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  1. The Callisto Protocol FOV fix

    Stripped down versions of Akira's cheat tables containing just the FOV changer with added hotkeys.
    How to use:
    Install Cheat Engine. Double-click the .CT file to open it. Click the PC icon in Cheat Engine, and select the game process. Keep the list. Enable the FoV Modifier option to change the FOV. If you want a different default value, change the following value in the .CT file with a text editor:
    FieldOfView_F:   dd (float)90 Hotkeys:
    F5: Toggle FOV changer Page Down: Increase FOV by 3 Page Up: Decrease FOV by 3 Right MB (pressed): Set FOV to 60 Right MB retains the original FOV while aiming. To change the hotkey/value in Cheat Engine, right click FoV > Set/Change hotkeys > Edit ADS hotkey.

    125 downloads

    0 comments

    Updated

  2. Prisoner of War - Launcher with Widescreen resolution selector

    Offers three Widescreen resolutions, 1920x1080, 2560x1440 and 3840x2160 instead of the original 4:3 resolutions.
    The default widescreen behavior of the game is Vert-. Use in conjunction with the Hor+ fix:
     

    8 downloads

    0 comments

    Updated

  3. Halo: Spartan Assault Profile Fix

    Extract to steam user folder to fix black screen. Also works on Steam Deck!

    21 downloads

    0 comments

    Updated

  4. Prey Interface Customizer

    TL;DR
    This mod allows you to customize various aspects of the game, including the user interface, controls, visuals, notifications, sounds and more. It is simple to install and comes with a GUI for easy configuration.
    Quick start guide:
    Extract the files of the archive to the release sub-folder of the game. For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\" Use the PreyInterfaceCustomizerGUI to change the settings as desired Start the game like you would normally, for example directly through Steam or Big Picture mode
    Features
    The Prey Interface Customizer (PRIC) is a user experience customization mod for Prey (2017). It provides a wide variety of options to customize the UI, controls, visuals, notifications, sounds and more.
    Its features include:
    Control over the visibility of individual UI elements, including the health/armor/PSI bars, objective markers, pickup log, button tutorial prompts, item highlighting, as well as various notifications, such as objective updates Fine-grained settings, such as only disabling side-mission markers while keeping the main-mission markers visible Dynamic UI mode, which shows elements only with a hotkey instead of disabling them completely Options to disable various notifications sounds, such as enemy behavioral cues, objective updates or the ring sound for incoming audio messages Options to change the crosshair style and vertical position Options to adjust the weapon FOV or having a fixed FOV during sprinting Options to use non-standard bindings, such as scrolling through your quickbar items or directly using a medkit without having to open the spiral wheel Options to alter the interaction with screens, such as proper mouse cursor support or direct control via the attack key (aka ) Options to adjust the sensitivity scale when sprinting or zooming Option to skip the second loading screen Options to skip intro videos, disable motion blur, set the image sharpening amount or disable the crouch vignette Option to force PS4 controller prompts Easy installation and configuration via a GUI
    Instructions
    Supported Versions
    This mod is designed for the latest, fully patched version of Prey and the Mooncrash DLC and might not work when used with older or otherwise modified executables.
    Steam v1.10 GOG v1.10
    Note that the mod currently does not work with the demo version of the game.
    Install
    The mod does not make any permanent changes to the game or to Windows and can easily be removed.
    Extract the files of the archive to the release sub-folder of the game. For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\" Use the PreyInterfaceCustomizerGUI to change the settings as desired* Start the game like you would normally, for example directly through Steam or Big Picture mode
    Note that the GUI is for configuration only and does not have to be running for the mod to work.
    *If the GUI does not work probably, you might miss some of the requirements. See the  section for details
    Uninstall
    Remove all files starting with PreyInterfaceCustomizer as well as the dinput8.dll from the release sub-folder of the game
    Presets
    The mod comes with three standard configuration presets:
    Default: All UI elements, notifications and sounds are enabled. This should be equivalent to the unmodded version of the game Reduced: Removes UI elements, notifications and sounds that are unnecessary or are already conveyed in other ways. Additional elements, such as objective markers are only visible in the Dynamic UI. This preset is designed in such a way that it should be usable by an observant player on the first playthrough Immersive: Removes all UI elements, notifications and sounds that are not absolutely essential to playing the game. This preset expects a certain knowledge of the game by the player and is probably not suitable for a first playthrough
    Note that these settings are just templates and can be adjusted as desired.
    Known Issues
    Combined objective markers If there are multiple objectives in another area, the game's UI combines them into a single marker If one of the objectives is of a type that was disabled via PRIC, the combined marker might be hidden as well, even if it contains another type that is not disabled Additional Information
    Antivirus Software
    Since this mod consists of an executable DLL file that uses  such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
    If you lack the trust in random people on the internet – and I would not blame you – feel free to use a meta online virus scanner like VirusTotal to verify the file.
    GUI Requirements
    The GUI requires both the Microsoft Visual C++ Redistributable 2019 and .NET Framework 4.7.1 packages to work; which should already be installed on most systems. If you are having problems starting the program, you can download the required versions either through a recommended Windows update (Windows 7 and later) or at Microsoft here and here.
    Loading Other Fixes/Mods/Injectors
    To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
    File method:
    The mod will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll.
    Folder method:
    The mod will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.
    Input Bindings
    The GUI allows the binding of an action to an arbitrary combination of keys and buttons on the keyboard, the mouse or an XInput compatible controller. The system purposefully does not restrict conflicts, so multiple actions can be bound to the same key.
    Key Names:
    In case of the keyboard there might be a discrepancy between the key that was pressed and the one that is displayed. This is because the names are automatically translated based on the keyboard layout by using a Windows function. However, the mod always uses the physical keys as they were used during the creation of the binding, independent of the name that is displayed.
    Modifiers:
    Modifier bindings can be created by just using the corresponding key combinations. If you bind one action to Space and another another to LCTRL + Space and a third one to LALT + LCTRL + Space, only one of them will be triggered when Space is down, depending on the state of LCTRL and LALT. The system is not restricted to the usual modifier keys ALT, CTRL or SHIFT. Any key or button pressed before another acts as a modifier for the next one. Note that the order of the keys or buttons is only relevant during the binding process to distinguish bindings with the same modifiers. In the above example, Space could be held down and the other actions triggered by pressing LCTRL or LALT afterwards.
    Acknowledgments
    I would like to thank all those people who created the original file replacement UI mods for Prey. Although it is a great game, I would have certainly enjoyed it a lot less without them.
    Contact And Support
    If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
    Version History
    v1.9.1:
    Fixed a regression that caused the previously added auto reapply to break the near FOV entirely when zooming Moved automatic reapply for 'Near/Weapon FOV' into dedicated option 'Near FOV Reapply' v1.9:
    Added option to disable notifications (sound) for gaining Sim Points in Mooncrash Changed motion blur option to allow disabling camera and object effects individually Note that previously object motion blur was always disabled, which altered the appearance of certain Typhon (see below) Also note that this results in resetting the motion blur option in existing configs Extended 'Near/Weapon FOV' option to prevent FOV from being reset after certain QTE/first-person events Added experimental option for scaling 'near' effects with 'Near/Weapon FOV' option Examples for this are fullscreen effects such as when targeting PSI abilities Fixed support for GOG version of the game Note that since one of the last updates, the GOG version differs technically from the Steam version and now has to be supported separately Fixed a bug that caused the max FPS limit to set to 1 when generating config presets Fixed a regression that broke the 'Timed' behavior of 'Show Dynamic UI' in v1.8 Fixed object motion blur always being disabled regardless of setting Fixed a bug that cause 'Interaction Direct Use' option not working reliably (no more unintentionally shooting/wrenching screens!) Fixed a regression that caused the 'Objective Markers' options to be mapped incorrectly or work not at all Note that there is still a known issue with combined markers (see Known Issues above for details) Setting the 'Skip Second Loading Screen' option now shows a warning regarding effects in Mooncrash DLC v1.8:
    Fixed reticle options, which were broken since v1.5 Added option to set FPS limit / max FPS Fixed a bug that caused the mod to break when entering some areas for the first time (e.g. Talos 1 exterior) v1.7:
    Added support for non-Denuvo Steam version of the game v1.6:
    Added support for GOG version of the game
    v1.5:
    Upgraded main game and Mooncrash support to game version v1.10
    v1.4.6:
    Upgraded main game and Mooncrash support to game version v1.09.5
    v1.4.5:
    Upgraded main game and Mooncrash support to game version v1.09 Removed XInput fix option since the issue was officially fixed with the last patch Adjusted the PS4 prompt option to work independently of the removed XInput fix
    v1.4.4:
    Upgraded main game and Mooncrash support to game version v1.08
    v1.4.3:
    Upgraded Mooncrash support to game version v1.07
    v1.4.2:
    Added non-standard binding to quick use an armor repair item Fixed various issues with non-standard keybindings in both the main game and the Mooncrash DLC Fixed sprint and zoom sensitivity scale options for Mooncrash DLC Fixed various display issues with UI elements in dynamic mode
    v1.4.1:
    Fixed a crash that occurred in some parts of the Mooncrash DLC
    v1.4:
    Upgraded the mod to game version v1.06 and added support for the Mooncrash DLC
    v1.3.2:
    Fixed a bug that caused the game to sometimes crash when using dynamic mode after a quickload Fixed a bug that caused UI elements to sometimes not be shown in dynamic mode
    v1.3.1:
    Fixed a bug that caused the status sound setting to be ignored
    v1.3:
    Settings are now applied correctly when a level is loaded for the first time within a playthrough Added option to lock the camera and enable free cursor control of interactive screens Added option to directly control interactive screens  with the attack key (e.g. the left mouse button) Added options to set the sensitivity scale when sprinting or zooming Added options to change the weapon FOV or prevent FOV changes during sprinting Added option to disable the crouch vignette effect that darkens the edges of the screen when crouching Added option to set the vertical reticle/crosshair position Added option to disable reticle/crosshair entirely Updated the address system to increase the compatibility with modified versions of the game Updated the loading system to add support for remote loading of additional DLLs for increased compatibility with other mods (see Loading Other Fixes/Mods/Injectors) Updated the GUI to .NET version 4.7.1 to fix a problem where the program would crash on startup
    v1.2.4:
    Solved compatibility issue with ReShade
    v1.2.3:
    Controller movement no longer gets stuck on interactive items when using PS4 prompts
    v1.2.2:
    Added option to skip the second loading screen Added option to select what button prompts are shown when using the XInput fix
    v1.2.1:
    Fixed a loading issue that occurred on some system configurations
    v1.2:
    Completely revised the Dynamic UI system. With a few exceptions, all elements should now behave as expected when using the Dynamic UI binding Added Dynamic UI option to control the highlighting/glow of items Added Dynamic UI options to control button prompts in interaction and quick loot windows Added Dynamic UI options to control various notifications, such as objective/task updates, location discovery, item pickups and more Added sound option to control behavioral audio cues of enemies Added sound option to control the ring before an incoming audio message Added sound options to control various notifications, such as objective/task updates, location discovery, item pickups and more Added options to skip intro videos, disable motion blur and set the image sharpening amount Revised the layout of the GUI Fixed various display bugs and crashes
    v1.1:
    The repair icon option does now work correctly The mod does no longer lead to a crash when starting a new game instead of loading an existing save game Buttons bound ingame no longer become unresponsive when using a key binding of the mod
    v1.0:
    Initial public release
     

    11,045 downloads

    2 comments

    Updated

  5. Music Wrapper for Jedi Knight: Dark Forces II and Mysteries of the Sith

    Music Wrapper v1.2
    for Jedi Knight: Dark Forces II and Mysteries of the Sith
    This package bundles the best wrappers and known fixes to help get music working in both games.
    For reference, both games used CD Audio for their music tracks. The modern, CD-less solution, used by resellers like GOG and Steam, is to rip the tracks to .ogg files and then supply a wrapper (a special .dll file) to translate the game's calls to play the CD tracks into calls to play the .ogg files from the hard drive, instead. Unfortunately, with newer builds of Windows that haven't been tested with the games' installed compatibility settings, that wrapper can stop working and the result is a loss of music.
    This is primarily for the GOG and Steam releases of these games, since its their compatibility settings that interfere with the wrapper. You can, however, also use these instructions to get music working from the hard drive in the retail release.

    Install
    =======
    Copy the five .dll files to your game folder, overwriting any that are already there.
    If you still don't have music, perform the following steps, preferably checking music after each one:
    * Verify that you have a subfolder named Music with track files named Track12[-32].ogg (JK) or Track02[-14].ogg (MotS).
      If you don't (or you'd like higher quality versions):
        * For JK, follow the directions at https://pcgamingwiki.com/wiki/Star_Wars:_Jedi_Knight_–_Dark_Forces_II#Higher_quality_music
        * For MotS, follow the directions at https://pcgamingwiki.com/wiki/Star_Wars:_Jedi_Knight_–_Mysteries_of_the_Sith#Higher_quality_music
    * Rename JK.exe (JK) or JKM.exe (MotS) to something else (ex. JediKnight.exe). This will disassociate the executable from installed compatibility settings that can interfere with music playback.
    * Double-click on the provided .reg file. This will remove the compatibility settings from the registry.
    * Delete/rename winmm.dll and rename winmm_alternate.dll to winmm.dll. See below for the differences between the two version.

    Wrappers
    ========
    * Winmm.dll is Tarvis' fixed wrapper for Windows 10, dated Oct 25, 2015. Credit belongs to Tarvis.
      His changelog:
        -Game not starting on Windows 10
        -Each level plays a track further than it should have 
        -Music playlist would not restart unless player stands still a few seconds/ enters then leaves esc menu 
        -Music volume would not change 
        -Music took about half a second to stop when going back to main menu/starting a cutscene
      Source: https://www.gog.com/forum/star_wars_dark_forces_series/jk_updated_cd_music_player_dll_fix_volume_looping_etc/page1
    * Winmm_alternate.dll is GOG's wrapper, dated July 15, 2015. Credit belongs to GOG.
      Unlike Tarvis' version, this one works with the German language pack (and, maybe, other non-English versions of the game or mods). It's possible that it's generally more compatible than Tarvis' version, but doesn't have most of the fixes. One reported issue is that the music stops playing once it's gone through all of the tracks (i.e. it won't loop back to the first track played). For that reason, it's not the default wrapper in this pack, but you may have to live with issues like that if you get no music at all with Tarvis' version.

    Changelog
    =========
    1.2: Added .reg file and re-wrote the instructions
    1.1: Added Tarvis' version, made it the default and re-wrote the instructions
    1.0: Initial release
     

    13 downloads

    0 comments

    Submitted

  6. RPG Maker 2000 - Japanese RTP Files

    Installing the japanese version of the RTP of the japanese version RPG Maker 2000, it requires changing locales for example
    here's just the files it installs, so you can use Easyrpg and avoid headaches

    49 downloads

    0 comments

    Submitted

  7. FFXIII - Console Button Prompts (v2.0)

    Backup of Krisan Thyme's mod, which has long since been removed. Extract into game folder, run the .bat file and follow the instructions.

    4 downloads

    0 comments

    Updated

  8. Nobody Saves the World - 21x9 Fix

    My new 21x9 and FOV Fix for Nobody Saves the World.
    I used PhantomGamers SUWSF Tool for this fix but you also can use Steamless Software and hex edit it yourself, look in the SUWSF.ini for the changed bytes.


    Tested with the latest Steam version at 3440x1440 and 3840x1600.
    You can buy me a coffee if you like my work.
    Password is always: pcgw

    35 downloads

    0 comments

    Updated

  9. Devil May Cry 3: Special Edition - Registry Fix

    In case you cannot use the patcher to update the game, you can download and use this registry fix.
    After using the fix, open the patcher again and it will show the ability to start the update as long as the dmc3se.exe is v1.2 below.

    141 downloads

    0 comments

    Updated

  10. Homefront - PhysX Fix

    Game loads needed PhysX components directly from the game folder without (legacy) PhysX installation.
    (Doesn't change any game/system files)

    Fixes all issues caused by a missing installation of (legacy) PhysX.
    Installation:
    Just copy the "Binaries" folder from the archive into your game folder and Enjoy!

    81 downloads

    0 comments

    Updated

  11. The History Channel: Civil War - Secret Missions FOV Fix

    Changes the FOV to ~90.

    26 downloads

    0 comments

    Updated

  12. Fix for swapped elevator animations in Resident Evil HD Remaster

    This fixes the swapped elevator animations in Resident Evil when traveling to and from the lowest floor of the laboratory near the end of the game to confront Wesker: the animation for going up is played when going down and vice versa.
    This oversight is not present on GameCube and Wii and was introduced to the modern versions.
    To install, simply extract to the base installation folder and overwrite any files when asked.

    164 downloads

    0 comments

    Updated

  13. Rayman 2 FOV Fixes

    Hex edited files that fix field of view (FOV) for specific aspect ratio.
    You can choose from:
    15x9
    16x9
    16x10
    21x9
    25x16
    32x9

    4 downloads

    0 comments

    Submitted

  14. Ubi Soft Installer Fix

    This fix installs a compatibility shim allowing for installers of certain older Ubisoft titles (those that use "SetupUbi.exe" as their installer) to work correctly on systems in which they would previously crash or hang.

    24 downloads

    2 comments

    Submitted

  15. Missing shared libraries

    These files are the 2 missing shared libraries for 12 Is Better Than 6 for the Linux version of the game.

    7 downloads

    0 comments

    Submitted

  16. cdpr.usm

    Empty .usm video file to skip the CD Projekt intro video in The Witcher 2: Assassins of Kings.
    Credits: condor67

    36 downloads

    0 comments

    Updated

  17. MGS1-Master-Collection-Bilinear-Patch Sammykay edit

    Attention: There is now a simpler way of doing this here https://github.com/nuggslet/MGSM2Fix.
    Thanks for your interest in my script in the mean time.
     
     
    This is a modified version of the Bilinear Removal Patch by Santikun.
    https://github.com/Santikun/MGS1-Master-Collection-Bilinear-Patch
     
    Edit: its now in the official github along side the main one: https://github.com/Santikun/MGS1-Master-Collection-Bilinear-Patch/tree/sammykay's-Patch
     
    They did all the work for working out the method and script, I may think mine is a improvement but they are the one who did most of the work, I just wanted to make it more user friendly and consistent.
     
    The way it works is that it unpacks the alldata.bin, replaces a file within it, then packs it backup. this disables the filter making the game look alot crisper.
     
    Option 1 will use the registry to try and automate the whole process. Meaning you just run the file and its all done for you.

    If the registry path is wrong in some way or there are other issues there is option 2. option 2 requires you to copy and paste the files to the folder of the patch first but otherwise is pretty straight foward.
    Only option 1 backs up the files for you so if using option 2 and you want to back up the files you'll need to do so yourself.
    there is also a .bat file included that will open the folder where the files are located for you, if this fails then the registry path either doesn't exist or is incorrect.

    574 downloads

    0 comments

    Updated

  18. Metal Gear Solid Integral Widescreen Fix

    Made by combining nemesis2000's fix with DxWrapper.
    Copy over the content to the game's main directory.
     
    Link to the original fix: http://ps2wide.net/pc.html#mgs

    512 downloads

    0 comments

    Submitted

  19. Hitman Contracts Widescreen Fix

    Made by combining nemesis2000's fix with dxwrapper.
    Copy over the content to the game's main directory.
     
    Link to the original fix: http://ps2wide.net/pc.html#h3

    955 downloads

    0 comments

    Updated

  20. Hitman Codename 47 Widescreen Fix

    Made by combining nemesis2000's fix with dxwrapper.
    Copy over the content to the game's main directory.
     
    Link to the original fix: http://ps2wide.net/pc.html#h47

    1,347 downloads

    0 comments

    Submitted

  21. Hitman 2 Silent Assassin Widescreen Fix

    Made by combining nemesis2000's fix with dxwrapper.
    Copy over the content to the game's main directory.
     
    Link to the original fix: http://ps2wide.net/pc.html#h2

    1,379 downloads

    2 comments

    Submitted

  22. GTA 2 - Music and Intro (For restoring the music and introduction in 11.44 fix)

    If you install GTA2 v11.44 (Unofficial), the fix can be installed separately, but then there won't be musics and introduction, requiring you to have a backup of music and intro files to drop inside the data folder of GTA 2. However, with this .zip folder, you only need to download GTAudio and Movie into 11.44's data folder, thus restoring the musics and introduction movie.
    Note: Unnecessary if you're using "FrontendFix" mod.
    Virustotal results
     

    237 downloads

    0 comments

    Updated

  23. Prey (2006) Ultrawide Fix

    Fix for image stretching at 21:9 resolution. Includes modified dlls and autoexec with custom settings for 21:9 aspect ratio.

    64 downloads

    0 comments

    Submitted

  24. Quake 4 Ultrawide Fix

    Fix for image stretching at 21:9 resolution. Includes modified dlls and autoexec with custom settings for 21:9 aspect ratio.

    160 downloads

    0 comments

    Submitted

  25. Need for Speed: Underground Other Languages Audio and Cutscene Files

    This language file patch contains 4 different languages:
    French German Italian Spanish Includes all cutscenes and lines dubbed for these languages. Simply extract the files to path of game and manually change game's language. After that, you can enjoy the game in the desired language!
     
    I'm still looking for the Japanese files, if you have them comment here.

    261 downloads

    3 comments

    Updated

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