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  • Similar Content

    • By Weion
      What is this?
      This updated release removes all dependency on the mtndew.dll file - fixing the RTX crashes, while allowing players to be fully updated to 0.6.1.0
      How to Install
      Ensure that the ElDewrito Mod is fully updated to 0.6.1. If the player has used the previous version of this fix they must also download the original mtndew.dll file - which is also attached here. Go to the Game's Directory and replace the current binkw32.dll - and mtndew.dll if the player has used the previous version - with this one. File Checksum - binkw32.dll
      MD5:
      0c694d9c792d2b3e8f8290e2355c0082 SHA1:
      62a20a9ee939473d4a2cf6103a0b2c789a396c84 SHA256:
      6f8fe740ac1da92598265c02b555063821aefe55d070b92bfbc7d708dede5cd6 VirusTotal Scan: Click Here
      File Checksum - mtndew.dll
      MD5:
      496b9296239539c747347805e15d2540 SHA1:
      866ed863df44734f3661bdfa61752177bf4b33dc SHA256:
      315a443c26eed0eb229b365d7b8a6d613d061fb6ee0e806ebc7aeb5434237c71 VirusTotal Scan: Click Here
    • By Methanhydrat
      TL;DR
      This fix makes Dead Space 2 use raw mouse input without any additional smoothing or acceleration. It works with VSync and high frame rates and is easy to install without having to fiddle around with FPS limiters or config files.
       
      Quick start guide:
      Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Origin\games\Dead Space 2\".
      Start the game like you would normally, for example directly through Origin or Steam


      Features
      Even though the mouse controls in Dead Space 2 are better than in the first one, it still suffers from many of the same issues. Most notably, it has negative mouse acceleration and a sensitivity that is dependent on the frame rate, which leads to inconsistent movement when the performance is not stable.
       
      This fix circumvents those problems by acquiring raw mouse input and injecting it directly into the game's camera functions.
       
      Its features include:
      Raw mouse input independent of FPS or VSync
      Reasonable sensitivity range
      Same sensitivity in each direction
      No dead zone for slow movement
      No additional smoothing or positive/negative mouse acceleration
      Improved mouse cursor
      No automatic camera re-center
      Configuration via the ingame settings as usual
      Simple installation and usage without any external configuration


      Instructions

      Supported Versions
      This mod is designed for the latest, fully patched versions of Dead Space 2 and might not work when used with older or otherwise modified executables.
      Origin/Retail
      Steam


      Install
      The mod does not make any permanent changes to the game or to Windows and can easily be removed.
      Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Origin\games\Dead Space 2\".
      Start the game like you would normally, for example directly through Origin or Steam


      Uninstall
      Remove or rename the dinput8.dll from the folder of the game.


      Known Issues
      There are some short sections in the game where the fix does not work properly, for example the zero-g areas. I am currently looking for savegames close to those locations, so I can investigate the issues.
       
      The fix is also currently not compatible with latest version of ReShade, due to raw input conflicts, which result in the fix not receiving any mouse data.
       

      Additional Information

      Antivirus Software
      Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.
       
      If you lack the trust in random people on the internet -- and I would not blame you -- feel free to use a meta online virus scanner like VirusTotal to verify the file.
       

      Loading Other Fixes/Mods/Injectors
      To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
       
      File method:
       
      The mod will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll.
       
      Folder method:
       
      The mod will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.
       

      Acknowledgments
      I would like to thank Kaibz for his detailed bug reports and testing for the v1.0 version of the fix.
       

      Contact And Support
      If you like this fix and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.
       

      Version History

      v1.2.1:
      Fixed Steam version support
      Fixed a launch issue on Windows 7


      v1.2:
      Updated address system to increase compatibility with modified versions of the game
      Added support for remote loading of additional DLLs to increase the compatibility with other mods (see Loading Other Fixes/Mods/Injectors)
      Fixed compatibility issues with certain mods and tools


      v1.1 (unreleased):
      Internal changes


      v1.0:
      Initial public release

    • By WAVEFORM
      Could there be a section added under "Video settings" in game wikis for recommended dual gpu setup settings?
    • By Methanhydrat
      What is this?
      This fix makes Dead Space use raw mouse input without any additional smoothing or acceleration. It works with VSync and high frame rates and is easy to install without having to fiddle around with FPS limiters or config files.
       

      Overview

      Description
      The mouse controls in Dead Space are notorious. While many players report issues with positive or negative mouse acceleration or overall sluggish movement, others state that the controls are not that bad. This is because the engine applies a lot of transformations to the input that are based on frame time. This leads to movement that is generally better when the frame rate ist stable. The problem gets worse when activating V-Sync. This is why popular workarounds recommend to disable V-Sync and cap the frame rate to avoid fluctuations.
       
      Unfortunately, this also means that playing at higher frame rates is often not feasible, which also prevents users from taking advantage of GSync, FreeSync, Fast Sync or similar technologies.
       
      This fix attempts to circumvent those problems by acquiring raw mouse input and injecting it directly into the game's camera functions, making the controls as independent of the frame rate as possible.
       
      While the movement is still not as perfect as in other games -- e.g. DOOM -- it should be a huge improvement to the default behavior.
       

      Features
      Raw mouse input independent of FPS or VSync
      Reasonable sensitivity range
      Same sensitivity in each direction
      No dead zone for slow movement
      No additional smoothing or positive/negative mouse acceleration
      Improved mouse cursor
      No automatic camera re-center
      Configuration via the ingame settings as usual
      Simple installation and usage without any external configuration
      Note: Although the input is pretty raw when aiming, it may still feel a little bit sluggish when moving and turning the camera at the same time. This is because the game applies calculations based on the momentum of the player character to the input.
       
       

      Instructions

      Supported Versions
      Important: This fix relies on the latest, fully patched executables of the supported versions. Older versions or ones that otherwise have been tempered with might not work.

      Steam
      GOG
      Origin*
      *The Origin version might crash on start when the ingame overlay is enabled. If that happens, disable the overlay in the game properties in Origin. If the game still crashes the problem might be unrelated to the fix as this is an ongoing issue with the Origin version. In that case uninstall the fix and try to resolve the issue first before installing the fix again.
       

      Install
      Note: The fix does not make any permanent changes to the game or the system and can easily be removed (see below).

      Extract the file dinput8.dll to your main game folder*. For example: "C:\Program Files (x86)\Steam\steamapps\common\Dead Space"
      Start the game like you would normally, for example directly through Steam, Origin or GOG Galaxy
      See Loading Other Fixes/Mods/Injectors* for information on how to use the fix with another fix, mod or injector that uses a DLL file with the same name.
       

      Uninstall
      Remove or rename the dinput8.dll from the folder of the game.

      How To Use
      After the installation the fix does not require any additional treatment. Just launch the game as usual.
       
      To change the sensitivity just use the ingame settings like you would normally. The fix also incorporates the x- and y-axis inversion settings.
       

      Loading Other Fixes/Mods/Injectors
      To increase the compatibility with other fixes, mods or injectors that are also using a dinput8.dll, this fix offers a remote loading feature of additional DLLs. This can be done in two ways:
      File method: The fix DLL will automatically load a DLL that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote.dll. Just rename the DLL file you want to load accordingly. This is the simplest way if you only have a conflict with one additional DLL
      Folder method: The fix DLL will also automatically load all DLL files regardless of their name in a sub-directory that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote. Just create a folder with the corresponding name in the install directory of the fix. This is the only way to load multiple (conflicting) DLLs
      Note: There might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.
       
       

      Additional Information

      What You Should Know
      This fix is essentially a hack and relies on the layout of the specific executable. There may be crashes or unexpected issues. Feel free to provide feedback so that the problems can get fixed.
       
      Since this fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean.
       
      If you don't -- and why should you -- feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses "hacking techniques" such as injection and hooking, it could trigger anti-virus software without being harmful.
       

      Known Issues
      There are currently no known issues with the fix.
       

      Acknowledgments
      I would like to thank Magmarock (Steam/gog) for his detailed bug reports and testing for the v1.0 version of the fix.
       

      Contact And Support
      If you like this fix and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.
    • By Mirh
      Not strictly games-related, but if any newer drivers could help solving some issues.
       
      All credits to smeezekitty
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