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Aemony

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Aemony last won the day on July 13

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  1. Archive.org has it archived through two different sources (I've verified the two files are identical): https://archive.org/download/ftpwizworks_250620/ftp.wizworks.com.zip/ftp.wizworks.com%2Fpatches%2Fjnicklaus5%2Fjack51up.exe https://archive.org/download/LEVEL0298R/LEVEL0298R.iso/Updates%2FJack Nicklaus 5%2FJACK51UP.EXE One of them also carries an update for the fourth game: https://archive.org/download/ftpwizworks_250620/ftp.wizworks.com.zip/ftp.wizworks.com%2Fpatches%2Fjnickluas4%2Fjack41up.exe That source can be browsed here: https://ia803200.us.archive.org/view_archive.php?archive=/0/items/ftpwizworks_250620/ftp.wizworks.com.zip JACK51UP.EXE
  2. Hi, I snuck in and added support for the oculus/meta keywords to that template, so they should now work 🙂
  3. Your suggestion have now been implemented, and the "Color blind mode" row will become visible with the auto-populated glossary link when set to unknown or false, as long as the notes parameter is empty. The change will take effect the next time a page is refreshed, which may take a couple of days in some instances.
  4. Ah, that's a great idea. I'll ping one of the staff members about it.
  5. I'm not following as it's not? It's why it mentions that it uninstalls v1.0 if it's installed: > The installer automatically uninstalls the version 1.0 if installed and updates to v1.1. There's no problem installing just this installer on a clean install of Crysis 2, and you'll get the Sandbox editor. Otherwise, please clarify what you mean by it being incremental.
  6. If you're signed in on the wiki, you can use the Cargo drilldown to get that information: https://www.pcgamingwiki.com/wiki/Special:Drilldown/L10n?Language=English
  7. Version 1.1.0.0

    19 downloads

    This is the Crysis 2 Mod SDK 1.1 installer. Note that the SDK requires a full installation of the game Crysis 2, updated to Patch 1.9, to be installed on the system. Version 1.0 of the Mod SDK is not required to use this installer. --- Important Installer Info 64-bit operating system required to run the Sandbox Editor. The installer automatically uninstalls the version 1.0 if installed and updates to v1.1. You do not need to uninstall Mod SDK v1.0 before installing the new version. Changelog v1.1 Added FMOD Designer to Mod SDK. Added editor.cfg being installed into Crysis 2 root folder to enable useful default settings for custom animations. Fixed a bug with CryMaxTools in 3DS Max not being functional. Fixed a bug with not working automatic installation of LoadCryMaxTools.ms into respective 3DS Max installation. Fixed registry warning when starting Sandbox 3 Editor on Vista/Win7 machines. Fixed installation error “Error: Could not access network location $MOBU11_64_PATH$” on 32-bit operating systems”. Fixed 32-bit CryTIFF plugin being installed into Photoshop 64-bit version. Fixed .bat file for CryMaxTools not installing plugins and tools for all 3DS Max versions properly. Fixed a bug with 64-bit 3DS Max plugins getting installed into 32-bit 3DS Max if both are the same release version. Fixed a bug with the 3DS Max Exporter not working properly with exporting animations. Fixed a bug with the 3DS Max 9 installation to only include plugins from now on as CryMaxTools are not supported for this version. Fixed a bug where some installed 3DS Max versions did not show up for automatic plugin installation. Removed automatic 64-bit 3DS Max plugin and tools installation (requires manual installation). Removed Motion Builder as it is no longer supported. Sandbox (64bit) is a mandatory installation. Significantly reduced size of the installer. --- Filename: Crysis_2_ModSDK_1.1_1107.exe Obtained from: https://web.archive.org/web/20140721041716/http://www.crydev.net/dm_eds/files/General_Downloads/Crysis_2_ModSDK_1.1_1107.exe
  8. https://web.archive.org/web/20140721041716/http://www.crydev.net/dm_eds/files/General_Downloads/Crysis_2_ModSDK_1.1_1107.exe Or PCGW's new mirror that I uploaded just now:
  9. I'm sadly no longer involved with the operations and management of PCGW so I can no longer assist you with these kinds of requests. I recommend seeing if this can be of assistance to you: https://www.pcgamingwiki.com/wiki/PCGamingWiki:Account#I_would_like_to_change_the_username_for_my_PCGW_Account
  10. PCGW has a History page where all changes are documented and easily accessible, so there's no need for Wayback Machine. I am not sure I follow, to be honest. The Remedy dev who created and uploaded the unofficial HDR mod who I assume you are referring to is also the same user that cleared the page of all now unrelated fixes and mods following the recent official patch. If the patch didn't resolve the issues to their liking, they wouldn't be removing the information.
  11. Back in March the game was officially updated with fixes for pretty much everything that have been removed from the page, alongside official implementation of the HDR patch that a Remedy developer released a few years ago. As PCGW only tracks/concerns itself with the latest version of a game, the outdated information was subsequently removed.
  12. The problem is that it's a moving goal post, and it's impossible to track everything related to every version of the game. Retail/release version might be one thing, but then there's also patches being released that can change everything from graphical features, supported input devices, middleware used, and even stuff like the system requirements -- especially if the game has a dependency on a third-party component (e.g. the VC++ Redist libraries) that has their own set of dependencies. For larger re-releases/remastered versions, we typically track them through their own dedicated page in an attempt to retain information pertaining to the "original release", but when it comes to releases that are effectively just the original game re-released on a digital platform with the same issues/bugs/features just with slightly changed system requirements (most often due to the aforementioned VC++ redist dependency upgrade), it doesn't make sense to have two separate pages where 99% of the contents are identical, with just a couple of lines being different. And now imagine that kind of tracking for every single update/change that a game undergoes... As such, something have to give, and in an attempt to make it easier for everyone and retain consistency, PCGW decided to not bother tracking information related to outdated versions of the game. That sort of information, if we've ever tracked it, would remain available through the page history on the wiki, but it wouldn't confuse new editors or visitors, of which most are expected to approach PCGW from the perspective of the current up-to-date version of the game. Half-Life in particular is a good example of this moving goal post, where the Steam client still to this day (as far as I am aware of) supports and allows redeeming original Half-Life retail keys. So all that stops an owner from a fully up-to-date version of the game is going through the CD key redemption page on Steam... It's not supported by the Editing Guide at the moment and I'm not a part of the PCGW staff so the actual senior editors of the site would have to decide upon it. So while that compromise remains and can be used (and is vastly better than the broken alternative), do not be surprised if someone where to remove it from a page article.
  13. This sort of setup is not supported by the wiki. It only supports one set of system requirements for each OS family. It was not designed to handle multiple separate editions in the way those pages use them. See the Editing Guide for the full guidelines. So the fix, for now, is to remove the retail system requirements from the page. This also ties into how PCGW articles are meant to cover a fully up-to-date and modern version of the game -- we do not really concern ourselves with outdated/inaccessible versions in that vein.
  14. Thanks, ended up picking them up. You never know when an old delisted game becomes relevant in the far future 🤣
  15. Version 1.0.0

    202 downloads

    These are replacement files for BioShock Infinite that replaces the original intro videos with single-frame movies, causing them to be instantly skipped. The mod is installed by extracting the archive to the installation folder of the game, replacing all existing files when prompted. Notes This is a PCGW mirror from the original skip intro videos archive from 2013 and MediaFire. It is rehosted here to ensure its continued availability in case the MediaFire mirror is removed.
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