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Showing results for tags 'opengl'.
Ho! Ho! Ho! We have approached the end of 2019 and this month has left some interesting things going on around the Linux Gaming community. Mesa 19.3 release and new features in the upcoming 20.0 version As predicted, Mesa 19.3 has been released in early December which marks the 1st stable release to include Valve's shader compiler for AMD called ACO, however it is not enabled by default and users are required to run with RADV_PERFTEST=aco to take advantage of it, of course on Steam ya need to put RADV_PERFTEST=aco %command% into Launch options. As a reminder, this
It would be good to know if some games have different api available, either in options menu or hidden somewhere so it has to be forced. this information will probably not usefull in most games, since they use only 1 api, either dx9 or dx11 these days, but a lot of games use 2 or more dx api or even opengl and few of them mantle