posting here. ray reconstruction is not available yet and needs to be separately integrated into the game. the 3.5 dll version only contains updated super resolution

i obviously know that. 

what i didn't know is that he simply calls ray reconstruction... denoiser. 

misunderstanding.

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I apologize if this has been addressed before but when i install this mod( by copying and pasting files) the game loadup unti lthe menu and then crashes. Any fix. And this is with either dx11 or 12.

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5 hours ago, pmax said:

I apologize if this has been addressed before but when i install this mod( by copying and pasting files) the game loadup unti lthe menu and then crashes. Any fix. And this is with either dx11 or 12.

Please Disregard. Was laying an older version of game

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Just wanna say thank you for the mod, it's like a proper director's cut of some sort. Does the mod also change the color of the game in SDR mode? The HDR looks amazing on my TV, but on the other hand playing on a 24" monitor in SDR mode looks like the picture became even more washed out in terms of colors/blacks compared the the original version of the game. Anyway, thanks a lot, you truly made me complete this game again after 4 years. (crazy how good this game looks 4 years after release, it's truly a masterpiece)

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16 hours ago, theb1gd4ddy said:

what's the current status on the 4090 donations? 

dlss 3 frame gen and dlss 3.5 ray reconstruction would be so effing amazing. 

He said and I quote -

"Development of the mod is finished. My intent was to implement HDR, the rest was extra. "

So starting a donation page to get him a 4090 would be pointless as I'm guessing implementing both frame gen and ray reconstruction would require tools that a lone developer doesn't have access to.

But if it can be done by a sole dev and he setup a donation page for the project I'd happily start donating 10-20 dollars per week until the target is met and I'm guessing many others would too.

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Why can't you guys just...read? His updated description and last messages in these comments are pretty clear. Continuing to harass him is unlikely to help at this point. 

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17 hours ago, theb1gd4ddy said:

what's the current status on the 4090 donations? 

dlss 3 frame gen and dlss 3.5 ray reconstruction would be so effing amazing. 

I got like 15$ donations since the mod was first uploaded, so i doubt you'll manage to put together enough to buy a 4090 😁, but if I just found an RTX 4090 at my door, I couldn't really say no to implementing DLSS 3.5. But until then, I don't really have much more to say. Thanks for showing interest!

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30 minutes ago, Soulshot96 said:

Why can't you guys just...read? His updated description and last messages in these comments are pretty clear. Continuing to harass him is unlikely to help at this point. 

you should most definitely learn to read.

he clearly stated that if we can get him a 4090 via donations he will consider it. 

and as of his newest comment he has a 4090 now and is indeed implementing dlss 3.5.

i hope dlss 3, too. 

thanks for your work @filoppi

 

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14 minutes ago, theb1gd4ddy said:

you should most definitely learn to read.

he clearly stated that if we can get him a 4090 via donations he will consider it. 

and as of his newest comment he has a 4090 now and is indeed implementing dlss 3.5.

i hope dlss 3, too. 

thanks for your work @filoppi

 

I corrected my message. Sorry. Read again. 

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15 minutes ago, theb1gd4ddy said:

you should most definitely learn to read.

he clearly stated that if we can get him a 4090 via donations he will consider it. 

and as of his newest comment he has a 4090 now and is indeed implementing dlss 3.5.

i hope dlss 3, too. 

thanks for your work @filoppi

 

Oh the irony. You couldn't read well enough to tell that he had a clear typo...😩

I don't know how filoppi has the patience for this comments section. Man is a saint. 

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1 hour ago, filoppi said:

I got like 15$ donations since the mod was first uploaded, so i doubt you'll manage to put together enough to buy a 4090 😁, but if I just found an RTX 4090 at my door, I couldn't really say no to implementing DLSS 3.5.

If you want a 4090 then you could setup a proper page for a 4090 fund, Advertise it on Facebook, Twitter, Patreon etc... having a coffee or paypal link doesn't exactly guarantee peoples money going towards something specific which is why I'm guessing the donations have been minuscule and if the modder PureDark can get $40,000 per month on his Patreon, No that is not a typo, Just implementing frame gen into a few games, Not very well I might add, I'm sure you can get 1/40 of that for a card.

I'd be more than happy to subscribe to a monthly Patreon fund to help get you a 4090 😉

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1 hour ago, Soulshot96 said:

Oh the irony. You couldn't read well enough to tell that he had a clear typo...😩

I don't know how filoppi has the patience for this comments section. Man is a saint. 

forgetting an entire very important word that completely changes the meaning of the sentence is not a...typo. 

and yeah in hindsight and after you saw his correction comment everything is crystal clear and obvious to you. 

cringe clown, you won't get any more answers.

1 hour ago, filoppi said:

I corrected my message. Sorry. Read again. 

oh. that's unfortunate. thx. 

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3 hours ago, dicehunter said:

If you want a 4090 then you could setup a proper page for a 4090 fund, Advertise it on Facebook, Twitter, Patreon etc... having a coffee or paypal link doesn't exactly guarantee peoples money going towards something specific which is why I'm guessing the donations have been minuscule and if the modder PureDark can get $40,000 per month on his Patreon, No that is not a typo, Just implementing frame gen into a few games, Not very well I might add, I'm sure you can get 1/40 of that for a card.

I'd be more than happy to subscribe to a monthly Patreon fund to help get you a 4090 😉

exactly that.

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6 hours ago, theb1gd4ddy said:

forgetting an entire very important word that completely changes the meaning of the sentence is not a...typo. 

and yeah in hindsight and after you saw his correction comment everything is crystal clear and obvious to you. 

cringe clown, you won't get any more answers.

Context clues buddy. They're quite important 😉

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6 hours ago, dicehunter said:

If you want a 4090 then you could setup a proper page for a 4090 fund, Advertise it on Facebook, Twitter, Patreon etc... having a coffee or paypal link doesn't exactly guarantee peoples money going towards something specific which is why I'm guessing the donations have been minuscule and if the modder PureDark can get $40,000 per month on his Patreon, No that is not a typo, Just implementing frame gen into a few games, Not very well I might add, I'm sure you can get 1/40 of that for a card.

I'd be more than happy to subscribe to a monthly Patreon fund to help get you a 4090 😉

Unfortunately, that is not how this generally works. The reason modders like PureDark have donations like that is because they lock whatever they're making behind a paywall. That's generally the only way to get donations on that scale. Otherwise...almost no one donates. 

Not only is it a bit late for such a thing, but seeing as Filoppi works for Remedy and released this mod with their blessing, I doubt they'd be chill with them locking it behind a paywall to secure themselves a 4090 lol. 

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50 minutes ago, Soulshot96 said:

Unfortunately, that is not how this generally works. The reason modders like PureDark have donations like that is because they lock whatever they're making behind a paywall. That's generally the only way to get donations on that scale. Otherwise...almost no one donates. 

Not only is it a bit late for such a thing, but seeing as Filoppi works for Remedy and released this mod with their blessing, I doubt they'd be chill with them locking it behind a paywall to secure themselves a 4090 lol. 

He's 1 dev not multiple,  I get your reasoning but in this case it wouldn't be locking the finished mod behind a paywall, It would be a goal to get a tool so he could start work on a mod that would be freely available when it's finished.

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15 minutes ago, dicehunter said:

He's 1 dev not multiple,  I get your reasoning but in this case it wouldn't be locking the finished mod behind a paywall, It would be a goal to get a tool so he could start work on a mod that would be freely available when it's finished.

You should look into how the use of the word 'them' varies. I am well aware that Filoppi is a singular person. Not that it's even a little bit relevant to the discussion though. 

As for your assertion about him not needing to lock anything behind a paywall...good luck getting enough support with a simple 'goal'. Especially considering he does not seem interested in marketing. Without that, and with this being fully free, not enough people are even going to land on the patreon page, much less subscribe, to hit $1600+ in donations. 

Thinking otherwise is just...naive at best. 

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@filoppi Just a heads up this patch is not allowing me to access DLC content using the original release of the game with the season pass content installed (The Foundation + AWE). I was able to play through the whole base game using the patch (which looked and performed amazingly, thank you!) but the DLC missions ("The Foundation" and "A Dark Place") never activated. I tried uninstalling/reinstalling the game while making sure to delete the remains of the Control install folder prior to reinstallation and then reapplied your patch but still could not get the DLC missions to activate. I was able to get those missions to activate after using the Steam verify installation option to restore the non-patched files. The problem is now after reapplying the patch the game will not load my save file complaining "The Foundation" and "AWE" are not installed (even though they are). For now I am just playing the DLC without your patch.

 

Any chance you can look into this? Just to be clear I have the original release plus the season pass, not the ultimate edition. My install size is ~50GB and I have verified that "The Foundation" and "AWE" DLC is active in Steam game management.

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19 hours ago, the_d33g said:

@filoppi Just a heads up this patch is not allowing me to access DLC content using the original release of the game with the season pass content installed (The Foundation + AWE). I was able to play through the whole base game using the patch (which looked and performed amazingly, thank you!) but the DLC missions ("The Foundation" and "A Dark Place") never activated. I tried uninstalling/reinstalling the game while making sure to delete the remains of the Control install folder prior to reinstallation and then reapplied your patch but still could not get the DLC missions to activate. I was able to get those missions to activate after using the Steam verify installation option to restore the non-patched files. The problem is now after reapplying the patch the game will not load my save file complaining "The Foundation" and "AWE" are not installed (even though they are). For now I am just playing the DLC without your patch.

 

Any chance you can look into this? Just to be clear I have the original release plus the season pass, not the ultimate edition. My install size is ~50GB and I have verified that "The Foundation" and "AWE" DLC is active in Steam game management.

If you read the description of the mod: 

Quote
  • This should work both on the Ultimate Edition and the older standard version that had separate DLCs. The DLC ownership might not be mutually compatible.

It would seem he is / has been aware of this for a while. I doubt he has plans to come back, grab a different version of the game, and fix this. Your only option is likely to buy the Ultimate Edition or continue playing without the patch.

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@Soulshot96 Thanks for letting me know. I tried reading the description for about 90 minutes and thought I'd gotten all the info but missed that part. I've been having some medical issues lately and the meds I'm on are causing some vision problems for me. It kind of looks like all the melting text in the fake ending of this game lol.

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