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Found 5 results

  1. Version 0.6.1b-RTX

    52 downloads

    What is this? This is an older build of the 0.6.0.0 update which - due to this patch - is compatible with RTX GPUs. This does come with a few drawbacks which are discussed in the Known Issues section. How to Install Ensure that the ElDewrito Mod is fully updated to 0.6.1. Go to the Game's Directory and replace the current mthdew.dll with this one. Known Issues Cannot use the Report Players functionality due to the feature not being implemented when this patch was made. Audio Latency and Cutoff is still present in this patch - A workaround is to enable Aggressive Audio Discarding in the Mod's Audio Settings. File Checksums MD5: 1e7409c20719a446be3979b804c656a2 SHA1: 251f5034da40fbd2cc73e7d52d0624a70bbfcbea SHA256: cab8a3ff70884add0a9b1b37e3f3279ea874501cdba7ff691dd7445d07c3863e VirusTotal Scan: Click Here
  2. Could there be a section added under "Video settings" in game wikis for recommended dual gpu setup settings?
  3. Mirh

    D3DOverrider

    Version 2.0.0.0

    157506 downloads

    D3DOverrider (extracted and repacked from Rivatuner 2.24c) make you able to force V-sync and triple buffering in games
  4. Hi, I have a suggestion to make especially useful for NVIDIA users. You probably already know of Nvidia Inspector. It is a software that allows creating custom nvidia profiles or modifying existing ones. It is pretty useful, it allows the user to force anti-aliasing, anisotropic filtering, vsync, ambient occlusion etc. But the most useful things in my case are anti-aliasing, SLI and ambient occlusion. Sometimes predefined NVIDIA profiles are missing some important components. Most importantly compatibility bits. There are already some compatibility bits which you can find online that allows you to enable SLI support, force SGSSAA/MSAA anti-aliasing and that kind of stuff. My suggestion is it could be pretty useful to add these compatibility bits and other nvidia inspector tweaks to pages. What do you think? Some compatibility bits that you can find online: http://forums.guru3d.com/showthread.php?t=357956 (Anti-aliasing) http://www.forum-3dcenter.org/vbulletin/showthread.php?t=490867 (Anti-aliasing) http://www.forum-3dcenter.org/vbulletin/showthread.php?s=30d6dd5d089db6e2d573aed4ac7c76b8&t=509912 (SLI)
  5. Batman: Arkham Origins PC Features Detailed Nvidia has announced details on the PC version of Batman: Arkham Origins. The game, currently under development by Warner Bros. Games Montréal, is using Unreal Engine 3 just as Batman: Arkham City did. However, also like its predecessor, the engine will have a number of graphical additions, including: Direct X 11 Tessellation, allowing for Batman to alter the environment (eg. real footprints) Percentage Closer Soft Shadows, allowing for more realistic shadows Physx Turbulence, Cloth and Particles systems which react to Batman's actions Temporal Anti-Aliasing, an AA technique that has been criticised for resulting in low performance and blur A new, unknown, Depth of Field system A new, unknown, Horizon-Based Ambient Occlusion system It is important to note that it is unknown which of these additions will work on AMD cards. Of course, even for those with Nvidia cards, they still mean nothing if they heavily impact game performance, as seen with Batman: Arkham City which would sometimes stutter and fall to unplayably low frame rates with its graphical additions turned on. Hopefully Nvidia has sorted out the problems for the next game in the franchise. Batman: Arkham Origin is out worldwide on Microsoft Windows systems on October 25th 2013. [Source]
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