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Aemony

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Aemony last won the day on February 2

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About Aemony

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  1. Hi, It's more that nobody has noticed / put much thought to this suggestion since nobody is actively monitoring the forum except for filtering out spam posts and approve uploaded files. I highly recommend joining the Discord server where the main community resides as any proposals or comments are 1000 times more likely to get a response there, than in this thread. We are nowadays heavily dependent on the community implementing the necessary changes in a test template, and fixing all of the bugs and whatnot, before we can move it into the main namespace. As with everything else related to PCGamingWiki, all of us are unpaid volunteers and contribute on our own free time if possible, and most of us has families or other responsibilities nowadays that take the focus. Anyway, the input template can be found here: https://www.pcgamingwiki.com/wiki/Template:Input . Everyone can hit View Source on it and then copy the template text to their own user subpage (e.g. User:Aemony/Sandbox in my case) and then invoke and start testing it on a game article by replacing the existing "{{Input" call with using "{{User:xxx/Sandbox" instead. You can see how for example the user Henrebotha implemented their suggested/desired "digital movement supported" parameter on ther user page, https://www.pcgamingwiki.com/wiki/User:Henrebotha/Sandbox/Template:Input, which was then later merged by me into the main template a few months later. Regarding this suggestion, or a larger revamp of the button prompt related parameters, I doubt people are necessarily against the idea but as hinted at earlier it requires someone from the community to actually take charge and implement and properly test the necessary changes. That sort of differentiation is not necessary. The existing "steam input api" parameter in the input template is used to indicate actual support for the Steam Input API (regardless of how button prompts are handled). The secondary "steam hook input" parameter is used to indicate if Steam can work in its legacy mode where it hooks input and makes use of XInput and/or regular mouse/keyboard input. A game that relies on Steam Input's legacy mode (aka the basic "Steam Input" functionality, without the "API" part of it) should not have that parameter set to anything but false, basically.
  2. Hi, We are not associated with Wikipedia, nor can we give you any legal advice. I recommend reaching out to a lawyer for legal assistance. Br, Aemony
  3. Google Drive is not public. Also, it's most likely a PSU or GPU hardware issue as the PSU's power surge protections might be triggered by unusual power draws from the GPU. See for example this video as something that might cause that kind of issue:
  4. Hi, the wiki username has been changed 🙂
  5. I am not sure where the time flew, or how I missed these last messages, but here we are... Hi, sorry for the late reply, but which one is the username you want to be the primary one? "Puru Shill" or "Marida Connoisseur" ? The user "Lord rius" has been renamed to "Lordrius". The user "Itzrealkardi1" has been renamed to "Kardivevo". The user "Myonlyalias" has been renamed to "MyOnlyAlias". The user "Mr.plebian" has been renamed to "Artaxeus". The user "Kn0p3XX" has been renamed to "MetroidCatcher". The user "Niuod" has been renamed to "Niuoduab".
  6. Hi, Sorry for the delay, but this has now been resolved. There was a super-old account from 2014 with only two contributions that held the name and prevented your new one from successfully being created, so I ended up renaming that one. You can now access the wiki.
  7. Not sure what you mean, but the downloaded file isn't empty. It is a password protected archive though so does require extraction.
  8. The site does not cover cover "alternative" systems (i.e. any desktop-caliber OS not currently covered by the wiki). Examples of such OSes are AmigaOS and OS/2. I would assume the type of arcade stuff you mean are also included in this category of things we don't cover.
  9. PCGW makes no guarantees at all about their safety, no. We have zero capabilities to verify the safety of uploaded files, and so we do not even attempt to do so. That said, false positives for gaming files are sadly quite common. The virus definition you are seeing "!ml" indicates it was detected using a machine learned algorithm which sadly are quite prone to false positives. You can scan the file using https://www.virustotal.com/gui/ to get an idea of how other security suites identify it, but at the end of the day due to the current security landscape nobody can guarantee anything, and it all boils down to whether you want to take the risk or not to run third-party code that was created by some random stranger online.
  10. What page is that screenshot from? It's possible what you're seeing is a page or system limitation. The wiki uses an extremely expensive date template to convert from different time formats to a shared one, and that template tend to run into the maximum allowed "costly operations" limit of the wiki on larger lists. In the backend all dates should (if everything works as intended anyway) be stored in the ISO format (YYYY-MM-DD) already, and this value is also supposed to be used in the source of pages to allow sorting (as part of a data-sort-value attribute on the TD element) as well since the UK/US format (April 5, 2007) isn't sortable at all. So what you're seeing here might in fact be the result of two things: 1. The page in question does not make use of the "data-sort-value" attribute properly as intended. 2. When processing the page, the wiki run into its ceiling for expensive operations and cancelled the ISO-to-US/UK format conversion for the displayed date in the middle of the page.
  11. Hi, Your username was your mail address. I've now changed it to "aci xcix-0001" instead (sadly no uppercase characters are supported). For any future visitors, the username cannot include the @ character from the mail address, causing this issue. If you run into this issue yourself, you can solve it by changing your username over on https://sso.pcgamingwiki.com/auth/realms/PCGamingWiki/account/ to something without a @ (and other similar unusual non-Latin characters).
  12. [Automated] This discussion has concluded and a verdict has been reached. If this is not the case and there are still matters left undiscussed please contact a member of staff to get the topic moved back into the main forum.
  13. No worries -- we welcome these sorts of inquiries since they can sometimes result in a re-evaluation and change as a pair of new eyes approach it differently from staff members.
  14. Hi, It's some technical limitation as I understand it... Email changes aren't synced over properly from the SSO backend to the wiki backend. I am unsure if this works, but what you can try to do is: 1. Open an incognito window in your browser. 2. Browse to https://www.pcgamingwiki.com/wiki/Special:ChangeEmail but do not sign in yet! 3. Click on "Forgot your password?" and go through the instructions to set a separate password for you wiki account (this only affects the local wiki account -- not the overarching SSO account). 4. Once you have changed the password, try to sign in using your username and that new password on https://www.pcgamingwiki.com/wiki/Special:ChangeEmail. If it works, you should be able to change the password from there. You can then sign out from the wiki and sign back in using your regular SSO account again. Br, Aemony
  15. The "Early Access" state is complicated in that sense since the game hasn't "officially" been "released", but is still available for purchase during its development until it is finished. Some games use the EA phase properly, with a game under heavy active development, with frequent progress resets and whatnot. Others use it more as a post-release phase where additional content is either made available or finalized, while the foundation of the game remains relatively unchanged. For now, PCGamingWiki has decided to mirror Steam's handling of these types of games, where the "release date" and so "release state" of a game is only really set when the game leaves Early Access. This is also mirrored by how EA is set as a special "release date" in the infobox, which doesn't actually populate any date for the game. For the {{State|Early Access}} template/banner in particular, the "EA" state is right now handled as just another synonym for the "in development" type (the same banner is used for a bunch of previously separate but now generalized states such as "prealpha", "alpha", "beta", etc).
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