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Showing results for tags 'Sound'.
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Version 1.0.0
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EmulateHeap shim is broken since Windows 11 22H2. Due to this, certain apps that need this shim (for example, Interstate 76, M1 Tank Platoon II, Battlezone 1998, etc) refuse to work properly. To use this tool, run the Command Prompt in the executable folder and execute the command: earlyload.exe program.exe where "program.exe" is the executable to be executed. If a program already has EmulateHeap applied (for example, Interstate 76), you are required to disable the shim first, generally by renaming the executable to a different name which will cut access to the shim, or by using the Windows ADK to disable the shim directly, or any method you know. Remember that the application may need the other shims to work properly, so in that case, you will need to manually install the other shims. The program was tested to run on Windows 7 and later. The DLL can be utilised to run in Windows XP, but the loader needs to be modified. Although the motive of it was to solve the shim on Windows 11, it was easily ported to older versions later on. The problem was solved by cracyc on SourceForge, and the loader executable was developed by cracyc, later improved by ghotik on SourceForge. Password is "pcgw" without the quotes. -
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Hello everyone, I would like to clarify why my editing in the article on sound is constantly canceled? https://pcgamingwiki.com/wiki/Glossary:Sound Here is the evidence on the pictures below about the difference in sound on the spectrograms. As you can probably notice, that on Windows 10 samples are more identical to the original, rather than on Windows 7. Used materials in this tests Source sound Windows 10 on Realtek Windows 10 on Creative G1 Windows 7 on Realtek Windows 7 on Creative G1 The peculiarity of this behavior in terms of sound in Windows 7 was caused by the introduction of DRM at the development stage of Windows Vista, which is also easily confirmed by reading the development literature. To carry out this test, recording through the line input via the built-in sound card with the help of Audacity was used and then the results were transferred to the schedule through the Spek. The conditions were the same (Volume 80% output and input) and the same player Foobar2000 on default settings (no asio/openal and ks with wasapi exclusive for output) was used. For very talented people, I note that the sound system has remained the same since Windows Vista, but has been significantly reworked: https://www.head-fi.org/threads/windows-10-has-better-sound-quality-than-windows-7-on-my-computer-not-necessarily-yours.789224/ Especially it is important for the old and not-so games that use DirectSound. And for those who like to listen to music, and especially in a high quality, because windose 10 does not force you to use all sorts of workarounds crutches mentioned above.
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- Sound
- Windows 10
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Under 'audio settings' I've been checking 'true' if a game has surround sound and then I realized that I wasn't taking that heading literally enough and decided that I need to be checking 'false' if the game doesn't actually have an option for various speaker configurations. Most games now days just auto detect the user's speaker configuration based on how they have their speakers configured in the operating systems sound device configuration. I'll be going back through and cleaning up changes I've made in the past and updating notes.