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By Dandelion Sprout
So now that https://www.pcgamingwiki.com/wiki/Property:MacOS_ARM_app was created yesterday, I think it could be time to create such properties for Windows and Linux ARM games as well. I've worked pretty extensively in the past 3 or 4 days to create and fill up architecture support lists, e.g. (but not limited to) https://www.pcgamingwiki.com/wiki/List_of_OS_X_64-bit_games, so I wouldn't mind filling up more such lists.
Although Windows ARM games (e.g. Rayman Fiesta Run) are in the low two-digits, and Linux ARM games (e.g. 0 A.D.) can be counted on two hands (and may or may not also be divided between ARM32 and ARM64), it wouldn't surprise me if their numbers will increase slightly if game devs decide to add ARM support across all platforms and not just on macOS.
I do however notice that the macOS ARM API property has not been implemented into the architectures table, but is at the time of writing in the technical specs table. I presume that the architecture table could be modified as in this edited mockup in the attached image.
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By Andytizer
AMD have announced that they will be offering Zen 3 support for older AMD 400 motherboards. This backtracks their previous statement that there would be no such backwards compatibility support.
The main reason they did not offer support initially was due to "serious constraints in SPI ROM capacities in most of the AMD 400 Series motherboards". However they have found a novel solution:
AMD made a commitment to support AM4 socket until 2020 and it looks like the newest batch of Ryzen 3 CPUs will be supported for even longer than expected.
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By Andytizer
Doom Eternal's latest update now include Denuvo Anti-Cheat, not to be confused with Denuvo Anti-Tamper. Unlike Anti-Tamper, Anti-Cheat runs at the ring-0 kernel level of your PC.
The Anti-Cheat can be uninstalled, however it is reportedly required to run Doom Eternal, even in singleplayer mode.
One consequence of this new anti-cheat software is that it is now incompatible with Proton (Linux) and its ProtonDB rating has fallen from a previous Platinum award - to completely unplayable.
Irdeto, the company that maintains Denuvo, has been working on this software for quite some time and it appears that Doom Eternal is the first game to use this software. This announcement about the software was made back in March 20, 2019:
In this Doom Eternal announcement of May 14, 2020, they state:
Check out our Denuvo wiki article which has been updated with information about Denuvo Anti-Cheat.
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By Andytizer
Valve appear to be working on a new Steam Controller, as patent document "Handheld Controllers With Touch-Sensitive Controls" appears on the internet. This is surprising considering that Valve discontinued the old Steam Controller in November 2019.
The new controller appears to show that the analogue stick can be swapped with different components, such as a d-pad. The patent states, "FIG1 is a front view of an example handheld controller that includes, in part, a receiver that is configured to detachably couple to different controls, such as a joystick, directional pad (D-pad), and the like."
It's possible that a v2 version of the Steam Controller may be actively worked on for a future release by Valve.
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By Andytizer
After some past requests we have implemented ProtonDB links in all relevant PCGamingWiki articles.
The new link now appears in the form of a ProtonDB icon in the bottom of the infobox where other partner links are placed. This is automatically added when a Steam App ID is added to any game article.
Proton is a tool released by Valve Software that has been integrated with Steam Play to make playing Windows games on Linux easier to achieve. ProtonDB gather reports from other gamers as they test games with Proton on Linux and provide aggregate scores of how well games perform.
Hopefully this link will encourage more reports to be submitted to ProtonDB to help Linux gamers get their games working. I have also spoken to buck, the developer for the site, who is looking into mutual linking from ProtonDB pages back to PCGamingWiki in the future.
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